;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
3       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
10      ; City size for first unhappiness at Chieftain level
17      ; Riot factor based on # cities (higher factor lessens the effect)
10      ; Aqueduct needed to exceed this size
15      ; Sewer System needed to exceed this size
15      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
30      ; Fundamentalism loses this % of science
25      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
7       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Airborne Riding,    4,-2,  Rad, Too, 3, 4    ; AFl             ,Advanced Flight,
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp             ,Alphabet,
Demonology,         3,-2,  Nav, Tac, 3, 0    ; Amp             ,Amphibious Warfare,
Astronomy,          4, 1,  Mys, Mat, 1, 3    ; Ast             ,Astronomy,
Contact Chaos,      4,-1,  ToG, Phy, 2, 3    ; Ato             ,Atomic Theory,
Raise Monsters,     6,-1,  Cmb, Stl, 3, 4    ; Aut             ,Automobile,
Money Lenders Guild,4, 1,  Tra, Rep, 1, 1    ; Ban             ,Banking,
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri             ,Bridge Building,
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro             ,Bronze Working,
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer             ,Ceremonial Burial,
Alchemy,            5,-1,  Uni, Med, 1, 3    ; Che             ,Chemistry,
Witchcraft,         4,-2,  Feu, Hor, 1, 0    ; Chi             ,Chivalry,
Law based society,  4, 1,  Alp, nil, 0, 2    ; CoL             ,Code of Laws,
Fairy Magic,        5,-1,  Mob, AFl, 3, 0    ; CA              ,Combined Arms,
Water Magic,        5,-1,  Ref, Exp, 2, 4    ; Cmb             ,Combustion,
Militocracy,        5, 0,  Phi, Ind, 2, 2    ; Cmn             ,Communism,
Artifacts,          4, 1,  Min, MP,  3, 4    ; Cmp             ,Computers,
Elementalism,       7,-1,  Dem, Met, 2, 0    ; Csc             ,Conscription,
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst             ,Construction,
Guild Economy,      4, 0,  Ind, Eco, 2, 1    ; Cor             ,The Corporation,
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur             ,Currency,
Democracy,          5, 1,  Ban, Inv, 2, 2    ; Dem             ,Democracy,
Traders Guild,      4, 1,  Uni, Ban, 2, 1    ; Eco             ,Economics,
Necromancy,         4, 0,  Met, Mag, 2, 4    ; E1              ,Electricity,
Nature Harness,     4, 1,  E1,  Cor, 3, 4    ; E2              ,Electronics,
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Eng             ,Engineering,
Ra's Magic,         3, 1,  Rec, SFl, 3, 2    ; Env             ,Environmentalism,
Espionage,          2,-1,  Cmn, Dem, 3, 0    ; Esp             ,Espionage,
Gaia's Magic,       5, 0,  Gun, Che, 2, 4    ; Exp             ,Explosives,
Feudalism,          4,-1,  War, Mon, 0, 0    ; Feu             ,Feudalism,
Summon Avians,      4,-1,  Cmb, ToG, 2, 4    ; Fli             ,Flight,
Theocracy,          3,-2,  MT,  Csc, 2, 2    ; Fun             ,Fundamentalism,
Chaos Harness,      3, 0,  NP,  Sup, 3, 3    ; FP              ,Fusion Power,
Healing,            3, 2,  Med, Cor, 3, 3    ; Gen             ,Genetic Engineering,
Public Relations,   4, 1,  Cmn, Tac, 3, 0    ; Gue             ,Guerrilla Warfare,
Conjuration,        8,-2,  Inv, Iro, 1, 0    ; Gun             ,Gunpowder,
Summoning,          4,-1,  nil, nil, 0, 0    ; Hor             ,Horseback Riding,
Shipyard,           6, 0,  RR,  Ban, 2, 1    ; Ind             ,Industrialization,
Invention,          6, 0,  Eng, Lit, 1, 4    ; Inv             ,Invention,
Animate Dead,       5,-1,  Bro, War, 0, 4    ; Iro             ,Iron Working,
Underdark Farming,  4,-1,  MP,  Gue, 3, 2    ; Lab             ,Labor Union,
Anti-Magic Shell,   4, 0,  NP,  MP,  3, 3    ; Las             ,The Laser,
Leadership,         5,-1,  Chi, Gun, 1, 0    ; Ldr             ,Leadership,
Runes,              5, 2,  Wri, CoL, 0, 3    ; Lit             ,Literacy,
Sorcery,            4,-2,  Stl, Tac, 2, 4    ; Too             ,Machine Tools,
Magnetism,          4,-1,  Phy, Iro, 1, 3    ; Mag             ,Magnetism,
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map             ,Map Making,
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas             ,Masonry,
City Transport,     5, 0,  Aut, Cor, 3, 4    ; MP              ,Mass Production,
Wizardry,           4,-1,  Alp, Mas, 0, 3    ; Mat             ,Mathematics,
Bardic College,     4, 0,  Phi, Tra, 1, 1    ; Med             ,Medicine,
Elemental Magic,    6,-2,  Gun, Uni, 1, 0    ; Met             ,Metallurgy,
Sea Harvesting,     4, 1,  Too, E2,  3, 4    ; Min             ,Miniaturization,
Monster Warfare,    8,-1,  Aut, Tac, 3, 0    ; Mob             ,Mobile Warfare,
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon             ,Monarchy,
Wolf Riding,        5, 1,  Phi, PT,  1, 2    ; MT              ,Monotheism,
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys             ,Mysticism,
Navigation,         6,-1,  Sea, Ast, 1, 1    ; Nav             ,Navigation,
Chaos Magic,        6,-2,  Ato, MP,  3, 3    ; NF              ,Nuclear Fission,
Harness Raw Magic,  3, 0,  NF,  E2,  3, 3    ; NP              ,Nuclear Power,
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi             ,Philosophy,
Magic,              4,-1,  Nav, Lit, 1, 3    ; Phy             ,Physics,
Adamantium,         4, 1,  Ref, SFl, 3, 4    ; Pla             ,Plastics,
Plumbing,           4, 0,  no,  no,  1, 4    ; Plu  (Cst & Pot),Plumbing,
Invocation,         4, 0,  Cer, Hor, 0, 2    ; PT              ,Polytheism,
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot             ,Pottery,
Aviary,             5,-1,  Fli, E1,  3, 4    ; Rad             ,Radio,
Wizard's Guild,     6, 0,  SE, Bri,  2, 1    ; RR              ,Railroad
Hybrid Monsters,    2, 1,  MP, Dem,  3, 2    ; Rec             ,Recycling,
Philosopher's Stone,4, 0,  Che, Cor, 2, 4    ; Ref             ,Refining,
Earth Magic,        3, 1,  E1,  San, 3, 1    ; Rfg             ,Refrigeration,
The Republic,       5, 1,  CoL, Lit, 0, 2    ; Rep             ,The Republic,
Occultism,          5,-2,  Cmp, Mob, 3, 0    ; Rob             ,Robotics,
Planar Magic,       6,-2,  AFl, E2,  3, 0    ; Roc             ,Rocketry,
The Jakes,          4, 2,  Med, Eng, 2, 1    ; San             ,Sanitation,
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea             ,Seafaring,
Planar Travel,      4, 1,  Cmp, Roc, 3, 3    ; SFl             ,Space Flight,
Draconic Magic,     3,-2,  Sup, Rob, 3, 0    ; Sth             ,Stealth,
Spellcraft,         4,-1,  Phy, Inv, 2, 3    ; SE              ,Steam Engine,
Woodcraft,          4,-1,  E1,  Ind, 2, 4    ; Stl             ,Steel,
Planar Lore,        4, 1,  Pla, Las, 3, 3    ; Sup             ,Superconductor,
Dark Magic,         6,-1,  Csc, Ldr, 2, 0    ; Tac             ,Tactics,
Theology,           3, 2,  MT,  Feu, 1, 2    ; The             ,Theology,
Astrology,          4, 0,  Ast, Uni, 1, 3    ; ToG             ,Theory of Gravity,
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra             ,Trade,
Sages Forum,        5, 1,  Mat, Phi, 1, 3    ; Uni             ,University,
Slavery,            4,-1,  nil, nil, 0, 0    ; War             ,Warrior Code,
Charioteering,      4,-1,  Hor, nil, 0, 4    ; Whe             ,The Wheel,
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri             ,Writing,
Magical Theory,     1, 0,  FP,  Rec, 3, 3    ; ...             ,Future Technology,
Commune with nature,3, 1,  CoL, nil, 0, 2    ; U1
Animal Friendship,  3, 1,  Mys, Hor, 0, 2    ; U2
Dark Ritual,        4,-1,  Rec, Mob, 3, 0    ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    Mas,
Training Ground,          4,  1,    nil,
Grain Store,              6,  1,    Pot,
Temple,                   4,  1,    Cer,
MarketPlace,              8,  1,    Cur,
Wizards Tower,            8,  1,    Wri,
City Courts,              8,  1,    CoL,
Defensive Wards,          8,  0,    Mas,
Aqueduct,                 8,  2,    Cst,
Banking House,            12, 3,    Ban,
High Temple,              12, 3,    MT,
Sages Hall,               16, 3,    Uni,
City Trolley System,      16, 4,    MP,         (Mass Transit)
Arena,                    10, 4,    Cst,
Alchemist Guild,          20, 4,    Ind,        (Factory)
Artisans Guild,           32, 6,    Rob,        (Manufacturing Plant)
Protective Wards,         20, 4,    Las,        (SDI)
Ratcatchers Guild,        20, 2,    Rec,        (Recycling Center)
Alchemical Battery,       16, 4,    Ref,        (Power Plant)
Spellfire Battery,        24, 4,    E2,         (Hydro Plant)
Chaos Battery,            16, 2,    NP,         (Nuclear Plant)
Merchants Guild,          16, 4,    Eco,        (Stock Exchange)
Sewer System,             12, 2,    San,
Animists Guild,            8, 3,    Rfg,        (Super Market)
Magic Roadways,           20, 5,    Aut,        (Super-Highways)
Sages Guild,              16, 3,    Cmp,        (Research Lab)
Aerial Warding,           10, 2,    Roc,        (SAM Missile Battery)
Sea Defences,              8, 1,    Met,
Nature Battery,           32, 4,    Env,        (Solar Plant)
Harbor,                    6,  1,    Sea,
Offshore Trading Center,  16, 3,    Min,        (Offshore Platform)
Aviary,                   16, 3,    Rad,        (Airport)
City Militia,              6,  2,    Cmn,
Soul Forge,                8,  3,    Amp,
Explorer: Hull,            8,  0,    SFl,        (Spaceship Hull)
Explorer: Crew & Equipmnt,16, 0,    Pla,        (Spaceship Module)
Explorer: Extraplanar Drv,32, 0,    Sup,        (Spaceship Component)
(Royal Mint),             60, 0,    Cor,
Temple of Light,          20, 0,    Mas,
Elven Gardens,            20, 0,    Pot,
Guardian,                 20, 0,    Bro,
Sentinel,                 20, 0,    Map,
Wizards College,          30, 0,    Lit,
Oracle of the Gods,       30, 0,    Mys,        (Oracle)
Great Barrier,            30, 0,    Mas,
Warrior School,           30, 0,    Feu,        (Sun Tzu's War Academy)
Great Dwarven Forge,      30, 0,    Eng,        (King Richard's Crusade)
The Covenant,             20, 0,    Tra,        (Marco Polo's Embassy)
Elven Chapel,             40, 0,    MT,         (Michelangelo's Chapel)
Great Observatory,        30, 0,    Ast,        (Copernicus' Observatory)
Elven Navy,               40, 0,    Nav,        (Magellan's Expedition)
Theatre of Lord Diznee,   30, 0,    Med,        (Shakespeare's Theatre)
Gnomish Workshop,         40, 0,    Inv,        (Leonardo's Workshop)
Shrine of Odin,           40, 0,    The,        (J. S. Bach's Cathedral)
Bardic College,           40, 0,    ToG,        (Isaac Newton's College)
Dwarven Trading Co.,      40, 0,    Eco,        (Adam Smith's Trading Co.)
Age of Discovery,         40, 0,    RR,         (Darwin's Voyage)
Emancipation Memorial,    40, 0,    Dem,        (Statue of Liberty)
Ancestors Monument,       30, 0,    SE,         (Eiffel Tower)
Temple of Freya,          60, 0,    Ind,        (Women's Suffrage)
Global City Lighting,     60, 0,    E2,         (Hoover Dam)
Demon Gate Project,       60, 0,    NF,         (Manhattan Project)
Great Council,            60, 0,    Cmn,        (United Nations)
Planar Travel Project,    60, 0,    SFl,        (Apollo Program)
Search for Extraplnr Life,60, 0,    Cmp,        (SETI Project)
Healers Guild,            60, 0,    Gen,        (Cure for Cancer)

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
RR,         ; Hanging Gardens
Fli,        ; Colossus
Mag,        ; Lighthouse
E1,         ; Great Library
The,        ; Oracle
Met,        ; Great Wall
Mob,        ; Sun Tzu's War Academy
Ind,        ; King Richard's Crusade
Cmn,        ; Marco Polo's Embassy
nil,        ; Magellan
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Shakespeare
Aut,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Hoover Dam
nil,        ; Womens' Suffrage
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Colonists,    Exp, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000000
Constructors, nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, Exp, 000000000000000
Natives,      Bro, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, nil, 000000000000000
Halbardiers,  Feu, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Bro, 000000000000000
Gladiators,   Gun, 0,  1.,0,  2a,2d,  1h,1f,  3,0,  1, War, 000000000000000
Wraith,       Csc, 0,  1.,0,  3a,2d,  1h,1f,  4,0,  0, Iro, 000000000000000
Pikemen,      Gun, 0,  1.,0,  1a,3d,  1h,1f,  2,0,  1, Feu, 000010000000000
Conjurer,     Csc, 0,  1.,0,  2a,3d,  2h,1f,  3,0,  1, Gun, 000000000000000
Drow Warriors,nil, 0,  1.,0,  4a,3d,  2h,1f,  2,0,  0, Fun, 000100000000000
Loyalist,     nil, 0,  1.,0,  4a,4d,  2h,1f,  5,0,  0, Gue, 000001000000010
Salamander,   Cmb, 0,  1.,0,  5a,4d,  2h,1f,  5,0,  0, Tac, 000001000000000
Elemental,    Lab, 0,  1.,0,  4a,4d,  2h,1f,  4,0,  1, Csc, 000000000000000
Pit Demon,    nil, 0,  1.,0,  7a,4d,  2h,1f,  6,0,  0, Amp, 000000000000100
Sky Sprite,   nil, 0,  1.,0,  6a,4d,  2h,1f,  6,0,  0, CA,  000000100000000
Fungoid,      Roc, 0,  3.,0,  5a,5d,  3h,1f,  5,0,  1, Lab, 000000000000000
Wolf Spider,  Chi, 0,  2.,0,  2a,1d,  1h,1f,  2,0,  0, Hor, 000000000000000
Chariot,      PT,  0,  2.,0,  3a,1d,  1h,1f,  3,0,  0, Whe, 000000000000000
Black Widow,  MT,  0,  2.,0,  4a,1d,  1h,1f,  4,0,  0, PT,  000000000000000
Wolf Riders,  Ldr, 0,  2.,0,  5a,1d,  1h,1f,  4,0,  0, MT,  000000000000000
Sphinx,       Ldr, 0,  2.,0,  5a,2d,  1h,1f,  4,0,  0, Chi, 000000000000000
Dark Riders,  Tac, 0,  2.,0,  5a,3d,  2h,1f,  5,0,  0, Ldr, 000000000000000
Driders,      Mob, 0,  2.,0,  6a,3d,  2h,1f,  6,0,  0, Cmb, 000000000000000
Archmage,     nil, 0,  3.,0, 10a,5d,  3h,1f, 10,0,  0, Mob, 000000000000000
Mage,         Met, 0,  1.,0,  6a,1d,  1h,1f,  4,0,  0, Mat, 000000000000000
Elementalist, Too, 0,  1.,0,  8a,1d,  2h,1f,  4,0,  0, Met, 000000000000000
Sorcerer,     Rob, 0,  1.,0, 10a,1d,  2h,2f,  5,0,  0, Too, 000000000000000
Warlock,      nil, 0,  2.,0, 12a,2d,  3h,2f,  7,0,  0, Rob, 000000001000000
Giant Eagle,  Sth, 1, 10.,2,  4a,3d,  2h,2f,  6,0,  3, Fli, 000000000010001
Eagle Riders, Sth, 1,  8.,2, 12a,1d,  2h,2f, 12,0,  0, AFl, 000001001010001
Doombat,      Fli, 1,  6.,5,  4a,2d,  2h,2f, 10,0,  0, Phy, 000101001010011
Wngd Serpent, nil, 1, 14.,2,  8a,5d,  2h,2f,  8,0,  3, Sth, 000000000010001
Dragon,       nil, 1, 12.,3, 14a,4d,  2h,2f, 16,0,  0, Sth, 000001001010001
Shortboat,    Nav, 2,  3.,0,  1a,1d,  1h,1f,  4,2,  4, Map, 000000000100000
Longboat,     Ind, 2,  3.,0,  2a,1d,  1h,1f,  4,3,  4, Nav, 000000000000000
Dragonboat,   Ind, 2,  4.,0,  1a,2d,  2h,1f,  4,4,  4, Mag, 000000000000000
Warship,      Aut, 2,  4.,0,  4a,2d,  2h,1f,  5,2,  2, Mag, 000000000000000
Deep Horror,  Cmb, 2,  4.,0,  4a,4d,  3h,1f,  6,0,  2, SE,  000000000000000
Phantom,      nil, 0,  3.,0,  5a,4d,  3h,1f,  6,0,  0, E1,  000000000000000
Treant,       Lab, 0,  1.,0,  4a,5d,  3h,1f,  8,0,  1, Stl, 000000000000000
Poltergeist,  nil, 0,  2.,0,  6a,6d,  3h,2f, 10,0,  0, Roc, 000000000000000
Leviathan,    nil, 2,  4.,0, 12a,12d, 4h,2f, 16,0,  2, Aut, 000000000000001
Sea Lord,     nil, 2,  3.,0, 10a,2d,  3h,2f,  6,0,  2, Cmb, 000000000001001
Drgn Carrier, nil, 2,  5.,0,  1a,9d,  4h,2f, 16,0,  2, AFl, 000000010000001
Galleon,      nil, 2,  5.,0,  1a,3d,  3h,1f,  5,8,  4, Ind, 000000000000000
Fireball,     nil, 1, 12.,1, 18a,0d,  1h,3f,  8,0,  0, Roc, 001000000000000
Death Spell,  nil, 1, 16.,1, 99a,0d,  1h,1f, 16,0,  0, Roc, 001000000000000
Granny,       Esp, 0,  2.,0,  0a,1d,  1h,1f,  3,0,  6, Wri, 000000000000010
Spy,          nil, 0,  3.,0,  0a,1d,  1h,1f,  3,0,  6, Esp, 000000000000011
Trader,       Cor, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Banther Trade,nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Cor, 000000000000010
Pathfinder,   Gue, 0,  2.,0,  1a,2d,  1h,1f,  3,0,  0, Sea, 000001000000010
Minotaur,     nil, 0,  2.,0,  5a,5d,  3h,2f, 10,0,  0, U3,  000000000000000
Unicorn,      MT,  0,  3.,0,  2a,1d,  2h,1f,  5,0,  0, U1,  000000000000000
Pegasus,      Fli, 1,  6.,4,  3a,2d,  2h,2f, 10,0,  0, U2,  000101001010001

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Oil,        1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Rebel,       Rebel,
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Citizen,     Citizen
Fundamentalism, High Priest, High Priestess
Republic,       Lord,        Lady
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Malleus,      Tumu,                0, 2, 2, Beastmen,    Beastmen,    1,  1, -1,
Ak'Kri,       Ch'Kar,              1, 7, 3, Changelings, Changelings,-1,  1, -1,
Sharina,      Sha-ros,             1, 3, 1, Dark Elves,  Dark Elves,  1,  1, -1,
Jafar,        Theria,              0, 6, 1, Aarakocra,   Aarakocra,  -1, -1,  1,
S'ssra,       S'ssryn,             0, 5, 2, Draconians,  Draconians,  1,  1, -1,
Tauron,       Shuri,               0, 3, 3, Dwarves,     Dwarves,     1, -1,  1,
Hondo,        Werria,              0, 4, 0, Gnolls,      Gnolls,      1,  1,  0,
Jaer,         Valana,              1, 2, 1, Woodfolk,    Woodfolk,    0,  0,  1,
Staunton,     Morgana,             0, 2, 0, Gnomes,      Gnomes,     -1, -1,  0,
Oberic,       Alorra,              0, 5, 1, High Elves,  High Elves, -1, -1,  1,
Zaldron,      Ariel,               1, 7, 1, Plains Men,  Plains Men, -1,  1,  0,
Brax,         Mithilia,            0, 5, 2, Hobgoblins,  Hobgoblins,  1,  0,  0,
Torin,        Aerie,               0, 7, 0, Halflings,   Halflings,  -1, -1,  1,
Raven,        Fang,                0, 7, 2, Lizardmen,   Lizardmen,   0, -1,  0,
Longtooth,    Lindlin,             0, 1, 1, Kobolds,     Kobolds,     1,  1, -1,
Yramrag,      Mortu,               1, 1, 0, Ogres,       Ogres,       0,  0,  0,
Baghtru,      Sha-ree,             0, 4, 0, Orcs,        Orcs,        0,  1, -1,
Siren,        Carlotta,            1, 6, 3, High Men,    High Men,    1,  1,  0,
Rjak,         Rjaki,               0, 1, 3, Trolls,      Trolls,      1,  0, -1,
Warrax,       Kali,                1, 6, 3, Undead,      Undead,      1,  1, -1,
Mordo,        Realen,              1, 6, 3, Arcane,      Arcane,     -1, -1, -1,

Saladin,      ...,                 0, 5, Arabs,       Arab,        1,  0,  1,
Atawallpa,    ...,                 0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Fleece,
Crystals,
Cloth,
Salt,
Blackrock,
Iron,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Livestock,
Mithrill,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Aviary,       E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













