;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;
;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
ACTION MANGA,       7, 2,  Cmb, Gen, 3, 2    ; AFl
Air Force,          3,-1,  Cor, Ato, 0, 0    ; Alp
Armor,              3,-1,  CA, Cst , 0, 0    ; Amp
Armored Veritech,   3,-1,  Esp, Amp,  2, 0    ; Ast
Army,               3,-1,  nil, nil, 0, 0    ; Ato
Artillery,          3,-1,  nil, nil, 0, 0    ; Aut
Artillery Destroids,3,-1,  Bri, CA, 2, 0    ; Ban
Destroids,          3,-1,  Che, CoL, 2, 0    ; Bri
Elite Navy,         3,-1,  Alp, Gun, 0, 0    ; Bro
Invid,              3,-1,  Exp, Ast, 3, 0    ; Cer
Macross,            3, 1,  Chi, Hor, 2, 2    ; Che
Manga,              3, 1,  nil, nil, 0, 2    ; Chi
Mobile Army,        3,-1,  Aut, Ato, 0, 0    ; Col
Modern Artillery,   3,-1,  Aut, CoL, 0, 0    ; CA
Mospaeda,           3,-1,  Eco, Cer, 3, 0    ; Cmb
Communism,          5, 0,  nil, nil, 2, 2    ; Cmn
Nuclear Navy,       3,-1,  Csc, Gun, 0, 0    ; Cmp
Nuclear Theory,     3, 1,  nil, nil, 0, 4    ; Csc
Nuclear War,        3,-1,  Csc, Cur, 0, 0    ; Cst
Research Method,    3, 2,  nil, nil, 0, 3    ; Cor
Rockets,            3,-1,  Cor, Alp, 0, 0    ; Cur
Democracy,          5, 1,  nil, nil, 2, 2    ; Dem
Southern Cross,     3,-1,  Ban, Feu, 2, 0    ; Eco
Space Flight,       3, 1,  Cur, Alp, 1, 4    ; E1
Spaceships,         3,-1,  Eng, E1, 1, 0    ; E2
Star Wars,          3, 1,  Tra, Cor, 0, 2    ; Eng
Super Veritech,     3,-1,  Esp, FP, 2, 0    ; Env
Veritech,           3,-1,  Bri, E2, 2, 0    ; Esp
Zen. Armored Ranks, 3,-1,  Gue, Amp,  2, 0    ; Exp
Zent. Artillery,    3,-1,  Fli, CA, 2, 0    ; Feu
Zentraedi,          3,-1,  Che, Csc, 2, 0    ; Fli
Fundamentalism,     3,-2,  nil, nil, 2, 2    ; Fun
Zentraedi Ships,    3,-1,  Fli, Gun, 2, 0    ; FP
Royal Invid,        3,-1,  Cer, Feu, 3, 0    ; Gen
Zentraedi Ranks,    3,-1,  Fli, CoL, 2, 0    ; Gue
Navy,               3,-1,  Tra, Ato, 0, 0    ; Gun
Stealth,            3,-1,  Alp,  E2, 1, 0    ; Hor
Industrializacin,  6, 0,  no, no, 2, 1    ; Ind
Invencin,          6, 0,  no, no, 1, 4    ; Inv
Hierro forjado,       5,-1,  no, no, 0, 4    ; Iro
Sindicato,        4,-1,  no, no, 3, 2    ; Lab
Lser,          4, 0,  no, no,  3, 3    ; Las
Liderazgo,         5,-1,  no, no, 1, 0    ; Ldr
Alfabetizacin,           5, 2,  no, no, 0, 3    ; Lit
Mquina Herramienta,      4,-2,  no, no, 2, 4    ; Too
Magnetismo,          4,-1,  no, no, 1, 3    ; Mag
Cartografa,         6,-1,  no, no, 0, 1    ; Map
Albailera,            4, 1,  no, no, 0, 4    ; Mas
Produccin en Cadena,    5, 0,  no, no, 3, 4    ; MP
Matemticas,        4,-1,  no, no, 0, 3    ; Mat
Medicina,           4, 0,  no, no, 1, 1    ; Med
Metalurgia,         6,-2,  no, no, 1, 0    ; Met
Miniaturizacin,    4, 1,  no, no,  3, 4    ; Min
Guerra Mvil,     8,-1,  no, no, 3, 0    ; Mob
Monarchy,           5, 1,  nil, nil, 0, 2    ; Mon
Monotesmo,         5, 1,  no, no,  1, 2    ; MT
Misticismo,          4, 0,  no, no, 0, 2    ; Mys
Navegacin,         6,-1,  no, no, 1, 1    ; Nav
Fisin Nuclear,    6,-2,  no, no,  3, 3    ; NF
Energa Nuclear,      3, 0,  no, no,  3, 3    ; NP
Filosofa,         6, 1,  no, no, 1, 2    ; Phi
Fsica,            4,-1,  no, no, 1, 3    ; Phy
Plsticos,           4, 1,  no, no, 3, 4    ; Pla
Alcantarillado,           4, 0,  no, no,  1, 4    ; Plu  (Cst & Pot)
Politesmo,         4, 0,  no, no, 0, 2    ; PT
Alfarera,            4, 1,  no, no, 0, 1    ; Pot
Radio,              5,-1,  no, no,  3, 4    ; Rad
Ferrocarril,           6, 0,  no, no,  2, 1    ; RR
Reciclado,          2, 1,  no, no,  3, 2    ; Rec
Refinado,           4, 0,  no, no, 2, 4    ; Ref
Refrigeracin,      3, 1,  no, no, 3, 1    ; Rfg
Republic,       5, 1,  nil, nil, 0, 2    ; Rep
Robtica,           5,-2,  no, no, 3, 0    ; Rob
Cohetes,           6,-2,  no, no,  3, 0    ; Roc
Saneamiento,         4, 2,  no, no, 2, 1    ; San
Exploracin Martima,          4, 1,  no, no, 0, 1    ; Sea
Vuelo Espacial,       4, 1,  no, no, 3, 3    ; SFl
Motor de Vapor,       4,-1,  no, no, 2, 3    ; SE
Acero,              4,-1,  no, no, 2, 4    ; Stl
Stealth,            3,-1,  no, no, 1, 0    ; Sth
Superconductores,     4, 1,  no, no, 3, 3    ; Sup
Tcticas,            6,-1,  no, no, 2, 0    ; Tac
Teologa,           3, 2,  no, no, 1, 2    ; The
Teora de la Gravedad,  4, 0,  no, no, 1, 3    ; ToG
Trade,              3, 2,  nil, nil, 0, 1    ; Tra
Universidad,         5, 1,  no, no, 1, 3    ; Uni
Cdigo de Guerrero,       4,-1,  no, no, 0, 0    ; War
Rueda,          4,-1,  no, no, 0, 4    ; Whe
Escritura,            4, 2,  no, no, 0, 3    ; Wri
Future Technology,  1, 0,  nil, AFl, 3, 3    ; ...
Tecno Def Usuario  A,    3, 0,  no,  no,  0, 0    ; U1
Tecno Def Usuario  B,    3, 0,  no,  no,  0, 0    ; U2
Tecno Def Usuario C,    3, 0,  no,  no,  0, 0    ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    nil,
Barracks,                 4,  1,    nil,
Granary,                  6,  1,    nil,
Temple,                   4,  1,    nil,
MarketPlace,              8,  1,    nil,
Library,                  8,  1,    nil,
Courthouse,               8,  1,    nil,
City Walls,               8,  0,    nil,
Aqueduct,                 8,  2,    nil,
Bank,                     12, 3,    nil,
Cathedral,                12, 3,    nil,
University,               16, 3,    nil,
Mass Transit,             16, 4,    nil,
Colosseum,                10, 4,    nil,
Factory,                  20, 4,    nil,
Manufacturing Plant,      32, 6,    nil,
SDI Defense,              20, 4,    Cst,
Recycling Center,         20, 2,    nil,
Power Plant,              16, 4,    nil,
Hydro Plant,              24, 4,    nil,
Nuclear Plant,            16, 2,    Csc,
Stock Exchange,           16, 4,    nil,
Sewer System,             12, 2,    nil,
Supermarket,               8, 3,    nil,
Superhighways,            20, 5,    nil,
Research Lab,             16, 3,    Cor,
SAM Missile Battery,      10, 2,    Cur,
Coastal Fortress,          8, 1,    nil,
Solar Plant,              32, 4,    nil,
Harbor,                   6,  1,    nil,
Offshore Platform,        16, 3,    nil,
Airport,                  16, 3,    nil,
Police Station,           6,  2,    nil,
Port Facility,            8,  3,    nil,
SS Structural,            8,  0,    E1,
SS Component,             16, 0,    E2,
SS Module,                32, 0,    AFl,
(Capitalization),         60, 0,    nil,
Pyramids,                 20, 0,    nil,
Hanging Gardens,          20, 0,    nil,
Colossus,                 20, 0,    nil,
Lighthouse,               20, 0,    nil,
Great Library,            30, 0,    nil,
Oracle,                   30, 0,    nil,
Great Wall,               30, 0,    nil,
Sun Tzu's War Academy,    30, 0,    nil,
King Richard's Crusade,   30, 0,    nil,
Marco Polo's Embassy,     20, 0,    nil,
Michelangelo's Chapel,    40, 0,    nil,
Copernicus' Observatory,  30, 0,    nil,
Magellan's Expedition,    40, 0,    nil,
Shakespeare's Theatre,    30, 0,    nil,
Leonardo's Workshop,      40, 0,    nil,
J. S. Bach's Cathedral,   40, 0,    nil,
Isaac Newton's College,   40, 0,    nil,
Adam Smith's Trading Co., 40, 0,    nil,
Darwin's Voyage,          40, 0,    nil,
Statue of Liberty,        40, 0,    nil,
Eiffel Tower,             30, 0,    nil,
Women's Suffrage,         60, 0,    nil,
Hoover Dam,               60, 0,    nil,
Manhattan Project,        60, 0,    Cst,
United Nations,           60, 0,    nil,
Apollo Program,           60, 0,    E1,
SETI Program,             60, 0,    Cor,
Cure for Cancer,          60, 0,    nil,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,         ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
nil,         ; Great Library
nil,        ; Oracle
nil,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
nil,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Engeneers,    nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, nil, 000000000000000
Sailor Moon,     nil, 0,  2.,0,  3a,1d,  2h,1f,  1,0,  0, Chi, 000000000000000
Guerrilla,     Eng, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, nil, 000000000000000
Riflemen,      Ban, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Ato, 000000000000000
Stormtroopers,      Esp, 0,  1.,0,  3a,4d,  2h,1f,  4,0,  1, Eng, 000000000000000
Marines,       Esp, 0,  1.,0,  3a,2d,  1h,1f,  2,0,  0, CoL, 000000000000000
Artillery,      Bri, 0,  1.,0,  4a,1d,  1h,1f,  2,0,  0, Aut, 000010000000000
Mech. Inf.,   Esp, 0,  1.,0,  2a,3d,  2h,1f,  3,0,  1, CoL, 000000000000000
Jedi,     nil, 0,  1.,0,  5a,3d,  2h,1f,  5,0,  0, Eng, 000100000000000
Darth Vader,    nil, 0,  2.,0,  4a,5d,  2h,1f,  5,0,  1, Eng, 000001000000010
M.A.C. II,  nil, 0,  1.,0,  7a,8d,  3h,2f,  6,0,  1, Ban, 000001000000000
Invid Pinzer,     nil, 1,  13.,1,  9a,4d,  2h,1f,  5,0,  3, Cer, 000000000000000
Male Power Armor,      nil, 0,  2.,0,  8a,8d,  2h,1f,  7,0,  1, Exp, 000000000000100
Super Saiyan, nil, 0,  18.,0,  15a,8d,  3h,3f,  16,0,  0, AFl,  000000100000000
Female Power Armor,   nil, 0,  4.,0,  9a,6d,  3h,1f,  8,0,  0, Exp, 000000000000000
Cavalry,     Esp, 0,  2.,0,  2a,1d,  1h,1f,  2,0,  0, Ato, 000000000000000
Tank,      nil,  0,  2.,0,  4a,3d,  2h,1f,  3,0,  0, CA, 000000000000000
Zent. Battle Pod,     nil,  0,  3.,0,  7a,3d,  1h,1f,  5,0,  0, Fli,  000000000000000
Zent. Officer Pod,    nil, 0,  4.,0,  9a,6d,  2h,1f,  7,0,  0, Gue,  000000000000000
VF-1A,      nil, 0,  5.,0,  10a,5d,  2h,1f,  8,0,  0, Esp, 000000000000000
Armored VF-1A,     nil, 0,  4.,0,  12a,7d,  2h,1f,  9,0,  0, Ast, 000000000000000
Cyclone,      nil, 0,  6.,0,  10a,8d,  2h,2f,  8,0,  0, Cmb, 000000001000000
Alpha,        nil, 0,  8.,0, 10a,6d,  3h,2f,  10,0,  0, Cmb, 000000000000000
Howitzer,     Ban, 0,  1.,0,  6a,1d,  1h,1f,  3,0,  0, CA, 000000000000000
Light Art. Zent. B. Pod,       nil, 0,  3.,0,  8a,2d,  2h,1f,  4,0,  0, Feu, 000000000000000
Spartan,    nil, 0,  2.,0, 10a,2d,  3h,2f,  6,0,  0, Bri, 000000000000000
Ver. Hover Tank,     nil, 0,  4.,0, 12a,4d,  3h,2f,  8,0,  0, Eco, 000000001000000
Falcon,      E2, 1, 10.,1,  4a,2d,  1h,1f,  4,0,  3, Alp, 000000000010001
B2 Bomber,       nil, 1,  9.,2, 10a,3d,  2h,2f, 10,0,  3, Hor, 000000000000001
Helicopter,   Esp, 1,  4.,0, 5a,2d,  1h,1f, 5,0,  0, Alp,  100000000000001
X-Wing,   nil, 1, 14.,1,  5a,4d,  1h,2f,  8,0,  3, E2, 000000000010001
Tie Bomber,  Hor, 1, 12.,2, 7a,5d,  2h,1f, 10,0,  0, E2, 000000000000001
Carrier,      FP, 2,  3.,0,  1a,1d,  1h,1f,  4,2,  4, Bro, 000000000100000
Destroyer,      FP, 2,  3.,0,  3a,3d,  1h,1f,  4,0,  4, Gun, 000000000000000
Cruiser,      FP, 2,  4.,0,  4a,2d,  2h,1f,  4,0,  4, Gun, 000000000000000
AEGIS Cruiser,      FP,  2,  4.,0,  5a,4d,  2h,1f,  5,2,  2, Bro, 000000000000000
Battleship,     FP,  2,  4.,0,  6a,3d,  2h,1f,  6,0,  2, Gun,  000000000000000
Zent. Cruiser,    nil, 2,  6.,0,  6a,4d,  3h,1f,  7,0,  2, FP,  100000000000001
Zent. Cruiser II,      nil, 2,  6.,0,  8a,8d,  3h,2f,  8,0,  2, FP, 100000000000001
Zent. Flagship, nil, 2,  5.,0,  12a,12d,  3h,2f, 10,0,  2, FP, 110000000000001
Macross,   nil, 1,  20.,0, 99a,18d, 4h,1f, 50,0,  0, AFl, 000000000000001
Zent. Scoutship,    nil, 2,  3.,0, 10a,2d,  3h,2f,  6,0,  2, FP, 000000000001001
SDF-1,      nil, 2,  6.,2,  2a,9d,  4h,2f, 16,10,  2, Che, 000000010000001
Zent. Transport,    nil, 2,  5.,0,  0a,8d,  3h,1f,  8,18,  4, FP, 000000000000000
Cruise Msl.,  nil, 1, 12.,1, 18a,0d,  1h,3f,  6,0,  0, Cur, 001000000000000
Nuclear Msl., nil, 1, 16.,1, 99a,0d,  1h,1f, 16,0,  0, Csc, 001000000000000
Diplomtico,     no, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, no, 000000000000010
GMP officer,          nil, 0,  4.,0,  0a,4d,  2h,1f,  4,0,  6, Eco, 000000000000011
Caravana,      no, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, no, 000000000000010
Freight,      nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Zent. Scout Pod,     nil, 0,  5.,0,  0a,4d,  2h,1f,  3,0,  0, Fli, 000001000000010
Invid Royal, nil, 0,  9.,0,  9a,6d,  2h,2f,  6,0,  0, Gen,  000000000000100
Nuc.Pwrd.Sub, nil, 2,  4.,0, 8a,4d,  2h,2f,  8,0,  2, Cmp,  000000000001001
Super VF-1S,  nil, 1, 14.,1,  10a,4d,  2h,2f,  8,0,  3, Env,  000000000010001

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Oil,        1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,





@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     1,  1, -1,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,     1,  1, -1,     1, General, General
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged
   