;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   Modified & enhanced by Frederic MEUNIE (The Tour Eiffel Civ2 Site)
;   The MOONLAND Modpack 3.0 version 
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
5       ; Tech paradigm (higher # slows research)
15      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
7       ; Communism pays support for all units past this
0       ; Fascism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
30      ; Fascism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
10      ; Max effective science rate in fascism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Navigation,4,-2,  Rob, SE,  3, 4    ; AFl
Computer,           5, 1,  Eng, Cor, 3, 2    ; Alp
Amphibious Warfare, 3,-2,  Lab, Tac, 2, 0    ; Amp
Infinite Obsrvation,4, 1,  Sup, Map, 1, 3    ; Ast
Planet Biology,     4, 2,  Chi, nil, 0, 3    ; Ato
Positronics,        4, 2,  Inv, ToG, 3, 4    ; Aut
Galactic StockExch.,4, 1,  Rfg, Lit, 3, 1    ; Ban
Extended Architect.,4, 0,  Met, nil, 0, 4    ; Bri
Armor Design,       6,-2,  nil, Csc, 0, 0    ; Bro
Active Armor,       6,-1,  Amp, Cmb, 0, 0    ; Cer
NewComponents Study,5, 1,  Feu, Las, 3, 3    ; Che
Chemistry,          4, 0,  nil, nil, 0, 3    ; Chi
Terraforming,       4, 1,  Ato, Csc, 0, 2    ; CoL
Laser,              6,-1,  Mob, nil, 1, 0    ; CA
Multi-Terrains Move,5,-1,  Bro, Sth, 0, 0    ; Cmb
Communism,          5, 0,  Phi, nil, 2, 2    ; Cmn
Artificial Life,    6, 0,  NP,  Med, 2, 4    ; Cmp
Tracking,           7,-1,  Whe, Mas, 0, 0    ; Csc
Construction,       4, 0,  nil, nil, 0, 4    ; Cst
Refrigeration,      3, 1,  nil, nil, 0, 1    ; Cor
Lunar Currency,     4, 1,  Eco, nil, 1, 1    ; Cur
Happiness Society,  5, 2,  San, Rob, 3, 2    ; Dem
Economics,          4, 1,  Tra, MT,  1, 1    ; Eco
Repulsive Armor,    4,-2,  Amp, Gun, 1, 0    ; E1
Hydroponics,        4, 1,  Pot, CoL, 0, 2    ; E2
Engineering,        4, 0,  nil, nil, 0, 4    ; Eng
Consumption Survey, 3, 0,  Hor, NP,  2, 2    ; Env
Espionage,          3,-1,  Tac, The, 1, 0    ; Esp
Energy Recycling,   5, 0,  Gun, Rec, 2, 4    ; Exp
Instant Info Access,4, 1,  Rad, RR,  2, 1    ; Feu
Navigation,         5,-1,  Nav, Ref, 3, 4    ; Fli
Dictatorial Society,5,-2,  Gue, Esp, 3, 2    ; Fun
Replication,        3, 0,  Cmp, Mag, 2, 3    ; FP
Genetic Engineering,3, 2,  Phy, CA,  1, 3    ; Gen
Guerrilla Warfare,  4,-1,  Cmn, Plu, 1, 0    ; Gue
Phaser Ray,         6,-2,  CA,  Cer, 1, 0    ; Gun
Surplus,            4, 1,  Pot, nil, 1, 1    ; Hor
The Internet,       4, 1,  Sea, nil, 2, 2    ; Ind
Artificial Brain,   6, 0,  Ldr, Cmp, 2, 4    ; Inv
StarCode of Laws,   5, 1,  nil, Eco, 2, 2    ; Iro
Training Teams,     4,-1,  Plu, Cur, 1, 0    ; Lab
Gamma Ray,          6,-1,  nil, Mag, 1, 0    ; Las
Multi-Languages,    5, 1,  Stl, nil, 1, 2    ; Ldr
Distant Languages,  5, 2,  Wri, Rad, 2, 2    ; Lit
Spatial Flight,     4,-2,  Rep, Sth, 2, 3    ; Too
MolecularActivation,4, 1,  Env, Exp, 2, 4    ; Mag
Spatial Observation,6, 0,  Cst, nil, 0, 3    ; Map
Propulsion,         4,-2,  nil, nil, 0, 0    ; Mas
IntelligentRobotics,5, 0,  FP,  Lab, 2, 4    ; MP
Hover Pressure,     6,-1,  Csc, nil, 0, 0    ; Mat
Cosmedicals,        4, 0,  Gen, Too, 1, 3    ; Med
Titanium,           6,-2,  nil, nil, 0, 4    ; Met
Miniaturization,    4, 1,  MP,  Che, 3, 4    ; Min
Armoured Warfare,   8,-1,  Bro, Met, 0, 0    ; Mob
Sovereignty,        5, 1,  Rfg, Iro, 1, 2    ; Mon
Communication,      5, 1,  Alp, Map, 0, 2    ; MT
Simulation Programs,4, 0,  nil, Alp, 0, 2    ; Mys
MilkyWay Mapping,   6, 0,  ToG, Ast, 3, 3    ; Nav
Mondial Reserve,    6, 2,  Ban, PT,  3, 1    ; NF
Bio Energy,         4, 0,  Rec, nil, 1, 4    ; NP
UniversalPhilosophy,6, 1,  Ind, Too, 2, 2    ; Phi
Life Maintenance,   4, 1,  Mys, Ato, 1, 3    ; Phy
Plastics,           5, 0,  Chi, nil, 0, 4    ; Pla
Lunar Warfare,      4,-2,  Mob, nil, 1, 0    ; Plu
The Federation,     4, 0,  Lit, Fli, 2, 2    ; PT
Warehousing,        4, 1,  Cst, Cor, 0, 1    ; Pot
Multichanneling,    5, 1,  Stl, Bri, 2, 4    ; Rad
Hi-Speed Linking,   6, 0,  Mat, Bri, 1, 1    ; RR
Recycling,          2, 1,  E2,  nil, 1, 2    ; Rec
Artificial Gravity, 5,-1,  Mat, nil, 1, 4    ; Ref
Business Flair,     4, 1,  nil, Cur, 2, 1    ; Rfg
The Republic,       5, 1,  Wri, Lab, 2, 2    ; Rep
Supra-Management,   5, 0,  Aut, Iro, 3, 2    ; Rob
Rocketry,           6,-2,  Las, nil, 2, 0    ; Roc
Total Cleaning,     4, 2,  Med, Env, 2, 2    ; San
LongDistanceFreight,4, 1,  Rfg, RR,  1, 1    ; Sea
Mars Colonization,  4, 1,  Aut, Too, 3, 3    ; SFl
Silent Propulsion,  6,-2,  Ref, nil, 1, 0    ; Sth
HyperSpace Jumping, 4,-1,  Fli, War, 3, 3    ; SE
The Nets,           4, 1,  MT,  nil, 1, 2    ; Stl
Artificial Activity,4, 1,  Mys, nil, 1, 3    ; Sup
Tactics,            6,-1,  nil, Cmb, 1, 0    ; Tac
LargeScale Database,4, 1,  nil, Ind, 2, 1    ; The
LargeScale Graphics,4, 1,  The, nil, 2, 1    ; ToG
Trade,              4, 2,  Hor, nil, 1, 1    ; Tra
Perman. Info Access,5, 1,  War, Min, 3, 3    ; Uni
Time Compression,   4,-1,  Phi, Feu, 3, 3    ; War
The Bodywork,       5,-1,  Eng, Pla, 0, 4    ; Whe
Foreign Languages,  4, 2,  Ldr, nil, 1, 2    ; Wri
Future Technology,  1, 0,  NF,  Uni, 3, 3    ; ...
Radar,              3,-1,  no,  no,  3, 0    ; U1
Skippering,         3, 1,  no,  no,  2, 1    ; U2
Armor Design,       8,-2,  no,  no,  3, 0    ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    Bri,
Barracks,                 4,  1,    Cst,
Granary,                  6,  1,    Pot,
Temple,                   4,  1,    Map,
MarketPlace,              8,  1,    Cur,
Library,                  8,  1,    Stl,
Courthouse,               8,  1,    Iro,
City Walls,               8,  0,    CoL,
Water Supply,             8,  2,    E2,
Bank,                     12, 3,    Ban,
Cathedral,                12, 3,    Mon,
University,               16, 3,    Mys,
Individual Air Filters,   16, 4,    San,
RollerBall Stadium,       10, 4,    Phi,
Factory,                  20, 4,    NP,
Manufacturing Plant,      32, 6,    MP,
SDI Defense,              20, 4,    E1,
Recycling Center,         20, 2,    Exp,
Power Plant,              16, 4,    Env,
Hydro Plant,              24, 4,    Mag,
Bio Plant,                16, 2,    NP,
Stock Exchange,           16, 4,    NF,
Germs Eradication System, 12, 2,    Sup,
Supermarket,               8, 3,    FP,
Free Trade Transportation,20, 5,    Sea,
Research Lab,             16, 3,    Inv,
SAM Missile Battery,      10, 2,    Roc,
Force Field,               8, 1,    E1,
Solar Plant,              32, 4,    Ast,
Feeding Probe,            6,  1,    Gen,
Offshore Probe,           12, 3,    Rfg,
Landing Area,             16, 3,    Nav,
Police Station,           6,  2,    Cmn,
Port Facility,            8,  3,    Fli,
SS Structural,            8,  0,    Min,
SS Component,             16, 0,    Che,
SS Module,                32, 0,    Aut,
(Capitalization),         60, 0,    Tra,
Multi-Storage,            20, 0,    Cor,
Hanging Gardens,          20, 0,    Ato,
The Eiffel Tower,         20, 0,    Cer,
Electronic Observatory,   20, 0,    Ast,
Universal Library,        30, 0,    MT,
Virtual Leisure,          30, 0,    Alp,
Lunar Diplomacy Act,      30, 0,    Ldr,
Jedi's War Academy,       30, 0,    Mob,
The 69' First Step,       30, 0,    Too,
The E.T.'s Embassy,       20, 0,    Lit,
Michelangelo's Chapel,    40, 0,    Phy,
Universe Observatory,     30, 0,    ToG,
Apollo Program,           40, 0,    Fli,
Dracula's Castle,         30, 0,    no,
Global Robotisation,      40, 0,    Aut,
J. S. Bach's Cathedral,   40, 0,    Dem,
Einstein's University,    40, 0,    Feu,
Adam Smith's Trading Co., 40, 0,    Eco,
HQ under Dome,            40, 0,    RR,
Statue of Liberty,        40, 0,    PT,
The Infinite Tower,       30, 0,    Che,
Universal Agreement,      60, 0,    Uni,
Solar Satelites Belt,     60, 0,    Nav,
Cyborg Statue,            60, 0,    Met,
United Nations,           60, 0,    Rep,
Red Planet Program,       60, 0,    SFl,
Cosmic Internet Protocol, 60, 0,    Ind,
Cure for Cancer,          60, 0,    Med,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Multi-Storage
RR,         ; Hanging Gardens
Che,        ; The Eiffel Tower
nil,        ; Electronic Observatory
Feu,        ; Universal Library
Phi,        ; Virtual Leisure
PT,         ; Lunar Diplomacy Act
Amp,        ; Jedi's War Academy
nil,        ; The 69' First Step
Rob,        ; The E.T.'s Embassy
nil,        ; Apollo Program
nil,        ; Michelangelo
nil,        ; Universe Observatory
nil,        ; Dracula's Castle
Uni,        ; Global Robotisation
nil,        ; Bach
nil,        ; Einstein's University
nil,        ; Smith's Trading Co.
nil,        ; HQ under Dome
nil,        ; Statue of Liberty
nil,        ; The Infinite Tower
nil,        ; Solar Satelites Belt
nil,        ; Universal Agreement
nil,        ; Cyborg Statue
nil,        ; United Nations
nil,        ; Red Planet Program
nil,        ; Cosmic Internet Protocol
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,     Exp, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000010
Engineers,    nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, Exp, 000000000000010
T62,          nil, 0,  3.,0, 12a,5d,  3h,2f,  7,0,  0,  E1, 000000000000000
Pzkw-5,       Amp, 0,  3.,0,  8a,4d,  3h,2f,  6,0,  0, Cer, 000000000000000
Mobile-152mm, Roc, 0,  2.,0,  7a,5d,  2h,2f,  5,0,  1, Cer, 000000000000000
Tank,         Sea, 0,  2.,0,  3a,3d,  2h,2f,  4,0,  1, Csc, 000000000000000
AMX-30,       Roc, 0,  2.,0, 10a,4d,  3h,2f,  6,0,  0, Amp, 000000000000000
Surveyor,     Amp, 0,  2.,0,  1a,4d,  2h,1f,  3,0,  1, Mob, 000000000000000
Armor,        nil, 0,  2.,0,  7a,5d,  2h,1f,  5,0,  0, Fun, 000100000000000
Partisans,    nil, 0,  1.,0,  4a,3d,  2h,1f,  5,0,  1, Gue, 000001000000010
AlpineTroops, Gun, 0,  1.,0,  3a,3d,  2h,1f,  4,0,  1, Sth, 000001000000000
Half-Track,   Plu, 0,  3.,0,  4a,2d,  2h,1f,  3,0,  0, Csc, 000000000000000
Marines,      Mob, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, nil, 000000000000000
Paratroops,   nil, 0,  1.,0,  3a,2d,  2h,1f,  4,0,  1, Cmb, 000000100000000
ShieldHolders,Mob, 0,  1.,0,  2a,2d,  1h,1f,  2,0,  1, Met, 000000000000000
Hover-Gun,    Sea, 0,  2.,0,  5a,2d,  2h,1f,  4,0,  0, Mat, 000000000000000
Lasermen,     Las, 0,  1.,0,  6a,1d,  1h,1f,  3,0,  0,  CA, 000000000000000
GammaGun,     nil, 0,  1.,0,  9a,1d,  2h,1f,  4,0,  0, Las, 000000001000000
Intruder,     Exp, 0,  3.,0,  6a,2d,  2h,1f,  4,0,  0, Plu, 000000000000000
Dominator,    nil, 2,  7.,0, 10a,8d,  4h,2f, 12,0,  2,  SE, 110000000000001
Scout-Gun,    Too, 0,  2.,0,  5a,1d,  1h,1f,  3,0,  0, CoL, 000000000000000
Star-Guardian, E1, 0,  3.,0,  8a,3d,  2h,1f,  6,0,  0, Gun, 000000000000000
Sherman,      Plu, 0,  2.,0,  5a,3d,  2h,1f,  5,0,  1, Bro, 000000000000000
Stug-III,     nil, 0,  2.,0,  5a,8d,  3h,2f,  6,0,  1, Las, 000000000000000
AML-90,       nil, 0,  3.,0,  6a,3d,  2h,1f,  5,0,  0, Sea, 000000000000000
Protector,    Las, 0,  2.,0,  4a,6d,  3h,1f,  5,0,  1, Plu, 000000000000000
Auto-Moon,    Mob, 0,  2.,0,  3a,2d,  2h,1f,  2,0,  0, Whe, 000000000000000
Fighter,       MP, 1, 10.,1,  6a,2d,  2h,2f,  6,0,  3, Tac, 000000000010001
Bomber,       Min, 1,  8.,2, 12a,1d,  2h,2f, 12,0,  0, Fun, 000000000000001
Helicopter,   nil, 1,  6.,0, 10a,3d,  2h,2f, 10,0,  0, Esp, 100000000000001
Advanced Fght,nil, 1, 14.,1,  8a,3d,  2h,2f,  8,0,  3,  MP, 000000000010001
Advanced Bmbr,nil, 1, 12.,2, 14a,3d,  2h,2f, 16,0,  0, Min, 000000000000001
Slug-Shuttle, Eco, 2,  3.,0,  1a,1d,  1h,1f,  4,2,  4, Mas, 000000000100000
Flying Saucer,Rad, 2,  4.,0,  3a,1d,  1h,1f,  4,0,  2, Ref, 000000000000000
Cigar,        Ban, 2,  6.,0,  2a,2d,  2h,1f,  6,4,  4, Eco, 000000000000000
Station,      nil, 2,  8.,0,  8a,5d,  3h,2f,  8,0,  2, War, 000000000000001
Shuttle,      nil, 2,  6.,0,  0a,3d,  3h,1f,  4,3,  4, Too, 000000000000001
Orbit-Wheel,  AFl, 2,  6.,0,  4a,3d,  2h,1f,  5,0,  2, Rad, 100000000000001
Esmerald,     AFl, 2,  5.,0,  6a,5d,  3h,2f,  8,0,  2, Nav, 100000000000001
UndergrDefens,nil, 0,  0.,0, 1a,12d,  4h,2f, 16,0,  1, Lab, 000010000000000
Hell's Ball,  nil, 2,  7.,0, 12a,6d,  4h,3f, 10,0,  2, Inv, 010000000001000
Subspacer,    Inv, 2,  4.,0, 10a,2d,  3h,2f,  6,0,  2, Sth, 000000000001000
Mother Ship,  nil, 2,  5.,0,  0a,8d,  4h,2f, 10,0,  2, AFl, 000000010000001
Frght-Catcher,nil, 2,  5.,0,  0a,3d,  3h,1f,  6,8,  4, Ban, 000000000000000
Cruise Msl.,  nil, 1, 12.,1, 18a,0d,  1h,3f,  6,0,  0, Roc, 001000000000000
-----------,  nil, 0,  3.,0, 12a,6d,  4h,2f, 10,0,  0,  no, 010000001010001
Diplomat,     Esp, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6,  MT, 000000000000010
Spy,          nil, 0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, Esp, 000000000000011
Jeep,         Rfg, 0,  1.,0,  0a,1d,  1h,1f,  4,0,  7, Tra, 000000000000010
Truck,        nil, 0,  2.,0,  0a,2d,  1h,1f,  5,0,  7, Rfg, 000000000000010
Explorer,     Gue, 0,  4.,0,  0a,1d,  1h,1f,  3,0,  0, Map, 000001000000010
SensitivRobot,nil, 0,  1.,0, 14a,2d,  1h,1f,  5,0,  0, Aut, 000000000000111
FloatingMines, E1, 2,  2.,0,  6a,0d,  1h,1f,  4,0,  2, Pla, 101000000000000
TrackRocket,  nil, 0,  3.,0, 12a,6d,  4h,2f, 10,0,  0, Roc, 010000001010001

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Oil,        1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













