;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3,  ;Road movement multiplier
2,  ;1 in x chance Trireme lost (mod. by Seafaring, Navigation)
1,  ;# of food each citizen eats per turn
8,  ;# of rows in food box (rows * city_size+1 = box)
10,  ;# of rows in shield box
1,  ;Settlers eat (govt <= Monarchy)
1,  ;Settlers eat (govt >= Communism)
14,  ;City size for first unhappiness at Chieftain level
28,  ;Riot factor based on # cities (higher factor lessens the effect)
16,  ;Aqueduct needed to exceed this size
24,  ;Sewer System needed to exceed this size
16,  ;Tech paradigm (higher # slows research)
10,  ;Base time for engineers to transform terrain (x2)
3,  ;Monarchy  pays support for all units past this
3,  ;Communism pays support for all units past this
10,  ;Fundamentalism pays support for all units past this
0,  ;Communism is equivalent of this palace distance.
50,  ;Fundamentalism loses this % of science
50,  ;Percent shield penalty for production type change
20,  ;Max paradrop range
75,  ;Mass/Thrust paradigm (increasing slows spaceship time)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Super Flying Powers, 4, -2, Rad, Too, 3, 4 ; AFl
Library of Skills, 5, 1, nil, nil, 0, 3 ; Alp
Aquamans Warfare, 3, -2, Nav, Tac, 3, 0 ; Amp
Wonder of Astronomy, 4, 1, Mys, Mat, 1, 3 ; Ast
The Atoms Theory, 4, -1, ToG, Phy, 2, 3 ; Ato
Super Strength, 6, -1, Cmb, Stl, 3, 4 ; Aut
Wonder Money, 4, 1, Tra, Rep, 1, 1 ; Ban
Dr Fates Bridge, 4, 0, Iro, Cst, 0, 4 ; Bri
School of Bronze, 6, -1, nil, nil, 0, 4 ; Bro
School of the Dead, 5, 0, nil, nil, 0, 2 ; Cer
Batmans Chemicals, 5, -1, Uni, Med, 1, 3 ; Che
SuperPower Library, 4, -2, Feu, Hor, 1, 0 ; Chi
Library of Laws, 4, 1, Alp, nil, 0, 2 ; CoL
Combined Powers, 5, -1, Mob, AFl, 3, 0 ; CA
Supermans Engine, 5, -1, Ref, Exp, 2, 4 ; Cmb
Red Rockets Theory, 5, 0, Phi, Ind, 2, 2 ; Cmn
Super Learning, 4, 1, Min, MP, 3, 4 ; Cmp
Mr Miracles Army, 7, -1, Dem, Met, 2, 0 ; Csc
School of Stone, 4, 0, Mas, Cur, 0, 4 ; Cst
Business of Luthor, 4, 0, Ind, Eco, 2, 1 ; Cor
School of Paper, 4, 1, Bro, nil, 0, 1 ; Cur
Justice League, 5, 1, Ban, Inv, 2, 2 ; Dem
Catwomans Monies, 4, 1, Uni, Ban, 2, 1 ; Eco
Lightning Lad, 4, 0, Met, Mag, 2, 4 ; E1
Beetle Electronics, 4, 1, E1, Cor, 3, 4 ; E2
Powers Research, 4, 0, Whe, Cst, 0, 4 ; Eng
Environmentalism, 3, 1, Rec, SFl, 3, 2 ; Env
Riddlers Riddle, 2, -1, Cmn, Dem, 3, 0 ; Esp
Karas Powers, 5, 0, Gun, Che, 2, 4 ; Exp
Super Academy, 4, -1, War, Mon, 0, 0 ; Feu
Flying Powers, 4, -1, Cmb, ToG, 2, 4 ; Fli
Villians Academy, 3, -2, MT, Csc, 2, 2 ; Fun
Fusion Power, 3, 0, NP, Sup, 3, 3 ; FP
Atoms Engineering, 3, 2, Med, Cor, 3, 3 ; Gen
Riddlers Warfare, 4, 1, Cmn, Tac, 3, 0 ; Gue
MonEL's Powder, 8, -2, Inv, Iro, 1, 0 ; Gun
SuperPowers Center, 4, -1, nil, nil, 0, 0 ; Hor
Wayne Industries, 6, 0, RR, Ban, 2, 1 ; Ind
Green Arrow Works, 3, 0, Eng, Lit, 1, 4 ; Inv
School of Iron, 5, -1, Bro, War, 0, 4 ; Iro
Lex Luthors Union, 4, -1, MP, Gue, 3, 2 ; Lab
Defense Research, 4, 0, NP, MP, 3, 3 ; Las
MonEL's Guidance, 5, -1, Chi, Gun, 1, 0 ; Ldr
Knowledge Library, 5, 2, Wri, CoL, 0, 3 ; Lit
Tools of Heroes, 4, -2, Stl, Tac, 1, 4 ; Too
Batmans Compass, 4, -1, Phy, Iro, 1, 3 ; Mag
Library of Maps, 6, -1, Alp, nil, 0, 1 ; Map
School of Rock, 4, 1, nil, nil, 0, 4 ; Mas
The Flash Line, 5, 0, Aut, Cor, 3, 4 ; MP
Math.Library, 4, -1, Alp, Mas, 0, 3 ; Mat
Wonder of Healing, 4, 0, Phi, Tra, 1, 1 ; Med
MonEL's Leadwaster, 6, -2, Gun, Uni, 1, 0 ; Met
Atoms Talents, 4, 1, Too, E2, 3, 4 ; Min
Super Warfare, 8, -1, Aut, Tac, 3, 0 ; Mob
Monarch Library, 5, 1, Cer, CoL, 0, 2 ; Mon
Monotheism Wonder, 5, 1, Phi, PT, 1, 2 ; MT
Mysticism Academy, 4, 0, Cer, nil, 0, 2 ; Mys
Star Charting, 6, -1, Sea, Ast, 1, 1 ; Nav
Firestorms Fission, 6, -2, Ato, MP, 3, 3 ; NF
Nuclear Mans Power, 3, 0, NF, E2, 3, 3 ; NP
Philosophy Academy, 6, 1, Mys, Lit, 1, 2 ; Phi
Lab of the Batman, 4, -1, Nav, Lit, 1, 3 ; Phy
Plastic Mans Trade, 4, 1, Ref, SFl, 3, 4 ; Pla
Impluse Plumbing, 4, 0, no, no, 1, 4 ; Plu(Cst&Pot)
Polytheism Academy, 4, 0, Cer, Hor, 0, 2 ; PT
Food Machine, 4, 1, nil, nil, 0, 1 ; Pot
Flash Comms, 5, -1, Fli, E1, 3, 4 ; Rad
Golden Age Heroes, 6, 0, SE, Bri, 2, 1 ; RR
Penguins Dumpster, 2, 1, MP, Dem, 3, 2 ; Rec
Purity of Chemicals, 4, 0, Che, Cor, 2, 4 ; Ref
Mr Freezes Locker, 3, 1, E1, San, 3, 1 ; Rfg
Republic Library, 5, 1, CoL, Lit, 0, 2 ; Rep
Rocket Engineering, 5, -2, Cmp, Mob, 3, 0 ; Rob
Superboys Rocket, 6, -2, AFl, E2, 3, 0 ; Roc
Earth Day, 4, 2, Med, Eng, 2, 1 ; San
Library of the Sea, 4, 1, Map, Pot, 0, 1 ; Sea
Off World Flight, 4, 1, Cmp, Roc, 3, 3 ; SFl
Invisible Powers, 3, -2, Sup, Rob, 3, 0 ; Sth
Lantern's Engine, 4, -1, Phy, Inv, 2, 3 ; SE
Man of Steel, 4, -1, E1, Ind, 2, 4 ; Stl
Flash Conductor, 4, 1, Pla, Las, 3, 3 ; Sup
Jokers Library, 6, -1, Csc, Ldr, 2, 0 ; Tac
Theology of Freeze, 3, 2, MT, Feu, 1, 2 ; The
Gravity of Heroes, 4, 0, Ast, Uni, 1, 3 ; ToG
Faith and Goodwill, 4, 2, Cur, CoL, 0, 1 ; Tra
Batman University, 5, 1, Mat, Phi, 1, 3 ; Uni
Green Arrows Code, 4, -1, nil, nil, 0, 0 ; War
Powers University, 4, -1, Hor, nil, 0, 4 ; Whe
Library of Books, 4, 2, Alp, nil, 0, 3 ; Wri
Future Technology, 1, 0, FP, Rec, 3, 3 ; ...
Krytonite Missle, 3, 0, Env, FP, 3, 0 ; U1
SuperHeroes, 3, 0, FP, FP, 3, 0 ; U2
Superman, 3, 0, U1, U2, 0, 0 ; U3

;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    Mas,
Barracks,                 4,  1,    nil,
Food Generator,           6,  1,    Pot,
Fates Temple,             4,  1,    Cer,
Paper Exchange,           8,  1,    Cur,
Knowledge Center,         8,  1,    Wri,
Law Giver,                8,  1,    CoL,
Shield,                   8,  0,    Mas,
Aquamans Works,           8,  2,    Cst,
Luthors Bank,             12, 3,    Ban,
Paradise House,           12, 3,    MT,
Hour University,          16, 3,    Uni,
Flash Transit,            16, 4,    MP,
Happiness Circle,         10, 4,    Cst,
Batmans Workshop,         20, 4,    Ind,
Lex Manufacturing,        32, 6,    Rob,
Missile Shield,           20, 4,    Las,
Penguins Center,          20, 2,    Rec,
PowerGirl Plant,          16, 4,    Ref,
HydroAqua Plant,          24, 4,    E2,
Nuclear Plant,            16, 2,    NP,
Wall Street,              16, 4,    Eco,
Clean Water,              12, 2,    San,
Ivys Supermarket,         8,  3,    Rfg,
Superhighways,            20, 5,    Aut,
Research Lab,             16, 3,    Cmp,
Heroes Battery,           10, 2,    Roc,
Batmans SeaFort,          8,  1,    Met,
Sun Power,                32, 4,    Env,
Sea Provider,             6,  1,    Sea,
Aquamans City,            16, 3,    Min,
Legion ClubHouse,         16, 3,    Rad,
Public Protection,        6,  2,    Cmn,
Aquaport Facility,        8,  3,    Amp,
SS Structural,            8,  0,    SFl,
SS Component,             16, 0,    Pla,
SS Module,                32, 0,    Sup,
(Capitalization),         60, 0,    Cor,
Food Distrubution,        20, 0,    Mas,
World Hunger,             20, 0,    Pot,
Bronze Colossus,          20, 0,    Bro,
Tower of Sea Travel,      20, 0,    Map,
Knowledge Academy,        30, 0,    Lit,
Oracle of Dr Fate,        30, 0,    Mys,
Superman's Shield,        30, 0,    Mas,
Superpowers Academy,      30, 0,    Feu,
Superpowers Crusade,      30, 0,    Eng,
Faiths Embassy,           20, 0,    Tra,
Chapel of Paradise,       40, 0,    MT,
Wonder Observatory,       30, 0,    Ast,
Batmans Expedition,       40, 0,    Nav,
Wonder Womans Theatre,    30, 0,    Med,
Batmans Workshop,         40, 0,    Inv,
Wedding of Lois Lane,     40, 0,    The,
Univ of Metropolis,       40, 0,    ToG,
Adam Strange Trading,     40, 0,    Eco,
Penguin's Voyage,         40, 0,    RR,
Freedom and Liberty,      40, 0,    Dem,
Lantern's Tower,          30, 0,    SE,
Human Suffrage,           60, 0,    Ind,
Aquaman's Dam,            60, 0,    E2,
Manhattan Project,        60, 0,    NF,
United Nations,           60, 0,    Cmn,
Space Program,            60, 0,    SFl,
SETI Program,             60, 0,    Cmp,
Genetic Cures,            60, 0,    Gen,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
RR,         ; Hanging Gardens
Fli,        ; Colossus
Mag,        ; Lighthouse
E1,         ; Great Library
The,        ; Oracle
Met,        ; Great Wall
Mob,        ; Sun Tzu's War Academy
Ind,        ; King Richard's Crusade
Cmn,        ; Marco Polo's Embassy
nil,        ; Magellan
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Shakespeare
Aut,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Hoover Dam
nil,        ; Womens' Suffrage
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Poison Ivy(Settlers),Exp,0,1.,0,0a,1d,2h,1f,4,0,5,nil,000000000000000
Poison Ivy(Engineers),nil,0,2.,0,0a,2d,2h,1f,4,0,5,Exp,000000000000010
Commissioner Gordon(Warriors),Feu,0,1.,0,1a,1d,1h,1f,1,0,1,nil,000000000000000
Catwoman(Phalanx),Feu,0,1.,0,1a,2d,1h,1f,2,0,1,Bro,000000000000000
Raven(Archers),Gun,0,1.,0,3a,2d,1h,1f,3,0,1,War,000000000000000
Phantom Girl(Legion),Gun,0,1.,0,4a,2d,1h,1f,4,0,1,Iro,000000000000000
Spectre(Pikemen),Gun,0,1.,0,1a,2d,1h,1f,2,0,1,Feu,000010000000000
Lois Lane(Musketeers),Csc,0,1.,0,3a,3d,2h,1f,3,0,1,Gun,000000000000000
Riddler(Fanatics),nil,0,1.,0,4a,4d,2h,1f,2,0,1,Fun,000100000000000
Batman(Partisans),nil,0,1.,0,4a,4d,2h,1f,5,0,1,Gue,000001000000010
Robin(Alpine Troops),nil,0,1.,0,5a,5d,2h,1f,5,0,1,Tac,000001000000000
Mr.Miracle(Riflemen),nil,0,1.,0,5a,4d,2h,1f,4,0,1,Csc,000000000000000
Adam Strange(Marines),nil,0,1.,0,8a,5d,2h,1f,6,0,0,Amp,000000000000100
Mr.Freeze(Paratroopers),nil,0,1.,0,6a,4d,2h,1f,6,0,1,CA,000000100000000
Ga Green Lantern(MechInf),nil,0,3.,0,6a,6d,3h,1f,5,0,1,Lab,000000000000000
Flash(Horsemen),Chi,0,2.,0,2a,1d,1h,1f,2,0,0,Hor,000000000000000
Wonder Woman(Chariot),PT,0,2.,0,3a,1d,1h,1f,3,0,0,Whe,000000000000000
Green Lantern(Elephant),MT,0,2.,0,4a,1d,1h,1f,4,0,0,PT,000000000000000
Batgirl(Crusaders),Ldr,0,2.,0,5a,1d,1h,1f,4,0,0,MT,000000000000000
Starman(Knights),Ldr,0,2.,0,4a,2d,1h,1f,4,0,0,Chi,000000000000000
Hourman(Dragoons),Tac,0,2.,0,5a,2d,2h,1f,5,0,0,Ldr,000000000000000
Dr.Fate(Cavalry),Mob,0,2.,0,8a,3d,2h,1f,6,0,0,Tac,000000000000000
Superman(Armor),nil,0,3.,0,10a,5d,3h,1f,8,0,0,Mob,000000000000000
Shazam(Catapult),Met,0,1.,0,6a,1d,1h,1f,4,0,0,Mat,000000000000000
Penguin(Cannon),Too,0,1.,0,8a,1d,2h,1f,4,0,0,Met,000000000000000
Mon-el(Artillery),Rob,0,1.,0,10a,1d,2h,2f,5,0,0,Too,000000000000000
Supergirl(Howitzer),nil,0,2.,0,12a,2d,3h,2f,7,0,0,Rob,000000001000000
Shazam(Fighter),Sth,1,10.,1,4a,3d,2h,2f,6,0,3,Fli,000000000010001
Supergirl(Bomber),Sth,1,8.,2,12a,1d,2h,2f,12,0,0,AFl,000000000000001
Power Girl(Helicopter),nil,1,6.,0,10a,3d,2h,2f,10,0,0,CA,100000000000001
Batmans Stlth Ftr.,nil,1,14.,1,8a,4d,2h,2f,8,0,3,Sth,000000000010001
Supermans Stlth Bmbr.,nil,1,12.,2,14a,5d,2h,2f,16,0,0,Sth,000000000000001
Trireme,Nav,2,3.,0,1a,1d,1h,1f,4,2,4,Map,000000000100000
Caravel,Mag,2,3.,0,2a,1d,1h,1f,4,3,4,Nav,000000000000000
Galleon,Ind,2,4.,0,0a,2d,2h,1f,4,4,4,Mag,000000000000000
Frigate,E1,2,4.,0,4a,2d,2h,1f,5,2,2,Mag,000000000000000
Green Lanterns Ironclad,E1,2,4.,0,4a,4d,3h,1f,6,0,2,SE,000000000000000
Destroyer,nil,2,6.,0,4a,4d,3h,1f,6,0,2,E1,100000000000001
Cruiser,Sup,2,5.,0,6a,6d,3h,2f,8,0,2,Stl,100000000000001
AEGIS Cruiser,nil,2,5.,0,8a,8d,3h,2f,10,0,2,Roc,110000000000001
Supermans Battleship,nil,2,4.,0,12a,12d,4h,2f,16,0,2,Aut,000000000000001
Supermans Submarine,nil,2,3.,0,10a,2d,3h,2f,6,0,2,Cmb,000000000001001
Flashs Carrier,nil,2,5.,0,1a,9d,4h,2f,16,0,2,AFl,000000010000001
Batmans Transport,nil,2,5.,0,0a,3d,3h,1f,5,8,4,Ind,000000000000000
Cruise Msl.,nil,1,12.,1,20a,0d,1h,3f,6,0,0,Roc,001000000000000
Tactical Nuclear Msl.,nil,1,12.,1,99a,0d,1h,1f,16,0,0,Roc,001000000000000
Alfred(Diplomat),Esp,0,2.,0,0a,0d,1h,1f,3,0,6,Wri,000000000000010
Joker(Spy),nil,0,3.,0,0a,0d,1h,1f,3,0,6,Esp,000000000000011
Daily Planet Supplies Sm.,Cor,0,1.,0,0a,1d,1h,1f,5,0,7,Tra,000000000000010
Daily Planet Supplies Lg.,nil,0,2.,0,0a,1d,1h,1f,5,0,7,Cor,000000000000010
Supermans Explorer Jet,Gue,1,16.,3,1a,5d,1h,1f,3,0,3,Fli,000000000000001
Kryptonite Missle,nil,1,18.,1,43a,3d,5h,4f,14,0,0,U1,001000000000000
Martin Manhunter,nil,1,20.,0,10a,30d,4h,15f,16,1,3,U2,000000000010001
Superman,nil,1,26.,0,30a,20d,5h,20f,18,0,0,U3,000000100010001

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Oil,        1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Bruce Wayne,  Barbara Gordon,      0, 1, 3, Batmen,      Batmen,      0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hal Jordan,   Ishtari,             0, 2, 3, Green Lanterns,Green Lantern, -1, -1,  1,
Wally West,   Iris West,           0, 3, 1, Flashs,      Flash,       1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Kent Nelson,  Inza Nelson,         1, 4, 2, Doctor Fates,Doctor Fate, 0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Clark Kent,   Lois Lane,           0, 5, 0, Supermen,    Supermen,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Steve Trevor, Diana,               1, 6, 0, Wonder Women,Wonder Woman, 0,  1, -1,     6, Prime Minister, Prime Minister
Jack Knight,  Dinah Lance,         0, 7, 2, Starmen,     Starman,    -1, -1,  0,     2, Maharaja, Maharaja,
Bruce Wayne,  Barbara Gordon,      0, 1, 3, Batmen,      Batmen,      0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hal Jordan,   Ishtari,             0, 2, 3, Green Lanterns,Green Lantern, -1, -1,  1,
Wally West,   Iris West,           0, 3, 1, Flashs,      Flash,       1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Kent Nelson,  Inza Nelson,         1, 4, 2, Doctor Fates,Doctor Fate, 0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Clark Kent,   Lois Lane,           0, 5, 0, Supermen,    Supermen,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Steve Trevor, Diana,               1, 6, 0, Wonder Women,Wonder Woman, 0,  1, -1,     6, Prime Minister, Prime Minister
Jack Knight,  Dinah Lance,         0, 7, 2, Starmen,     Starman,    -1, -1,  0,     2, Maharaja, Maharaja,
Bruce Wayne,  Barbara Gordon,      0, 1, 3, Batmen,      Batmen,      0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hal Jordan,   Ishtari,             0, 2, 3, Green Lanterns,Green Lantern, -1, -1,  1,
Wally West,   Iris West,           0, 3, 1, Flashs,      Flash,       1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Kent Nelson,  Inza Nelson,         1, 4, 2, Doctor Fates,Doctor Fate, 0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Clark Kent,   Lois Lane,           0, 5, 0, Supermen,    Supermen,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Steve Trevor, Diana,               1, 6, 0, Wonder Women,Wonder Woman, 0,  1, -1,     6, Prime Minister, Prime Minister
Jack Knight,  Dinah Lance,         0, 7, 2, Starmen,     Starman,    -1, -1,  0,     2, Maharaja, Maharaja,

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













