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@STRINGHEAP
11000 ; don't change: controls string heap size

@POPUPS
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@LABELS
458
B.C.
A.D.
Sid Meier's Civilization II
Building Sprites
Map
Status
Galaxy
Colony
Building Galaxy
Moving Units
Viewing Pieces
Loc
Moves
Veteran
NONE
Barbarians
Barbarian
Khan
Transwarp Conduit
Railroad
Shtl. Route
Adv. Agriculture
Mining
Agriculture
More
Units
No Orders
End of Turn
Press ENTER
Settlement
People
Colony of
Zoom to Colony
Continue
Population
Buy
Change
Exit
View
Info
Happy
Map
Rename
Food Storage
Turns
Turn
Fortress
Pollution
scientists
scientists
&Build New Colony|b
&Join Colony|b
Build &Shuttle Route|r
Build &RR Track|r
Build &Agriculture|i
Change to %STRING0|i
Build &Mines|m
Change to %STRING0|m
Set &Home Colony|h
Go &Home To Nearest Colony|h
Transf&orm to %STRING0|o
&Improve Agriculture|i
Select Unit To Activate
Colony Resources
Food
Surplus
Support
Waste
Production
Trade
Corruption
Tax
Lux
Sci
Hunger
Shortage
Cheat!
All!
No Special View
Entire Map
No Human Player
No changes.
Clear orders.
Sleep / Board next ship.
Fortify.
Move to front.
Supplies
Demands
Wonders
Taxes
Luxuries
Science
Auto
Tithes
develop
acquire
from the
Airbase
Barbarian uprising
Major barbarian horde
Native unrest
Local revolt
Guerrilla uprising
Religious fanatics in arms
Check Intelligence
he
she
"Will you accept %STRING4 instead?"
demand
request
insist, under the terms of our alliance,
gratefully
warmly
cordially
Offer
extend our
sign an
him
her
Select unit to offer
In Production
Prerequisites
Allows
with
Unit
Improvement
Prerequisite
Attack Strength
Defense Strength
Movement Rate
Hit Points
Firepower
Cost
First
Disorder
Total Cost
Total Income
Discoveries
Unhappy
Content
of the
Federated
Peace
Cease Fire
War
No Embassy
Aggressive
Rational
Expansionist
Perfectionist
Civilized
Militaristic
Government
Capital
Treasury
Military
At
Contact
Maintenance
Expires
Build Railroad
Keep moving.
Establish trade route.
Help build WONDER.
Att
Def
Move
Hits
Power
Routes
ADM
HP
Lost
of
capture
liberate
captured
liberated
Near
Support From This Colony.
Disband
or
commissions
launches
discovers
grants
completes
builds
produces
Zoom to Home Colony.
Activate Unit.
Activate Unit and Close Colony Screen.
Food Supplies
Diagmotizing Sprites...
Diagonal Test View
Advances
Units
Colonies      
Structural
Propulsion
Fuel
Habitation
Life Support
Solar Panel
Support
Energy
Mass
Flight Time
Prob. of Success
tons
years
Launched
Landed
Launch
Civilization POWERgraph
The
in
Civilization
Arrives in
and
Spotless
Excellent
Honorable
Questionable
Dishonorable
Poor
Despicable
Atrocious
Pathetic
Weak
Inadequate
Moderate
Strong
Mighty
Supreme
Fusion Powered!
Researching
Free
Save Files
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Proceed
Govts: Overview
the
Building
Unexplored
Star Trek
Star Trek
Star Trek
Extra
Early Industrial
Modern
Extra
Extra
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How Shall We Distribute The Wealth
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Map Files
Both
Tools
Civilization II Map Editor
Paint: Shift+LEFT click
Grab: Shift+RIGHT click
Add Item:    Shift+LEFT
Delete Item: Shift+RIGHT
SYSTEM PROTECT
AUTOSCROLL
Painting
Brush
Galaxy Size
Special
Start Colonies
Cursor
1x1
3x3
5x5
Cross
Colony Radius
?
Enclosed
Wrap-around
Waiting For Players To Join
Games Available
Allow In Game
Reject Player
Remove From Game
Start Game
Want To Play
Going To Play
NONE YET
Join Game
's Game
Waiting
Setting Up
Pick Your Portrait
High Council
Static View
Track Friendly Moves
Track Enemy Moves
Track All Moves
Speak Freely
(Waiting for others...)
Disband Unit.
demands
does not demand
Parleying with
We offer
offer
Offer Treaty
Offer $m
Offer Tech
Offer Maps
Offer D. of War
Reject Offer
Withdraw Offer
Propose This Deal
Alliance
Peace Treaty
Share Maps
$m
Auto Off
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Close
Nation
Star Empire
Star Empire
Collective
United Planets
United Planets
COLONY STATUS
DEFENSE MINISTER
FOREIGN MINISTER - Intelligence Report
ATTITUDE ADVISOR
TRADE ADVISOR
SCIENCE ADVISOR
WONDERS OF THE GALAXY
TOP FIVE COLONIES
Demographics
CIVILIZATION SCORE
Statistics          
Casualties
active
in prod
Carry
Air
Air to Air
See 2
Ign. ZOC
Ign. Fortif.
Orbital
Cloaking Device
Carry Air
Paradrop
All as Shtl.
x2 vs. Horse
x2 vs. Air
Planet
Collective only
Adv. Sensors
Colony Trade
Maintenance Costs
Total Science
Supply and Demand
Discoveries Every
Turns
Civilization Advances Achieved
Goal
The
Approval Rating:
Population:
GNP:
Mfg. Goods:
Space Zone:
Literacy:
Disease:
Pollution:
Life Expectancy:
Family Size:
Military Service:
Annual Income:
Productivity:
Mtons
parsecs
tons
years
yrs
children
billion
per capita
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Colonists
Achievements
Starship
Peace
Total Score
Bonus Score
possible
CHEAT MODE
Cheater
CIVILIZATION RATING
Looking back on your reign,
your people forever remember you as . . .
Scenario Files
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SCENARIO
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Jan
Feb
Mar
Apr
May
June
July
Aug
Sept
Oct
Nov
Dec
OBJECTIVE
Total Objectives
Objectives
Decisive Victory
Marginal Victory
Stalemate
Marginal Defeat
Decisive Defeat
Foreign
Attitude
CIVILIZATION II: HALL OF FAME
to
Score
Civilization Rating
Clear
Units Supported
Colony Improvements
Colonies
Resource Chart
Units Present
Support Chart
Happiness Analysis
Estimated Arrival
Conquered in
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