;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
1       ; Settlers eat (govt >= Communism)
8       ; City size for first unhappiness at Chieftain level
16      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
8       ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
25      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Magic,              5, 2,  Amp, Mat, 1, 3    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Alchemy,            4, 2,  Pot, Wri, 1, 3    ; Amp
The Pike,           4,-1,  Bro, nil, 0, 0    ; Ast
Spellcasting,       4, 0,  Amp, nil, 1, 3    ; Ato
The Longbow,        6,-1,  nil, nil, 0, 0    ; Aut
Banking,            4, 1,  Tra, Cur, 1, 1    ; Ban
Bridge Building,    4, 0,  Cst, nil, 0, 1    ; Bri
Kite Shields,       6,-1,  nil, nil, 0, 0    ; Bro
Ceremony,           5, 0,  nil, nil, 0, 4    ; Cer
Ancient Scriptures, 5, 1,  Wri, Cer, 0, 4    ; Che
Barter,             4, 2,  nil, nil, 0, 1    ; Chi
Code of Laws,       4, 1,  nil, nil, 0, 2    ; CoL
Woodslore,          5, 0,  Aut, Mys, 0, 2    ; CA
Chain of Command,   5,-1,  Las, nil, 1, 2    ; Cmb
The Imperium,       7,-1,  Cmb, Cur, 1, 2    ; Cmn
Fortification,      5,-1,  Cst, nil, 1, 1    ; Cmp
Elf Lore,           7, 1,  CA,  nil, 1, 2    ; Csc
Construction,       4, 0,  Mas, nil, 0, 1    ; Cst
Gem Mining,         4, 0,  Mas, nil, 1, 1    ; Cor
Currency,           4, 1,  Wri, Chi, 0, 1    ; Cur
DemocracyX,         5, 1,  no,  no,  2, 2    ; Dem
Gemcutting,         4, 1,  Cor, Ban, 1, 1    ; Eco
Naturalism,         7, 2,  Csc, Uni, 1, 2    ; E1
Serenity,           7, 1,  E1,  MT,  1, 2    ; E2
Engineering,        4, 0,  Mat, Cor, 0, 1    ; Eng
Vulcanism,          2, 1,  Cor, nil, 1, 3    ; Env
Magical Espionage,  6,-1,  Min, Ato, 1, 0    ; Esp
Terraforming,       5, 1,  E1,  nil, 1, 2    ; Exp
Combat Schools,     5,-2,  Bro, Hor, 0, 0    ; Feu
Thievery,           5,-1,  Cur, nil, 0, 0    ; Fli
Theocracy,          3, 0,  Mag, nil, 1, 4    ; Fun
Machinery,          3, 0,  Cst, Amp, 1, 1    ; FP
Thieves' Guilds,    3, 0,  Fli, nil, 1, 0    ; Gen
Stealth,            4,-1,  Fli, nil, 0, 0    ; Gue
Divine Intervention,8, 0,  Fun, Map, 1, 4    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
Dwarflore,          6, 0,  Eng, Cmp, 1, 1    ; Ind
Stone and Sea,      7, 0,  Ind, Ldr, 1, 0    ; Inv
Sails,              5,-1,  nil, nil, 0, 1    ; Iro
Ports,              5,-1,  Iro, Cst, 0, 1    ; Lab
Feudalism,          4, 1,  Mon, nil, 0, 2    ; Las
Shipbuilding,       5,-1,  Lab, Tra, 1, 0    ; Ldr
Literacy,           5, 2,  Wri, nil, 0, 3    ; Lit
Holy Orders,        5, 0,  Mag, Cmb, 1, 4    ; Too
Priesthood,         5, 0,  AFl, MP,  1, 4    ; Mag
Revelation,         4, 1,  Med, nil, 1, 4    ; Map
Masonry,            4, 1,  Pot, nil, 0, 1    ; Mas
Monasticism,        5, 0,  Mys, Che, 0, 4    ; MP
Mathematics,        4, 1,  Alp, nil, 0, 3    ; Mat
Faith Healing,      4, 0,  MT,  nil, 1, 4    ; Med
Sorcery,            6,-2,  Ato, AFl, 1, 3    ; Met
Intrigue,           4, 0,  Gen, PT,  1, 2    ; Min
Witchcraft,         7,-1,  War, nil, 1, 3    ; Mob
Monarchy,           5, 1,  Wri, CoL, 0, 2    ; Mon
Faith,              5, 1,  Phi, Mys, 0, 4    ; MT
Mysticism,          4, 1,  Cer, nil, 0, 4    ; Mys
Warships,           6,-1,  Tac, Ldr, 1, 0    ; Nav
Summoning,          7,-2,  Mob, Env, 1, 3    ; NF
Wizardry,           7,-2,  ToG, Mob, 1, 3    ; NP
Philosophy,         6, 1,  Uni, nil, 0, 3    ; Phi
Laws of Magic,      4, 1,  NP,  nil, 1, 3    ; Phy
Magery,             7,-2,  NF,  Phy, 1, 3    ; Pla
Plumbing,           4, 0,  no,  no,  1, 4    ; Plu  (Cst & Pot)
Assassination,      4, 0,  Gue, Feu, 0, 2    ; PT
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
High Magic,         8,-1,  Phy, nil, 1, 3    ; Rad
RailroadX,          6, 0,  no,  no,  2, 1    ; RR
Paladin Orders,     6,-1,  Ref, Med, 1, 0    ; Rec
Platemail,          6,-2,  Cmn, Stl, 1, 0    ; Ref
Improved Farming,   3, 1,  E1,  nil, 1, 1    ; Rfg
The Republic,       5, 1,  Mon, CA,  0, 2    ; Rep
Plate Barding,      6,-2,  Rec, Tac, 1, 0    ; Rob
Superior Warhorses, 6,-2,  Rob, Rfg, 1, 0    ; Roc
Sanitation,         4, 2,  Ind, Csc, 1, 1    ; San
Ship Cannons,       8,-2,  Nav, Whe, 1, 0    ; Sea
Space FlightX,      4, 1,  no,  no,  3, 3    ; SFl
AirpowerX,          3,-2,  no,  no,  3, 0    ; Sth
Thaumaturgy,        4, 0,  Met, no,  1, 3    ; SE
Swordsmiths,        4,-1,  Bro, nil, 0, 0    ; Stl
Mithril Working,    4, 1,  Ind, Env, 0, 1    ; Sup
Tactics,            4,-1,  Feu, nil, 0, 0    ; Tac
Factories,          6, 0,  FP,  Sup, 0, 1    ; The
Ritual Magic,       4, 0,  SE,  Mob, 1, 3    ; ToG
Trade,              4, 2,  Chi, nil, 0, 1    ; Tra
The Sage,           4, 1,  Lit, nil, 0, 3    ; Uni
Divination,         4, 0,  Met, no,  1, 3    ; War
Steam Guns,         5,-1,  Eng, FP,  1, 0    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  E2,  Rad, 3, 3    ; ...
Orc Lore,           9, 0,  no,  no,  0, 0    ; U1
Dam Building,       5, 1,  Ind, Bri, 0, 1    ; U2
Refined Mithril,    7, 0,  Whe, Sup, 0, 1    ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    Mas,
Barracks,                 4,  1,    Feu,
Granary,                  6,  1,    Pot,
Temple,                   4,  1,    Cer,
MarketPlace,              8,  1,    Chi,
Library,                  8,  1,    Wri,
Courthouse,               8,  1,    CoL,
City Walls,               8,  0,    Cmp,
Aqueduct,                 8,  2,    Cst,
Bank,                     12, 3,    Ban,
Major Temple,             12, 3,    Che,
University,               16, 3,    Uni,
Mass Transit,             16, 4,    RR,
Colosseum,                10, 4,    Cst,
Smithy,                   20, 4,    Ind,
Factory,                  22, 3,    The,
SDI Defense,              20, 4,    RR,
Recycling Center,         20, 2,    RR,
Power Plant,              16, 3,    RR,
Dam,                      18, 2,    U2,
Nuclear Plant,            16, 2,    RR,
Jeweller,                 16, 4,    Eco,
Sewer System,             12, 2,    San,
Farmer's Market,           8, 3,    Rfg,
Superhighways,            20, 5,    RR,
Research Lab,             16, 3,    RR,
SAM Missile Battery,      10, 2,    RR,
Coastal Fortress,          8, 1,    RR,
Solar Plant,              32, 4,    RR,
Harbor,                   6,  1,    Lab,
Offshore Platform,        16, 3,    RR,
Airport,                  16, 3,    RR,
Police Station,           6,  2,    RR,
Port Facility,            16, 1,    Sea,
SS Structural,            8,  0,    RR,
SS Component,             16, 0,    RR,
SS Module,                32, 0,    RR,
(Gem Mining),             60, 0,    Cor,
Pyramids,                 20, 0,    RR,
Forge of Virtue,          40, 0,    Sup,
Colossus,                 20, 0,    AFl,
Lighthouse,               20, 0,    RR,
Great Library,            60, 0,    Lit,
Oracle,                   30, 0,    MT,
Great Wall,               50, 0,    Cmp,
Imperial War Academy,     40, 0,    Tac,
Gorgrim's Forge,          30, 0,    Ind,
Marco Polo's Embassy,     20, 0,    RR,
Michelangelo's Chapel,    40, 0,    RR,
Copernicus' Observatory,  30, 0,    RR,
Great Stone Ship,         40, 0,    Inv,
Fighter's Guild,          30, 0,    Cmn,
Thaegar's Duplicator,     50, 0,    FP,
Great Temple,             40, 0,    Che,
Sage's Guild,             30, 0,    Uni,
Krelth's Underworld,      40, 0,    Gen,
Ebsxjo's Travels,         40, 0,    E2,
Mezhulka's Statue,        40, 0,    Min,
Great Tree,               30, 0,    Csc,
Women's Suffrage,         60, 0,    RR,
Hoover Dam,               60, 0,    RR,
Manhattan Project,        60, 0,    RR,
United Nations,           60, 0,    RR,
Apollo Program,           60, 0,    RR,
SETI Program,             60, 0,    RR,
Temple of Healing,        60, 0,    Med,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
RR,         ; Lighthouse
nil,        ; Great Library
nil,        ; Oracle
nil,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
RR,         ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
nil,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,     Exp, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000000
Engineers,    nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, Exp, 000000000000000
Warriors,     Stl, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, nil, 000000000000000
Phalanx,      Ast, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Bro, 000000000000000
Archers,      nil, 0,  1.,0,  3a,2d,  1h,1f,  3,0,  1, Aut, 000000000000000
Bladesmen,    Ref, 0,  1.,0,  3a,1d,  2h,1f,  3,0,  0, Stl, 000000000000000
Pikemen,      Ref, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Ast, 000010000000000
Archmages,    nil, 0,  2.,0,  9a,2d,  1h,2f, 10,0,  0, Rad, 000000100000000
Fanatics,     nil, 0,  1.,0,  4a,4d,  2h,1f,  2,0,  1, Fun, 000100000000000
Assassins,    nil, 0,  2.,0,  7a,0d,  1h,1f,  5,0,  1, PT,  001000000000010
Rangers,      nil, 0,  1.,0,  3a,2d,  1h,1f,  4,0,  1, CA,  000001000000000
Orc Soldiers, nil, 0,  1.,0,  1a,1d,  4h,1f,  2,0,  1, U1,  000000000000000
Paladins,     nil, 0,  1.,0,  5a,2d,  3h,1f,  4,0,  0, Rec, 000000001000100
Wizards,      nil, 0,  2.,0,  6a,2d,  2h,1f,  8,0,  0, NP,  000000100000000
Steam Cannon, U3,  0,  1.,0,  8a,1d,  1h,2f,  6,0,  0, Whe, 000000000000000
Horsemen,     Rob, 0,  2.,0,  2a,1d,  1h,1f,  2,0,  0, Hor, 000000000000000
Guardsmen,    Rec, 0,  1.,0,  3a,2d,  2h,1f,  3,0,  1, Ref, 000000001000000
Hammerers,    Whe, 0,  1.,0,  4a,1d,  1h,1f,  3,0,  0, Cor, 000000000000000
Witches,      Rad, 0,  1.,0,  6a,2d,  1h,2f,  6,0,  0, Mob, 000000000000000
Knights,      Roc, 0,  2.,0,  4a,2d,  2h,1f,  4,0,  0, Rob, 000000000000000
Elemental,    nil, 0,  3.,0,  7a,2d,  2h,2f,  7,0,  0, NF,  000000000000000
Unicorn,      nil, 0,  2.,0,  8a,3d,  2h,1f,  1,0,  0, RR,  000000000000000
Trolls,       nil, 0,  2.,0,  5a,5d,  2h,2f, 12,0,  0, RR,  000000000000000
Catapult,     Whe, 0,  1.,0,  6a,1d,  1h,1f,  4,0,  0, Eng, 000000000000000
Priests,      nil, 0,  1.,0,  2a,3d,  2h,1f,  9,0,  1, Mag, 000000000000000
Sorcerors,    NP,  0,  1.,0,  4a,2d,  1h,2f,  5,0,  0, Met, 000000000000000
Chargers,     nil, 0,  2.,0,  7a,2d,  2h,2f,  8,0,  0, Roc, 000000000000000
Angel,        nil, 1,  5.,0,  6a,2d,  2h,2f,  8,0,  3, Gun, 000000000010001
Thunder Gun,  nil, 1,  1.,0, 12a,1d,  1h,3f,  6,0,  0, U3,  000000001000000
Helicopter,   nil, 1,  6.,0, 10a,3d,  2h,2f, 10,0,  0, RR,  100000000000001
Stlth Ftr.,   nil, 1, 14.,1,  8a,4d,  2h,2f,  8,0,  3, RR,  000000000010001
Stlth Bmbr.,  nil, 1, 12.,2, 14a,5d,  2h,2f, 16,0,  0, RR,  000000000000001
Sea Raider,   Nav, 2,  2.,0,  1a,1d,  1h,1f,  2,0,  2, Iro, 000000000100000
Sailing Ship, Inv, 2,  3.,0,  1a,0d,  1h,1f,  4,2,  4, Ldr, 000000000000000
Galleon,      Inv, 2,  4.,0,  0a,3d,  1h,1f,  4,4,  4, Nav, 000000000000000
Frigate,      nil, 2,  4.,0,  4a,2d,  2h,2f,  6,0,  2, Nav, 000000000000000
High Priests, nil, 0,  2.,0,  4a,4d,  2h,2f, 10,0,  1, Too, 000000000000000
Man-O-War,    nil, 2,  5.,0, 12a,12d, 3h,2f, 16,0,  2, Sea, 000000000000001
Stone Ship,   nil, 2,  8.,0,  0a,6d,  3h,1f,  8,6,  4, Inv, 000000000000001
AEGIS Cruiser,nil, 2,  5.,0,  8a,8d,  3h,2f, 10,0,  2, RR,  110000000000001
Battleship,   nil, 2,  4.,0, 12a,12d, 4h,2f, 16,0,  2, RR,  000000000000001
Submarine,    nil, 2,  3.,0, 10a,2d,  3h,2f,  6,0,  2, RR,  000000000001001
Carrier,      nil, 2,  5.,0,  1a,9d,  4h,2f, 16,0,  2, RR,  000000010000001
Boats,        Ldr, 2,  2.,0,  0a,0d,  1h,1f,  2,1,  4, Iro, 000000000100000
Fireball,     nil, 1,  6.,1, 18a,0d,  1h,5f,  4,0,  0, Pla, 001000000000000
Nuclear Msl., nil, 1, 16.,1, 99a,0d,  1h,1f, 16,0,  0, RR,  001000000000000
Thief,        Esp, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Fli, 000000000000010
Spy,          nil, 0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, Esp, 000000000000011
Caravan,      nil, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Freight,      nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, RR,  000000000000010
Explorer,     Gue, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, RR,  000001000000010
Orc Knights,  nil, 0,  2.,0,  3a,1d,  4h,1f,  5,0,  1, U1,  000000000000000
Undefined,    nil, 0,  2.,0,  3a,1d,  4h,1f,  5,0,  1, U2,  000000000000000
Extra Air,    nil, 1,  8.,4,  8a,8d,  2h,2f, 10,0,  0, no,  000000000000000

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Oil,        1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Lord,        Lady
Monarchy,       King,        Queen
Imperium,       Emperor,     Empress
Theocracy,      Priest-King, Priestess-Queen
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Thaegar,      Rassandale,          0, 1, 1, Lordshome,   Lordshome,   0,  1,  0,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Ekim Wise,    Shiavan,             0, 2, 0, Trajamour,   Trajamoura,  1,  1, -1,
Loishin,      Wylesse,             0, 3, 3, Elves,       Elven,       0, -1,  1,     4, Treespeaker, Treespeaker 
Gorbish,      Merrin,              1, 4, 0, Gnomes,      Gnomish,    -1,  0,  1,
Birgron IX,   Agra III,            0, 5, 1, Dwarves,     Dwarvish,   -1,  0,  0,     5, Speaker, Speaker
Dech,         Drazeen,             1, 6, 1, Pirate-Isles,Pirate,      1,  1, -1,     1, Captain, Captain, 2, Pirate King, Pirate Queen
Council,      Senate,              0, 7, 2, Greenbanners,Greenbanner, 0, -1, -1,     1, The, The, 2, Lords', Lords', 3, Imperial, Imperial, 4, Holy, Holy, 5, Free, Free, 6, Free, Free
Doombringer,  Garaga,              1, 1, 3, Ogres,       Ogre,        1,  1, -1,     2, Chief, Chief, 4, Shaman, Shamaness
Tabul,        Shafa,               0, 2, 0, Spinstaves,  Spinstaff,   1, -1,  1,
Homme I,      Fille II,            0, 3, 3, Franglais,   Franglais,   1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Tamas,        Zsuzsa,              0, 4, 0, Mahdjarz,    Mahdjar,     0, -1,  1,
Giancarlo,    Giada,               0, 5, 2, Eitalyens,   Eitalyen,    0,  0,  1,
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Gypsus,       Shariemme,           1, 1, 0, Wanderers,   Wanderer,   -1,  1,  0,     4, Druid, Druid
Mad-Dog,      Ironlace,            0, 2, 2, Cavarane,    Cavarane,    1,  0, -1,
Antinat,      Mofishitel,          1, 3, 3, Coldseaborn, Coldseaborn, 1,  1,  0,     1, Warlord, Warlord
Trajah,       Shasende,            1, 4, 3, Gatze,       Gatze,      -1,  1, -1,     2, Holy Emperor, Holy Empress, 4, Archbishop, Archbishop
Kroen,        Meillenne,           0, 5, 0, Rukhi,       Rukhi,       0, -1,  0,     2, Tigerlord, Tigress, 
Tarmus,       Wyga,                0, 6, 1, Riverside,   Riverside,  -1, -1,  1,     2, Merchant-King, Merchant-Queen
Gyrgar,       Mahalita,            0, 7, 0, Plainsmen,   Plainsmen,   0,  0,  0,

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Steel,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













