;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Slave Tech,         0, 4,  Tac, Phy, 0, 0    ; AFl
Roman Tech,         0, 4,  Cmp, nil, 0, 0    ; Alp
Thracian Tech,      0, 4,  Cor, nil, 0, 0    ; Amp
Greek Tech,         0, 4,  Csc, nil, 0, 0    ; Ast
German Tech,        0, 4,  Cmp, nil, 0, 0    ; Ato
Gallic Tech,        0, 4,  Chi, nil, 0, 0    ; Aut
Banking,            4, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Special,            0, 4,  no,  no,  0, 0    ; Che
NChivalry,          4,-2,  no,  no,  1, 0    ; Chi
Code of Laws,       4, 1,  nil, nil, 0, 2    ; CoL
NCombined Arms,     5,-1,  no,  no,  3, 0    ; CA
NCombustion,        5,-1,  no,  no,  2, 4    ; Cmb
NCommunism,         5, 0,  no,  no,  2, 2    ; Cmn
NComputers,         4, 1,  no,  no,  3, 4    ; Cmp
NConscription,      7,-1,  no,  no,  2, 0    ; Csc
Construction,       4, 0,  no,  no,  0, 4    ; Cst
NThe Corporation,   4, 0,  no,  no,  2, 1    ; Cor
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur
NDemocracy,         5, 1,  no,  no,  2, 2    ; Dem
NEconomics,         4, 1,  no,  no,  2, 1    ; Eco
NElectricity,       4, 0,  no,  no,  2, 4    ; E1
NElectronics,       4, 1,  no,  no,  3, 4    ; E2
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Eng
NEnvironmentalism,  3, 1,  no,  no,  3, 2    ; Env
NEspionage,         2,-1,  no,  no,  3, 0    ; Esp
NExplosives,        5, 0,  no,  no,  2, 4    ; Exp
NFeudalism,         4,-1,  no,  no,  0, 0    ; Feu
NFlight,            4,-1,  no,  no,  2, 4    ; Fli
NFundamentalism,    3,-2,  no,  no,  2, 2    ; Fun
NFusion Power,      3, 0,  no,  no,  3, 3    ; FP
NGeneticEngineering,3, 2,  no,  no,  3, 3    ; Gen
NGuerrilla Warfare, 4, 1,  no,  no,  3, 0    ; Gue
NGunpowder,         8,-2,  no,  no,  1, 0    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
NIndustrialization, 6, 0,  no,  no,  2, 1    ; Ind
NInvention,         6, 0,  no,  no,  1, 4    ; Inv
Iron Working,       5,-1,  Bro, War, 0, 4    ; Iro
NLabor Union,       4,-1,  no,  no,  3, 2    ; Lab
NThe Laser,         4, 0,  no,  no,  3, 3    ; Las
NLeadership,        5,-1,  no,  no,  1, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
NMachine Tools,     4,-2,  no,  no,  1, 4    ; Too
NMagnetism,         4,-1,  no,  no,  1, 3    ; Mag
Map Making,         6,-1,  nil, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
NMass Production,   5, 0,  no,  no,  3, 4    ; MP
Mathematics,        4,-1,  nil, nil, 0, 3    ; Mat
Medicine,           4, 0,  no,  no,  1, 1    ; Med
NMetallurgy,        6,-2,  no,  no,  1, 0    ; Met
NMiniaturization,   4, 1,  no,  no,  3, 4    ; Min
NMobile Warfare,    8,-1,  no,  no,  3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Monotheism,         5, 1,  Phi, PT,  1, 2    ; MT
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         6,-1,  Sea, Ast, 1, 1    ; Nav
NNuclear Fission,   6,-2,  no,  no,  3, 3    ; NF
NNuclear Power,     3, 0,  no,  no,  3, 3    ; NP
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi
Physics,            4,-1,  Nav, Lit, 1, 3    ; Phy
NPlastics,          4, 1,  no,  no,  3, 4    ; Pla
Plumbing,           4, 0,  no,  no,  1, 4    ; Plu  (Cst & Pot)
Polytheism,         4, 0,  Cer, Hor, 0, 2    ; PT
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
NRadio,             5,-1,  no,  no,  3, 4    ; Rad
NRailroad,          6, 0,  no,  no,  2, 1    ; RR
NRecycling,         2, 1,  no,  no,  3, 2    ; Rec
NRefining,          4, 0,  no,  no,  2, 4    ; Ref
NRefrigeration,     3, 1,  no,  no,  3, 1    ; Rfg
The Republic,       5, 1,  CoL, Lit, 0, 2    ; Rep
NRobotics,          5,-2,  no,  no,  3, 0    ; Rob
NRocketry,          6,-2,  no,  no,  3, 0    ; Roc
Sanitation,         4, 2,  Med, Eng, 2, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
NSpace Flight,      4, 1,  no,  no,  3, 3    ; SFl
NStealth,           3,-2,  no,  no,  3, 0    ; Sth
NSteam Engine,      4,-1,  no,  no,  2, 3    ; SE
NSteel,             4,-1,  no,  no,  2, 4    ; Stl
NSuperconductor,    4, 1,  no,  no,  3, 3    ; Sup
NTactics,           6,-1,  no,  no,  2, 0    ; Tac
NTheology,          3, 2,  no,  no,  1, 2    ; The
NTheory of Gravity, 4, 0,  no,  no,  1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
NUniversity,        5, 1,  no,  no,  1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
The Wheel,          4,-1,  Hor, nil, 0, 4    ; Whe
Writing,            4, 2,  nil, nil, 0, 3    ; Wri
Future Technology,  1, 0,  FP,  Rec, 3, 3    ; ...
User Def Tech A,    3, 0,  no,  no,  0, 0    ; U1
User Def Tech B,    3, 0,  no,  no,  0, 0    ; U2
User Def Tech C,    3, 0,  no,  no,  0, 0    ; U3 
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    Mas,
Barracks,                 4,  1,    nil,
Granary,                  6,  1,    Pot,
Temple,                   4,  1,    Cer,
MarketPlace,              8,  1,    Cur,
Library,                  8,  1,    Wri,
Courthouse,               8,  1,    CoL,
City Walls,               8,  0,    Mas,
Aqueduct,                 8,  2,    Cst,
Bank,                     12, 3,    Ban,
Cathedral,                12, 3,    MT,
University,               16, 3,    Uni,
Mass Transit,             16, 4,    MP,
Colosseum,                10, 4,    Cst,
Factory,                  20, 4,    Ind,
Manufacturing Plant,      32, 6,    Rob,
SDI Defense,              20, 4,    Las,
Recycling Center,         20, 2,    Rec,
Power Plant,              16, 4,    Ref,
Hydro Plant,              24, 4,    E2,
Nuclear Plant,            16, 2,    NP,
Stock Exchange,           16, 4,    Eco,
Sewer System,             12, 2,    San,
Supermarket,               8, 3,    Rfg,
Superhighways,            20, 5,    Cmp,
Research Lab,             16, 3,    Cmp,
SAM Missile Battery,      10, 2,    Roc,
Coastal Fortress,          8, 1,    Met,
Solar Plant,              32, 4,    Env,
Harbor,                   6,  1,    Sea,
Offshore Platform,        16, 3,    Min,
Airport,                  16, 3,    Rad,
Police Station,           6,  2,    Cmn,
Port Facility,            8,  3,    Cmp,
SS Structural,            8,  0,    SFl,
SS Component,             16, 0,    Pla,
SS Module,                32, 0,    Sup,
(Capitalization),         60, 0,    Cor,
Pyramids,                 20, 0,    Mas,
Hanging Gardens,          20, 0,    Pot,
Colossus,                 20, 0,    Bro,
Lighthouse,               20, 0,    Map,
Great Library,            30, 0,    Lit,
Oracle,                   30, 0,    Mys,
Great Wall,               30, 0,    Mas,
Sun Tzu's War Academy,    30, 0,    Feu,
King Richard's Crusade,   30, 0,    Eng,
Marco Polo's Embassy,     20, 0,    Tra,
Michelangelo's Chapel,    40, 0,    MT,
Copernicus' Observatory,  30, 0,    Map,
Magellan's Expedition,    40, 0,    Nav,
Shakespeare's Theatre,    30, 0,    Med,
Leonardo's Workshop,      40, 0,    Inv,
J. S. Bach's Cathedral,   40, 0,    The,
Isaac Newton's College,   40, 0,    ToG,
Adam Smith's Trading Co., 40, 0,    Eco,
Darwin's Voyage,          40, 0,    RR,
Statue of Liberty,        40, 0,    Dem,
Eiffel Tower,             30, 0,    SE,
Women's Suffrage,         60, 0,    Ind,
Hoover Dam,               60, 0,    E2,
Manhattan Project,        60, 0,    NF,
United Nations,           60, 0,    Cmn,
Apollo Program,           60, 0,    SFl,
SETI Program,             60, 0,    Cmp,
Cure for Cancer,          60, 0,    Gen,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
RR,         ; Hanging Gardens
Fli,        ; Colossus
Mag,        ; Lighthouse
E1,         ; Great Library
The,        ; Oracle
Met,        ; Great Wall
Mob,        ; Sun Tzu's War Academy
Ind,        ; King Richard's Crusade
Cmn,        ; Marco Polo's Embassy
nil,        ; Magellan
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Shakespeare
Aut,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Hoover Dam
nil,        ; Womens' Suffrage
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,     nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, Che, 000000000000000
Crassus,      nil, 0,  3.,0,  5a,5d,  2h,2f,  0,0,  1, Che, 000000000000000
Pompey,       nil, 0,  3.,0,  6a,6d,  1h,2f,  0,0,  0, Che, 000000000000000
PraetornGuard,nil, 0,  0.,0,  4a,6d,  4h,2f, 12,0,  1, Alp, 000000000000000
Sagittariorum,nil, 0,  1.,0,  3a,3d,  1h,2f,  5,0,  0, Alp, 000000000000000
R. Maniple,   nil, 0,  1.,0,  4a,2d,  2h,2f,  6,0,  0, Alp, 000000000000000
Turmae,       nil, 0,  2.,0,  3a,2d,  2h,1f,  6,0,  0, Alp, 000000000000000
Onager,       nil, 0,  1.,0,  5a,1d,  1h,3f,  7,0,  0, Alp, 000000000000000
Liberators,   nil, 0,  1.,0,  3a,3d,  2h,2f,  0,0,  0, Che, 000000000000000
Carolballista,nil, 0,  1.,0,  3a,1d,  1h,3f,  6,0,  0, Alp, 000000000000000
Sen.Gladiator,nil, 0,  3.,0,  4a,4d,  1h,2f,  9,0,  0, AFl, 000000000000000
Gladiator,    nil, 0,  1.,0,  3a,3d,  1h,1f,  5,0,  0, AFl, 000000000000000
Slaves,       nil, 0,  1.,0,  2a,2d,  1h,1f,  2,0,  0, AFl, 000000000000100
Spartacus,    nil, 0,  3.,0,  6a,5d,  3h,2f,  0,0,  1, Che, 000001000000000
Mob,          nil, 0,  1.,0,  5a,1d,  1h,2f,  0,0,  0, Che, 000000000000010
Charioteer,   nil, 0,  2.,0,  3a,2d,  1h,2f,  5,0,  0, AFl, 000001000000000
Ravagers,     nil, 0,  1.,0,  6a,1d,  1h,3f,  4,0,  0, Amp, 001001000000000
T. Infantry,  nil, 0,  1.,0,  5a,1d,  2h,2f,  5,0,  0, Amp, 000000000000000
T. Home Guard,nil, 0,  1.,0,  4a,2d,  2h,1f,  5,0,  1, Amp, 000000000000000
M. Phalanx,   nil, 0,  1.,0,  3a,4d,  2h,1f,  4,0,  0, Ast, 000010000000000
Hoplites,     nil, 0,  1.,0,  3a,3d,  1h,2f,  6,0,  0, Ast, 000000000000000
SpartaHoplite,nil, 0,  3.,0,  6a,4d,  2h,2f,  0,0,  0, Che, 000001000000000
Marathoner,   nil, 0,  6.,0,  1a,1d,  1h,1f,  0,0,  1, Che, 000001000000000
Catapult,     nil, 0,  1.,0,  4a,1d,  1h,2f,  6,0,  0, Ast, 000000000000000
Black Riders, nil, 0,  2.,0,  4a,4d,  2h,2f,  0,0,  0, Che, 000001000000000
Ge. Infantry, nil, 0,  1.,0,  4a,2d,  1h,2f,  5,0,  0, Ato, 000000000000000
Ge. Cavalry,  nil, 0,  2.,0,  4a,1d,  1h,2f,  5,0,  0, Ato, 000000000000000
Ge.Berserkers,nil, 0,  1.,0,  7a,1d,  1h,2f,  8,0,  0, Ato, 000000000000000
MountainRaidr,nil, 0,  1.,0,  4a,1d,  1h,2f,  4,0,  0, Aut, 000001000000000
G. Home Guard,nil, 0,  1.,0,  2a,4d,  2h,2f,  6,0,  1, Aut, 000000000000000
G. Infantry,  nil, 0,  1.,0,  3a,1d,  1h,2f,  3,0,  0, Aut, 000000000000000
G. Cavalry,   nil, 0,  2.,0,  2a,1d,  1h,1f,  2,0,  0, Aut, 000000000000000
Trireme,      nil, 2,  4.,0,  1a,2d,  2h,1f,  4,2,  4, Map, 000000000100000
G. Berserkers,nil, 0,  1.,0,  5a,1d,  1h,3f,  6,0,  0, Aut, 001000000000000
S. Pentereis, nil, 2,  6.,0,  2a,3d,  2h,2f,  8,0,  2, AFl, 000000000000000
Sea Spartacus,nil, 2,  8.,0,  5a,3d,  2h,2f,  0,2,  2, Che, 000000000000001
S. Keles,     nil, 2, 12.,0,  2a,2d,  2h,1f,  6,1,  2, AFl, 000000000000000
Ge.Tetrereis, nil, 2,  6.,0,  3a,2d,  2h,2f,  8,1,  2, Ato, 000000000000000
R. Pentereis, nil, 2,  7.,0,  2a,2d,  2h,2f,  6,0,  2, Alp, 000000000000000
R. Decereis,  nil, 2,  3.,0,  7a,3d,  2h,2f, 10,0,  2, Alp, 000000000000000
R. Lemboi,    nil, 2,  5.,0,  3a,3d,  1h,2f,  6,3,  2, Alp, 000000000000000
R. Triemiolia,nil, 2,  8.,0,  4a,4d,  2h,2f,  8,1,  2, Alp, 000000000000000
T. Pentereis, nil, 2,  8.,0,  5a,1d,  1h,2f,  9,0,  2, Amp, 000000000000000
T. Lemboi,    nil, 2,  3.,0,  5a,3d,  1h,2f,  7,3,  2, Amp, 000000000000000
Gr. Lemboi,   nil, 2,  6.,0,  4a,4d,  2h,2f,  8,3,  2, Ast, 000000000000000
Gr. Akatoi,   nil, 2,  8.,0,  3a,3d,  2h,2f,  8,2,  2, Ast, 000000000000000
Diplomat,     nil, 0,  2.,0,  2a,1d,  1h,2f,  3,0,  0, Aut, 000000000000000
Gr. Keles,    nil, 2, 12.,0,  2a,2d,  2h,2f,  8,1,  2, Ast, 000000000000000
Caravan,      nil, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Gr.Triemiolia,nil, 2,  9.,0,  6a,2d,  1h,2f,  9,0,  2, Ast, 000000000000000
Gr. Octereis, nil, 2,  5.,0,  5a,3d,  2h,2f,  7,0,  2, Ast, 000000000000000
G. Lemboi,    nil, 2,  7.,0,  4a,4d,  2h,1f,  7,3,  2, Aut, 000000000000000
G. Keles,     nil, 2, 14.,0,  2a,2d,  2h,1f,  7,1,  2, Aut, 000000000000000
G. Triemiolia,nil, 2, 10.,0,  6a,2d,  1h,2f, 10,0,  2, Aut, 000000000000000 

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Oil,        1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
SENATE,       SENATE,              0, 1, 1, Romans,      Roman,       1,  1, -1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Thracian King,Thracian Queen,      0, 2, 1, Thracians,   Thracian,    1,  1, -1,
German King,  German Queen,        0, 3, 1, Germans,     German,      1, -1,  1,
Vercingetorix,Vercingetorix,       0, 4, 1, Gauls,       Gaul,        0,  0,  1,
Spartacus,    Spartacus,           0, 5, 1, Slaves,      Slave,      -1,  0, -1,
Mithridates VI,Mithridates,        0, 6, 1, Greeks,      Greek,       0,  1, -1,
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,  



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













