;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
5       ; Monarchy  pays support for all units past this
8       ; Communism pays support for all units past this
10      ; Galactic Empire pays support for all units past this
0       ; Communism is equivalent of this palace distance.
20      ; Galactic Empire loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
8       ; Max effective science rate in Galactic Empire (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced TIE,       5,-2,  Rad, Min, 3, 0    ; AFl
Galaxy,             5, 1,  nil, nil, 0, 3    ; Alp
Death Star,         7,-2,  Ato, U2,  3, 0    ; Amp
Star Science,       4, 1,  nil, nil, 0, 3    ; Ast
Antimatter Theory,  4,-1,  Rfg, MT,  2, 3    ; Ato
Repulsorlift Vehicles, 6,-1,  Cmb, Iro, 3, 4    ; Aut
Planet Trade,       4, 1,  Tra, Rep, 0, 1    ; Ban
Magnetic Levitation, 4, 0,  Whe, Cur, 0, 4    ; Bri
Titanium Steel,     6,-1,  nil, nil, 0, 4    ; Bro
Universal Religion, 5, 0,  nil, nil, 0, 2    ; Cer
BioChemistry,       5,-1,  Uni, Med, 1, 3    ; Che
Imperial Ideology,  4,-2,  Mon, Mys, 1, 2    ; Chi
Galatic Law,        4, 1,  Alp, nil, 0, 2    ; CoL
Combined Arms,      5,-1,  Rad, Rob, 3, 0    ; CA
Fusion Power,       5,-1,  MT,  Ref, 2, 4    ; Cmb
Rebel Alliance,     5, 0,  Fun, Ldr, 3, 2    ; Cmn
Supercomputer Systems, 4, 1,  Mob, MP,  3, 4 ; Cmp
Streetwise,         7,-1,  Gun, Met, 2, 0    ; Csc
Expert Systems,     4, 0,  Eng, Mat, 0, 4    ; Cst
The Corporation,    4, 0,  Ind, Eco, 2, 1    ; Cor
Universal Currency, 4, 1,  Bro, Alp, 0, 1    ; Cur
New Republic,       5, 1,  Fun, Cmn, 3, 2    ; Dem
Galactic Economics, 4, 1,  Uni, Ban, 2, 1    ; Eco
Sub Light Drive,    4, 0,  Tac, Cmb, 2, 4    ; E1
Advanced Robotics,  4, 1,  Ind, MT,  2, 0    ; E2
Space Engineering,  4, 0,  Mat, Mas, 0, 4    ; Eng
Space Environmentalism, 3, 1,  Rec, SFl, 3, 4 ; Env
Imperial Espionage, 2,-1,  Cmn, Dem, 3, 0    ; Esp
Robotic Engineering, 5, 0,  E2,  Che, 2, 4   ; Exp
Imperial Theory,    4,-1,  CoL, War, 0, 2    ; Feu
Twin Ion Engine,    4,-1,  Cmb, Mag, 2, 4    ; Fli
Galatic Empire,     5,-2,  Rep, The, 2, 2    ; Fun
FTL Travel,         3, 0,  Too, Roc, 3, 3    ; FP
Cloning,            3, 2,  Che, San, 1, 3    ; Gen
Guerrilla Warfare,  4, 1,  Cmn, Ldr, 3, 0    ; Gue
Advanced Lasers,    8,-2,  MT,  Lab, 1, 0    ; Gun
Space Flight,       4,-1,  Ast, nil, 0, 4    ; Hor
Robot-Industry,     6, 0,  RR,  Ban, 2, 1    ; Ind
Galatic Science,    6, 0,  Eng, Wri, 1, 3    ; Inv
Tractor Beam,       5,-1,  Cmb, NF,  0, 4    ; Iro
Imperial Army,      5,-1,  Bri, Chi, 1, 0    ; Lab
Sensor Technology,  4, 0,  MP,  Mob, 3, 3    ; Las
Special Troopers,   5,-1,  Chi, Csc, 2, 0    ; Ldr
Universal Language, 5, 2,  Alp, nil, 0, 3    ; Lit
Super Structures,   4,-2,  Sup, AFl, 3, 4    ; Too
Nav Computer,       4,-1,  Nav, Plu, 2, 3    ; Mag
Star Charts,        6,-1,  Sea, Hor, 0, 3    ; Map
Space Construction, 4, 1,  Bro, nil, 0, 4    ; Mas
Underworld Organizations, 5, 0,  Sth, Cor, 3, 4    ; MP 
Quantum Physics,    4,-1,  Ast, Mas, 0, 3    ; Mat
Tank Bat,           4, 0,  Eng, PT,  1, 2    ; Med
Turbolasers,        6,-2,  Gun, SE,  2, 0    ; Met
Imperial Navy,      4, 1,  Mag, Tac, 3, 4    ; Min
Magnetic Energy,    6,-1,  NF,  Ato, 3, 0    ; Mob
Monarchy,           5, 1,  Phi, Feu, 0, 2    ; Mon
Supercollider,      5, 1,  Phy, Inv, 1, 4    ; MT
The Force,          4, 0,  Phi, CoL, 0, 2    ; Mys
Astrogation,        6,-1,  Phy, Inv, 1, 4    ; Nav
Molecular Shunting, 6,-2,  SE,  Ref, 3, 3    ; NF
Disintegration Theory, 3, 0,  Ato, Ref,  3, 4    ; NP
Celestial Philosophy, 6, 1,  Cer, nil, 0, 2    ; Phi
AstroPhysics,       4,-1,  Map, Wri, 1, 3    ; Phy
Advanced Polymers,  4, 1,  Cmp, SFl, 3, 4    ; Pla
Gravity Control,    4, 0,  Che, SE,  2, 4    ; Plu  (Cst & Pot)
Basic Robotics,     4, 0,  Cst, Pot, 0, 4    ; PT
Special Materials,  4, 1,  nil, nil, 0, 4    ; Pot
HoloNet,            5,-1,  Fli, E1,  3, 4    ; Rad
Mag Lev Transport,  6, 0,  SE, Lab,  2, 1    ; RR
Recycling,          2, 1,  Aut, Dem, 3, 2    ; Rec
Robotic Refining,   4, 0,  Exp, Cor, 2, 4    ; Ref
Carbonite Sealing,  3, 1,  Che, Gen, 2, 4    ; Rfg
Old Republic,       5, 1,  CoL, Wri, 0, 2    ; Rep
Artificial Sentinence, 5,-2, Min, MP, 3, 0   ; Rob
Advanced AI,        6,-2,  Cmp, E2,  3, 0    ; Roc
Robo-Sanitation,    4, 2,  Med, PT,  1, 4    ; San
Spacefaring,        4, 1,  Mas, Pot, 0, 1    ; Sea
Star Cruiser,       4, 1,  Mob, CA,  3, 0    ; SFl
Galatic Colozination, 3,-2,  Fli, Aut,  3, 4    ; Sth
Particle Accelerator, 4,-1, MT, ToG, 2, 3    ; SE
Composite Alloys,   4,-1,  E1,  NF,  3, 4    ; Stl
Absolute Conductor, 4, 1,  Pla, Cmp, 3, 3    ; Sup
Advanced Tactics,   6,-1,  Gue, Ldr, 3, 0    ; Tac
Dark Side of the Force,  3, 2,  Mys,  Inv, 1, 2 ; The
Hyperspace Theory,  4, 0,  Phy, Uni, 1, 3    ; ToG
Galactic Trade,     4, 2,  Cur, CoL, 0, 1    ; Tra
Galatic University, 5, 1,  Cst, Inv, 1, 3    ; Uni
Basic Tacics,       4,-1,  nil, nil, 0, 0    ; War
Mobile Warfare,     4,-1,  War, nil, 0, 0    ; Whe
Sub Space Communication,  4, 2,  Cst, Lit, 0, 3 ; Wri
Future Technology,  1, 0,  FP,  Rec, 3, 3    ; ...
Dark Side Lords,    5,-2,  The, Fun, 3, 0    ; U1
Super Laser,        6,-2,  Stl, FP,  3, 0    ; U2
Dark Side Mastery,  7,-3,  U1,  NP,  3, 0    ; U3


;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Imperial City,            20, 0,    Bro,
Imperial Academy,         4,  1,    nil,
Grain Silo,               6,  1,    Pot,
Place of Worship,         4,  1,    Cer,
Trade Market,             8,  1,    Cur,
Info. Database,           8,  1,    Wri,
Planet Senate,            8,  1,    CoL,
Perimeter Defenses,       8,  0,    Mas,
Sewer System,             8,  2,    Eng,
Bank,                     12, 3,    Ban,
Force Temple,             12, 3,    The,
Planet University,        16, 3,    Uni,
Mass Transit,             16, 4,    Aut,
Cantina,                  10, 4,    Ban,
Automated Factory,        20, 4,    Ind,
Robot Manufacturing Plant,32, 6,    Roc,
Sensor Grid,              20, 4,    Las,
Recycling Center,         20, 2,    Rec,
Fission Reactor,          16, 4,    SE,
Fusion Plant,             24, 4,    Cmb,
Antimatter Plant,         16, 2,    NP,
Global Exchange,          16, 4,    Eco,
Robotic Sanitation System,12, 2,    San,
Clono Chamber,            8,  3,    Gen,
Smuggler Corporation,     20, 5,    MP,
Advanced Research Lab,    16, 3,    Cmp,
Ion Cannons,      	  10, 2,    NF,
Planetary Shields,        8,  1,    Gun,
Solar Plant,              32, 4,    Env,
Orbital Farm Station,     6,  1,    Sea,
Moon Mines,        	  16, 3,    Ref,
Spaceport,                16, 3,    Rad,
Imperial Garrison,        6,  2,    Cmn,
Orbital Docking Facility, 8,  3,    Sth,
Colonizer Structural,     8,  0,    SFl,
Colonizer Component,      16, 0,    Pla,
Colonizer Module,         32, 0,    Sup,
(Capitalization),         60, 0,    Cor,
Grand Herd Ship Tafanda Bay, 25, 0, Mas,
Botanical Gardens,      25, 0,    Pot,
Established Trade Lanes,  25, 0,    Cur,
Kessel Run,               25, 0,    Map,
Dark Jedi Holocron,       40, 0,    Mys, 
Dark Side Oracle,         40, 0,    The,
Katana Fleet,             40, 0,    Hor,
Imperial Academy,         40, 0,    Feu,
Cloud City Galactic Mining, 40, 0,  Ban,
Imperial Senate,          30, 0,    Mon,
Darth Vader's Jedi Academy, 50, 0,  Fun,
Outer Rims Exploration,   45, 0,    Phy,
Hoersch-Kessel ion Engine, 55, 0,   Nav,
Moss Eisley Cantina,      40, 0,    Tra,
Moff Rebus' Laboratory,   55, 0,    Inv,
Emperor's Palace,   	  55, 0,    Fun,
Imperial University,      55, 0,    Uni,
Jabba The Hutt Gangster Co., 55, 0, Csc,
Maw Installation,         55, 0,  Roc,
Ideals of Galatic Empire, 55, 0,    Dem,
Clone Wars Memorial,      40, 0,    Ldr,
Death Star,         	  65, 0,    Amp,
Core Power Generator,     65, 0,    SE,
Galaxy Gun Disintegrator, 65, 0,    NP,
Alderaan Destruction Monument, 65, 0, Cmn,
Apollo Program,           65, 0,    no,
Mount Tantiss,            65, 0,    Cmp,
Han Solo Carbonization,   65, 0,    Rfg,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids (Grand Herd Ship Tafanda Bay)
RR,         ; Hanging Gardens (Botanical Gardens)
Fli,        ; Colossus(Establised Trade Lanes)
Mag,        ; Lighthouse (Kessel Run)
Exp,        ; Great Library (Dark Jedi Holocron)
U1,         ; Oracle (Dark Side Oracle)
Met,        ; Great Wall (Katana Fleet)
Mob,        ; Sun Tzu's War Academy (Imperial Academy)
Cor,        ; King Richard's Crusade (Cloud City Galactic Mining)
Esp,        ; Marco Polo's Embassy (Imperial Senate)
nil,        ; Michelangelo (Darth)
nil,        ; Copernicus   (Outer Rims Exploration)
nil,        ; Magellan   (Hoersch-Kessel ion Engine)
nil,        ; Shakespeare (Mos Eisley)
nil,        ; Da Vinci's Workshop (Moff Rebus) 
nil,        ; Bach (Emperor's Palace)
nil,        ; Newton (Imperial University)
nil,        ; Smith's Trading Co. (Jabba The Hutt)
nil,        ; Darwin (Maw Instalation) 
nil,        ; Statue of Liberty (Ideals of Galatic Empire)
nil,        ; Eiffel Tower (Clone Wars Memorial)
nil,        ; Women's Suffrage (Death Star)
nil,        ; Hoover Dam (Core Power Generator)
nil,        ; Manhattan Project (Disintegrator Project)
nil,        ; United Nations (Alderaan Destruction Monument)
Alp,        ; Apollo (not-used)
nil,        ; SETI (Mount Tantiss)
nil,        ; Cure for Cancer (Han Solo Carbonization)


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Evaporator,   Exp, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000000
R5 Units,     nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, Exp, 000000000000000
Deflector Shield, nil, 0,  0.,0,  0a,12d,  3h,1f, 12,0,  1, Mob,  000010000000011
Firespray Patrol Craft, Phy, 2,  5.,0,  4a,4d,  2h,2f,  4,1,  2, ToG, 000000000000000
Commandos,    Lab, 0,  1.,0,  2a,2d,  2h,1f,  1,0,  1, nil, 000000000000000
Mercenaries,  nil, 0,  3.,0,  7a,4d,  2h,1f,  7,0,  0, Gue, 000000001000110
Super Star Destroyer, nil, 2,  4.,0,  20a,20d, 5h,3f, 26,0,  4, FP, 110000010010001
Biker Scout,  nil, 0,  4.,0,  4a,3d,  2h,1f,  4,0,  1, Gue, 000001000000010
Royal Guards, nil, 0,  1.,0,  6a,7d,  2h,1f,  5,0,  1, Fun, 000100000000000
Dark Troopers,nil, 0,  1.,0,  8a,7d,  2h,1f,  8,0,  0, CA,  000001000000001
IG Assasin Droids,nil, 0,  1.,0, 12a,3d,  1h,3f,  6,0,  0, E2, 001000000000010
Stormtroopers, nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, Lab, 000000000000000
Bounty Hunter, nil, 0,  2.,0,  8a,6d,  2h,1f,  7,0,  0, Csc, 000001000000100
Elite Stormtroopers, nil, 0,  1.,0,  7a,5d,  2h,1f,  6,0,  1, CA,  000000100000100
AT-ST,        nil, 0,  3.,0,  6a,6d,  3h,1f,  5,0,  1, Tac, 000000000000000
Special Commandos, Met, 0,  1.,0,  3a,3d,  2h,1f,  3,0,  1, War, 000010000000000
AT-PT,        Tac,  0,  3.,0,  2a,3d,  2h,1f,  4,0,  1, PT,  000000000000001
Slaves,       E2,   0,  1.,0,  3a,2d,  1h,1f,  2,0,  1, Feu, 000000000000000
Tri-M. Blaster Cannon, Gun, 0,  1.,0,  6a,1d, 2h,1f, 6,0,  0, Cst, 000000000000000
Dewback StormTrooper, Gue, 0,  2.,0,  4a,2d,  2h,1f,  4,0,  0,  Whe, 000000000000000
SandTrooper,  nil, 0,  2.,0,  6a,5d,  2h,1f,  6,0,  0, Ldr, 000000100000010
Blizzard SnowTrooper, nil, 0,  2.,0,  5a,6d,  2h,1f,  6,0,  1, Ldr, 000010000000010
AT-AT,        nil, 0,  3.,0, 10a,6d,  3h,1f,  8,0,  0, Rob, 000000000000000
Ion Cannon,   Mob, 0,  1.,0,  2a,5d,  1h,1f,  5,0,  1, Mat, 000000000000000
Anti-Infantry Battery, Rob, 0,  1.,0,  10a,1d,  2h,1f,  6,0,  0, Gun, 000000000000000
Heavy Ion Cannon, nil, 0,  1.,0, 5a,8d,  2h,2f,  8,0,  1, Mob, 000000000000000
Turbolaser,   nil, 0,  1.,0, 12a,2d,  3h,2f,  9,0,  0, Rob, 000000001000000
TIE Fighter,  Too, 1, 10.,1,  6a,5d,  2h,2f,  7,0,  3, Fli, 000000000010001
TIE Bomber,   FP,  1,  8.,2, 12a,1d,  2h,2f, 12,0,  0, AFl, 000000000000001
TIE Advanced, nil, 1,  18.,1,  10a,8d,  2h,2f,  14,0,  3, FP, 000000000010001
TIE Interceptor, nil, 1, 14.,1,  8a,6d,  2h,2f,  9,0,  3, Too, 000000000010001
TIE Defender, nil, 1, 14.,3, 14a,6d,  2h,2f, 17,0,  3, FP, 000000000010001
Skyhopper,    Phy, 2,  3.,0,  1a,1d,  1h,1f,  4,2,  4, Hor, 000000000100000
YT-1300,      Nav, 2,  5.,0,  2a,1d,  1h,1f,  4,3,  4, Map, 000000000000000
Tyderian Shuttle, Mag, 2,  4.,0,  2a,2d,  2h,1f,  3,2,  2, Nav, 000000000000000
Gamma Assault Shuttle, nil,  2,  5.,0,  4a,2d,  2h,1f,  4,2,  2, Nav, 000000000000000
Correllian Corvette, Min,  2,  4.,0,  4a,4d,  3h,1f,  5,0,  2, Gun,  000000000000000
Nebulon B,    nil, 2,  3.,0,  6a,7d,  3h,1f,  7,4,  2, Mag,  000000000000001
Carrack Cruiser, nil, 2,  6.,0,  8a,7d,  3h,2f, 9,0,  2, Stl, 110000000000001
Dreadnought,  nil, 2,  4.,0,  9a,9d,  3h,2f,  12,0,  2, Min, 010000000000001
Victory Destroyer, nil, 2,  4.,0, 14a,13d, 4h,2f, 16,0,  2, Min, 000000000000001
Cloaked Shuttle, nil, 2,  3.,0, 12a,2d,  3h,2f,  7,0,  2, E1, 000000000001001
Star Destroyer, nil, 2,  5.,0, 16a,16d,  4h,2f, 18,0,  2, SFl, 100000010010001
Transport,    nil, 2,  5.,0,  0a,3d,  3h,1f,  5,8,  4, ToG, 000000000000000
Proton Torpedo,  nil, 1, 12.,1, 18a,0d,  1h,3f,  6,0,  0, AFl, 001000000000000
Particle Disintegrator, nil, 1, 16.,1, 99a,0d,  1h,1f, 16,0,  0, Roc, 001000000000000
Imperial Office, nil, 0,  2.,0,  0a,2d,  1h,1f,  3,0,  6, Lit, 000000000000010
Emperor's Hand, nil, 0,  3.,0,  0a,4d,  2h,1f,  5,0,   6, Esp, 000000000000011
Jawa Trader,  Cor, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Sandcrawler,  nil, 0,  2.,0,  0a,2d,  1h,1f,  5,0,  7, Cor, 000000000000010
Probe Droid,  Gue, 0,  1.,0,  2a,2d,  1h,1f,  2,0,  0, Sea,  000001000000010
Dark Jedi,    nil, 0, 3.,0,  9a,7d,  2h,1f,  10,0,  0, U1,  000010000000100
Dark Jedi Master, nil, 0,  3.,0,  12a,10d,  3h,1f, 16,1,  0, U3,  100011000010101
Death Star,   nil, 2,  2.,0, 45a,35d, 10h,10f, 55,15,  4, Amp, 110010001010001
Death Star,   nil, 2,  2.,0, 50a,25d,  9h,6f, 65,8,  1, Amp,  110000010001011
Interceptor,  nil, 1, 14.,1,  8a,4d,  2h,2f,  8,0,  3, AFl, 000000000010001
;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Space,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Sarlacc,    1,2,  3,0,1,
Sail Barge, 1,2,  1,0,4,
Grassland,  1,2,  2,1,0,
Vornskr,    2,3,  1,3,2,
Mine Slaves, 2,4,  1,4,1,
Gold,       3,6,  0,1,6,
Kryat Dragon, 1,2,  3,2,0,
Repulsor Controls, 2,4,  1,0,3,
Furs,       1,2,  2,0,3,
Gems,       2,3,  1,0,4,
Asteroid,   1,2,  3,0,2,
Bantha,     1,2,  1,3,1,
Aliens Spicies, 2,3,  2,2,1,
Grassland,  1,2,  2,1,0,
Ysalamiri,  2,3,  0,1,5,      
Titanium,   3,6,  0,4,0,
Rancor,     2,4,  1,2,3,
Kholm,      1,2,  2,0,2,
Oil,        2,2,  0,4,0,
Ixlls,      2,3,  3,0,3,
Namana,     2,3,  4,0,1,
Moon,       1,2,  2,2,3,
Game,       2,3,  1,4,0,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Dictator,    Dictator
Monarchy,       King,        Queen
Rebel Alliance, Rebel Leader,Rebel Leader
Galactic Empire,Emperor,     Empress
Old Republic,   President,   President  
New Republic,   Consul Chief,Consul Chief

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Palpatine,    Palpatine,           0, 7, 2, Imperials,   Imperial,    0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Ackbar,       Mon Mothma,          1, 2, 0, Alliance,    Alliance,   -1, -1,  1,
Isolder,      Ta'a Chume,          1, 3, 1, Hapans,      Hapan,       1, -1,  1,     2, Chume' da, Queen Mother, 4, Chume' da, Queen Mother 6, Chume' da, Queen Mother
Jabba,        Myara,               0, 4, 3, Hutts,   	 Hutt,        1,  0,  0,     
Lido Simms,   Ylla Reza,           0, 5, 1, Corporate Sector, Corporate, -1,  0,  1,       
Talon Karrde, Mara Jade,           0, 6, 3, Smuggling Co., Smmugling Co., -1,  0,  0,
Boba Fett,    ,                    0, 1, 1, Mandalorians, Mandalore,  0, -1, -1,
Thrawn,       Lady of Sith,        0, 7, 2, New Imperials, New Imperial, 0,  1,  1,  4, Grand Admiral, Grand Admiral, 5, Grand Admiral, Grand Admiral, 6, Grand Admiral, Grand Admiral    
Ackbar,       Mon Mothma,          1, 2, 0, New Republics, New Republic, -1, -1,  1,
Ortugg,       Venorra,             0, 3, 0, Gamorreans,  Gamorrean,   0,  0, -1,     
Fey'lia,      Crella,              0, 4, 3, Bothans,     Bothan,      1,  1,  0,     
Khabarakh,    Zamia,               0, 5, 3, Noghris,     Noghri,      1,  0, -1,     5, Clan Chief, Maitrakh, 6, Clan Chief, Maitrkh
Dragonwyun,   Dragonwuyn,          0, 6, 2, Duinuogwuins, Star Dragon, -1, -1, 1,    2, Dragon King, Dragon Queen, 4, Dragon Lord, Dragon Lady, 5, Dragon Elder, Dragon Elder, 6, Dragon Father, Dragon Mother      
Momaw Nadon,  ,                    0, 1, 0, Ithorians,   Ithorian,   -1, -1,  1,     4, High Priest, High Priest, 5, High Priest, High Priest, 6, High Priest, High Priest 
Palpatine,    Palpatine,           0, 7, 2, Imperials,   Imperial,    0,  1,  1,     
Ackbar,       Mon Mothma,          1, 2, 0, Alliance,    Alliance,   -1, -1,  1,
Chewbacca,    Kerrithrarr,         1, 3, 2, Wookies,     Wookie,      1,  0,  0,     
Chirpa,       Batcheela,           0, 4, 2, Ewoks,       Ewok,        0,  0,  1,     4, Chief, Chief, 5, Leader, Leader, 6, Chief, Chief
Tessek,       Omogg,               0, 5, 1, Warlords,    Warlord,     0,  0, -1,     
Sh'tk'ith,    ,                    0, 6, 3, Ssi-ruuks,   Ssi-ruuk,    -1, 1,  1,     4, Elder, Elder, 5, Master, Master, 6, Elder, Elder
Luke Skywalker,Jem,                0, 1, 3, Jedis,       Jedi Order,  -1,-1,  1,     2, Master, Master, 5, Elder, Elder, 6, Elder, Elder       

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Coolant,
Medicines,
Gems,
Luxury Cloths,
Raw Minerals,
Tibanna Gas,
Duranium,
Repulsor. Sys,
Special Drinks,
Plasteel,
Silver,
Spice,
TranspariSteel,
Gold,
Deutrium,
Strategic Ore,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Stormtrooper
Dark Trooper
Royal Guards
Dark Jedi
Sith Lord
Dark Jedi Master

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













