;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Arial Warfare,      4,-2,  Rad, Too, 3, 4    ; AFl             ,Advanced Flight,
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp             ,Alphabet,
Naval Warfare,      3,-2,  Nav, Tac, 3, 0    ; Amp             ,Amphibious Warfare,
Astronomy,          4, 1,  Mys, Mat, 1, 3    ; Ast             ,Astronomy,
Elemental Magic,    4,-1,  ToG, Phy, 2, 3    ; Ato             ,Atomic Theory,
Raise Monsters,     6,-1,  Cmb, Stl, 3, 4    ; Aut             ,Automobile,
Banking,            4, 1,  Tra, Rep, 1, 1    ; Ban             ,Banking,
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri             ,Bridge Building,
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro             ,Bronze Working,
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer             ,Ceremonial Burial,
Alchemy,            5,-1,  Uni, Med, 1, 3    ; Che             ,Chemistry,
Chivalry,           4,-2,  Feu, Hor, 1, 0    ; Chi             ,Chivalry,
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL             ,Code of Laws,
Combined Warfare,   5,-1,  Mob, AFl, 3, 0    ; CA              ,Combined Arms,
Life Magic,         5,-1,  Ref, Exp, 2, 4    ; Cmb             ,Combustion,
Communism,          5, 0,  Phi, Ind, 2, 2    ; Cmn             ,Communism,
Artifacts,          4, 1,  Min, MP,  3, 4    ; Cmp             ,Computers,
Warrior's Guild,    7,-1,  Dem, Met, 2, 0    ; Csc             ,Conscription,
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst             ,Construction,
Guild Economy,      4, 0,  Ind, Eco, 2, 1    ; Cor             ,The Corporation,
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur             ,Currency,
Democracy,          5, 1,  Ban, Inv, 2, 2    ; Dem             ,Democracy,
Economics,          4, 1,  Uni, Ban, 2, 1    ; Eco             ,Economics,
Permanent Enchntmnt,4, 0,  Met, Mag, 2, 4    ; E1              ,Electricity,
Reduce Cost of Magc,4, 1,  E1,  Cor, 3, 4    ; E2              ,Electronics,
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Eng             ,Engineering,
Gaia's Magic,       3, 1,  Rec, SFl, 3, 2    ; Env             ,Environmentalism,
Espionage,          2,-1,  Cmn, Dem, 3, 0    ; Esp             ,Espionage,
Tame Monsters,      5, 0,  Gun, Che, 2, 4    ; Exp             ,Explosives,
Feudalism,          4,-1,  War, Mon, 0, 0    ; Feu             ,Feudalism,
Flying Mounts,      4,-1,  Cmb, ToG, 2, 4    ; Fli             ,Flight,
Fundamentalism,     3,-2,  MT,  Csc, 2, 2    ; Fun             ,Fundamentalism,
Magic Based Tech,   3, 0,  NP,  Sup, 3, 3    ; FP              ,Fusion Power,
Healing Sciences,   3, 2,  Med, Cor, 3, 3    ; Gen             ,Genetic Engineering,
Guerrilla Warfare,  4, 1,  Cmn, Tac, 3, 0    ; Gue             ,Guerrilla Warfare,
Naturalism,         8,-2,  Inv, Iro, 1, 0    ; Gun             ,Gunpowder,
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor             ,Horseback Riding,
Magic Based Economy,6, 0,  RR,  Ban, 2, 1    ; Ind             ,Industrialization,
Invention,          6, 0,  Eng, Lit, 1, 4    ; Inv             ,Invention,
Iron Working,       5,-1,  Bro, War, 0, 4    ; Iro             ,Iron Working,
Labor Guilds,       4,-1,  MP,  Gue, 3, 2    ; Lab             ,Labor Union,
City Wide Enchntmnt,4, 0,  NP,  MP,  3, 3    ; Las             ,The Laser,
Leadership,         5,-1,  Chi, Gun, 1, 0    ; Ldr             ,Leadership,
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit             ,Literacy,
Interchngable Parts,4,-2,  Stl, Tac, 2, 4    ; Too             ,Machine Tools,
Magnetism,          4,-1,  Phy, Iro, 1, 3    ; Mag             ,Magnetism,
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map             ,Map Making,
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas             ,Masonry,
Domestic Monsters,  5, 0,  Aut, Cor, 3, 4    ; MP              ,Mass Production,
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat             ,Mathematics,
Bardic College,     4, 0,  Phi, Tra, 1, 1    ; Med             ,Medicine,
Enchant Items,      6,-2,  Gun, Uni, 1, 0    ; Met             ,Metallurgy,
Mass Produce Magic, 4, 1,  Too, E2,  3, 4    ; Min             ,Miniaturization,
Monster Warfare,    8,-1,  Aut, Tac, 3, 0    ; Mob             ,Mobile Warfare,
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon             ,Monarchy,
Commune with Gods,  5, 1,  Phi, PT,  1, 2    ; MT              ,Monotheism,
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys             ,Mysticism,
Navigation,         6,-1,  Sea, Ast, 1, 1    ; Nav             ,Navigation,
Chaos Magic,        6,-2,  Ato, MP,  3, 3    ; NF              ,Nuclear Fission,
Harness Raw Magic,  3, 0,  NF,  E2,  3, 3    ; NP              ,Nuclear Power,
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi             ,Philosophy,
Magic,              4,-1,  Nav, Lit, 1, 3    ; Phy             ,Physics,
Adamantium,         4, 1,  Ref, SFl, 3, 4    ; Pla             ,Plastics,
Plumbing,           4, 0,  no,  no,  1, 4    ; Plu  (Cst & Pot),Plumbing,
Pantheism,          4, 0,  Cer, Hor, 0, 2    ; PT              ,Polytheism,
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot             ,Pottery,
Aviary,             5,-1,  Fli, E1,  3, 4    ; Rad             ,Radio,
Wizard's Guild,     6, 0,  SE, Bri,  2, 1    ; RR              ,Railroad
Hybrid Monsters,    2, 1,  MP, Dem,  3, 2    ; Rec             ,Recycling,
Philosopher's Stone,4, 0,  Che, Cor, 2, 4    ; Ref             ,Refining,
Basic Nutrition,    3, 1,  E1,  San, 3, 1    ; Rfg             ,Refrigeration,
The Republic,       5, 1,  CoL, Lit, 0, 2    ; Rep             ,The Republic,
Holy Weapons,       5,-2,  Cmp, Mob, 3, 0    ; Rob             ,Robotics,
Planar Magic,       6,-2,  AFl, E2,  3, 0    ; Roc             ,Rocketry,
Sanitation,         4, 2,  Med, Eng, 2, 1    ; San             ,Sanitation,
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea             ,Seafaring,
Planar Travel,      4, 1,  Cmp, Roc, 3, 3    ; SFl             ,Space Flight,
Wings of Ahzra,     3,-2,  Sup, Rob, 3, 0    ; Sth             ,Stealth,
Spellcraft,         4,-1,  Phy, Inv, 2, 3    ; SE              ,Steam Engine,
Steel,              4,-1,  E1,  Ind, 2, 4    ; Stl             ,Steel,
Store Raw Magic,    4, 1,  Pla, Las, 3, 3    ; Sup             ,Superconductor,
Tactics,            6,-1,  Csc, Ldr, 2, 0    ; Tac             ,Tactics,
Theology,           3, 2,  MT,  Feu, 1, 2    ; The             ,Theology,
Astrology,          4, 0,  Ast, Uni, 1, 3    ; ToG             ,Theory of Gravity,
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra             ,Trade,
University,         5, 1,  Mat, Phi, 1, 3    ; Uni             ,University,
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War             ,Warrior Code,
Wolf Riding,        4,-1,  Hor, nil, 0, 4    ; Whe             ,The Wheel,
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri             ,Writing,
Magic Technology,   1, 0,  FP,  Rec, 3, 3    ; ...             ,Future Technology,
User Def Tech A,    3, 0,  no,  no,  0, 0    ; U1
User Def Tech B,    3, 0,  no,  no,  0, 0    ; U2
User Def Tech C,    3, 0,  no,  no,  0, 0    ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    Mas,
Barracks,                 4,  1,    nil,
Granary,                  6,  1,    Pot,
Temple,                   4,  1,    Cer,
MarketPlace,              8,  1,    Cur,
Library,                  8,  1,    Wri,
Courthouse,               8,  1,    CoL,
City Walls,               8,  0,    Mas,
Aqueduct,                 8,  2,    Cst,
Bank,                     12, 3,    Ban,
Cathedral,                12, 3,    MT,
University,               16, 3,    Uni,
City Trolley System,      16, 4,    MP,         (Mass Transit)
Colosseum,                10, 4,    Cst,
Alchemist Guild,          20, 4,    Ind,        (Factory)
Artisans Guild,           32, 6,    Rob,        (Manufacturing Plant)
Citywide Ward Spell,      20, 4,    Las,        (SDI)
Magic Recharging Center,  20, 2,    Rec,        (Recycling Center)
City Lighting-Alchemical, 16, 4,    Ref,        (Power Plant)
City Lighting-Spellcraft, 24, 4,    E2,         (Hydro Plant)
City Lighting-Chaos Magic,16, 2,    NP,         (Nuclear Plant)
Merchants Guild,          16, 4,    Eco,        (Stock Exchange)
Sewer System,             12, 2,    San,
Animists Guild,            8, 3,    Rfg,        (Super Market)
Magic Roadways,           20, 5,    Aut,        (Super-Highways)
Sages Guild,              16, 3,    Cmp,        (Research Lab)
Aerial Warding,           10, 2,    Roc,        (SAM Missile Battery)
Coastal Fortress,          8, 1,    Met,
City Lighting-Natural Mgc,32, 4,    Env,        (Solar Plant)
Harbor,                   6,  1,    Sea,
Offshore Trading Center,  16, 3,    Min,        (Offshore Platform)
Aviary,                   16, 3,    Rad,        (Airport)
City Militia,             6,  2,    Cmn,
Port Facility,            8,  3,    Amp,
Explorer: Hull,           8,  0,    SFl,        (Spaceship Hull)
Explorer: Crew & Equipmnt,16, 0,    Pla,        (Spaceship Module)
Explorer: Extraplanar Drv,32, 0,    Sup,        (Spaceship Component)
(Capitalization),         60, 0,    Cor,
Pyramids,                 20, 0,    Mas,
Hanging Gardens,          20, 0,    Pot,
Colossus,                 20, 0,    Bro,
Lighthouse,               20, 0,    Map,
Great Library,            30, 0,    Lit,
The Norn's Oracle,        30, 0,    Mys,        (Oracle)
Great Wall,               30, 0,    Mas,
Tyr's War Academy,        30, 0,    Feu,        (Sun Tzu's War Academy)
Great Dwarven Forge,      30, 0,    Eng,        (King Richard's Crusade)
The Covenant,             20, 0,    Tra,        (Marco Polo's Embassy)
Elven Chapel,             40, 0,    MT,         (Michelangelo's Chapel)
Great Observatory,        30, 0,    Ast,        (Copernicus' Observatory)
Elven Navy,               40, 0,    Nav,        (Magellan's Expedition)
Theatre of Lord Diznee,   30, 0,    Med,        (Shakespeare's Theatre)
Gnomish Workshop,         40, 0,    Inv,        (Leonardo's Workshop)
Shrine of Odin,           40, 0,    The,        (J. S. Bach's Cathedral)
Bardic College,           40, 0,    ToG,        (Isaac Newton's College)
Dwarven Trading Co.,      40, 0,    Eco,        (Adam Smith's Trading Co.)
Age of Discovery,         40, 0,    RR,         (Darwin's Voyage)
Emancipation Memorial,    40, 0,    Dem,        (Statue of Liberty)
Ancestors Monument,       30, 0,    SE,         (Eiffel Tower)
Temple of Freya,          60, 0,    Ind,        (Women's Suffrage)
Global City Lighting,     60, 0,    E2,         (Hoover Dam)
Demon Gate Project,       60, 0,    NF,         (Manhattan Project)
Great Council,            60, 0,    Cmn,        (United Nations)
Planar Travel Project,    60, 0,    SFl,        (Apollo Program)
Search for Extraplnr Life,60, 0,    Cmp,        (SETI Project)
Healers Guild,            60, 0,    Gen,        (Cure for Cancer)

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
RR,         ; Hanging Gardens
Fli,        ; Colossus
Mag,        ; Lighthouse
E1,         ; Great Library
The,        ; Oracle
Met,        ; Great Wall
Mob,        ; Sun Tzu's War Academy
Ind,        ; King Richard's Crusade
Cmn,        ; Marco Polo's Embassy
nil,        ; Magellan
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Shakespeare
Aut,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Hoover Dam
nil,        ; Womens' Suffrage
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,     Exp, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000000
Engineers,    nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, Exp, 000000000000000
Spearmen,     Feu, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, nil, 000000000000000
Swordsmen,    Feu, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Bro, 000000000000000
Slingers,     Gun, 0,  1.,0,  3a,2d,  1h,1f,  3,0,  1, War, 000000000000000
Berserkers,   Gun, 0,  1.,0,  4a,2d,  1h,1f,  4,0,  1, Iro, 000000000000000
Pikemen,      Gun, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Feu, 000010000000000
Shaman,       Csc, 0,  1.,0,  3a,3d,  2h,1f,  3,0,  1, Gun, 000000000000000
Drow Warriors,nil, 0,  1.,0,  4a,4d,  2h,1f,  2,0,  1, Fun, 000100000000000
Woodsmen,     nil, 0,  1.,0,  4a,4d,  2h,1f,  5,0,  1, Gue, 000001000000010
War Mamoths,  nil, 0,  1.,0,  5a,5d,  2h,1f,  5,0,  1, Tac, 000001000000000
Battle Mages, nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, Csc, 000000000000000
Elemntl Mages,nil, 0,  1.,0,  8a,5d,  2h,1f,  6,0,  0, Amp, 000000000000100
Gargoyles,    nil, 0,  1.,0,  6a,4d,  2h,1f,  6,0,  1, CA,  000000100000000
Rangers,      nil, 0,  3.,0,  6a,6d,  3h,1f,  5,0,  1, Lab, 000000000000000
Horsemen,     Chi, 0,  2.,0,  2a,1d,  1h,1f,  2,0,  0, Hor, 000000000000000
Wolf Riders,  PT,  0,  2.,0,  3a,1d,  1h,1f,  3,0,  0, Whe, 000000000000000
Stag Beetle,  MT,  0,  2.,0,  4a,1d,  1h,1f,  4,0,  0, PT,  000000000000000
Adventurers,  Ldr, 0,  2.,0,  5a,1d,  1h,1f,  4,0,  0, MT,  000000000000000
Centaurs,     Ldr, 0,  2.,0,  4a,2d,  1h,1f,  4,0,  0, Chi, 000000000000000
Elf Lords,    Tac, 0,  2.,0,  5a,2d,  2h,1f,  5,0,  0, Ldr, 000000000000000
Paladins,     Mob, 0,  2.,0,  8a,3d,  2h,1f,  6,0,  0, Tac, 000000000000000
Heros,        nil, 0,  3.,0, 10a,5d,  3h,1f,  8,0,  0, Mob, 000000000000000
Catapult,     Met, 0,  1.,0,  6a,1d,  1h,1f,  4,0,  0, Mat, 000000000000000
Stone Giant,  Too, 0,  1.,0,  8a,1d,  2h,1f,  4,0,  0, Met, 000000000000000
Fire Giant,   Rob, 0,  1.,0, 10a,1d,  2h,2f,  5,0,  0, Too, 000000000000000
Storm Giant,  nil, 0,  2.,0, 12a,2d,  3h,2f,  7,0,  0, Rob, 000000001000000
Pegasi,       Sth, 1, 10.,1,  4a,3d,  2h,2f,  6,0,  3, Fli, 000000000010001
Mere Dragons, Sth, 1,  8.,2, 12a,1d,  2h,2f, 12,0,  0, AFl, 000000000000001
Sprites,      nil, 1,  6.,0, 10a,3d,  2h,2f, 10,0,  0, CA,  100000000000001
Griffons,     nil, 1, 14.,1,  8a,4d,  2h,2f,  8,0,  3, Sth, 000000000010001
Sky Dragon,   nil, 1, 12.,2, 14a,5d,  2h,2f, 16,0,  0, Sth, 000000000000001
Trireme,      Nav, 2,  3.,0,  1a,1d,  1h,1f,  4,2,  4, Map, 000000000100000
Caravel,      Mag, 2,  3.,0,  2a,1d,  1h,1f,  4,3,  4, Nav, 000000000000000
Galleon,      Ind, 2,  4.,0,  0a,2d,  2h,1f,  4,4,  4, Mag, 000000000000000
Frigate,      E1,  2,  4.,0,  4a,2d,  2h,1f,  5,2,  2, Mag, 000000000000000
Gnomish Ship, E1,  2,  4.,0,  4a,4d,  3h,1f,  6,0,  2, SE,  000000000000000
Tritons,      nil, 2,  6.,0,  4a,4d,  3h,1f,  6,0,  2, E1,  100000000000001
Sea Dragon,   Roc, 2,  5.,0,  6a,6d,  3h,2f,  8,0,  2, Stl, 100000000000001
Hydra,        nil, 2,  5.,0,  8a,8d,  3h,2f, 10,0,  2, Roc, 110000000000001
Sea Serpent,  nil, 2,  4.,0, 12a,12d, 4h,2f, 16,0,  2, Aut, 000000000000001
Dragon Turtle,nil, 2,  3.,0, 10a,2d,  3h,2f,  6,0,  2, Cmb, 000000000001001
Float. Aviary,nil, 2,  5.,0,  1a,9d,  4h,2f, 16,0,  2, AFl, 000000010000001
Floating Isle,nil, 2,  5.,0,  0a,3d,  3h,1f,  5,8,  4, Ind, 000000000000000
Flame Strike, nil, 1, 12.,1, 18a,0d,  1h,3f,  6,0,  0, Roc, 001000000000000
Demon Strike, nil, 1, 16.,1, 99a,0d,  1h,1f, 16,0,  0, Roc, 001000000000000
Diplomat,     Esp, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Wri, 000000000000010
Spy,          nil, 0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, Esp, 000000000000011
Caravan,      Cor, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Freight,      nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Cor, 000000000000010
Explorer,     Gue, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, Sea, 000001000000010
Extra Land,   nil, 0,  1.,0,  1a,1d,  1h,1f,  5,0,  0, no,  000000000000000
Extra Ship,   nil, 2,  4.,0,  4a,2d,  2h,1f,  5,1,  2, no,  000000000000000
Extra Air,    nil, 1,  8.,4,  8a,8d,  2h,2f, 10,0,  0, no,  000000000000000

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Oil,        1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Rebel,       Rebel,
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Citizen,     Citizen
Fundamentalism, High Priest, High Priestess
Republic,       Lord,        Lady
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Malleus,      Tumu,                0, 2, 2, Beastmen,    Beastmen,    0,  1,  0,
Mystic X,     Shalla,              1, 7, 3, Changelings, Changelings,-1,  1, -1,
Tlaloc,       Sha-ros,             0, 3, 1, Dark Elves,  Dark Elves,  1, -1, -1,
Jafar,        Theria,              0, 6, 1, Dervish,     Dervish,     0, -1,  1,
S'ssra,       S'ssryn,             0, 5, 2, Draconians,  Draconians,  1,  1,  1,
Tauron,       Shuri,               0, 3, 3, Dwarves,     Dwarves,     1, -1,  1,
Lo Pan,       Serena,              0, 4, 0, Gnolls,      Gnolls,      1,  1,  0,
Jaer,         Valana,              1, 2, 1, Half Elves,  Half Elves,  0,  0,  1,
Merlin,       Morgana,             0, 2, 0, Halflings,   Halflings,  -1, -1,  0,
Oberic,       Alorra,              0, 5, 1, High Elves,  High Elves, -1, -1,  1,
Zaldron,      Ariel,               1, 7, 1, High Men,    High Men,   -1,  1,  0,
Brax,         Mithilia,            0, 5, 2, Hobgoblins,  Hobgoblins,  1,  0,  0,
Torin,        Aerie,               0, 7, 0, Klackons,    Klackons,    0,  1,  1,
Raven,        Fang,                0, 7, 2, Lizardmen,   Lizardmen,   0, -1,  0,
Horus,        Isis,                0, 1, 1, Nomads,      Nomads,      0,  0,  1,
Yramrag,      Mortu,               1, 1, 0, Ogres,       Ogres,       0,  0,  0,
Baghtru,      Sha-ree,             1, 4, 0, Orcs,        Orcs,        0,  1, -1,
Roland,       Joan,                1, 6, 3, Plains Men,  Plains Men,  1,  1,  0,
Rjak,         Rjak,                0, 1, 3, Trolls,      Trolls,      1,  0, -1,
Warrax,       Kali,                1, 6, 3, Undead,      Undead,      1,  1, -1,
Gunther,      Freya,               1, 6, 3, Vikings,     Vikings,     0,  0, -1,

Saladin,      ...,                 0, 5, Arabs,       Arab,        1,  0,  1,
Atawallpa,    ...,                 0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Crystals,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Elements,
Mithitil,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













