Readme file for Mike's Civ II additions

NEW UNITS

1. The rocket launcher (rocketry)
made obsolete by		nil
domain			0
move				3
range				0
attack			10
defense			1
hit points			2
firepower			2
cost				60
units it can hold		0
role				0
prerequisite		rocketry
flags				000000000000000

An important land-based assault tool, the rocket launcher, is essentially a flatbed truck with a large rack of unguided rockets. Several dozens of rockets are fired in the general direction of a target in hopes that one of the rockets will impact the target. As these rocket launchers are unarmored, and the rockets are unguided, production of these units are relatively cheap. But, they are very vulnrable to attack.


2. Special forces (combined arms)
made obsolete by		nil
domain			0
move				2
range				0
attack			6
defense			5
hit points			2
firepower			1
cost				90
units it can hold		0
role				0
prerequisite		combined arms
flags				000000101000111

These are elite fighting units with extensive training in camaflauge, munitions, explosives, infiltration, paradropping, etc. They are costly to manufacture but are very useful additions to your fighting force.


3. Fighters/Bombers (flight) 
   Jet Fighters/Jet Bombers (advanced flight)

				fighter	bombers	jet fgt.	jet bmb.
made obsolete by		adv. flight	adv. flight	nil		nil
domain			1		1		1		1
move				10		8		14		12
range				1		2		1		2
attack			4		10		8		14
defense			3		1		4		2
hit points			2		2		2		2
firepower			2		2		2		2
cost				60		100		80		120
units it can hold		0		0		0		0
role				3		0		3		0
prerequisite		flight	flight	adv. flight	adv. flight
flags          000000000010001 000000000000001 000000000010001 000000000000001

I have made the distinction between the jet versus non-jet aircraft, because I think there are striking tactical differences between the two types. Jet aircraft revolutionized air-combat, and this modification makes that difference more tangible in the game.


4. Stealth fighter-bomber (stealth)
Stealth Ftr./Bmbr.
made obsolete by		nil
domain			1
move				13
range				2
attack			10
defense			2
hit points			2
firepower			1
cost				140
units it can hold		0
role				0
prerequisite		stealth
flags				010000000010001

Having a limited number of user untis, I was forced to merge stealth fighters and bombers into one multi-purpose unit. Because of their stealth ability, I reasoned that they would have a tactical advantage in air-combat (due to surprize, etc.) which is reflected in the 2Xdefense versus air and non-nuclear missle units.


NEW SOUNDS

1. There are new sounds for the rocket launcher (custom1.wav), and special forces (custom2.wav). Custom3.wav is just a copy of the sound for the jet bomber.


NEW ICONS

1. There are new icons for the rocket launcher, special forces, and jet bomber units. The jet fighter unit uses the icon previously used for the stealth fighter, and the new stealth fighter/bomber uses the icon previously used for the stealth bomber. Additionally, the paratrooper unit and the alpine troop unit icons have been altered to get rid of the ugly yellow colors.

Enjoy

Mike Rodgers
mrodgers@students.wisc.edu
http://www.globaldialog.com/~miker/