;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;
;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
3       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
12      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
25      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
1       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Government,         5, 0,  nil, nil, 0, 2    ; AFl
Agriculture,        5, 0,  nil, nil, 0, 1    ; Alp
Cities,		    6, 0,  Alp, AFl, 0, 1    ; Amp
Science,            6, 0,  Amp, nil, 0, 3    ; Ast
Electricity,        4, 0,  FP,  Ast, 0, 4    ; Ato
The Rebellion,      6,-1,  U2,  nil, 1, 2    ; Aut -- Rebellion
Computers,          4, 0,  Ato, Ast, 0, 4    ; Ban
Rocketry,           5, 0,  Ato, nil, 0, 4    ; Bri
Relativity,	    3, 3,  Ban, nil, 0, 3    ; Bro
Nuclear Physics,    5, 0,  Ban, Bro, 0, 3    ; Cer
Space Flight,       5,-1,  Ban, Bri, 1, 4    ; Che
Laser,              4,-2,  Cer, nil, 1, 4    ; Chi
Nuclear Propulsion, 4, 1,  Che, Cer, 1, 4    ; CoL
Colonization,       5,-1,  RR,  Cer, 1, 2    ; CA
Galactic Trade,     5,-1,  RR,  nil, 1, 1    ; Cmb
Confederations,     5, 0,  Cmb, nil, 1, 2    ; Cmn
Exotic Materials,   4, 1,  CA,  Cmb, 1, 1    ; Cmp
Anti-Matter Theory, 7,-1,  Cmp, Bro, 1, 3    ; Csc
Fortifications,     4, 0,  Esp, nil, 1, 0    ; Cst
Transport Ships,    4, 0,  Cmb, RR,  1, 1    ; Cor
Laser Defences,     4, 1,  Chi, Cst, 1, 0    ; Cur
Rebel government,   6, 2,  Phi, nil, 0, 2    ; Dem 
Anti-Matter Weapons,4, 1,  Wri, Csc, 3, 0    ; Eco
Advanced Laser,     4, 0,  Cur, nil, 2, 0    ; E1
Rebel ships,        4, 1,  U2,  E1,  2, 0    ; E2
Imperial Ships,     4, 0,  E1,  Inv, 1, 0    ; Eng
Space Missiles,     3, 1,  E2,  nil, 1, 0    ; Env
Planet Structures,  2,-1,  CA,  nil, 1, 2    ; Esp
Industrilization,   5, 0,  Ast, nil, 0, 4    ; Exp
Chemistry,          4,-1,  Exp, nil, 0, 3    ; Feu
Combustion,         4,-1,  Feu, nil, 0, 4    ; Fli
Imperial government,3,-2,  U3,  nil, 0, 2    ; Fun 
Power Generation,   3, 0,  Fli, nil, 0, 4    ; FP
Mercenaries,	    3, 2,  Cmb, Cst, 1, 0    ; Gen -- Mercenaries
The Emperor,        4, 1,  Fun, nil, 2, 2    ; Gue -- Was wrking here; 11/9/96
Imperial Philosophy,8,-2,  Fun, nil, 2, 3    ; Gun
Imperial Fighters,  4,-1,  U3,  Che, 2, 0    ; Hor
The Empire,         6, 0,  Hor, nil, 3, 2    ; Ind - the Empire itself
Heavy Armor,        6, 0,  Lit, Iro, 2, 0    ; Inv
TIE Defender,       5,-1,  Hor, nil, 2, 0    ; Iro
Star Destroyers,    4,-1,  Iro, Hor, 2, 0    ; Lab
The Dark Side,      4, 0,  Lab, Gue, 2, 3    ; Las
The Death Star,     5,-1,  U2,  U3,  2, 0    ; Ldr
Imperial Ground,    5, 2,  Gun, Fun, 2, 0    ; Lit
These Will,         3, 0,  no,  no,  0, 3    ; Will Not be Used.
Be ,                3, 0,  no,  no,  0, 3    ; Will Not be Used.
Used,               3, 0,  no,  no,  0, 3    ; Will Not be Used.
As,                 3, 0,  no,  no,  0, 3    ; Will Not be Used.
A,                  3, 0,  no,  no,  0, 3    ; Will Not be Used.
Buffer,             3, 0,  no,  no,  0, 3    ; Will Not be Used.
Between,            3, 0,  no,  no,  0, 3    ; Will Not be Used.
Imperial ,          3, 0,  no,  no,  0, 3    ; Will Not be Used.
and Rebel Tech,     3, 0,  no,  no,  0, 3    ; Will Not be Used.
Nothing Tech,       3, 0,  no,  no,  0, 3    ; Will Not be Used.
Imperial Governmnet,5, 1,  no,  no,  2, 2    ; Mon - Imperial Gov; Monarchy!
Snow speeder,       5, 0,  Pla, Rad, 2, 0    ; MT
Nothing Tech,       3, 0,  no,  no,  0, 3    ; Will not be used.
Dark Trooper,       6,-1,  Las, nil, 2, 0    ; Nav - addition
Jabba the Hutt,     1,-1,  U1,  U3,  4, 0    ; NF
Bobba Feit,         1,-1,  U1,  U3,  4, 0    ; NP
Rebel Philosophy,   6, 1,  U2,  nil, 1, 3    ; Phi - Philosophy Equivalent; give one free tech
StarFighters,       4,-1,  U2,  Che, 3, 0    ; Phy
Rebel Ground Forces,4, 1,  Phi, nil, 3, 0    ; Pla
Advanced Ground,    4, 0,  Pla, Rad, 3, 0    ; Plu  (Cst & Pot)
Elite Commandos,    4, 0,  Pla, Rad, 3, 0    ; PT
Calamari Cruiser,   4, 1,  Phi, Plu, 3, 0    ; Pot
The B-Wing,         5,-1,  Phy, nil, 3, 0    ; Rad
Hyperdrive,         6, 0,  Che, CoL, 1, 1    ; RR
Recycling,          3, 0,  no,  no,  0, 3    ; Will Not be Used.
The Light Side,     4, 0,  Rad, Pot, 3, 2    ; Ref
Refrigeration,      3, 0,  no,  no,  0, 3    ; Will Not be Used.
The New Republic,   5, 1,  no,  no,  3, 2    ; Rep -- Rebel form of Government.
Darth-Vader,        1,-1,  U3,  U1,  4, 0    ; Rob
Jedi-Master,        1,-1,  U2,  U1,  4, 0    ; Roc
Sanitation,         3, 0,  no,  no,  0, 3    ; Will Not be Used.
Ship transport,     6, 0,  no,  no,  0, 3    ; Will Not be Used.
Imperial Tech,      3, 0,  no,  no,  0, 3    ; Will Not be Used.
Corvette ships,     5,-1,  Pot, Rad, 4, 0    ; Sth
Steam Engine,       3, 0,  no,  no,  0, 3    ; Will Not be Used.
Genetics,           1, 0,  E1,  Cer, 0, 4    ; Stl
Cell reproduction,  1, 0,  Stl, nil, 1, 4    ; Sup
Genetic engineering,1, 0,  Sup, nil, 2, 4    ; Tac
Theology,           3, 0,  no,  no,  0, 3    ; Will Not be Used.
Theory of Gravity,  3, 0,  no,  no,  0, 3    ; Will Not be Used.
Trade,              3, 0,  no,  no,  0, 3    ; Will Not be Used.
Mutant chief,       1,-1,  U3,  U1,  4, 0    ; Uni
E-Wok chief,        1,-1,  U2,  U1,  4, 0    ; War
Conf. mother ship,  1,-1,  U2,  U1,  4, 0    ; Whe
Spying,             4, 0,  Cmn, nil, 2, 2    ; Wri
Future Technology,  1, 0,  Eco, nil, 3, 3    ; ...
Cloning,            1, 0,  Tac, Wri, 3, 0   ; U1
Rebel secrets,      1, 0,  U1, Eco, 0, 2    ; U2
Imperial secrets,   1, 0,  U1, Eco, 0, 2    ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    AFl,
Troop Barracks,           4,  1,    nil,
Food Storage,             6,  1,    Alp,
Temple,                   4,  1,    Amp,
Trading Mart,             8,  1,    Amp,
Library,                  8,  1,    Feu,
Courthouse,               8,  1,    AFl,
Defense Perimeter,        8,  0,    Cst,
Sewer System,             8,  2,    Che,
Bank,                     12, 3,    Ban,
Force Temple,             12, 3,    Bro,
University,               16, 3,    Ban,
Maglev,                   16, 4,    CA,
Cinema,                   10, 4,    Esp,
Robotic Factory,          20, 4,    Cmb,
Manufacturing Plant,      32, 6,    E1,
Energy Shield,            50, 6,    Cmn,
Robotic Cleaning,         20, 2,    Cmn,
Nuclear Plant,            16, 4,    Cer,
Breeder Reactor,          24, 4,    CoL,
Fusion Plant,             16, 2,    Csc,
Trading Guild,            16, 4,    Cmb,
Underground Construction, 12, 2,    Cmn,
Food Distribution Center, 8,  3,    E2,
Superhighways,            20, 5,    Esp,
Research Lab,             16, 3,    Cmn,
Laser Battery,            10, 2,    E1,
Laser Fortress,            8, 1,    Chi,
Anti-Matter Plant,        32, 4,    Csc,
Space Food Colony,        6,  1,    Esp,
Space Mining Facility,    16, 3,    Esp,
Spaceport,                16, 3,    Esp,
Police Station,           6,  2,    Exp,
Space Dock,               8,  3,    Cst,
SS Structural,            8,  0,    no,
SS Component,             16, 0,    no,
SS Module,                32, 0,    no,
(Privitization),          60, 0,    Cmn,
Pyramids,                 20, 0,    no,
Hanging Gardens,          20, 0,    no,
Colossus,                 20, 0,    no,
Established Space Lanes,  20, 0,    Cmb,
Great Library,            30, 0,    no,
Temple of Light,          30, 0,    Phi,
Great Wall,               30, 0,    no,
Order of the Empire,      50, 0,    Gue,
Galactic Mining HQ,       30, 0,    Esp,
Emperor's Palace,         40, 0,    Gue,
The Death Star,           60, 0,    Ldr,
Imperial Observatory,     50, 0,    Las,
Han-solo's Expedition,    40, 0,    Ref,
The Star Wars Trilogy,    30, 0,    Ref,
Leonardo's Workshop,      40, 0,    no,
Imperial Senate,          50, 0,    Fun,
Imperial University,      60, 0,    Fun,
Lando's Trading Co.,      40, 0,    Phi,
Kenobi's Voyage,          40, 0,    Cor,
Statue of Liberty,        40, 0,    no,
Eiffel Tower,             30, 0,    no,
Temple of Yoda,           50, 0,    Ref,
Hoover Dam,               60, 0,    no,
Anti-Matter Project,      60, 0,    Eco,
United Nations,           60, 0,    no,
Apollo Program,           60, 0,    no,
Research Program,         60, 0,    U2,
Ideals of Old Republic,   60, 0,    PT,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
AFl,        ; Pyramids Not Used
AFl,         ; Hanging Gardens (not used)
AFl,        ; Colossus (Not Used)
Mag,        ; Lighthouse *<Intergalactic Lanes or something>
AFl,         ; Great Library (Not USED)
nil,        ; Oracle  *
AFl,       ; Great Wall (Not used in StarWars)
nil,        ; Sun Tzu's War Academy *(Emperor's Order)
nil,        ; King Richard's Crusade *(Galactic Mining HQ)
nil,        ; Marco Polo's Embassy *(Imperial Capitol)
nil,        ; Magellan *(
nil,         ; Michelangelo Death Star
nil,        ; Copernicus Observatory
nil,        ; Shakespeare ; Trilogy
AFl,        ; Da Vinci's Workshop
nil,        ; Bach - something
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
AFl,       ; Statue of Liberty
AFl,       ; Eiffel Tower
AFl,       ; Hoover Dam
nil,        ; Temple of Yavin
nil,        ; Manhattan Project
AFl,        ; United Nations
AFl,       ; Apollo
AFl,       ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Engineers,           Che, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, nil, 000000000000000
Colony Ship,         nil, 0,  2.,0,  0a,3d,  2h,1f,  4,0,  5, Che, 000000000000010
Rebel Trooper,       nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, Aut, 000000000000000
E-Wok fighter,       Gen, 0,  1.,0,  3a,2d,  1h,1f,  1,0,  1, U2,  000000000000000
Imperial fanatics,   Gen, 0,  1.,0,  3a,2d,  1h,1f,  2,0,  1, U3,  000000000000000
Mercenaries,         nil, 0,  1.,0,  4a,3d,  1h,2f,  4,0,  0, Gen, 000001000000000
Laser Defense,       nil, 0,  1.,0,  1a,4d,  1h,2f,  3,0,  1, Chi, 000000000010000
Bobba Feit,          nil, 0,  2.,0, 14a,3d,  2h,1f, 50,0,  1, NP,  010011001000011
Warriors,            Gen, 0,  1.,0,  2a,1d,  1h,1f,  1,0,  1, nil, 000000000000000
Dark Trooper,        nil, 0,  2.,0,  9a,5d,  2h,2f, 12,0,  0, Nav, 000000100000010
Stormtroopers,       nil, 0,  1.,0,  5a,4d,  2h,1f,  5,0,  0, Lit, 000000000000000
Rebels commando,     nil, 0,  1.,0,  9a,5d,  2h,1f, 12,0,  1, Ref, 000001000000010
Princess Leia,       nil, 0,  2.,0,  8a,5d,  2h,2f, 50,0,  0, Roc, 010011001000011
Blaster Cannon,      nil, 0,  1.,0,  2a,5d,  2h,3f,  4,0,  1, E1,  000000000010000
Turbolaser,          nil, 0,  1.,0,  3a,7d,  3h,3f,  6,0,  1, E2,  000000000010000
R-41 Starchaser,     nil, 0,  3.,0,  8a,3d,  2h,2f,  7,0,  0, E2,  000000000000000  
Conf. mother ship,   nil, 0,  2.,0,  9a,3d,  2h,1f, 50,0,  0, Whe, 010011001000011
R2 Series Droid,     nil, 0,  1.,0,  3a,1d,  1h,1f,  4,0,  0, Phi, 000000000000000
Snowspeeder,         nil, 0,  4.,0,  9a,6d,  2h,2f,  9,0,  0, MT,  100000000000011
Probe Droid,         nil, 0,  2.,0,  4a,2d,  1h,1f,  4,0,  0, Gun, 000000000000000
IG-Series Assasin,   nil, 0,  2.,0,  6a,2d,  2h,1f,  5,0,  0, Plu, 000000000000000
AT-ST,               nil, 0,  2.,0,  8a,3d,  2h,2f,  7,0,  0, Inv, 000000000000000
Imperial Walker,     nil, 0,  3.,0, 10a,5d,  3h,2f,  9,0,  0, Inv, 100000000000011
X-Wing,              nil, 1, 12.,1,  9a,3d,  2h,2f, 10,0,  3, Phy, 100000001010011
A-Wing,              nil, 1, 16.,1,  8a,2d,  2h,2f,  8,0,  0, Phy, 100000001010011
B-Wing,              nil, 1,  9.,2, 10a,5d,  3h,2f, 13,0,  0, Rad, 100000001010011
Y-Wing,              nil, 1,  8.,3, 12a,2d,  1h,2f,  9,0,  0, Phy, 100000001000011
TIE Fighter,         nil, 1, 10.,1,  4a,2d,  1h,2f,  6,0,  3, Hor, 000000001010011
TIE Bomber,          nil, 1,  8.,3, 13a,1d,  1h,2f, 10,0,  0, Hor, 000000001000011
Star Destroyer,      nil, 2,  5.,0, 12a,11d, 2h,2f, 18,1,  2, Lab, 100000011000001
TIE Interceptor,     nil, 1, 15.,1,  8a,3d,  2h,2f,  9,0,  3, Hor, 100000001010011
TIE Defender,        nil, 1, 11.,2, 11a,4d,  2h,3f, 14,0,  0, Iro, 100000001010011
Skyhopper,           nil, 2,  3.,0,  1a,1d,  1h,1f,  4,2,  4, Hor, 000000000100000
Corellian Transport, nil, 2,  3.,0,  2a,1d,  1h,1f,  4,3,  4, Phy, 000000000000000
Tyderian Shuttle,    nil, 2,  4.,0,  1a,2d,  2h,1f,  4,2,  4, Phy, 000000000100000
Assault Transport,   nil, 2,  6.,0,  5a,2d,  2h,1f,  6,4,  2, E2, 100000001000001
Strike Cruiser,      nil, 2,  4.,0, 10a,4d,  3h,2f, 12,0,  2, E2, 000000001011001
Corellian Corvette,  nil, 2,  6.,0, 20a,2d,  2h,1f, 10,0,  2, Sth, 100000001010001
Nebulon B,           nil, 2,  5.,0,  9a,6d,  4h,2f, 14,0,  2, Eng, 100000011010001
Dreadnought,         nil, 2,  5.,0, 11a,9d,  4h,2f, 16,0,  2, Eng, 000000001010001
Victory Star Dest.,  nil, 2,  4.,0, 15a,14d, 5h,2f, 22,2,  2, Lab, 000000011010001
Calamari Cruiser,    nil, 2,  4.,0, 14a,14d, 5h,2f, 19,2,  2, Pot, 000000011010001
Escort Carrier,      nil, 2,  5.,0,  3a,10d, 4h,2f, 16,0,  2, Cor, 000000011010001
Transport Ship,      nil, 2,  4.,0,  0a,2d,  3h,1f,  8,8,  4, Cor, 000000000000000
Proton Torpedo,      nil, 1, 12.,1, 12a,0d,  1h,3f,  8,0,  0, Env, 001000001000000
Anti-Matter Missile, nil, 1, 16.,1, 99a,0d,  1h,1f, 20,0,  0, Eco, 001000000000000
Spy,                 nil, 0,  4.,0,  4a,7d,  1h,2f, 30,0,  6, Wri, 010011101000111
Darth-Vader,         nil, 0,  3.,0, 11a,6d,  1h,1f, 50,0,  1, Rob, 010011001000011  
Jabba's accountant,  nil, 0,  1.,0,  5a,11d, 1h,1f, 50,0,  1, NF, 010011001000011
Sandcrawler,         nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Amp, 000000000000010
Mutant chief,        nil, 1,  5.,0,  8a,4d,  1h,1f, 50,0,  1, Uni, 010011001000011
E-Wok chief,         nil, 1, 12.,1,  7a,3d,  2h,2f, 10,0,  1, War, 010011001000011
Modified Nebulon-B,  nil, 2,  5.,0, 11a,9d,  4h,2f, 20,0,  2, Eng, 000000011010011
The Death Star,      nil, 2,  4.,0, 77a,30d, 6h,5f, 80,0,  2, Ldr, 100010011010011

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;
;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,        1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,        1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,     1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Crystal Field, 2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,         2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,     3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,        1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,       2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,         2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,        2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Space,         1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Dilithium,     1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Plutonium,       2,4,  1,2,0,
Glitterstim,   3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Latinum,       2,3,  1,0,4,
Asteroids,     1,2,  3,0,2,
Tritium,        1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Pure Crystal,  2,3,  1,2,3,
Crash Site,    2,4,  1,0,4,
Titanium,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Deutrium,        2,2,  0,4,0,
Derelict,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Small Moon,    1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Serlack,     Serlack
Empire,         Emperor,     Emperess
Communism,      Comrade,     Comrade
Fascism,        Sir,         Ma'am
Republic,       General,     Princess
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Palpatine,    Palpatine,           0, 1, 1, Imperials,   Empire,      1,  1,  1,     1, Dictator, Dictator, 4, Imperator, Imperatrix
Fierrak,      Fierraka,            0, 2, 0, Fierrkans,   Fierrkan,   -1, -1,  1,     
Joranum,      Maria,               0, 3, 3, Joranmites,  Joranmite,   1, -1,  1,     2, Kaiser, Kaiserin, 4, Archbishop, Archbishop, 5, Chancellor, Chancellor
Trelston,     Tralora,            -1, 4, 0, Trenedians,  Trenedian,   0,  0,  1,     
Akbar,        Leia,                0, 5, 1, Alliance,    Alliance,   -1,  0,  1,     
Alextr,       Alextria,            1, 6, 1, Graks,       Grak,        0,  1, -1,     6, Prime Minister, Prime Minister
Grannman,     Indranmann,          0, 7, 3, Lordsas,     Lordsa,     -1, -1,  0,     
Terrah,       Terraha,             1, 1, 3, Cardassians, Cardassian,  1,  0, -1,     
Souso,        Reuibi,              0, 2, 0, Kans,        Kan,         1,  0,  0,
Los,          Arc,                 0, 3, 3, Ench,        Ench,        1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Leid,         Heng,                0, 4, 0, Anekds,      Anekd,       0, -1,  1,
Wuto,         Pin 'ig Pong,        0, 5, 3, Breaseles,   Breasele,    0,  0,  1,     3, Chairman, Chairperson
Nelso,        Yulian,              1, 6, 3, Romasagas,   Romasaga,    0,  1,  0,     
Kamilu,       Himeko,              0, 7, 0, Nobbirs,     Nobbir,      1,  1, -1,
Son Goku,     Buruma,              1, 1, 0, Nogards,     Nogard,     -1,  1,  0,     
Toriyama,     Akira,               0, 2, 1, Pmuls,       Pmul,        1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Hayao,        Miyazaki,            1, 3, 3, Nausicaas,   Nausicaa,    1,  1,  0,     1, Warlord, Warlord 
Yamashita,    Kouen,               1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Jabba,        Jabba,               0, 7, 0, Jabbans,     Jabban,      1,  0, -1,     

Saladin,    ...,     0, 5, Sbaras,      Sbara,       1,  0,  1,     
Atawallpa,  ...,     0, 1, Acnis,       Acni,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Computer Games,
Cloth,
Salt,
Coal,
Copper,
Tiberium,
Wine,
Silk,
Silver,
Spice,
Gems,
Latinum,
Deutrium,
Plutonium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Spaceport,    E
Go to,              G


@DIFFICULTY
Droid
Force Attuned
Force Sensitive
Jedi
Jedi Master
The Force

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged

