;-------------------------------------------------------------------------------------------------------------
; The Rocky Mountain Civilization II Site
;--------------------------------------------------------------------------------------------------------------
;
;   HIGHTECH Mod Pack - EVENTS.TXT	(Latest Rev. - 22-Jan-97 10:00 PM )
;
;    January 1997 by Jeff Head and the Rocky Mountain Civilization II Site
;
;    This events.txt file was designed for the HighTech Mod Pack and the HGHWATER
;    scenario created for that mod pack.  Use of this events file without the modifications
;    associated with High Tech will not make much sense.
;
;    With High Tech and HGHWATER.scn, the results are fun for the conditions established
;    in that scenario.
;
;--------------------------------------------------------------------------------------------------------------
;
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@BEGINEVENTS 

@IF
SCENARIOLOADED
@THEN
DONTPLAYWONDERS
@ENDIF

@IF
NOSCHISM
DEFENDER=anybody 
@THEN 
 
@ENDIF

@IF
TURN
turn=every
@THEN
CREATEUNIT
unit=Laser AtkV
owner=Terrorists
veteran=false
homecity=none
locations
138,110
endlocations 
@ENDIF

@IF 
TURN
turn=every 
@THEN
CREATEUNIT
unit=Transport
owner=Terrorists
veteran=false
homecity=none
locations
131,111
endlocations 
@ENDIF 

@IF 
TURN
turn=every 
@THEN
CREATEUNIT
unit=Laser AtkV
owner=Terrorists
veteran=false
homecity=none
locations
131,111
endlocations 
@ENDIF 

@IF
TURN
turn=5
@THEN
PLAYWAVEFILE
drums.wav
TEXT
^^Rumors of disaffected, disinfranchised Terrorist Hordes persist
^Communications being re-established with other industrialized nations
indicate that large numbers of survivors of the WorlWood "event" are
flocking to a well supplied terrorist organization somewhere in the 
"third" world.
ENDTEXT 
@ENDIF 

@IF
TURN
turn=10
@THEN 
TEXT
^An emmissary from an orgainzation calling itself the Wind of Allah,
has a short message to deliver to you, sir.  We believe that he is a
representative of the terrorists we've heard about.
ENDTEXT
PLAYWAVEFILE
spit.wav 
@ENDIF 

@IF
TURN
turn=13
@THEN 
PLAYWAVEFILE
rnd.wav
TEXT
^^American R and D Breakthrough
^American scientists and engineers, in a developmental
breakthrough, produce two prototype Particle Aircraft
at Cheyenne, the new U.S. capitol.
ENDTEXT
CREATEUNIT
owner=Americans
unit=Partcl Craft
veteran=YES
homecity=none
locations
19,45
endlocations
@ENDIF
@IF
TURN
turn=13
@THEN 
CREATEUNIT
owner=Americans
unit=Partcl Craft
veteran=YES
homecity=none
locations
19,45
endlocations
@ENDIF 

@IF
TURN
turn=17
@THEN 
TEXT
^^Russians scientists produce an Advanced Satellite in Moscow.
ENDTEXT 
CREATEUNIT
owner=Russians
unit=ADCAP Sat
veteran=false
homecity=none
locations
86,22
endlocations 
@ENDIF

@IF
TURN
turn=21
@THEN 
PLAYWAVEFILE
raiders.wav 
TEXT
^Indian workers, lacking in advanced manufacturing, make it up for it
in numbers and turn out a new, advanced carrier in New Delhi.
ENDTEXT 
CREATEUNIT
owner=Indians
unit=MPS Carrier
veteran=True
homecity=New Delhi
locations
108,76
endlocations 
@ENDIF 

@IF
TURN
turn=25
@THEN 
PLAYWAVEFILE
rnd.wav 
TEXT
^^British and American R and D Breakthrough
^British and U.S. scientists, in a secret joint developmental breakthrough, 
produce prototype FASE attack military vehicles. 
ENDTEXT
CREATEUNIT
owner=Americans
unit=FASE AtkV
veteran=YES
homecity=none
locations
13,41
endlocations
@ENDIF
@IF
TURN
turn=25
@THEN 
CREATEUNIT
owner=English
unit=FASE AtkV
veteran=YES
homecity=none
locations
68,26
endlocations
@ENDIF

@IF
TURN
turn=30
@THEN 
PLAYWAVEFILE
raiders.wav 
TEXT
^Japanese military production plants complete prototype intelligent
loiter missiles and base them in their capitol.
ENDTEXT 
CREATEUNIT
owner=Japanese
unit=Intell Loitr Msl
veteran=True
homecity=None
locations
138,52
endlocations 
@ENDIF 
@IF
TURN
turn=30
@THEN 
CREATEUNIT 
owner=Japanese
unit=Intell Loitr Msl
veteran=True
homecity=None
locations
138,52
endlocations 
@ENDIF

@IF
TURN
turn=35
@THEN 
PLAYWAVEFILE
raiders.wav 
TEXT
^Mexican Industrialists rebuild arms factory and produce new WAVE
Infantry equipment near Mexico City.
ENDTEXT 
CREATEUNIT
owner=Mexicans
unit=WAVE Inftry
veteran=True
homecity=Mexico City
locations
26,64
endlocations 
@ENDIF 
@IF
TURN
turn=35
@THEN 
CREATEUNIT
owner=Mexicans
unit=WAVE Inftry
veteran=True
homecity=Mexico City
locations
26,64
endlocations 
@ENDIF

@ENDEVENTS
