;
;   CIVILIZATION GAME DATA - Banewars Scenario
;   
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
20      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
5       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
8       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Flight,    4,-2,  no,  no, 3, 4     ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Amphibious Warfare, 3,-2,  Nav, Tac, 3, 0    ; Amp
Special Technology, 4, 1,  no,  no,  1, 3    ; Ast
Atomic Theory,      4,-1,  no,  no,  2, 3    ; Ato
Automobile,         6,-1,  no,  no,  3, 4    ; Aut
Banking,            4, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Alchemy,            5,-1,  nil, nil, 1, 3    ; Che
Ranger Lore,        4,-2,  CoL, Feu, 1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
Combined Arms,      5,-1,  no,  no,  3, 0    ; CA
Combustion,         5,-1,  no,  no,  2, 4    ; Cmb
Communism,          5, 0,  no,  no,  2, 2    ; Cmn
Computers,          4, 1,  no,  no,  3, 4    ; Cmp
Crossbows,          7,-1,  War, Mon, 2, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
Guilds,             4, 0,  Cur, Tra, 2, 1    ; Cor
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur
Special Technology, 5, 1,  no,  no,  2, 2    ; Dem 
Adventuring,        4, 1,  Cur, CoL, 2, 1    ; Eco
Electricity,        4, 0,  no,  no,  2, 4    ; E1
Electronics,        4, 1,  no,  no,  3, 4    ; E2
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Eng
Environmentalism,   3, 1,  no,  no,  3, 2    ; Env
Zhentarim Loyalty,  1, 0,  Fun, Cur, 3, 0    ; Esp
Explosives,         5, 0,  no,  no,  2, 4    ; Exp
Feudalism,          4,-1,  War, Mon, 0, 0    ; Feu
Flight,             4,-1,  Cmb, ToG, 2, 4    ; Fli
Fundamentalism,     3,-2,  no,  no,  2, 2    ; Fun
Fusion Power,       3, 0,  no,  no,  3, 3    ; FP
Genetic Engineering,3, 2,  no,  no,  3, 3    ; Gen
Guerrilla Warfare,  4, 1,  no,  no,  3, 0    ; Gue
Cannon Tech,        8,-2,  Che, Iro, 1, 0    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
Industrialization,  6, 0,  no,  no,  2, 1    ; Ind
Invention,          6, 0,  Eng, Lit, 1, 4    ; Inv
Iron Working,       5,-1,  Bro, War, 0, 4    ; Iro
Labor Union,        4,-1,  no,  no,  3, 2    ; Lab
The Laser,          4, 0,  no,  no,  3, 3    ; Las
Special Technology, 5,-1,  no,  no,  1, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Machine Tools,      4,-2,  no,  no,  2, 4    ; Too
Advanced Warships,  4,-1,  Nav, NP,  1, 3    ; Mag
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,    5, 0,  no,  no,  3, 4    ; MP
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Phi, Tra, 1, 1    ; Med
Metallurgy,         6,-2,  Gun, Uni, 1, 0    ; Met
Miniaturization,    4, 1,  no,  no,  3, 4    ; Min
Mobile Warfare,     8,-1,  no,  no,  3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Monotheism,         5, 1,  Phi, PT,  1, 2    ; MT
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         6,-1,  Sea, Ast, 1, 1    ; Nav
Nuclear Fission,    6,-2,  no,  no,  3, 3    ; NF
Advanced Navigation,3, 0,  Nav, Phy, 3, 3    ; NP
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi
Physics,            4,-1,  no,  no,  1, 3    ; Phy
Special Technology, 1, 1,  no,  no,  3, 4    ; Pla
Special Technology, 4, 0,  no,  no,  1, 4    ; Plu  (Cst & Pot)
Polytheism,         4, 0,  Cer, Hor, 0, 2    ; PT
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Radio,              5,-1,  no,  no,  3, 4    ; Rad
Railroad,           6, 0,  no,  no,  2, 1    ; RR
Recycling,          2, 1,  no,  no,  3, 2    ; Rec
Forbidden Tech 1,   4, 0,  no,  no,  2, 4    ; Ref
Forbidden Tech 2,   3, 1,  no,  no,  3, 1    ; Rfg
The Republic,       5, 1,  CoL, Lit, 0, 2    ; Rep
Heroes,             5,-2,  Pla, Rfg, 3, 0    ; Rob
Villans,            6,-2,  Pla, Rfg, 3, 0    ; Roc
Sanitation,         1, 2,  Med, Eng, 2, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Space Flight,       4, 1,  no,  no,  3, 3    ; SFl
Mage Warfare,       3,-2,  Pla, Rfg, 3, 0    ; Sth
Vast Tech,          4,-1,  Pla, Rfg, 2, 3    ; SE
Steel,              4,-1,  no,  no,  2, 4    ; Stl
Dales Tech,         4, 1,  Pla, Rfg, 3, 3    ; Sup
Tactics,            6,-1,  no,  no,  2, 0    ; Tac
Theology,           3, 2,  MT,  Feu, 1, 2    ; The
Special Technology, 4, 0,  no,  no,  1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  Mat, Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
Sembian Tech,       4,-1,  Pla, Rfg, 0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  Gun, Uni, 3, 3    ; ...
Holy Arms,          3, 0,  MT,  Mys, 0, 0    ; U1
Cormyte Tech,       3, 0,  Pla, Rfg, 0, 0    ; U2
Zhentish Tech,      3, 0,  Pla, Rfg, 0, 0    ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Castle,                   10, 0,    Mas,
Barracks,                 4,  1,    nil,
Granary,                  6,  1,    Pot,
Shrine,                   4,  1,    Cer,
MarketPlace,              8,  1,    Cur,
Library,                  8,  1,    Wri,
Prison,                   8,  1,    CoL,
City Walls,               8,  0,    Mas,
Aqueduct,                 8,  2,    Cst,
Bank,                     12, 3,    Ban,
Cathedral,                12, 3,    MT,
Mage Tower,               16, 3,    Uni,
Mass Transit,             16, 4,    no,
Colosseum,                10, 4,    Cst,
Forge,                    20, 0,    no,
Manufacturing Plant,      32, 6,    no,
SDI Defense,              20, 4,    no,
Recycling Center,         20, 2,    no,
Power Plant,              16, 4,    no,
Hydro Plant,              24, 4,    no,
Nuclear Plant,            16, 2,    no,
Merchants' Guild,         16, 4,    Cor,
Sewer System,             12, 2,    San,
Supermarket,               8, 3,    no,
Superhighways,            20, 5,    no,
Research Lab,             16, 3,    no,
SAM Missile Battery,      10, 2,    no,
Coastal Fortress,          8, 1,    Met,
Solar Plant,              32, 4,    no,
Harbor,                   6,  1,    Sea,
Offshore Platform,        16, 3,    no,
Airport,                  16, 3,    no,
Police Station,           6,  2,    no,
Shipyards,                8,  3,    Mag,
SS Structural,            8,  0,    no,
SS Component,             16, 0,    no,
SS Module,                32, 0,    no,
(Adventuring),            60, 0,    Eco,
Pyramids of Mulhorand,    20, 0,    Mas,
Elven Gardens,            20, 0,    Pot,
Colossus,                 20, 0,    Bro,
Lighthouse,               20, 0,    Map,
Libraries of Myth Drannor,30, 0,    Lit,           
Temple of Torm's Comming, 30, 0,    Mys,
Dragonwall,               30, 0,    Mas,
Vault of Swords,          30, 0,    Feu,
King Azoun's Crusade,     30, 0,    Eng,
Volothamp's Journies,     20, 0,    Tra,
The Black Lord's Altar,   40, 0,    MT,
Elminster's Tower,        30, 0,    Ast,
Voyage to the True World, 40, 0,    Nav,
Azoun's Castle,           30, 0,    Med,
Temple of the Divine Craft, 40, 0,  Inv,
Zhentarim Headquarters,   40, 0,    The,
Tower of Mysteries,       40, 0,    Uni,
Council of Merchants,     40, 0,    nil,
Darwin's Voyage,          40, 0,    no,
Avatar of Bane,           40, 0,    U3,
Eiffel Tower,             30, 0,    no,
Women's Suffrage,         60, 0,    no,
Hoover Dam,               60, 0,    no,
Manhattan Project,        60, 0,    no,
United Nations,           60, 0,    no,
Apollo Program,           60, 0,    no,
SETI Program,             60, 0,    no,
Gnaag's Castle,           60, 0,    U3,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
RR,         ; Hanging Gardens
Fli,        ; Colossus
Mag,        ; Lighthouse
MT,         ; Great Library
nil,        ; Oracle
MT,         ; Great Wall
nil,        ; Sun Tzu's War Academy
Ind,        ; King Richard's Crusade
Cmn,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
Aut,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (Gunboat)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (Banites)
;   001000000000000 = Destroyed after attacking (Assasins)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Slaves,       Exp, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, U3,  000000000000000
Peasants,     U3,  0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, nil, 000000000000000
*Peasants,    no,  0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, no,  000000000000000
Archers,      nil, 0,  1.,0,  2a,2d,  1h,1f,  2,0,  1, nil, 000000000000000
Dales Archers,nil, 0,  2.,0,  3a,3d,  2h,1f,  4,0,  1, Sup, 000001000000000
Venturis,     Esp, 0,  3.,0,  8a,5d,  4h,3f, 99,0,  0, no,  000010001000001
Pikemen,      nil, 0,  2.,0,  1a,2d,  2h,1f,  2,0,  1, Feu, 000010000000000
Infantry,     nil, 0,  2.,0,  4a,2d,  2h,1f,  4,0,  0, nil, 000000000000000
Banites,      nil, 0,  2.,0,  3a,3d,  2h,2f,  4,0,  1, The, 000100000000000
Rebels,       nil, 0,  3.,0,  4a,4d,  4h,3f,  5,0,  0, no,  000000000000000
Flade,        nil, 0,  3.,0,  5a,3d,  2h,4f, 75,0,  0, Rob, 010000000000001
Crossbowmen,  nil, 0,  2.,0,  3a,3d,  2h,2f,  5,0,  1, Csc, 000010000000000
Marines,      nil, 0,  1.,0,  8a,5d,  2h,1f,  0,0,  0, no,  000000000000100
Sembian Cavalry,nil,0, 3.,0,  4a,2d,  2h,2f,  6,0,  0, Whe, 000000000000000
Vast Knights, nil, 0,  3.,0,  4a,2d,  2h,2f,  5,0,  0, SE,  000000000000000
Nomads,       Esp, 0,  3.,0,  4a,2d,  2h,1f,  4,0,  0, no,  000000000000000
Purple Dragons,nil,0,  3.,0,  5a,2d,  2h,2f,  5,0,  0, U2,  000000000000000
Rebels,       nil, 0,  2.,0,  2a,2d,  2h,1f,  0,0,  1, no,  000010000000000
Holy Knights, U3,  0,  3.,0,  5a,1d,  2h,3f,  5,0,  0, MT,  000000000000000
Heavy Cavalry,nil, 0,  3.,0,  3a,2d,  2h,2f,  3,0,  0, Chi, 000000000000000
Zhentilar,    nil, 0,  3.,0,  5a,2d,  2h,2f,  3,0,  0, U3,  000100000000000
Rangers,      Fun, 0,  3.,0,  4a,2d,  1h,2f,  5,0,  0, Chi, 000001000000000
Bane,         nil, 0,  3.,0, 10a,5d,  5h,5f, 99,0,  0, no,  010100001000001
Catapult,     nil, 0,  1.,0,  8a,1d,  1h,2f,  4,0,  0, Eng, 000000000000000
Cannon,       Too, 0,  1.,0,  8a,1d,  2h,2f,  4,0,  0, Gun, 000000001000000
Artillery,    Rob, 0,  1.,0, 10a,1d,  2h,2f,  0,0,  0, no,  000000000000000
Howitzer,     nil, 0,  2.,0, 12a,2d,  3h,2f,  0,0,  0, no,  000000001000000
Semmemon,     Sth, 1,  8.,1,  8a,5d,  3h,2f, 45,0,  2, Roc, 000100001000001
The Undead,   Sth, 1,  0.,2, 10a,5d,  5h,2f, 50,0,  1, no,  000000000000001
Helicopter,   nil, 1,  6.,0, 10a,3d,  2h,2f,  0,0,  0, no,  100000000000001
Mage,         nil, 1,  5.,2,  6a,4d,  2h,2f,  8,0,  3, Sth, 000000001000001
Elminster,    nil, 1, 10.,3, 10a,5d,  3h,3f, 90,0,  4, Rob, 010000001000001
Gunboat,      nil, 2,  6.,0,  3a,2d,  1h,1f,  4,2,  4, Map, 000000000100000
Merchant Ship,nil, 2,  6.,0,  0a,1d,  1h,1f,  4,3,  4, Nav, 000000000000000
Adv. Warship, Ind, 2,  5.,0,  5a,2d,  2h,2f,  7,4,  2, Mag, 000000000000000
Warship,      nil, 2,  5.,0,  4a,2d,  2h,1f,  5,2,  2, Nav, 000000000000000
Bane Minion,  nil, 0,  0.,0,  4a,99d, 5h,1f, 99,0,  1, Roc, 000100000000000
King Azoun,   nil, 0,  2.,0,  8a,5d,  3h,2f, 95,0,  1, Rob, 010010000000001
Cruiser,      nil, 1, 18.,0,  9a,4d,  3h,3f,  0,0,  2, no,  000000000000001
AEGIS Cruiser,nil, 2,  5.,0,  8a,8d,  3h,2f,  0,0,  2, no,  110000000000001
Battleship,   nil, 1, 18.,0,  9a,4d,  3h,3f,  0,0,  2, no,  000000000000001
City Defenses,nil, 0,  3.,0,  0a,4d,  2h,1f,  6,0,  1, no,  000000000001001
Manshoon,     nil, 1, 10.,2,  9a,4d,  3h,3f, 65,0,  3, Roc, 000100001000001
King,         nil, 0,  0.,0,  4a,4d,  2h,2f, 90,8,  1, no,  000000000000000
Assassin,     nil, 0,  3.,1,  6a,0d,  1h,3f,  6,0,  0, U3,  001000001000000
Nuclear Msl., nil, 1, 16.,1, 99a,0d,  1h,1f,  0,0,  0, no,  001000000000000
Envoy,        Esp, 0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, Wri, 000000000000010
Zhentarim,    nil, 0,  3.,0,  0a,2d,  1h,1f,  4,0,  6, U3,  000000000001011
Caravan,      nil, 0,  2.,0,  0a,1d,  1h,1f,  4,0,  7, Tra, 000000000000010
Merchants,    nil, 0,  2.,0,  0a,3d,  1h,1f,  5,0,  7, Cor, 000001000000010
Adventurers,  Gue, 0,  2.,0,  3a,2d,  1h,1f,  3,0,  0, Eco, 000001000000011
Tarith,       nil, 0,  3.,0,  6a,5d,  4h,3f, 99,0,  0, Rob, 000001100000011
Paladins,     Fun, 0,  3.,0,  5a,3d,  2h,3f,  7,0,  0, U1,  000000000000000
Emperor Gnaag,nil, 0,  3.,0, 12a,5d,  6h,3f, 99,0,  0, Roc, 110100001000001

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Kingdom
;        4 Banite Theocracy
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Game,       1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Oil,        1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Timber,     2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Adamantium, 3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Kingdom,        King,        Queen
Banite Theocracy,Emperor,    Emperess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 3, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1,  0, -1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 3, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  0, -1,     2, Emperor, Empress, 6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 3, Zulus,       Zulu,        0, -1, -1,     2, Croamarkh, Croamarkh
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 3, Aztecs,      Aztec,       0, -1,  1,     2, Representative, Representative    
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  1,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      0,  0, -1,     2, Caliph, Caliph
Cunobelin,    Boadicea,            1, 1, 3, Celts,       Celtic,      0, -1,  0,     2, Overmaster, Overmistress 4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 3, Japanese,    Japanese,    1,  1, -1,     6, Prime Minister, Prime Minister
Cuante,       Gunnhild,            1, 3, 2, Vikings,     Viking,      1,  1,  0,     4, Emperor, Empress
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,     1,  0, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     1,  1, -1,     2, Sultan, Sultaness,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 3, Sioux,       Sioux,      -1, -1,  0,     1, Chief, Chief, 2, Warden, Warden

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Components,
Beads,
Cloth,
Salt,
Potions,
Copper,
Dye,
Wine,
Weapons,
Silver,
Dragon's Skin,
Gems,
Gold,
Slaves,
Artifacts,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Mage's Tower, E
Go to,              G


@DIFFICULTY
Page
Soldier
Crusader
Hero
Champion
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













