RIVERINE REALMS ver 1.3 README.
By Luka Rejec (luka.rejec@guest.arnes.si)

Riverine Realms is not yet a 100% completed scenario. The rules have
been edited somewhat to provide, in my opinion, better play.
Note that the scenario will play just fine with normal rules.

The following changes and additions have been made:

*Monarchy supports six(6) units instead of three(3). This makes it a
rather more useful government form.

*Crusaders replaced by Laser Armor, for which you need the Energy
Weapons advance. Crusaders were pointless, and I never even used them
- I don't think you do either.

*Cyborgs were added. I like them a lot. With Cybernetics.

*Adv. Stealth fighters. Better, faster and so on. They are really quite
good. Comes with Adv. Stealth, or something like that.

*Sea Monster. Comes with Genetic Engineering. Cheap and slow, but it
does the job.

*New Leaders and Civs, Like the Ayixir (Named after my first world
spanning, hectomillion(100,000,000) civilization. Replace Germans.
Others too.

*Paradrop = 12, not 10.

*Terrain properties. Some terrains are more productive.

*Irrigation, road building and transformation of terrain happens
much faster. This really helps, 'cos it means that when you conquer
cities they are already prepared, with great terrain.

*Unhappines with city size nine(9) on Chief, not 7, as before.

There are probably some other changes too, but I can't remember
them right now.