I. Introduction

The files contained in variety.zip are from various small modifications I played with when I was just beginning to fiddle with the Rules.txt file.
The sound and graphics files came later after I had learned to work with graphics and sound editors.
Two of the unit icons are taken directly from Mike McCart's graphics collections, and one is a modified version of one of those icons.
thmsound.wav is of my own creation.

Please check out my A Side of Magic Patch at Mike McCart's Civ II Heaven (http://www.heavenweb.com/modheavn/).



II. The Mini-Mods


1. Nuclear Weapons

In Civ II after the Manhattan Project has been built, the only thing a civ needs to do to get nuclear missiles is discover rocketry.
You can discovery rocketry without any knowledge of nuclear fission. (How accurate or plausible is this).
So I created a new tech -- Nuclear Weapons which has Rocketry and Nuclear Fission as prereqs.
Now in order to build nuclear missiles you must discover Nuclear Weapons.

To use, rename nukerule.txt Rules.txt and replace the original Rules.txt.


2. Advanced Genetics

The tech of Advanced Genetics requires Genetics and The Laser.
It allows you to build: SuperSoldiers -- 10/5/2, 3h, 1f, cost=80, can make paradrops, amphibious assaults and has two spaces visibility.

To use,
rename agrules.txt Rules.txt and replace the original Rules.txt.
rename agunits.gif Units.gif and replace the original Units.gif.
rename agsound.wav Custom1.wav and place in the Sound subdirectory.


3. Fusion Arms

The tech of Fusion Arms requires Fusion Power and Mobile Warfare.
It allows you to build: Hovertanks -- 12/8/4, 4h, 2f, cost=120, has two spaces visibility.

To use,
rename farules.txt Rules.txt and replace the original Rules.txt.
rename faunits.gif Units.gif and replace the original Units.gif.
rename fasound.wav Custom1.wav and place in the Sound subdirectory.


4. Special Forces

The tech of Special Operations requires Combined Arms and Guerrilla Warfare.
It allows you to build: Special Forces -- 7/5/1, 2h, 1f, cost=60, can make paradrops, treats all terrain as roads and ignores ZOC.

To use,
rename sfrules.txt Rules.txt and replace the original Rules.txt.
rename sfunits.gif Units.gif and replace the original Units.gif.
rename sfsound.wav Custom1.wav and place in the Sound subdirectory.


5. Thermodynamics

The tech of Thermodynamics requires Physics and Theory of Gravity.
It allows you to build Balloon -- 2/1/2 range=8, 1h, 1f, cost=40, has two spaces visibility.
This is not much of a unit, but I designed it to go with the Extra Air icon included in Units.gif.

To use,
rename thmrules.txt Rules.txt and replace the original Rules.txt.
rename sfsound.wav Custom3.wav and place in the Sound subdirectory.



III Conclusion

I hope you find these small changes interesting. Feel free to incorporate them in any mods or scenarios. (I would appreciate a mention in the credits).
