;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
1       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
20      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
14      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
40      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
5       ; Fundamentalism pays support for all units past this
3       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Adv. Construction,  4,-2,  Phi, Cst, 1, 4    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Assasination,       3, 0,  Uni, Ban, 1, 0    ; Amp
Astronomy,          4, 1,  Mys, Mat, 1, 3    ; Ast
Siegecraft,         4,-1,  Cst, Wri, 2, 3    ; Ato
Automobile#,        6,-1,  no,  no,  3, 4    ; Aut
Slavery,            4, 1,  Tra, War, 1, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Stirrups,           5,-1,  X5,  Iro, 0, 0    ; Che
Chivalry,           4,-2,  Feu, Che, 1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
Coruption,          5,-1,  no,  no,  0, 1    ; CA 
Banking,            5,-1,  Tra, Lit, 1, 1    ; Cmb
Communism#,         5, 0,  no,  no,  2, 2    ; Cmn
Computers,          4, 1,  no,  no,  3, 4    ; Cmp
Conscription,       7,-1,  no,  no,  2, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
The Corporation#,   4, 0,  no,  no,  2, 1    ; Cor
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur
Democracy#,         5, 1,  no,  Inv, 2, 2    ; Dem
Economics,          4, 1,  no,  no,  2, 1    ; Eco
Electricity,        4, 0,  no,  no,  2, 4    ; E1 
Electronics,        4, 1,  no,  no,  3, 4    ; E2 
Engineering,        4, 0,  AFl, Tra, 0, 4    ; Eng
Environmentalism,   3, 1,  no,  no,  3, 2    ; Env
Espionage,          2,-1,  Gen, Amp, 1, 0    ; Esp
Explosives,         5, 0,  no,  no,  2, 4    ; Exp
Feudalism,          4,-1,  War, Mon, 0, 0    ; Feu
Flight,             4,-1,  no,  no,  2, 4    ; Fli
Fundamentalism#,    3,-2,  no,  no,  2, 2    ; Fun
Ballistics,         3, 0,  Mat, Cst, 1, 0    ; FP 
Diplomacy,          3, 2,  Tra, Wri, 1, 3    ; Gen
Guerrilla Warfare,  4, 1,  no,  no,  3, 0    ; Gue
Gunpowder#,         8,-2,  no,  no,  1, 0    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
Arab Tech,          6, 0,  no,  no,  2, 1    ; Ind
Invention,          6, 0,  Eng, Lit, 1, 4    ; Inv
Iron Working,       5,-1,  Bro, War, 0, 4    ; Iro
Labor Union,        4,-1,  no,  no,  3, 2    ; Lab
The Laser,          4, 0,  no,  no,  3, 3    ; Las
Leadership,         5,-1,  no,  no,  1, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Machine Tools,      4,-2,  no,  no,  2, 4    ; Too
Magnetism,          4,-1,  no,  no,  1, 3    ; Mag
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,    5, 0,  no,  no,  3, 4    ; MP 
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Phi, Tra, 1, 1    ; Med
Metallurgy,         6,-2,  no,  no,  1, 0    ; Met
Miniaturization,    4, 1,  no,  no,  3, 4    ; Min
Mobile Warfare#,    8,-1,  no,  no,  3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Monotheism,         5, 1,  Phi, PT,  1, 2    ; MT 
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         6,-1,  Sea, Ast, 1, 1    ; Nav
Nuclear Fission,    6,-2,  no,  no,  3, 3    ; NF 
Nuclear Power,      3, 0,  no,  no,  3, 3    ; NP 
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi
Physics,            4,-1,  no,  no,  1, 3    ; Phy
Plastics,           4, 1,  no,  no,  3, 4    ; Pla
Plumbing,           4, 0,  no,  no,  1, 4    ; Plu
Polytheism,         4, 0,  Cer, Hor, 0, 2    ; PT 
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Radio,              5,-1,  no,  no,  3, 4    ; Rad
Railroad#,          6, 0,  no,  no,  2, 1    ; RR 
Recycling,          2, 1,  no,  no,  3, 2    ; Rec
Refining,           4, 0,  no,  no,  2, 4    ; Ref
Refrigeration#,     3, 1,  no,  no,  3, 1    ; Rfg
The Republic#,      5, 1,  no,  no,  0, 2    ; Rep
Robotics,           5,-2,  no,  no,  3, 0    ; Rob
Rocketry,           6,-2,  no,  no,  3, 0    ; Roc
Sanitation,         4, 2,  Med, Eng, 0, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Space Flight,       4, 1,  no,  no,  3, 3    ; SFl
Stealth,            3,-2,  no,  no,  3, 0    ; Sth
Steam Engine,       4,-1,  no,  no,  2, 3    ; SE 
Steel,              4,-1,  no,  no,  2, 4    ; Stl
Superconductor,     4, 1,  no,  no,  3, 3    ; Sup
Tactics,            6,-1,  no,  no,  2, 0    ; Tac
Theology,           3, 2,  MT,  Feu, 1, 2    ; The
Theory of Gravity,  4, 0,  no,  no,  1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  Mat, Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
The Wheel,          4,-1,  Hor, nil, 0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Pointless Tech,     1, 0,  AFl, Esp, 1, 4    ; FT 
Viking secrets,     3, 0,  no,  no,  0, 0    ; U1 
European Tech,      3, 0,  no,  no,  0, 0    ; U2 
Islamic Secrets,    3, 0,  no,  no,  0, 0    ; U3 
Christian Secrets,  3, 0,  no,  no,  0, 0    ; X1 
Bysantian Sectrets, 3, 0,  no,  no,  1, 0    ; X2 
South Tech,         3, 0,  no,  no,  0, 0    ; X3 
North tech,         3, 0,  no,  no,  0, 0    ; X4 
Mounted Warfare,    3, 0,  Hor, War, 0, 0    ; X5 
Anti Christ,        3, 0,  no,  no,  0, 0    ; X6 
Greek Fire,         3, 0,  Pot, Phi, 0, 0    ; X7 

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Palace,                   10, 0,    Mas,
Barracks,                  4, 1,    nil,
Granary,                   6, 1,    Pot,
Temple,                    4, 1,    Cer,
MarketPlace,               8, 1,    Cur,
Library,                   8, 1,    Wri,
Prison,                    8, 1,    CoL,
City Walls,                8, 0,    Mas,
Aqueduct,                  8, 2,    Cst,
Merchants Guild,          12, 3,    Cmb,
Cathedral,                12, 3,    MT, 
Academy,                  16, 3,    Uni,
Mass Transit,             16, 4,    no, 
Colosseum,                10, 4,    Cst,
Factory,                  20, 4,    no, 
Manufacturing Plant,      32, 6,    no, 
SDI Defense,              20, 4,    no, 
Recycling Center,         20, 2,    no, 
Power Plant,              16, 4,    no, 
Hydro Plant,              24, 4,    no, 
Nuclear Plant,            16, 2,    no, 
Slave Quarry,             16, 4,    Ban,
Sewer System,             12, 2,    San,
Treasure Room,            10, 0,    no, 
Treasure Room,            30, 0,    no, 
Research Lab,             16, 3,    no, 
SAM Missile Battery,      10, 2,    no, 
Coastal Defence,           8, 1,    Mas,
Solar Plant,              32, 4,    no, 
Harbor,                    6, 1,    Sea,
Offshore Platform,        16, 3,    no, 
Alchemist,                 4, 1,    no, 
Police Station,            6, 2,    no, 
Dock,                      8, 2,    Nav,
SS Structural,             8, 0,    no, 
SS Component,             16, 0,    no, 
SS Module,                32, 0,    no, 
(Capitalization),         60, 0,    no, 
Pyramids,                 20, 0,    Mas,
Madinat as-Salam,         20, 0,    Pot,
Great Mosque,             20, 0,    Bro,
Lighthouse,               20, 0,    nil,
Diplomatic Network,       30, 0,    Lit,
Kaba,                     30, 0,    Mys,
Hadrian's Wall,           30, 0,    Mas,
Abu-'Amir Al-Ma'afari's Academy,30, 0,    Feu,
Carl the Greats Cmpaign,  30, 0,    nil,
Ibn Batuta's Embassy,     20, 0,    Tra,
The Basilican,            40, 0,    MT, 
Platon's Academy,         30, 0,    Ast,
Leif Eriksson's Expedition,40, 0,    Nav,
Hagia Sofia,              30, 0,    Med,
Ulfberht's Smithery,      40, 0,    Inv,
St. Jakob's bell,         40, 0,    nil,
Isaac Newton's College,   40, 0,    no, 
Friesian Trading Company, 40, 0,    Tra,
Darwin's Voyage,          40, 0,    no, 
Statue of Liberty,        40, 0,    no, 
Maosoleum,                30, 0,    nil,
Women's Suffrage,         60, 0,    no, 
Hoover Dam,               60, 0,    no, 
Manhattan Project,        60, 0,    no, 
United Nations,           60, 0,    no, 
Church of the holy grave, 60, 0,    nil,
SETI Program,             60, 0,    no, 
The Holy Rock,            60, 0,    nil,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Madinat as-Salam
nil,        ; Great Mosque
nil,        ; Lighthouse
nil,        ; Diplomatic Network
nil,        ; Kaba
nil,        ; Hadrian's Wall
nil,        ; Abu-'Amir Al-Ma'afari's Academy
nil,        ; Carl the Greats Cmpaign
nil,        ; Ibn Batuta's Embassy
nil,        ; The Basilican
nil,        ; Platon's Academy
nil,        ; Leif Eriksson's Expedition
nil,        ; Hagia Sofia
nil,        ; Ulfberht's Smithery
nil,        ; St. Jakob's bell
nil,        ; Isaac Newton's College
nil,        ; Friesian Trading Company
nil,        ; Darwin's Voyage
nil,        ; Statue of Liberty
nil,        ; Maosoleum
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
Alp,        ; Church of the holy grave
nil,        ; SETI Program
nil,        ; The Holy Rock


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Peasants,     nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000000
Engineers,    nil, 0,  2.,0,  0a,1d,  1h,1f, 10,0,  5, Eng, 000000000000000
Milita,       Ban, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, Alp, 000000000000000
Light Infantry,Feu, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, X1,  000000000000000
Archers,      Ind, 0,  1.,0,  3a,2d,  1h,1f,  3,0,  1, War, 000000000000000
Heavy Infantry,X2,  0,  1.,0,  4a,2d,  1h,1f,  4,0,  0, X1,  000000000000000
Pikemen,      X6,  0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Feu, 000010000000000
Worshipers,   nil, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, U3,  000000000000000
Monk,         no,  0,  2.,0,  0a,0d,  1h,1f,  1,0,  6, no,  000000000000000
Militia,      nil, 0,  1.,0,  2a,1d,  1h,1f,  1,0,  0, no,  000001000000010
Skutil Svennar,nil, 0,  1.,0,  4a,2d,  1h,1f,  4,0,  0, U1,  000000000000100
Hirdmen,      nil, 0,  1.,0,  2a,2d,  1h,1f,  2,0,  1, U1,  000000000000100
Monks,        no,  0,  1.,0,  0a,2d,  1h,1f,  1,0,  1, no,  000000000000000
Bichop,       nil, 0,  0.,0,  0a,0d,  1h,1f,  1,0,  1, no,  000000000000000
Pope,         no,  0,  0.,0,  0a,0d,  1h,1f,  1,0,  1, no,  000100000000000
Horsemen,     U3,  0,  2.,0,  2a,1d,  1h,1f,  2,0,  0, Hor, 000000000000000
Cavalry,      nil, 0,  2.,0,  4a,1d,  1h,1f,  4,0,  0, X5,  000000000000000
Horse Archers,U1,  0,  2.,0,  3a,2d,  1h,1f,  4,0,  1, X5,  000001000000100
Heavy Cavalry,X6,  0,  2.,0,  5a,1d,  1h,1f,  5,0,  0, Che, 000000000000000
Cavalry,      U2,  0,  2.,0,  4a,1d,  1h,1f,  4,0,  0, X5,  000000000000000
Cammel Riders,U2,  0,  2.,0,  5a,1d,  1h,1f,  5,0,  0, Che, 000100000000000
Raiding Party,Bro, 0,  2.,0,  3a,1d,  1h,1f,  2,0,  0, nil, 000000000000000
Ballista,     nil, 0,  1.,0,  6a,1d,  1h,1f,  5,0,  0, FP,  000000000000100
Catapult,     nil, 0,  1.,0,  6a,1d,  1h,1f,  4,0,  0, Mat, 000000000000000
Seige Tower,  nil, 0,  1.,0,  2a,2d,  1h,1f,  8,0,  0, AFl, 000000011000000
Battering Ram,nil, 0,  1.,0,  5a,1d,  1h,1f,  8,0,  0, Ato, 000000001000000
Pikemen,      U2,  0,  1.,0,  1a,2d,  1h,1f,  2,0,  0, Feu, 000010000000000
King,         no,  0,  1.,0,  4a,2d,  2h,2f,  1,0,  1, no,  000000000000000
King,         no,  0,  0.,0,  0a,0d,  1h,1f,  1,0,  1, no,  000000000000000
Caliph,       no,  0,  1.,0,  4a,2d,  2h,2f,  1,0,  1, no,  000000000000000
Greek Fire,   nil, 1,  1.,1,  6a,0d,  1h,1f,  1,0,  0, X7,  001000000000000
Fire Galley,  nil, 2,  3.,0,  0a,2d,  1h,1f,  6,0,  4, X7,  000000010000000
Kogg,         X3,  2,  2.,0,  0a,1d,  1h,1f,  3,2,  4, Map, 000000000000000
Galley,       X4,  2,  3.,0,  2a,2d,  1h,1f,  4,3,  4, Sea, 000000000000000
Knarr,        nil, 2,  4.,0,  0a,2d,  2h,1f,  4,4,  4, U1,  000000000000000
Longship,     nil, 2,  4.,0,  4a,3d,  2h,1f,  5,2,  2, U1,  000000000000000
Trireme,      X4,  2,  2.,0,  0a,1d,  1h,1f,  3,2,  4, Map, 000000000000000
Legion,       nil, 0,  1.,0,  4a,2d,  1h,1f,  4,0,  0, X2,  000000000000000
Nobels,       X5,  0,  2.,0,  4a,1d,  1h,1f,  4,0,  0, X2,  000000000000000
Slaves,       U2,  0,  1.,0,  2a,1d,  1h,1f,  1,1,  0, Ban, 000000000100000
Pirateship,   Bro, 2,  3.,0,  4a,2d,  1h,1f,  1,3,  2, nil, 000000000000000
Varangians,   no,  0,  1.,0,  6a,3d,  1h,1f,  1,0,  1, no,  000001000000110
Dromund,      X4,  2,  3.,0,  4a,3d,  1h,1f,  5,1,  2, Nav, 000000000000000
European ship,X3,  2,  3.,0,  2a,2d,  1h,1f,  4,3,  4, Nav, 000000000000000
Indian Warrior,no,  0,  2.,1,  3a,2d,  1h,1f,  3,0,  0, no,  000000000000000
King,         nil, 0,  0.,1,  0a,0d,  1h,1f,  1,0,  1, no,  000000000000000
Diplomat,     nil, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Gen, 000000000000010
Spy,          nil, 0,  3.,0,  0a,0d,  1h,1f,  8,0,  6, Esp, 000000000000011
Merchants,    U3,  0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Caravan,      nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, U3,  000000000000010
Explorer,     nil, 0,  2.,0,  0a,1d,  1h,1f,  4,0,  0, U1,  000001000000010
Berserkers,   nil, 0,  1.,0,  8a,1d,  1h,1f,  5,0,  0, U1,  000000000000100
Knights,      X6,  0,  1.,0,  5a,2d,  1h,1f,  5,1,  0, Chi, 000000000000000
Light Cavalry,U2,  0,  2.,0,  3a,1d,  1h,1f,  5,0,  0, Hor, 000001000000000
Assasin,      nil, 0,  1.,4,  2a,0d,  1h,8f,  4,0,  0, Amp, 001001001000010
Muslim Warrior,nil, 0,  1.,0,  4a,2d,  1h,1f,  4,0,  0, U3,  000000000000000
 ,            no,  0,  1.,0,  0a,0d,  1h,1f,  1,0,  5, no,  000000000000000
 ,            no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
 ,            no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
 ,            no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
 ,            no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Fulga,       no,  1, 42.,0,  0a,0d,  0h,0f, 127,0,  0, no,  000001000000011

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  2,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Oil,        1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,4,0,
Spice,      2,3,  3,0,7,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Nobelrule,      Powerless king,Queen
Monarchy,       King,        Queen
Caliphat,       Comrade,     Caliph
Fundamentalism, Caliph,      High Priestess
Republic,       Consul,      Consul
Nobelrule,      Powerless King,Powerless Quee


;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian,  1,  1, -1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,       0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,     -1, -1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,    -1,  1,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,    -1,  1,  1,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 3, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,      1,  1, -1,     4, Warlord, Caliph
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1, -1,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1, -1,  1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians,Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Slaves,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Dye,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













