;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
0       ; Settlers eat (govt <= Monarchy)
0       ; Settlers eat (govt >= Communism)
7      ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
14      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
3       ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
0       ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Kamichai Tech.,    9,0,  U1, nil, 3, 0    ; AFl
Drolagian Tech.,           9, 0,  U1, nil, 3, 0    ; Alp
PP#45 Tech., 9,0,  U1, nil, 3, 0    ; Amp
Argusian Tech.,          9, 0,  U1, nil, 3, 0    ; Ast
Zelog Tech.,      9,0,  U1, nil, 3, 0    ; Ato
Peace - Step 1,         3,1,  nil, nil, 3, 2    ; Aut
Peace - Step 2,            4, 1,  Aut, nil, 3, 2    ; Ban
Human Tech.,    9, 0,  U1, nil, 3, 0    ; Bri
Volornian Tech.,     9, 0,  U1, nil, 3, 0    ; Bro
Cermonial Burial,  5, 0,  U1, nil, 0, 2    ; Cer
Peace - Last Step,          5,2,  Ban, nil, 3, 2    ; Che
Advanced Research,           4,1,  nil, nil, 3, 3    ; Chi
Hypnotism,       5, 1,  Chi, nil, 3, 0    ; CoL
Regeneration,      6,1,  CoL, nil, 3, 2    ; CA
Trading Guilds,         4,1,  nil, nil, 3, 1    ; Cmb
nothing,          5, 0,  no, no, 3, 0    ; no
Advanced Laser,          5, 0,  nil, nil,  3, 0    ; Cmp
Power Troops,       7,-1,  Bro, nil, 3, 0    ; Csc
Advanced Robotics,       7, -1,  Bri, nil, 3, 0    ; Cst
Gas,    7, -2,  Ast, nil, 3, 0    ; Cor
Religion,           5, 1,  Bri, nil, 3, 2    ; Cur
nothing,          5, 1,  Ban, Inv, 2, 2    ; Dem
Basic Research,          1, 0,  nil, nil, 2, 4    ; Eco
Electricity,        4, 0,  Met, Mag, 2, 4    ; no
Electronics,        4, 1,  E1,  Cor, 3, 4    ; no
Engineering,        4, 0,  Whe, Cst, 0, 4    ; no
Antimatter,   7, -1,  Chi, Cmp, 3, 0    ; Env
Espionage,          2,-1,  Cmn, Dem, 3, 0    ; no
Explosives,         5, 0,  Gun, Che, 2, 4    ; no
Feudalism,          4,-1,  War, Mon, 0, 0    ; no
Flight,             4,-1,  Cmb, ToG, 2, 4    ; no
Fundamentalism,     3,-2,  no,  no, 2, 2    ; no
Fusion Power,       3, 0,  NP,  Sup, 3, 3    ; no
Genetic Engineering,3, 2,  Med, Cor, 3, 3    ; no
Guerrilla Warfare,  4, 1,  Cmn, Tac, 3, 0    ; no
Gunpowder,          8,-2,  Inv, Iro, 1, 0    ; no
Horseback Riding,   4,-1,  U1, nil, 0, 0    ; no
Industrialization,  6, 0,  RR,  Ban, 2, 1    ; no
Invention,          6, 0,  Eng, Lit, 1, 4    ; no
Iron Working,       5,-1,  Bro, War, 0, 4    ; no
Labor Union,        4,-1,  MP,  Gue, 3, 2    ; no
The Laser,          4, 0,  NP,  MP,  3, 3    ; no
Leadership,         5,-1,  Chi, Gun, 1, 0    ; no
Literacy,           5, 2,  U1, U2, 0, 3    ; no
Machine Tools,      4,-2,  Stl, Tac, 2, 4    ; no
Magnetism,          4,-1,  Phy, Iro, 1, 3    ; no
Map Making,         6,-1,  Alp, nil, 0, 1    ; no
Masonry,            4, 1,  U1, nil, 0, 4    ; no
Mass Production,    5, 0,  Aut, Cor, 3, 4    ; no
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; no
Medicine,           4, 0,  Phi, Tra, 1, 1    ; no
Metallurgy,         6,-2,  Gun, Uni, 1, 0    ; no
Miniaturization,    4, 1,  Too, E2,  3, 4    ; no
Mobile Warfare,     8,-1,  Aut, Tac, 3, 0    ; no
Monarchy,           5, 1,  U1, CoL, 0, 2    ; no
Monotheism,         5, 1,  Phi, PT,  1, 2    ; no
Mysticism,          4, 0,  Cer, nil, 0, 2    ; no
Navigation,         6,-1,  Sea, Ast, 1, 1    ; no
Nuclear Fission,    6,-2,  Ato, MP,  3, 3    ; no
Nuclear Power,      3, 0,  NF,  E2,  3, 3    ; no
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; no
Physics,            4,-1,  Nav, Lit, 1, 3    ; no
Plastics,           4, 1,  Ref, SFl, 3, 4    ; no
Plumbing,           4, 0,  no,  no,  1, 4    ; no  (Cst & Pot)
Polytheism,         4, 0,  Cer, Hor, 0, 2    ; no
Pottery,            4, 1,  U1, nil, 0, 1    ; no
Radio,              5,-1,  Fli, E1,  3, 4    ; no
Railroad,           6, 0,  SE, Bri,  2, 1    ; no
Recycling,          2, 1,  MP, Dem,  3, 2    ; no
Refining,           4, 0,  Che, Cor, 2, 4    ; no
Refrigeration,      3, 1,  E1,  San, 3, 1    ; no
The Republic,       5, 1,  CoL, Lit, 0, 2    ; no
Robotics,           5,-2,  Cmp, Mob, 3, 0    ; no
Rocketry,           6,-2,  AFl, E2,  3, 0    ; no
Sanitation,         4, 2,  Med, Eng, 2, 1    ; no
Seafaring,          4, 1,  Map, Pot, 0, 1    ; no
Space Flight,       4, 1,  Cmp, Roc, 3, 3    ; no
Stealth,            1,-2,  U1, Rob, 3, 0    ; Sth
Steam Engine,       1,-1,  U1, Inv, 2, 3    ; SE
Steel,              1,-1,  U1,  Ind, 2, 4    ; Stl
Superconductor,     1, 1,  U2, Las, 3, 3    ; Sup
Tactics,            1,-1,  U2, Ldr, 2, 0    ; Tac
Theology,           1, 2,  U2,  Feu, 1, 2    ; The
Theory of Gravity,  1, 0,  U2, Uni, 1, 3    ; ToG
Trade,              1, 2,  U2, CoL, 0, 1    ; Tra
University,         1, 1,  U2, Phi, 1, 3    ; Uni
Warrior Code,       1,-1,  U2, nil, 0, 0    ; War
The Wheel,          1,-1,  U2, nil, 0, 4    ; Whe
Writing,            1, 2,  U2, nil, 0, 3    ; Wri
Future Technology,  1, 0,  FP,  Rec, 3, 3    ; ...
User Def Tech A,    3, 0,  no,  no,  0, 0    ; U1
User Def Tech B,    3, 0,  no,  no,  0, 0    ; U2
User Def Tech C,    3, 0,  no,  no,  0, 0    ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    nil
Military Base,                 4,  1,    nil,
Food Storage,                  6,  1,    nil
Temple,                   4,  1,    nil
MarketPlace,              8,  1,    nil
Library,                  8,  1,    nil
Courthouse,               8,  1,    nil
Ground Defence,               8,  0,    nil
Water Recycling,                 8,  1,    nil
Trade Post,                     12, 2,    nil
Cathedral,                12, 2,    Cur
University,               16, 2,    nil
Mass Transit,             16, 1,    nil
Cinema,                10, 2,    nil
Factory,                  20, 2,    nil
Manufacturing Plant,      32, 3,    nil
SDI Defense,              20, 4,    no
Recycling Center,         20, 2,    no
Power Plant,              16, 3,    nil
nothing,              24, 4,    no,
nothing,            16, 2,    no
Trading Guild,           16, 3,    Cmb
Space Stations,             12, 2,    nil
nothing,               8, 3,    no
nothing,            20, 5,    no
Research Lab,             16, 3,    nil
Defensive Sattelite,      10, 2,    nil
Ground Laser Cannons,          12, 2,    Cmp
nothing,              32, 4,    no
Space Food Habitats,                   6,  1,    nil
Asteroids Mining,        16, 1,    nil
Space Craft Base,                  16, 2,    nil
Police Stations,           6,  1,    nil
Space Port,            8,  2,    nil
SS Structural,            8,  0,    no
SS Component,             16, 0,    no
SS Module,                32, 0,    no
(Capitalization),         60, 0,    nil,
Pyramids,                 20, 0,    no
Hanging Gardens,          20, 0,    no
Trading Guild's H.Q,                 20, 0,    Cmb
Lighthouse,               20, 0,    no
Great Library,            30, 0,    no
High Church,                   30, 0,    Cur
Great Wall,               30, 0,    no
Hypnotic Training,    30, 0,    CoL
Free Nuclear Power,   30, 0,    nil
Marco Polo's Embassy,     20, 0,    no
Michelangelo's Chapel,    40, 0,    no
Copernicus' Observatory,  30, 0,    no
Antimatter Engines Project,    40, 0,    Env
Drug Cartels,    30, 0,    nil
Leonardo's Workshop,      40, 0,    no
Shadow Council,   40, 0,    nil
Isaac Newton's College,   40, 0,    no
Adam Smith's Trading Co., 40, 0,    no
Darwin's Voyage,          40, 0,    no
Statue of Liberty,        40, 0,    no
The Great Telescope,             30, 0,    nil
Women's Suffrage,         60, 0,    no
Hoover Dam,               60, 0,    no,
Manhattan Project,        60, 0,    no
Alien Races' Peace,           60, 0,    Che
Apollo Program,           60, 0,    no
SETI Program,             60, 0,    no
Regeneration Center,          60, 0,    CA

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,         ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
nil,         ; Great Library
nil,        ; Oracle
nil,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Magellan
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Shakespeare
nil,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Hoover Dam
nil,        ; Womens' Suffrage
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
nothing,     nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no, 000000000000000
Engineers,    nil, 0,  1.,0,  0a,1d,  1h,1f,  4,0,  5, nil, 000000000000000
Elite Troopers,     nil, 0,  1.,0,  7a,5d,  2h,1f,  5,0,  0, Bri, 000000000000100
Assault Robot,      nil, 0,  1.,0,  5a,3d,  1h,1f,  3,0,  0, Bro, 000000000000100
Assault Robot,      nil, 0,  1.,0,  5a,3d,  1h,1f,  3,0,  0, Cst, 000000000000100
Troopers,       nil, 0,  1.,0,  3a,4d,  1h,1f,  3,0,  1, Bri, 000000000000100
Power Troops,      nil, 0,  1.,0,  7a,5d,  2h,1f,  5,0,  0, Csc, 000000000000100
Warriors,   nil, 0,  1.,0,  3a,4d,  1h,1f,  3,0,  1, Alp, 000000000000100
Fanatics,     nil, 0,  1.,0,  4a,4d,  1h,1f,  2,0,  1, no, 000000000000100
Fire Troops,    nil, 0,  1.,0,  8a,1d,  1h,1f,  4,0,  0, AFl, 000000000000100
Heavy Warriors,nil, 0,  1.,0,  6a,6d,  2h,1f,  5,0,  1, AFl, 000000000000100
Masters ,     nil, 0,  1.,0,  7a,5d,  2h,1f,  5,0,  0, Ato, 000000000000100
 Warriors,      nil, 0,  1.,0,  3a,4d,  1h,1f,  3,0,  1, Bro, 000000000000100
Stone Warriors, nil, 0,  1.,0,  2a,5d,  1h,1f,  3,0,  1, AFl,  000000000000100
Warriors,   nil, 0,  1.,0,  3a,5d,  1h,1f,  3,0,  1, Ato, 000000000000100
F14g Type,     nil, 0,  1.,0,  4a,4d,  1h,1f,  3,0,  1, Amp, 000000000000100
Y567d Type,      nil,  0,  1.,0,  8a,4d,  2h,1f,  5,0,  0, Amp, 000000000000100
nothing,     nil,  0,  2.,0,  4a,1d,  1h,1f,  4,0,  0, no,  000000000000100
Killer,    nil, 0,  1.,0,  3a,4d,  1h,1f,  3,0,  1, Ast,  000000000000100
Eliminator,      nil, 0,  1.,0,  6a,3d,  1h,1f,  4,0,  0, Ast, 000000000000100
Poisoner,     nil, 0,  1.,0,  9a,4d,  2h,1f,  6,0,  0, Cor, 000000000000100
Mutants,      nil, 0,  1.,0,  5a,3d,  1h,1f,  4,0,  0, Alp, 000000000000100
Assault Troops,        nil, 0,  1.,0, 8a,4d,  2h,1f,  5,0,  0, Alp, 000000000000100
Fighter,     nil, 1,  4.,2,  6a,3d,  1h,2f,  6,0,  3, Bri, 000000001010000
Fighter,       nil, 1,  4.,2,  7a,3d,  1h,2f,  6,0,  3, Alp, 000000001010000
Crystal Warship,    nil, 2,  5.,0, 10a,6d,  3h,2f,  10,1,  2, Bro, 000000000000001
Fighter,     nil, 1,  4.,2, 7a,3d,  1h,2f,  6,0,  3, Ato, 000000001010000
Fighter,      nil, 1, 4.,2,  7a,3d,  1h,2f,  6,0,  3, Amp, 000000001010000
Fighter,       nil, 1,  4.,2, 6a,5d,  1h,2f, 6,0,  3, AFl, 000000001010000
Battle Platform,   nil, 2,  4.,0, 7a,5d,  3h,1f, 10,0,  2, Bri,  000000010000001
Fighter,   nil, 1, 4.,2,  6a,3d,  1h,2f,  6,0,  3, Bro, 000000001010000
Fighter,  nil, 1, 4.,2, 7a,3d,  1h,2f, 6,0,  3, Ast, 000000001010000
Vortex Cruiser,      nil, 2,  5.,0,  9a,7d,  4h,1f,  10,1,  2, Ato, 000000000000001
Shark,      nil, 2,  5.,0,  11a,5d,  2h,3f,  10,1,  2, Ast, 000000000000001
Whale,      nil, 2,  4.,0,  7a,5d,  3h,1f,  10,0,  2, Ast, 000000010000001
Blizzard Loader,      nil,  2,  4.,0,  6a,6d,  3h,1f,  10,0,  2, Ato, 000000010000001
Crystal Carrier,     nil,  2,  4.,0,  8a,4d,  3h,1f,  10,0,  2, Bro,  000000010000001
Mother Ship,    nil, 2,  4.,0,  7a,5d,  3h,1f,  10,0,  2, Amp,  000000010000001
Frigate,      nil, 2,  4.,0,  7a,6d,  3h,1f,  11,0,  2, AFl, 000000010000001
Battleship,nil, 2,  5.,0,  10a,6d,  3h,2f, 10,1,  2, Amp, 000000000000001
Stinger,   nil, 2,  5.,0, 12a,4d, 3h,2f, 10,1,  2, Alp, 000000000000001
Avenger,    nil, 2,  5.,0, 10a,6d,  3h,2f,  10,1,  2, Bri, 000000000000001
Eagle Carrier,      nil, 2,  4.,0,  6a,6d,  3h,1f, 10,0,  2, Alp, 000000010000001
Defender,    nil, 2,  5.,0,  10a,6d,  3h,2f,  10,1,  2, AFl, 000000000000001
Cruise Msl.,  nil, 1, 12.,1, 20a,0d,  1h,3f,  6,0,  0, no, 001000000000000
Nuclear Msl., nil, 1, 16.,1, 99a,0d,  1h,1f, 16,0,  0, no, 001000000000000
Diplomat,     nil, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, no, 000000000000010
Spy,          nil, 0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, no, 000000000000011
Freighter,      nil, 2,  5.,0,  0a,3d,  3h,1f,  5,6,  4, nil, 000000000000000
Freight,      nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, no, 000000000000010
Explorer,     nil, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, no, 000001000000010
Extra Land,   nil, 0,  1.,0,  1a,1d,  1h,1f,  5,0,  0, no,  000000000000000
Extra Ship,   nil, 2,  4.,0,  4a,2d,  2h,1f,  5,1,  2, no,  000000000000000
Extra Air,    nil, 1,  8.,4,  8a,8d,  2h,2f, 10,0,  0, no,  000000000000000

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert Planet,     1,2,  4,2,1,   no, 0, 5, 5,   no, 0, 5,  3,  Pln,   ; Drt
Poor Soil Planet,     1,2,  8,2,1,   no, 0, 5, 1,   no, 0,15,  0,  Grs,   ; Pln
Rich Soil Planet,  1,2,  14,1,1,   no, 0, 5, 2,   no, 0,10,  0,  Hil,   ; Grs
Rich Vegetation Planet,     1,2,  8,2,1,   no, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Mineral Planet,      1,2,  2,5,1,   no, 0,10, 0,   no, 0,10,  1,  Pln,   ; Hil
Large Asteroid,  1,2,  0,4,1,   no,  0,10, 0,   no, 0,10,  6,  Hil,   ; Mou
Poor Atmosphere Planet,     1,2,  4,2,1,   no, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Ice Planet,    1,2,  4,2,1,   no,  0, 0, 0,   no, 0,15,  3,  Tun,   ; Gla
Water Planet,      1,2,  7,2,1,   no, 0,15, 6,   no, 0,15,  0,  Pln,   ; Swa
Early Life Planet,     1,2,  6,2,2,   no, 0,15, 6,   no, 0,15,  0,  Pln,   ; Jun
 Open Space,      1,2,  0,0,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Minerals,      1,2,  4,4,1,
Water,    1,2,  10,3,1,
Grassland,  1,2,  14,2,0,
Rubber,       1,2,  8,5,2,
Rich Minerals,       1,2,  1,7,1,
Precious Metal,       1,2,  0,3,5,
Animals,      1,2,  5,2,2,
,6,2,1  ,1,2       ,Animals
Minerals,       1,2,  4,4,1,
Gems,       1,2,  6,2,5,
Moon,       1,2,  2,2,1,
Radioactives,        1,2,  4,4,2,
Water,      1,2,  10,3,0,
Grassland,  1,2,  14,2,0,
Animal Skins,       1,2,  8,2,4,
Urilium,       1,2,  1,6,3,
Rich Minerals,       1,2,  0,5,2,
Animals,       1,2,  6,2,2,
Radioactives,        1,2,  4,4,2,
Exotic Plants,      1,2,  7,2,4,
Fruits,      1,2,  8,2,2,
Moon,     1,2,  2,2,1,




@GOVERNMENTS
Anarchy,        Rebel,         Rebel
Despotism,      Emperor,     Empress
Monarchy,       King,      Queen  
Fascism,      The Master,     Comrade
Central Being, Main Brain, High Priestess
Democracy,       President,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Aharon Brown,       Livia,               0, 1, 1, Humans,      Human,       1,  1,  1,     1, Dictator, Dictator, 5, Senator, Senator
Droxxa,    Ishtari,             0, 2, 0, Volornians, Volornian, 1, 1,  0,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Finncel Vog,     Cleopatra,           0, 4, 0, Drolagians,   Drolagian,    1,  1,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           0, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Chuan Leekpai,Indira Gandhi,       0, 7, 2, Thailandians,     Thailandian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 0, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
**Thieu, Joan of Arc,         0, 3, 3, Vietnamese,      Vietnamese,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Norodom Sihanouk, Nazca,           0, 4, 0, Cambodians,      Cambodian,       0, -1,  1,
Suharto, Wu Zhao,                  0, 5, 2, Indonesians,     Indonesian,     0,  0,  1,     3, Chairman, Chairperson
Mahathir Bin,   Elizabeth I,       0, 6, 3, Malaysians,     Malaysian,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            0, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Fidel Valdez Ramos,     Amaterasu, 0, 2, 2, Philippinoes,    Philippino,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
ZZZ,       Gunnhild,            0, 3, 3, PP#45 Faction,     PP#45,      1,  1,  -1,     1, Warlord, Warlord
Philip II,    Isabella,            0, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Tog,       Scheherezade,        0, 5, 0, Argusians,    Argusian,     1, 1,  -1,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Mhok Traan,     Dido,                0, 6, 1, Zelogs, Zelog, 1,  1, -1,
Dlamich, Sacajawea,           0, 7, 0, Kamichai,       Kamichai,       1,  1,  1,     1, Chief, Chief, 5, Speaker, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













