;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
4       ; Road movement multiplier
1       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
5       ; Settlers eat (govt <= Monarchy)
5       ; Settlers eat (govt >= Communism)
5       ; City size for first unhappiness at Chieftain level
500     ; Riot factor based on # cities (higher factor lessens the effect)
500     ; Aqueduct needed to exceed this size
600     ; Sewer System needed to exceed this size
90000   ; Tech paradigm (higher # slows research)
90000   ; Base time for engineers to transform terrain (x2)
2       ; Monarchy  pays support for all units past this
2       ; Communism pays support for all units past this
0       ; Fundamentalism pays support for all units past this
2       ; Communism is equivalent of this palace distance.
100     ; Fundamentalism loses this % of science
0       ; Percent shield penalty for production type change
10      ; Max paradrop range
90000   ; Mass/Thrust paradigm (increasing slows spaceship time)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Flight,    4,-2,  Las, Las, 3, 4    ; AFl
Tecnologa lfica,  4, 1,  Las, Las, 0, 3    ; Alp
Amphibious Warfare, 3,-2,  Las, Las, 3, 0    ; Amp
Astronomy,          4, 1,  Las, Las, 1, 3    ; Ast
Atomic Theory,      4,-1,  Las, Las, 2, 3    ; Ato
Automobile,         6,-1,  Las, Las, 3, 4    ; Aut
Banking,            4, 1,  Las, Las, 1, 1    ; Ban
Bridge Building,    4, 0,  Las, Las, 0, 4    ; Bri
Techologa Enana,   4,-1,  Las, Las, 0, 4    ; Bro
Tecnologa Primaria,4, 0,  Las, Las, 0, 2    ; Cer
Chemistry,          5,-1,  Las, Las, 1, 3    ; Che
Chivalry,           4,-2,  Las, Las, 1, 0    ; Chi
Code of Laws,       4, 1,  Las, Las, 0, 2    ; CoL
Combined Arms,      5,-1,  Las, Las, 3, 0    ; CA
Combustion,         5,-1,  Las, Las, 2, 4    ; Cmb
Communism,          5, 0,  Las, Las, 2, 2    ; Cmn
Computers,          4, 1,  Las, Las,  3, 4    ; Cmp
Conscription,       7,-1,  Las, Las, 2, 0    ; Csc
Construction,       4, 0,  Las, Las, 0, 4    ; Cst
The Corporation,    4, 0,  Las, Las, 2, 1    ; Cor
Currency,           4, 1,  Las, Las, 0, 1    ; Cur
Democracy,          5, 1,  Las, Las, 2, 2    ; Dem
Economics,          4, 1,  Las, Las, 2, 1    ; Eco
Electricity,        4, 0,  Las, Las, 2, 4    ; E1
Electronics,        4, 1,  Las, Las, 3, 4    ; E2
Engineering,        4, 0,  Las, Las, 0, 4    ; Eng
Environmentalism,   3, 1,  Las, Las, 3, 2    ; Env
Espionage,          2,-1,  Las, Las, 3, 0    ; Esp
Explosives,         5, 0,  Las, Las, 2, 4    ; Exp
Feudalism,          4,-1,  Las, Las, 0, 0    ; Feu
Flight,             4,-1,  Las, Las, 2, 4    ; Fli
Fundamentalism,     3,-2,  Las, Las, 2, 2    ; Fun
Fusion Power,       3, 0,  Las, Las, 3, 3    ; FP
Genetic Engineering,3, 2,  Las, Las, 3, 3    ; Gen
Guerrilla Warfare,  4, 1,  Las, Las, 3, 0    ; Gue
Gunpowder,          8,-2,  Las, Las, 1, 0    ; Gun
Tecnologa Gondor,  4,-1,  Las, Las, 0, 0    ; Hor
Industrialization,  6, 0,  Las, Las, 2, 1    ; Ind
Invention,          6, 0,  Las, Las, 1, 4    ; Inv
Iron Working,       5,-1,  Las, Las, 0, 4    ; Iro
Labor Union,        4,-1,  Las, Las, 3, 2    ; Lab
The Laser,          4, 0,  Las, Las, 3, 3    ; Las
Leadership,         5,-1,  Las, Las, 1, 0    ; Ldr
Literacy,           5, 2,  Las, Las, 0, 3    ; Lit
Machine Tools,      4,-2,  Las, Las, 1, 4    ; Too
Magnetism,          4,-1,  Las, Las, 1, 3    ; Mag
Map Making,         6,-1,  Las, Las, 0, 1    ; Map
Tecnologa Aliada,  4, 1,  Las, Las, 0, 4    ; Mas
Mass Production,    5, 0,  Las, Las, 3, 4    ; MP
Mathematics,        4,-1,  Las, Las, 0, 3    ; Mat
Medicine,           4, 0,  Las, Las, 1, 1    ; Med
Metallurgy,         6,-2,  Las, Las, 1, 0    ; Met
Miniaturization,    4, 1,  Las, Las, 3, 4    ; Min
Mobile Warfare,     8,-1,  Las, Las, 3, 0    ; Mob
Monarchy,           5, 1,  Las, Las, 0, 2    ; Mon
Monotheism,         5, 1,  Las, Las, 1, 2    ; MT
Mysticism,          4, 0,  Las, Las, 0, 2    ; Mys
Navigation,         6,-1,  Las, Las, 1, 1    ; Nav
Nuclear Fission,    6,-2,  Las, Las, 3, 3    ; NF
Nuclear Power,      3, 0,  Las, Las, 3, 3    ; NP
Philosophy,         6, 1,  Las, Las, 1, 2    ; Phi
Physics,            4,-1,  Las, Las, 1, 3    ; Phy
Plastics,           4, 1,  Las, Las, 3, 4    ; Pla
Plumbing,           4, 0,  Las, Las, 1, 4    ; Plu  (Cst & Pot)
Polytheism,         4, 0,  Las, Las, 0, 2    ; PT
Tecnologa Aliada O,4, 1,  Las, Las, 0, 1    ; Pot
Radio,              5,-1,  Las, Las, 3, 4    ; Rad
Railroad,           6, 0,  Las, Las, 2, 1    ; RR
Recycling,          2, 1,  Las, Las, 3, 2    ; Rec
Refining,           4, 0,  Las, Las, 2, 4    ; Ref
Refrigeration,      3, 1,  Las, Las, 3, 1    ; Rfg
The Republic,       5, 1,  Las, Las, 0, 2    ; Rep
Robotics,           5,-2,  Las, Las, 3, 0    ; Rob
Rocketry,           6,-2,  Las, Las, 3, 0    ; Roc
Sanitation,         4, 2,  Las, Las, 2, 1    ; San
Seafaring,          4, 1,  Las, Las, 0, 1    ; Sea
Space Flight,       4, 1,  Las, Las, 3, 3    ; SFl
Stealth,            3,-2,  Las, Las, 3, 0    ; Sth
Steam Engine,       4,-1,  Las, Las, 2, 3    ; SE
Steel,              4,-1,  Las, Las, 2, 4    ; Stl
Superconductor,     4, 1,  Las, Las, 3, 3    ; Sup
Tactics,            6,-1,  Las, Las, 2, 0    ; Tac
Theology,           3, 2,  Las, Las, 1, 2    ; The
Theory of Gravity,  4, 0,  Las, Las, 1, 3    ; ToG
Trade,              4, 2,  Las, Las, 0, 1    ; Tra
University,         5, 1,  Las, Las, 1, 3    ; Uni
Tecnologa Oscura,  4,-1,  Las, Las, 0, 0    ; War
The Wheel,          4,-1,  Las, Las, 0, 4    ; Whe
Tecnologa Rohirrim,4, 2,  Las, Las, 0, 3    ; Wri
Tecnologa conjunta,1, 0,  nil, nil, 3, 3    ; ...
User Def Tech A,    3, 0,  no,  no,  0, 0    ; U1
User Def Tech B,    3, 0,  no,  no,  0, 0    ; U2
User Def Tech C,    3, 0,  no,  no,  0, 0    ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palacio,                  10, 0,    nil,
Barracones,               4,  1,    nil,
Granero,                  6,  1,    nil,
Temple,                   4,  1,    Las,
Mercado,                  8,  1,    nil,
Library,                  8,  1,    Las,
Courthouse,               8,  1,    Las,
City Walls,               10, 0,    Las,
Aqueduct,                 8,  2,    Las,
Bank,                     12, 3,    Las,
Cathedral,                12, 3,    Las,
University,               16, 3,    Las,
Mass Transit,             16, 4,    Las,
Colosseum,                10, 4,    Las,
Factory,                  20, 4,    Las,
Manufacturing Plant,      32, 6,    Las,
SDI Defense,              20, 4,    Las,
Recycling Center,         20, 2,    Las,
Power Plant,              16, 4,    Las,
Hydro Plant,              24, 4,    Las,
Nuclear Plant,            16, 2,    Las,
Stock Exchange,           16, 4,    Las,
Sewer System,             12, 2,    Las,
Supermarket,               8, 3,    Las,
Superhighways,            20, 5,    Las,
Research Lab,             16, 3,    Las,
SAM Missile Battery,      10, 2,    Las,
Coastal Fortress,          8, 1,    Las,
Solar Plant,              32, 4,    Las,
Harbor,                   6,  1,    Las,
Offshore Platform,        16, 3,    Las,
Airport,                  16, 3,    Las,
Police Station,           6,  2,    Las,
Embarcadero,              8,  3,    nil,
SS Structural,            8,  0,    Las,
SS Component,             16, 0,    Las,
SS Module,                32, 0,    Las,
(Capitalization),         60, 0,    Las,
Torre Oscura,             20, 0,    nil,
Anillo Nenya,             20, 0,    nil,
Estatua de Angamit,      20, 0,    nil,
Torre Flotante,           20, 0,    nil,
Doma de Estrellas,        30, 0,    nil,
Fortaleza Subterranea,    30, 0,    nil,
Anillos del Poder,        30, 0,    nil,
Vara de Saruman,          30, 0,    nil,
Ciudadela,                30, 0,    nil,
Creacion de los Palantirs,20, 0,    nil,
Alojamiento de Meduseld,  40, 0,    nil,
Palantir de Minas Tirith, 30, 0,    nil,
Puertos de Cirdan,        40, 0,    nil,
Arbol Blanco,             30, 0,    nil,
Montes Gram y Gundabad,   40, 0,    nil,
Tejidos lficos,          40, 0,    nil,
Concilio Blanco,          40, 0,    nil,
Anillo Vilya,             40, 0,    nil,
Flores Elanor,            40, 0,    nil,
Puerta Secreta lfica,    40, 0,    nil,
Torre de Orthanc,         30, 0,    nil,
Carta de Gandalf,         60, 0,    nil,
Torres Blancas,           60, 0,    nil,
Plantacin de Hierba Pipa,60, 0,    nil,
Torre del Rey Brujo,      60, 0,    nil,
Palantir de Osgiliath,    60, 0,    nil,
Doma de Mumakils,         60, 0,    nil,
Forja del Anillo nico,   60, 0,    nil,


;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
Cer,        ; Pyramids
Cer,        ; Hanging Gardens
Cer,        ; Colossus
Cer,        ; Lighthouse
Cer,        ; Great Library
Cer,        ; Oracle
Cer,        ; Great Wall
Cer,        ; Sun Tzu's War Academy
Cer,        ; King Richard's Crusade
Cer,        ; Marco Polo's Embassy
Cer,        ; Magellan
Cer,        ; Michelangelo
Cer,        ; Copernicus
Cer,        ; Shakespeare
Cer,        ; Da Vinci's Workshop
Cer,        ; Bach
Cer,        ; Newton
Cer,        ; Smith's Trading Co.
Cer,        ; Darwin
Cer,        ; Statue of Liberty
Cer,        ; Eiffel Tower
Cer,        ; Hoover Dam
Cer,        ; Womens' Suffrage
Cer,        ; Manhattan Project
Cer,        ; United Nations
Cer,        ; Apollo
Cer,        ; SETI
Cer,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;

@UNITS
Elrond,       Cer, 0,  0.,0,   8a,14d,  2h,1f,  9,0,  0, nil, 000000000000010
Galadriel,    Cer, 0,  0.,0,  5a,14d,  2h,1f,  9,0,  0, nil, 000000000000010
Lgolas,      Cer, 0,  5.,0,   6a,9d,  2h,1f,  9,0,  0, nil, 000000000000010
Cirdan,       Cer, 0,  0.,0,   6a,9d,  2h,1f,  9,0,  0, nil, 000000000000010
Montaraces,   nil, 0,  1.,0,   4a,6d,  1h,1f,  4,0,  1, Mas, 000000000000000
Gimli,        Cer, 0,  5.,0,   7a,8d,  2h,1f,  9,0,  0, nil, 000000000000010
Frodo Bolsn, Cer, 0,  1.,0,  3a,12d,  3h,1f,  9,0,  0, nil, 000001010001011
Denethor,     Cer, 0,  0.,0,  10a,5d,  2h,1f,  9,0,  0, nil, 000000000000010
Boromir,      Cer, 0,  5.,0,   8a,7d,  2h,1f,  9,0,  0, nil, 000000000000010
Hombres Norte,nil, 0,  1.,0,   6a,4d,  1h,1f,  4,0,  0, Mas, 000000000000000
Sauron,       Cer, 0,  0.,0,  0a,50d,  3h,1f,  9,0,  0, nil, 100000000000010
Nazgul,       Cer, 1, 10.,2,  20a,0d,  3h,1f,  9,0,  0, nil, 000000000000010
Galera,       nil, 2,  4.,0,   0a,5d,  1h,1f,  5,4,  4, War, 000000000000000
Acorazado,    nil, 2,  5.,0,   6a,4d,  1h,1f,  5,0,  2, War, 000000000000000
Jinetes,      nil, 0,  4.,0,  10a,0d,  1h,1f,  8,0,  0, Wri, 000000000000000
Orcos,        nil, 0,  1.,0,   3a,7d,  1h,1f,  4,0,  1, War, 000000000000000
Mumakils,     nil, 0,  4.,0,   7a,3d,  1h,1f,  4,0,  0, Pot, 000000000000000
Orientales,   nil, 0,  3.,0,   6a,4d,  1h,1f,  4,0,  0, Pot, 000000000000000
Bernidas,    nil, 0,  2.,0,   8a,2d,  1h,1f,  4,0,  0, Mas, 000000000000000
guilas,      nil, 0,  2.,0,   7a,3d,  1h,1f,  4,0,  0, Mas, 000000000000000
Ents,         nil, 0,  1.,0,   5a,5d,  1h,1f,  4,0,  0, Mas, 000000000000000
Gamelin,      Cer, 0,  0.,0,   9a,6d,  2h,1f,  9,0,  0, nil, 000000000000010 
Thoden,      Cer, 0,  5.,0,   8a,7d,  2h,1f,  9,0,  0, nil, 000000000000010
Eowyn,        Cer, 0,  5.,0,  14a,1d,  2h,1f,  9,0,  0, nil, 000000000000010
Saruman,      Cer, 1, 10.,2, 10a,10d,  3h,1f,  9,0,  0, nil, 010010000000010
Ella-Laraa,  Cer, 0,  0.,0,  14a,8d,  2h,1f,  9,0,  0, nil, 000000000000010
Gollum,       Cer, 0,  1.,0,   9a,0d,  2h,1f,  9,0,  0, nil, 001001000000011
Lengua Serpi.,Cer, 0,  2.,0,  10a,0d,  2h,1f,  9,0,  0, nil, 001000000000010
Radagast,     Cer, 1, 10.,2,  4a,16d,  3h,1f,  9,0,  1, nil, 000000000000010
Gndalf,      Cer, 1, 10.,6, 20a,10d,  3h,1f,  9,0,  1, nil, 000000000000010
Aragorn,      Cer, 0,  5.,0,  9a,11d,  3h,1f,  9,0,  0, nil, 000000000000010
Sam Gamyi,    Cer, 0,  1.,0,  5a,10d,  3h,1f,  9,0,  0, nil, 000001010000011
Merry Brandi.,Cer, 0,  1.,0,   7a,8d,  3h,1f,  9,0,  0, nil, 000001000000011
Anillo nico, Cer, 1,  4.,1,  99a,0d,  3h,1f,  9,0,  0, nil, 001001000000011
Peregrin Tuk, Cer, 0,  1.,0,   6a,9d,  3h,1f,  9,0,  0, nil, 000001000000011
Brbol,       Cer, 0,  5.,0,   6a,9d,  2h,1f,  9,0,  0, nil, 000000000000010
Elfos,        nil, 0,  3.,0,   4a,6d,  1h,1f,  4,0,  1, Alp, 000000000000000
Caballe. Elfo,nil, 0,  4.,0,   6a,4d,  1h,1f,  5,0,  1, Alp, 000000000000000
Cisne lfico, nil, 2,  4.,0,   0a,1d,  1h,1f,  5,4,  4, Hor, 000000000000000
Enanos,       nil, 0,  1.,0,   4a,6d,  1h,1f,  4,0,  0, Bro, 000000000000000
Mquina Enana,nil, 0,  1.,0,   9a,1d,  1h,1f,  4,0,  0, Bro, 000000000000000
Infantera,   nil, 0,  2.,0,   3a,7d,  1h,1f,  4,0,  1, Hor, 000000000000000
Caballera,   nil, 0,  3.,0,   7a,3d,  1h,1f,  5,0,  0, Hor, 000000000000000
Mquina Gue., nil, 0,  1.,0,  10a,0d,  1h,1f,  4,0,  0, Hor, 000000000000000
Balrog,       Cer, 0,  0.,0,  4a,16d,  2h,1f,  9,0,  1, nil, 010010000000000
Galen,       nil, 2,  5.,0,   6a,4d,  1h,1f,  5,0,  3, Hor, 000000000000000
Uruk-Hai,     nil, 0,  2.,0,   7a,3d,  1h,1f,  4,0,  0, War, 000000000000000
Orcos,        nil, 0,  1.,0,   4a,6d,  1h,1f,  4,0,  1, Pot, 000000000000000
Araas,       nil, 0,  3.,0,   7a,3d,  1h,1f,  4,0,  0, War, 000000000000000
Ucornos,      nil, 0,  1.,0,   8a,2d,  1h,1f,  4,0,  0, Pot, 000000000000000
Muertos Vivi.,nil, 0,  3.,0,   6a,4d,  1h,1f,  4,0,  0, War, 000000000000000
Inf. Rohirrim,nil, 0,  3.,0,   3a,7d,  1h,1f,  4,0,  1, Wri, 000000000000000
Trolls,       nil, 0,  2.,0,   7a,3d,  1h,1f,  4,0,  0, War, 000000000000000
Dragn,       nil, 0,  7.,0,   9a,4d,  1h,1f, 11,0,  0, War, 000000000000000
Faramir,      Cer, 0,  5.,0,  11a,4d,  2h,1f,  9,0,  0, nil, 000000000000010
Imrahil,      Cer, 0,  5.,0,   7a,8d,  2h,1f,  9,0,  0, nil, 000000000000010
Tom (Tma),   Cer, 0,  0.,0,  5a,10d,  2h,1f,  9,0,  0, nil, 000000000000010

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.

; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desierto,   1,2,  8,2,0,   no,  5, 1, 0,   no,  5, 1,  0,  Drt,   ; Drt
Planicie,   1,2,  9,1,0,   no,  9, 0, 0,   no,  9, 0,  0,  Pln,   ; Pln
Hierba,     1,2,  9,1,0,   no,  9, 1, 0,   no,  9, 1,  0,  Grs,   ; Grs
Bosque,     1,2,  8,4,0,   no,  8, 4, 0,   no,  8, 4,  0,  For,   ; For
Colinas,    1,2,  9,3,0,   no,  9, 3, 0,   no,  9, 3,  0,  Hil,   ; Hil
Montaas,   1,2,  8,6,0,   no,  8, 6, 0,   no,  8, 6,  0,  Mou,   ; Mou
Tundra,     1,2,  6,1,0,   no,  6, 1, 0,   no,  6, 1,  0,  Tun,   ; Tun
Glaciar,    1,2,  6,0,0,   no,  6, 0, 0,   no,  6, 0,  0,  Gla,   ; Gla
Pantano,    2,5,  6,0,0,   no,  6, 0, 0,   no,  6, 0,  0,  Swa,   ; Swa
Lrien,     1,5, 11,4,0,   no, 11, 4, 0,   no, 11, 4,  0,  Jun,   ; Jun
Ocano,     1,2,  9,2,0,   no,  9, 2, 0,   no,  9, 2,  0,  Oce,   ; Oce
,           1,2,  8,2,0,
,           1,2,  9,1,0,
,           1,2,  9,1,0,
,           1,2,  8,4,0,
,           1,2,  9,3,0,
,           1,2,  8,6,0,
,           1,2,  6,1,0,
,           1,2,  6,0,0,
Putrefacin,4,8,  0,0,0,
Elanor,     1,5, 11,0,0,
,           1,2,  9,2,0,
,           1,2,  8,2,0,
,           1,2,  9,1,0,
,           1,2,  9,1,0,
,           1,2,  8,4,0,
,           1,2,  9,3,0,
,           1,2,  8,6,0,
,           1,2,  6,1,0,
,           1,2,  6,0,0,
Putrefacin,4,8,  0,0,0,
Elanor,     1,5, 11,0,0,
,           1,2,  9,2,0,



@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Elrond,       Galadriel,           0, 2, 1, Babylonians, Babylonian, -1, -1,  1,     4, Seor Elfo, Seora Elfa
Sauron,       ...,                 0, 3, 2, Germans,     German,      1,  1, -1,     4, Seor Oscuro, Seora Oscura
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Thoden,      Eowyn,               0, 5, 3, Americans,   American,   -1, -1, -1,     4, Rey de la Marca, Reina de la Marca
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Ban,         ...,                 0, 6, 0, English,     English,    -1, -1, -1,     4, Rey Enano, Reina Enana
Saruman,      ...,                 0, 7, 2, Mongols,     Mongol,      1, -1, -1,     4, Lider Oscuro, Lider Oscuro 
Denethor,     ...,                 0, 1, 3, Celts,       Celtic,     -1, -1, -1,     4, Seor de Gondor, Seora de Gondor
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Aragorn,      ...,                 0, 4, 3, Spanish,     Spanish,    -1, -1, -1,     4, Lder de la Alianza, Lder de la Alianza
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Facilsimo
Fcil
Regular
Normal
Difcil
Dificilsimo

@ATTITUDES
Besndote
Entusiasta
Cordial
Receptivo
Neutral
Uncooperativo
Fro
Hostil
Cabreado
















