;
;   CIVILIZATION CIVILOPEDIA TEXT- THE MONGOLS
;   Copyright (c) 1995 by MicroProse Software
;
;   Altering the contents of this file may cause the
;   game to malfunction.
;

@PEDIAPICKCIV
@width=540
@columns=3
@listbox
@title=Civilopedia: Civilization Advances

@PEDIACIV
@width=480
@title=Civilization Advance
^^%STRING0
^


@PEDIACIVFACTS
^Allows government form of same name.
^Allows settlers to build fortresses.
^Allows settlers to build airbases.
^Allows settlers to build railroads.
^Allows settlers to improve farmland.
^Increases the effect of temples.
^
^Worth bonus points in Civilization score.
^Increases ship movement rates by one.
^
^Free civ. advance for first civ. to discover.
^Decreases the effect of Pagodas.
^Cancels the effect of


@PEDIAPICKUNIT
@width=540
@columns=3
@listbox
@title=Civilopedia: Unit Types

@PEDIAUNIT
@width=480
@title=Unit Type
^^%STRING0
^

@PEDIAUNITFACTS
^Can see units two spaces away.
^Ignores enemy Zones of Control.
^Can make amphibious landings.
^Invisible to most units.
^Can attack balloons in flight.
^May be lost out of sight of land.
^Ignores City Walls.
^Can carry friendly air units.
^Can make paradrops.
^Treats all squares as road squares.
^Defense +50% versus units with a movement factor of 2.
^Only Fundamentalist governments can build.
^Destroyed after attacking.
^Defense +100% versus air and missile units.
^Can spot invisible units in adjacent squares.


@PEDIAPICKGOVT
@width=480
@listbox
@title=Civilopedia: Governments


@PEDIAPICKIMPROVE
@width=540
@columns=3
@listbox
@title=Civilopedia: City Improvements

@PEDIAIMPROVE
@width=480
@title=City Improvement
^^%STRING0
^

@;Palace
@PEDIAIMPROVE1
Eliminates corruption and waste in the city,
and decreases it in all nearby cities.

@;Barracks
@PEDIAIMPROVE2
City produces Veteran ground units. Ground units can
be completely repaired in a single turn.

@;Granary
@PEDIAIMPROVE3
Only half of city's food store is depleted when
city increases in size.

@;Temple
@PEDIAIMPROVE4
Up to two discontented citizens are made content.

@;Marketplace
@PEDIAIMPROVE5
(Marketplace)
Increases tax and luxury output by 50%%.

@;Library
@PEDIAIMPROVE6
Increases science output by 50%%.

@;Courthouse
@PEDIAIMPROVE7
(Courthouse) 
Decreases corruption by 50%%. Makes city more resistant
to bribery by enemy diplomats and spies. 

@;City Walls
@PEDIAIMPROVE8
Units in city are tripled on defense versus ground attacks.

@;Aqueduct
@PEDIAIMPROVE9
Allows city to increase beyond size 8.

@;Bank
@PEDIAIMPROVE10
Increases tax and luxury output by an
additional 50%% (cumulative w/ Marketplace).

@;Cathedral
@PEDIAIMPROVE11
(Cathedral) Makes four unhappy citizens content 
(Three after Empire).

@;University
@PEDIAIMPROVE12
Increases science output by an additional
50%% (cumulative w/ Library).

@;Mass Transit
@PEDIAIMPROVE13
Eliminates pollution caused by population.

@;Colosseum
@PEDIAIMPROVE14
(Colosseum)
Three unhappy citizens are made content.

@;Factory
@PEDIAIMPROVE15
Increases resource production in city by 50%%.

@;Mfg. Plant
@PEDIAIMPROVE16
Increases resource production by an additional 50%%
(cumulative w/ Factory).

@;SDI Defense
@PEDIAIMPROVE17
Protects everything within three spaces of
the city from nuclear attack.

@;Recycling Center
@PEDIAIMPROVE18
Decreases the pollution caused by factories.

@;Power Plant
@PEDIAIMPROVE19
Increases factory output by 50%%.

@;Hydro Plant
@PEDIAIMPROVE20
Increases factory output by 50%%.  Cleaner
than Power Plant, and generally safer than
Nuclear Plant.

@;Nuclear Plant
@PEDIAIMPROVE21
Increases factory output by 50%%.  Cleaner
than Power Plant (same as Hydro Plant), but
there is a risk of Nuclear Meltdown unless
civilization has discovered Fusion.

@;Stock Exchange
@PEDIAIMPROVE22
(Stock Exchange)
Increases tax & luxuries output by an additional
50%% (cumulative with Marketplace and Monastery for 
a grand total of 150%%).

@;Sewer System
@PEDIAIMPROVE23
Allows city to grow beyond size 12.

@;Supermarket
@PEDIAIMPROVE24
(Supermarket) One more food is produced per
city w/ improvement.

@;Superhighways
@PEDIAIMPROVE25
All squares in the city's radius with roads
produce 50%% more trade.

@;Research Lab
@PEDIAIMPROVE26
Increases science output by an additional 50%%
(cumulative with Library and University for a
grand total of 150%%).

@;SAM Missile Battery
@PEDIAIMPROVE27
Units in city are doubled on defense against
air units and non-nuclear missile units.

@;Coastal Fortress
@PEDIAIMPROVE28
Units in city are doubled on defense against
shore bombardment by enemy ships.

@;Solar Plant
@PEDIAIMPROVE29
Increases factory output by 50%%.  Cleaner
than all other forms of power.

@;Harbor
@PEDIAIMPROVE30
All ocean squares in the city's radius
produce one extra unit of food.

@;Offshore Platform
@PEDIAIMPROVE31
All ocean squares in the city's radius
produce one shield.

@;Airport
@PEDIAIMPROVE32
City produces veteran air units.
Any air unit spending its entire turn in the city
is completely repaired.

@;Police Station
@PEDIAIMPROVE33
Decreases unhappiness caused by troops away from city by 1.

@;Port Facility
@PEDIAIMPROVE34
(Port Facility)
City produces veteran naval units.
Any ship spending its entire turn in the city is
completely repaired.

@;SS Structural
@PEDIAIMPROVE35

@;SS Component
@PEDIAIMPROVE36

@;SS Module
@PEDIAIMPROVE37

@;Capitalization
@PEDIAIMPROVE38
Converts production into trade.

@;Pyramids
@PEDIAIMPROVE39
Counts as a Granary in every one of your cities.
_______________________________________________
________ "Man fears time, but time fears the Pyramids".

@;Hanging Gardens
@PEDIAIMPROVE40
(Hanging Gardens)
Three extra happy citizens in city, plus
one extra happy citizen in every other city.
___________________________________ 
______________________ This religious shrine was built by 
Muslims in the 7th century and survives till today. Control 
of it was important for all the powers because it is built 
on a very holy spot for Jews, Christians, and Muslims alike.

@;Colossus
@PEDIAIMPROVE41
(Colossus)
City produces one extra trade arrow in each square that
already produces one.   ______________________________ 
______________________________________________________            
__ The Silk Route was the most important and lucrative
trade route in the world by far.  By virtue of its position
near the borders of China, Samarkand was able to force most
of this trade to pass through its city gates and thus reap
huge financial gains.

@;Lighthouse
@PEDIAIMPROVE42
Triremes and Junks can move across oceans w/o danger, and all other
types of ship have their movement rate increased by one.
Also, all new ships you produce receive veteran status.
________________________________________________
__________ Hang-chou was the largest and most glorious city in
the world at this time, and travellers say its most awe insiring
site were the gardens in the heart of the city.  Hangchou also
became the headquarters of a large and powerful navy.

@;Great Library
@PEDIAIMPROVE43
Civilization receives any civilization advance
already discovered by two other civilizations.
________________________________________________ 
__________ It is said virtually every book made in the Western 
Ancient world had a copy in the Great Library of Alexandria, but 
it was callously burned down by the Arabs in the early middle ages.

@;Oracle
@PEDIAIMPROVE44
(Oracle)
Doubles the effect of all of your temples.
__________________________________________
________________ This mammoth monastery still astonishes visitors
to Tibet.  It was and is a very important center of religious 
devotion in the Buddhist world.

@;Great Wall
@PEDIAIMPROVE45
Enemy civilizations must offer cease-fire/peace
in negotiations.  Combat strength doubled against
barbarians. _______________________________
_________________________
The Great Wall stretched across thousands of miles to keep
Northern China safe from barbarians like the Mongols.  While
still largely effective, prior to the Mongol invasion there 
were several large gaps between wall sections.

@;Sun Tzu's War Academy
@PEDIAIMPROVE46
(Sun Tzu's War Academy) All new ground units produced 
gain Veteran status. Any unit which wins a combat gains 
Veteran status.  ____________________________
______________________________ Sun Tzu's book The Art of
War is still considered the most penetrating book on the
subject thousands of years after being written.  Its insights
gave the Chinese a real strategic advantage.

@;King Richard's Crusade
@PEDIAIMPROVE47
(King Richard's Crusade)
Every square in the city's radius produces an extra
resource "shield". __________________________________
_____________________________________________________
___ The famous Muslim fighter of the Crusaders also made Cairo
into a great city.  His Citadel complex includes a large mosque
and many other buildings and still stands today.

@;Marco Polo's Embassy
@PEDIAIMPROVE48
You receive a free embassy with every rival Civilization (so
your intelligence report will always be complete and you will
receive updates when other civilizations discover technologies).
__________________________________________________
______ Marco Polo's trip through Asia provided a valuable glimpse 
into other cultures during a generally ignorant era.

@;Michelangelo's Chapel
@PEDIAIMPROVE49
(Michelangelo's Chapel)
Counts as a Cathedral in each of your cities.
________________________________________
________________ The spiritual center of the Catholic Church, and 
the residence of the Pope.

@;Copernicus' Observatory
@PEDIAIMPROVE50
(Copernicus' Observatory)
Increases science output of city by 50%%.
______________________________________________
___________ The Academy of Wisdom was a great center of learning
much like Plato's Academy in Ancient Greece.  It stood at the 
center of a vibrant intellectual community.

@;Magellan's Expedition
@PEDIAIMPROVE51
(Magellan's Expedition)
Movement rate of all ships is increased by two.
______________________________________
____________________ Columbus discovered America in 1492, but 
the naval technology to do it was already sufficient for a long
time before that- witness Leif Erikkson and the Vikings.  There is
no reason one of the countries of Asia couldn't have beaten Columbus
there and in fact there is considerable evidence at least some
Chinese did.

@:Shakespeare's Theatre
@PEDIAIMPROVE52
(Shakespeare's Theatre)
All unhappy citizens in city are content.
______________________________________
____________________ Delhi was the most glorious city of India
at the time, culturally inspired by the Buddhist legacy as well
as Hinduism.

@;Da Vinci's Workshop
@PEDIAIMPROVE53
(Da Vinci's Workshop)
Whenever one of your units becomes obsolete because of a new
technology you have discovered, it is immediately replaced
by an equivalent modern unit.
_____________________________________
___________________ The Forbidden City was built by the decendants
of Genghis Khan and symbolized the Mongol's acceptance of Chinese
culture and technology.  It became the palace for Chinese emperors
up until the very last emperor.

@;J.S. Bach's Cathedral
@PEDIAIMPROVE54
(J.S. Bach's Cathedral)
Decreases unhappy citizens on same continent by 2 per city.
_________________________________________
_________________________________________
_______________ This was a double wonder: in addition to being 
a very dramatic and unusual building, this building also housed 
rare Buddhist texts a famous monk had brought back from India.
These texts were instrumental in helping the religion spread
throughout China.

@;Isaac Newton's College
@PEDIAIMPROVE55
(Isaac Newton's College)
Doubles science output of city.
_____________________________________
_____________________ The Koran was and is the holiest 
book for Muslims, the foundation of the Islamic faith.
Having to read the Koran in Arabic greatly increased literacy
and the trading of ideas.

@;Adam Smith's Trading Co.
@PEDIAIMPROVE56
(Adam Smith's Trading Co.)
Pays the maintenance for all city improvements which
ordinarily cost 1 gold per turn.  City improvements
requiring more than 1 gold per turn maintenance are not
affected.
__________________________________
______________________ The second largest church in the 
world, behind only the Vatican.  It was the spiritual center 
of Constantinople, still a large and crucial trading city at the
start of this era.

@;Darwin's Voyage
@PEDIAIMPROVE57
(Darwin's Voyage)
Two free technology advances.
___________________________________________
_____________
For a few centuries the Abbasid capital was moved from Baghdad 
to a nearby town. This mosque was the center of the new city and the
largest mosque in the world.  However by the time of the Mongols
it had lost its importance.

@;The Statue of Liberty
@PEDIAIMPROVE58
Eliminates the period of unrest between governments.
Also allows any form of government to be chosen, even if
the proper advance has not been discovered.

@;The Eiffel Tower
@PEDIAIMPROVE59
(The Eiffel Tower)
When first obtained, every civilization's attitude toward you 
is immediately shifted 25 points in your favor (on a hundred 
point scale).  Attitudes continue to improve gradually over 
time.  Other civilizations are also quicker to forget your
past transgressions. _______________________________
________________________ This giant temple complex was the center
of the large and powerful Cambodian empire at this time.  Certainly
this would be considered one of the all-time wonders if more
people were aware of it.

@;Hoover Dam
@PEDIAIMPROVE61
Provides Hydro power to every city on every continent.

@;Women's Suffrage
@PEDIAIMPROVE60
Counts as a Police Station in every one of your cities.
(Decreases unhappiness caused by troops away from city by 1).

@;Manhattan Project
@PEDIAIMPROVE62
Allows nuclear weapons to be built.

@;United Nations
@PEDIAIMPROVE63
^* Free embassy with every other civilization
^* Enemy civ's cannot refuse your peace treaties.
^* As a democracy, you can declare war 50%% of the time
^  (peacekeeping missions).

@;Apollo Program
@PEDIAIMPROVE64
(Apollo Program)
The entire world (cities and terrain) becomes visable.
________________________________________________
________
Unfortunately unknown to most Westerners, Ibn Battuta lived
around the time of Marco Polo but made that man look like a real
stay-at-home in comparison.  He travelled to nearly every region
of this map (and even deep into Africa), contributing much to 
geographical knowledge.

@;SETI Program
@PEDIAIMPROVE65
(SETI Program)
Counts as a research lab in every one of your cities; effectively
doubles your science output.
_________________________________________________
_______
Well after their conquest of China the Mongols became great patrons
of the arts and made many impressive monuments like this one.  This
led to a great artistic rebirth in the 1300s and 1400s.

@;Cure for Cancer
@PEDIAIMPROVE66
(Cure for Cancer) One extra happy citizen in each city.
_________________________________
_______________________ The Ka'ba actually predates Mohammed 
as a shine site, but he accepted its importance and made it
the center of the Islamic hajj, or holy pilgrammage to Mecca.
At the center there is a black stone believed by many to be
an asteroid.

@PEDIAGOVT
@width=600
@title=Civilization: Governments
The form of government you choose for your civilization will
affect the way resources are distributed in your cities, the
rate at which your citizens can produce and sustain new units
and city improvements, and the extent to which your citizens
have a say in the way you govern them.
^
Some forms of government, such as Despotism, Monarchy, and
later Communism and Fundamentalism, allow you to expand
rapidly, to produce and sustain large numbers of military
units, and to control your affairs completely.
^
Democracy and the Republic, on the other hand, give your
citizens the freedom to produce vast amounts of trade, which
increases your wealth and knowledge rapidly. On the other
hand, your citizens may grow unhappy when you send military
units out of your cities; also, your Senate may try to
interfere in your conduct of foreign affairs.
^
To change your civilization's government, you must have a
Revolution--select "Revolution" from the Kingdom Menu.  This
will entail a brief period of Anarchy.

@PEDIAGOVT0
@width=600
@title=Civilization Government: Anarchy
Anarchy represents not so much a government type as the
lack of any stable government. Anarchy occurs when your
civilization's government falls, or when you decide to
have a Revolution. After a few turns of Anarchy, you will
be able to reconstitute your government.
^
Anarchy is similar to Despotism, except that the corruption
rate is VERY HIGH (see entry for Despotism).  However, no
taxes are collected during a period of Anarchy, and no
scientific research is conducted.

@PEDIAGOVT1
@width=600
@title=Civilization Government: Despotism
^UNIT SUPPORT
Each unit above the city size costs one shield per turn.
Settlers eat one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting an unhappy citizen into a content
citizen.
^
^CORRUPTION AND WASTE
Despotism has a HIGH rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Despotism, none of the science/tax/luxury rates may
be set higher than 60%%.  ALSO, ANY SQUARE WHICH WOULD ORDINARILY
PRODUCE THREE OR MORE OF A RESOURCE (FOOD, SHIELDS, TRADE) PRODUCES
ONE LESS.
^
^HINTS
Because of Despotism's high rate of corruption, it is almost
always an inferior form of government.  Try to switch to a
Monarchy as soon as possible.


@PEDIAGOVT2
@width=600
@title=Civilization Government: Monarchy
^UNIT SUPPORT
Each unit beyond the third costs one shield per turn.
Settlers eat two food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting an unhappy citizen into a content
citizen.
^
^CORRUPTION AND WASTE
Monarchy has a MODERATE rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Monarchy, none of the science/tax/luxury rates may
be set higher than 70%%.
^
^HINTS
Monarchy is an excellent form of government for a young
civilization.


@PEDIAGOVT3
@width=600
@title=Civilization Government: Communism
^UNIT SUPPORT
Each unit beyond the third costs one shield per turn.
Settlers eat two food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting *TWO* unhappy citizens into
content citizens (so a total of SIX unhappy citizens can
be suppressed).
^
^CORRUPTION AND WASTE
Under EMPIRE, state control of the economy reduces
organized crime.  Your cities, therefore, experience less
corruption than under Monarchy.
^
^SPECIAL
All SPY units produced under Empire governments are
given VETERAN status.  Under Empire, none of the
science/tax/luxury rates may be set higher than 80%%.
^
^HINTS
Empire is in fact Communism renamed for earlier times.
Empire is best for large, far-flung empires which need
to maintain a large military.

@PEDIAGOVT4
@width=600
@title=Civilization Government: Fundamentalism
^UNIT SUPPORT
Can support up to TEN units for free; additional
units cost one shield each.  Settlers eat one
food per turn.  ONLY Fundamentalisms may produce
FANATIC units.
^
^HAPPINESS
Under Fundamentalism, NO CITIZEN IS EVER UNHAPPY!
^
^CORRUPTION AND WASTE
Fundamentalism has a LOW rate of corruption.
However, Fundamentalism has the special disadvantage that
all SCIENCE is HALVED.
^
^SPECIAL
Improvements which convert unhappy citizens to
content citizens (Temples, etc.)
produce "tithes" equal to the number of citizens they would
otherwise convert.  They also require no maintenance.
The diplomatic penalties for "terrorist acts" committed by
your Diplomats and Spies are reduced.
Under Fundamentalism, none of the science/tax/luxury rates may
be set higher than 80%%.
^
^HINTS
Fundamentalism eliminates all happiness problems and provides
an excellent revenue.  Scientific research tends to languish.


@PEDIAGOVT5
@width=600
@title=Civilization Government: Republic
^UNIT SUPPORT
Each unit costs one shield per turn.  Settlers eat TWO
food per turn.
^
^HAPPINESS
Each military unit AFTER THE FIRST which is not in a friendly
city (or a fortress within 3 spaces of a friendly city)
causes one citizen in its home city to become unhappy.
^
^CORRUPTION AND WASTE
The Republic has a LOW rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Republic, each square which ordinarily produces at
least one unit of trade produces an extra unit.
None of the science/tax/luxury rates may be set higher
than 80%%.
^
^HINTS
Switching to a Republic can give an astounding boost to your
science and tax revenues, although you'll probably have to
divert some of your trade to luxuries.  It becomes more
difficult (and expensive) to keep an army in the field, but
building the Womens Suffrage wonder can help with this
problem.

@PEDIAGOVT6
@width=600
@title=Civilization Government: Democracy
^UNIT SUPPORT
Each unit costs one shield per turn.  Settlers eat TWO
food per turn.
^
^HAPPINESS
Each unit which is not in a friendly
city (or a fortress within 3 spaces of a friendly city)
causes TWO citizens in its home city to become unhappy.
^
^CORRUPTION AND WASTE
Democracies experience NO corruption or waste.
^
^SPECIAL
Under a Democracy, each square which ordinarily produces at
least one unit of trade produces an extra unit.
The units and cities of a Democracy are immune to BRIBERY
of all forms.
The science/tax/luxury rates may be set to any level
desired.
^
^HINTS
Democracies can produce spectacular amounts of revenue and
scientific research.  However, because of the severe
happiness restrictions on military units, this form of
government tends to be viable only for large, advanced
civilizations.  Increasing your luxuries rate and building
Wonders can help alleviate this problem.

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