;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
4       ; Road movement multiplier
5       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
12      ; Base time for engineers to transform terrain (x2)
5       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
30      ; Percent shield penalty for production type change
15      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Sraalmotoren,       4,-2,  Rad, Too, 3, 4    ; AFl
Alfabet,            5, 1,  nil, nil, 0, 3    ; Alp
Zeemacht,           3,-2,  Nav, Tac, 3, 0    ; Amp
Sterrekunde,        4, 1,  Mys, Mat, 1, 3    ; Ast
Periodiek Systeem,  4,-1,  ToG, Phy, 2, 3    ; Ato
De heilige koe,     6,-1,  Cmb, Stl, 3, 4    ; Aut
Bankieren,          4, 1,  Tra, Rep, 1, 1    ; Ban
Bruggenbouw,        4, 0,  Iro, Cst, 0, 4    ; Bri
Bronsbewerking,     6,-1,  nil, nil, 0, 4    ; Bro
Veeteelt,           5, 0,  nil, nil, 0, 2    ; Cer
Scheikunde,         5,-1,  Uni, Med, 1, 3    ; Che
Adeldom,            4,-2,  Feu, Hor, 1, 0    ; Chi
Wetgeving,          4, 1,  Alp, nil, 0, 2    ; CoL
Elitekorpsen,       5,-1,  Mob, AFl, 3, 0    ; CA
Interne verbranding,5,-1,  Ref, Exp, 2, 4    ; Cmb
Socialisme,         5, 0,  Phi, Ind, 2, 2    ; Cmn
Computers,          4, 1,  Min, MP,  3, 4    ; Cmp
Dienstplicht,       7,-1,  Dem, Met, 2, 0    ; Csc
Bouwkunde,          4, 0,  Mas, Cur, 0, 4    ; Cst
Bedrijfskunde,      4, 0,  Ind, Eco, 2, 1    ; Cor
De Gulden,          4, 1,  Bro, nil, 0, 1    ; Cur
Democratie,         5, 1,  Ban, Inv, 2, 2    ; Dem
Economie,           4, 1,  Uni, Ban, 2, 1    ; Eco
Electriciteit,      4, 0,  Met, Mag, 2, 4    ; E1
Electronica,        4, 1,  E1,  Cor, 3, 4    ; E2
Werktuigbouwkunde,  4, 0,  Whe, Cst, 0, 4    ; Eng
Milieubeheer,       3, 1,  Rec, SFl, 3, 2    ; Env
Spionage,           2,-1,  Cmn, Dem, 3, 0    ; Esp
Springstoffen,      5, 0,  Gun, Che, 2, 4    ; Exp
Het leenheerstelsel,4,-1,  War, Mon, 0, 0    ; Feu
Vliegtuigbouw,      4,-1,  Cmb, ToG, 2, 4    ; Fli
Fundamentalisme,    3,-2,  MT,  Csc, 2, 2    ; Fun
Atoomfusie,         3, 0,  NP,  Sup, 3, 3    ; FP
Wilhelmina-fonds,   3, 2,  Med, Cor, 3, 3    ; Gen
Verzetsbeweging,    4, 1,  Cmn, Tac, 3, 0    ; Gue
Buskruit,           8,-2,  Inv, Iro, 1, 0    ; Gun
Paardrijden,        4,-1,  nil, nil, 0, 0    ; Hor
Industrializatie,   6, 0,  RR,  Ban, 2, 1    ; Ind
Uitvindingen,       6, 0,  Eng, Lit, 1, 4    ; Inv
Ijzerbewerking,     5,-1,  Bro, War, 0, 4    ; Iro
Vakbonden,          4,-1,  MP,  Gue, 3, 2    ; Lab
Cd-spelers,         4, 0,  NP,  MP,  3, 3    ; Las
Leiderschap,        5,-1,  Chi, Gun, 1, 0    ; Ldr
Lezen,              5, 2,  Wri, CoL, 0, 3    ; Lit
Machinebouw,        4,-2,  Stl, Tac, 2, 4    ; Too
Magnetisme,         4,-1,  Phy, Iro, 1, 3    ; Mag
Cartografie,        6,-1,  Alp, nil, 0, 1    ; Map
Metselen,           4, 1,  nil, nil, 0, 4    ; Mas
Massa-Productie,    5, 0,  Aut, Cor, 3, 4    ; MP
Wiskunde,           4,-1,  Alp, Mas, 0, 3    ; Mat
Geneeskunde,        4, 0,  Phi, Tra, 1, 1    ; Med
Metallurgie,        6,-2,  Gun, Uni, 1, 0    ; Met
Micro-electronica,  4, 1,  Too, E2,  3, 4    ; Min
Mobiele Krijgskunde,8,-1,  Aut, Tac, 3, 0    ; Mob
Het koningshuis,    5, 1,  Cer, CoL, 0, 2    ; Mon
Katholicisme,       5, 1,  Phi, PT,  1, 2    ; MT
Kaas,               4, 0,  Cer, nil, 0, 2    ; Mys
Zeemanschap,        6,-1,  Sea, Ast, 1, 1    ; Nav
Atoomstraling,      6,-2,  Ato, MP,  3, 3    ; NF
Atoomsplitsing,     3, 0,  NF,  E2,  3, 3    ; NP
Filosofie,          6, 1,  Mys, Lit, 1, 2    ; Phi
Natuurkunde,        4,-1,  Nav, Lit, 1, 3    ; Phy
Kunststoffen,       4, 1,  Ref, SFl, 3, 4    ; Pla
Waterwerken,        4, 0,  Cst, U1,  1, 4    ; Plu  (Cst & Pot)
Godsdienst,         4, 0,  Cer, Hor, 0, 2    ; PT
Landbouw,           4, 1,  nil, nil, 0, 1    ; Pot
Radio,              5,-1,  Fli, E1,  3, 4    ; Rad
Spoorwegen,         6, 0,  SE, Bri,  2, 1    ; RR
Hergebruik,         2, 1,  MP, Dem,  3, 2    ; Rec
Chemische industie, 4, 0,  Che, Cor, 2, 4    ; Ref
Diepvriezen,        3, 1,  E1,  San, 3, 1    ; Rfg
De republiek,       5, 1,  CoL, Lit, 0, 2    ; Rep
Mechanizatie,       5,-2,  Cmp, Mob, 3, 0    ; Rob
Raketten,           6,-2,  AFl, E2,  3, 0    ; Roc
Riolering,          4, 2,  Plu, Eng, 2, 1    ; San
Zeevaart,           4, 1,  Map, Pot, 0, 1    ; Sea
Ruimtereizen,       4, 1,  Cmp, Roc, 3, 3    ; SFl
Radar,              3,-2,  Sup, Rob, 3, 0    ; Sth
Stoommachines,      4,-1,  Phy, Inv, 2, 3    ; SE
Staal,              4,-1,  E1,  Ind, 2, 4    ; Stl
Supergeleiders,     4, 1,  Pla, Las, 3, 3    ; Sup
Strategie,          6,-1,  Csc, Ldr, 2, 0    ; Tac
Calvinisme,         3, 2,  MT,  Feu, 1, 2    ; The
Zwaartekracht,      4, 0,  Ast, Uni, 1, 3    ; ToG
Handel,             4, 2,  Cur, CoL, 0, 1    ; Tra
Onderwijs,          5, 1,  Mat, Phi, 1, 3    ; Uni
Pijl en boog,       4,-1,  nil, nil, 0, 0    ; War
Het wiel,           4,-1,  Hor, nil, 0, 4    ; Whe
Schrijven,          4, 2,  Alp, nil, 0, 3    ; Wri
Muziek,             1, 0,  FP,  Rec, 3, 3    ; ...
Windmolens,         4, 2,  Cst, nil, 1, 4    ; U1
Waterbouwkunde,     3, 2,  Plu, U1,  2, 4    ; U2
Stadsrechten,       3, 0,  Mas, CoL, 2, 1    ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Paleis,                   10, 0,    Mas,
Kazerne,                  4,  0,    nil,
Boerderij,                5,  1,    Pot,
Koffieshop,               4,  1,    Cer,
Kaasmarkt,                6,  1,    Cur,
School,                   6,  1,    Wri,
Rechtbank,                6,  1,    CoL,
Stadsmuren,               8,  0,    U3,
Gracht,                   8,  2,    Cst,
Bank,                     12, 0,    Ban,
Kerk,                     12, 3,    MT,
Universiteit,             14, 3,    Uni,
Station,                  16, 3,    San,
Voetbalstadion,           10, 3,    Cst,
Windmolen,                16, 3,    Ind,
Fabrieken,                28, 4,    Rob,
Telefooncentrale,         20, 4,    Las,
Gemeentewerken,           20, 2,    Rec,
Eletriciteitsbedrijf,     16, 4,    Ref,
Waterkrachtcentrale,      20, 2,    U2,
Kerncentrale,             36, 7,    NP,
Makelaarskantoor,         16, 2,    Eco,
Riool,                    12, 2,    Plu,
Albert Heijn,              8, 1,    Rfg,
Snelwegen,                20, 5,    Aut,
TU laboratorium,          16, 3,    Cmp,
Luchtdoelgeschut,         10, 2,    Roc,
Kustbatterij,              8, 1,    Met,
Windmolenpark,            16, 0,    Env,
Haven,                    6,  1,    Sea,
Booreiland,               16, 3,    Min,
Luchthaven,               16, 3,    Rad,
Politiebureau,            6,  2,    Cmn,
Droogdokken,              8,  2,    Amp,
Scheepsframe,             8,  0,    SFl,
Scheepskomponent,         16, 0,    Pla,
Scheepsmodule,            32, 0,    Sup,
(Rentenieren),            60, 0,    Cor,
Unilever,                 20, 0,    Mas,
De Hoge Veluwe,           20, 0,    Pot,
piet Hein,                20, 0,    Bro,
De Brandaris,             20, 0,    Map,
Koninklijke Bibliotheek,  30, 0,    Lit,
Heineken Brouwerijen,     30, 0,    Mys,
De Waterlinie,            30, 0,    Mas,
het Muiderslot,           30, 0,    Feu,
Willem van Oranje's Zege, 30, 0,    Eng,
Het Vredespaleis,         20, 0,    Tra,
Van Goghmuseum,           40, 0,    MT,
Huygens Torentje,         30, 0,    Ast,
De Zilvervloot,           40, 0,    Nav,
Rembrandt's Nachtwacht,   30, 0,    Med,
Antonie Fokker' Schuurtje,40, 0,    Inv,
De Westertoren ,          40, 0,    The,
Erasmusuniversiteit,      40, 0,    ToG,
V.O.C.,                   40, 0,    U3,
E. Dubois' Opgravingen,   40, 0,    RR,
De Dokwerker,             40, 0,    Dem,
Euromast,                 30, 0,    SE,
Vrouwtje van Putten,      60, 0,    Ind,
De Deltawerken,           60, 0,    U2,
Opwerkingscentrum Petten, 60, 0,    NF,
Nedloyd,                  60, 0,    Cmn,
Estec,                    60, 0,    SFl,
TNO,                      60, 0,    Cmp,
Dijkzicht ziekenhuis,     60, 0,    Gen,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
nil,        ; Great Library
nil,        ; Oracle
nil,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Magellan
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Shakespeare
nil,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Hoover Dam
nil,        ; Womens' Suffrage
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Boeren,       Exp, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, nil, 000000000000000
Bouwvakkers,  nil, 0,  3.,0,  0a,3d,  2h,1f,  4,0,  5, Exp, 000000000000010
Veldwachter,  Feu, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, nil, 000000000000000
Stadswacht,   Feu, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Bro, 000000000000000
Boogschutter, Gue, 0,  1.,0,  3a,2d,  1h,1f,  6,0,  0, War, 000001000000011
Piekeniers,   Gun, 0,  1.,0,  1a,3d,  1h,1f,  4,0,  1, Iro, 000010000000000
Voetvolk,     Gun, 0,  1.,0,  3a,1d,  1h,1f,  2,0,  0, Feu, 000010000000000
Schutters,    Csc, 0,  1.,0,  3a,3d,  2h,1f,  3,0,  1, Gun, 000000000000000
Verzetsman,   nil, 0,  1.,0,  4a,4d,  2h,1f,  5,0,  1, Gue, 000101000000011
Commando's,   nil, 0,  3.,0,  6a,6d,  3h,3f,  6,0,  0, CA,  000000000000101
Ridder,       Gun, 0,  3.,0,  3a,1d,  2h,2f,  4,0,  1, Feu, 000000000000000
Zandhazen,    CA,  0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, Csc, 000000000000000
Mariniers,    nil, 0,  1.,0,  8a,5d,  2h,1f,  6,0,  0, Amp, 000000000000100
Parachutist,  nil, 0,  1.,0,  6a,4d,  2h,1f,  6,0,  1, CA,  000000100000000
Raketwerper,  nil, 0,  3.,0,  6a,6d,  3h,1f,  5,0,  1, Roc, 000000100000111
Ruiter,       Gun, 0,  3.,0,  3a,1d,  2h,1f,  3,0,  0, Hor, 000000000000000
Blijde,       Met, 0,  1.,0,  6a,1d,  1h,1f,  4,0,  0, Mat, 000000000000000
Tank,         nil, 0,  4.,0,  10a,6d, 4h,2f,  9,0,  0, Mob, 000000100000111
Kruisridders, Tac, 0,  1.,0,  5a,1d,  1h,1f,  4,0,  0, MT,  000000000000000
geuzen,       Tac, 0,  2.,0,  4a,2d,  1h,1f,  4,0,  0, Chi, 000000000000000
Kustvaarder,  nil, 2,  12.,0, 0a,4d,  3h,1f,  5,7,  4, Too, 000000000000011
Infanterie,   Mob, 0,  2.,0,  8a,3d,  2h,1f,  6,0,  0, Tac, 000000000000000
Cobra,        nil, 1,  6.,0, 10a,5d,  3h,1f,  12,0, 0, CA,  100000000010011
Fokker III,   AFl, 1,  9.,2,  3a,2d,  1h,1f,  5,0,  3, Fli, 000000000010010
Mortier,      Too, 0,  1.,0,  8a,1d,  2h,1f,  4,0,  0, Met, 000000000000000
Kanon,        Rob, 0,  1.,0, 10a,1d,  2h,2f,  5,0,  0, Too, 000000000000000
Artillerie,   nil, 0,  2.,0, 12a,2d,  3h,2f,  7,0,  0, Rob, 000000001000000
Spitfire,     Sth, 1, 10.,2,  4a,3d,  2h,2f,  6,0,  3, AFl, 000000000010001
Lancaster,    Sth, 1,  8.,2, 12a,1d,  2h,2f, 12,0,  0, AFl, 000000000000001
Chinook,      nil, 1,  6.,0, 10a,3d,  2h,2f, 10,0,  0, CA,  100000000000011
F-15,         nil, 1, 14.,4, 14a,3d,  2h,2f, 15,0,  0, Sth, 000000000000001
F-16,         nil, 1, 12.,4,  8a,8d,  2h,2f, 12,0,  3, Sth, 000000000010001
Botter,       Nav, 2,  3.,0,  1a,1d,  1h,1f,  4,1,  4, Map, 000000000100000
Kogge,        Mag, 2,  3.,0,  2a,1d,  1h,1f,  4,3,  4, Nav, 000000000000000
Gallioen,     Ind, 2,  4.,0,  0a,2d,  2h,1f,  4,4,  4, Mag, 000000000000000
Klipper,      E1,  2,  4.,0,  4a,2d,  2h,1f,  5,2,  2, Mag, 000000000000000
Stoomschip,   E1,  2,  4.,0,  4a,4d,  3h,1f,  6,0,  2, SE,  000000000000000
Korvet,       nil, 2,  6.,0,  4a,4d,  3h,1f,  6,0,  2, E1,  100000000000001
Fregat,       Sup, 2,  5.,0,  6a,6d,  3h,2f,  8,0,  2, Stl, 100000000000001
Raket-Fregat, nil, 2,  5.,0,  8a,8d,  3h,2f, 10,0,  2, Roc, 110000000000001
Slagschip,    nil, 2,  4.,0, 12a,12d, 4h,2f, 16,0,  2, Aut, 000000000000001
Onderzeeer,   nil, 2,  3.,0, 10a,2d,  3h,2f,  6,0,  2, Cmb, 000000000001001
Karel Doorman,nil, 2,  5.,0,  1a,9d,  4h,2f, 16,0,  2, AFl, 000000010000001
Vrachtschip,  Too, 2,  6.,0,  0a,3d,  3h,1f,  5,9,  4, Ind, 000000000000000
Kruisraket,   nil, 1, 12.,1, 20a,0d,  1h,3f,  6,0,  0, Roc, 001000000000010
Kernraket,    nil, 1, 16.,1, 99a,0d,  1h,1f, 16,0,  0, Roc, 001000000000010
Ambassadeur,  Esp, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Wri, 000000000000010
Spion,        nil, 0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, Esp, 000000000000011
Paard & Wagen,Aut, 0,  3.,0,  0a,1d,  1h,1f,  5,7,  7, Whe, 000001000000011
Ontdekker,    Aut, 0,  3.,0,  0a,1d,  1h,1f,  3,0,  1, Sea, 000001000000010
Handelaar,    nil, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  7, Tra, 000001000000010
Baggerschip,  nil, 2,  3.,0,  4a,6d,  3h,2f,  7,2,  5, U2,  110000000001001
Zeppelin,     Fli, 1, 12.,2,  6a,3d,  1h,2f,  5,0,  3, ToG, 000000000010000
DAF-truck,    nil, 0,  3.,4,  0a,2d,  1h,1f,  5,0,  7, Aut, 000001000000011

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Woestijn,   1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Grs,   ; Drt
Kleigrond,  1,2,  1,1,0,   yes, 1, 5, 1,   Grs, 1,10,  0,  Hil,   ; Pln
Polder,     1,2,  2,1,0,   yes, 2, 5, 2,   For, 2,10,  0,  Hil,   ; Grs
Bos,        2,3,  1,3,0,   Drt, 0, 5, 3,   Yes, 0, 5,  0,  Grs,   ; For
Heuvels,    2,4,  1,0,0,   yes, 1,10, 0,   yes, 5,10,  1,  Pln,   ; Hil
Bergen,     3,6,  0,1,0,   Hil, 1,10, 0,   yes, 5,10,  3,  Oce,   ; Mou
Toendra,    1,2,  0,0,0,   Swa, 1,10, 1,   Pln, 2,20,  2,  For,   ; Tun
Ijs,        2,2,  0,0,0,   Tun, 1,10, 3,   Tun, 1,10,  3,  Mou,   ; Gla
Moeras,     2,4,  1,1,0,   Oce, 1,15, 6,   For, 1,15,  2,  Grs,   ; Swa
Regenwoud,  2,4,  2,1,0,   Drt, 0,15, 1,   Drt, 0,15,  1,  For,   ; Jun
Water,      1,2,  1,0,2,   Grs, 0,10, 0,   Grs, 0,10,  0,  Hil,   ; Oce
Oase,       1,2,  3,2,1,
Koeien,     1,2,  3,4,2,
Weiland,    1,2,  2,1,0,
Fazant,     2,3,  3,2,2,
Kolen,      2,4,  1,3,3,
Goud,       3,6,  0,3,6,
Herten,     1,2,  1,6,3,
Ivoor,      2,2,  1,2,4,
Turf,       2,3,  3,4,3,
Diamanten,  2,3,  1,1,5,
Tonijn,     1,2,  4,1,3,
Olie,       1,2,  0,6,3,
Cannabis,   1,2,  2,1,5,
Akkers,     1,2,  3,2,1,
Vossen,     2,3,  1,2,5,
Druiven,    2,4,  1,2,4,
Bauxiet,    3,6,  0,7,3,
Leer,       1,2,  0,6,3,
Gas,        2,2,  0,6,3,
Peper,      2,3,  3,2,4,
Honing,     2,3,  4,1,3,
Walvissen,  1,2,  2,3,4,




@GOVERNMENTS
Anarchie,       Meneer,      Mevrouw
Dictatuur,      Kolonel,     Amazone
Koninkrijk,     Koning,      Koningin
Socialistisch,  Kamaraad,    Kamaraad
Theocratie,     Paus,        Dominee
Handelsunie,    Regent,      Regentes
Democratie,     Premier,     Premier

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Amsterdam
;           1 = Eindhoven
;           2 = den Haag
;           3 = rotterdam
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Falcone,      Gina Lolobridiga,    0, 1, 1, Italianen,   Italiaanse,  0,  1,  1,     1, Capo, Sexobject, 2, Capo di Capi, Sexbom
Plato,        Alexandra,           0, 2, 0, Grieken,     Griekse,    -1,  1,  1,
Hitler,       Eva Braun,           0, 3, 3, Duitsers,    Duitse	,      1,  1, -1,     4, Fuhrer, Fuhrer, 6, Bondskanselier, Bondskanselier
Peres,        Sharon,              1, 4, 0, Israelieten, Joodse,     -1,  0,  1,     1, Aardsvader, Aardsmoeder
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Amerikanen,  Amerikaanse,-1,  0,  1,     4, Pastoor, Dominee, 5, Rebel, Truttebol
Alexander,    Beatrix,             1, 6, 1, Nederlanders,Nederlandse,-1,  1,  1,     
Bouterse,     Sugar Lee Hooper,    0, 7, 2, Surinamers,  Surinaamse,  1,  1,  1,     1, Sergeant, Zangeres
Andropov,     Katherina de Grote,  1, 1, 3, Sovjets,     Sovjet,      1,  0, -1,     2, Tsaar, Tsarina, 4, Patriarch, Matriarch
Botha,        Winnie Mandela,      0, 2, 0, Afrikaanders,Afrikaanse   1,  0,  0,
Mitterand,    Edith Piaf,          0, 3, 3, Fransen,     Franse,      1,  1,  1,     5, Klootzak, Truttebol, 6, Hufter, Slappe hap
Speedy G.,    Miss Nacho-cheese,   0, 4, 0, Mexicanen,   mexicaanse,  0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinezen,    Chinese,     0,  0,  1,     3, Grote roerganger, Grote roerganger
John Major,   Margaret Thatcher,   1, 6, 3, Britten,     Britse,      0,  1,  0,     4, Lord Lik-me-vestje, Lady Ironfist, 6, Slappe Hap, Iron Lady
Qan,          Lliut                0, 7, 0, Eskimo's,    Eskimoose,   1,  1, -1,
Sean Connery, Megan Mcgregor,      1, 1, 0, Schotten,    Schotse,     1,  0,  1,     
Tokugawa,     Amaterasu,           0, 2, 2, Japanners,   Japanse,     1, -1, -1,     2, Shogun, Shogun, 5, Directeur, Directrice
Bjorn,        Anna,                1, 3, 3, Zweden,      Zweedse,     1,  1,  0,     2, Tennis-ster, Sexbom
Philip II,    Maria Sanchez,       1, 4, 3, Spanjolen,   Spaanse,    -1,  1, -1,     4, Servesa-Slobberaar, Ballenmeid
Sadam,        Scheherezade,        0, 5, 0, Irakezen,    Iraakse,     1,  1, -1,     2, Sjah, Prinsesje,  4, Ayatollah, Ondergeschikte
Soekarno,     Wieteke van Dordt,   0, 6, 1, Javanen,     Javaanse,    0,  0, -1,
John Smith,   Jane Doe,            0, 7, 0, Canadezen,   Canadese,    0,  0,  0,     
J.p Sigmarsun,BJork,               0, 5, 2, Ijslanders,  Ijslandse,  -1,  1,  0,     2, Noorman, Noorvrouw
Ghadaffi,     Ishtari,             0, 1, 0, Libiers,     Libische,    1,  1, -1,     1, Kolonel 2, Kolonel




;
;   Trading Commodities
;
@CARAVAN
Vlees,
Jenever,
Kaas,
Delfts blauw,
Tulpen,
Kolen,
Boter,
Cannabis,
Heineken,
Melk,
Zilver,
Peper,
Diamant,
Goud,
Gas,
Slaven,


@ORDERS
Ingraven,           F
Ingegraven,         F
Verlof,             S
Bouw een Fort,      F
Leg een weg aan,    R
Irrigeren,          I
Graaf een mijn,     m
Verander,           O
Ruim rommel op,     p
Maak een vliegveld, E
Ga naar...,         G
Laat de boer boeren,K

@DIFFICULTY
Watje
Klungel
Doetje
Echte man
Lefgozer
Super dapper

@ATTITUDES
Aanbiddend
Enthousiast
Vriendelijk
Ontvankelijk
Neutraal
Dwarsliggend
Ijzig
Vijandig
Woedend













