@SCENARIO
@width=600
@title=%STRING0
^^Length: %STRING1 to %STRING2
Ocean Earth Scenario #2
 is based on a watery world similar but different to our own. Scenario #2
is the 2nd epoch of the changing large-island masses. As in all OCNERTH
scenarios, Civilization advances and units are mostly the same,
although some have a different appearance. Shipbuilding is more efficient.
Ships above Trireme gain at least one extra move and they are cheaper to
build. Wonders such as Magellan's Voyage thus are valued on Ocean Earth.
The AI's preference to research Tech that advances ships is increased.
Road movement is 4 (1/4 move), with many good city sites.
Settlers use one food at any government level.
The scenario includes the Russians, Chinese, Mongols, Spanish,
French, Japanese and English circa 2000 BCE.
The scenario is, Bloodlust, Restless Tribes, No Restart of
Extinct tribes, 9/10 Tech Advance. Discovered Tech is as Accelerated start.
If you just use the map the preset Start Locations are all excellent city sites.
Every tribe is about equal in tech, locale, etc..
Victory is acheived by taking and holding objective cities.
To attain a decisive victory, you must conquer/hold 15 of the 21
cities that are on the map from the beginning. All tribes start with 3.
The tribes can research 3 new Technologies, later in the game:
TacOps, Cybernetics and Anti-Gravity, all leading to new military units.
@end -- this line must be here!

