;
;       Europe, March 1939: "Before the Storm"
;
;       by Andrew Livings, Feb 1998
;       Updated June 1998 (version 2.41)
;
;-----------------------------------------------------------------------
;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1997 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
4       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
30      ; Tech paradigm (higher # slows research)
10      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
8       ; Fundamentalism pays support for all units past this
10      ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
6       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Flight,    8,-1,  Rad, Too, 3, 4    ; AFl
Turbine Propulsion, 8,-1,  Too, E1,  3, 4    ; Alp
Amphibious Warfare, 8,-1,  Nav, Tac, 3, 0    ; Amp
anti-Semitism,      3,-2,  no,  no,  3, 2    ; Ast
Atomic Theory,      4,-1,  ToG, Phy, 2, 3    ; Ato
Automobile,         6,-1,  Cmb, Stl, 3, 4    ; Aut
Banking,            4, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Building,    4, 0,  nil, Cst, 0, 4    ; Bri
Jet Engine,         8,-1,  E2,  AFl, 3, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Chemistry,          5,-1,  Uni, Med, 1, 3    ; Che
Chivalry,           4,-2,  Mon, Hor, 1, 0    ; Chi
Cryptology,         4, 1,  Rad, Esp, 3, 3    ; CoL
Combined Arms,      8,-1,  Mob, AFl, 3, 0    ; CA 
Combustion,         5,-1,  Ref, Exp, 2, 4    ; Cmb
Communism,          5, 0,  Phi, nil, 2, 2    ; Cmn
Computers,          4, 1,  Min, MP,  3, 4    ; Cmp
Conscription,       8,-1,  Dem, Met, 3, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
The Corporation,    4, 0,  nil, Eco, 2, 1    ; Cor
Currency,           4, 1,  nil, nil, 0, 1    ; Cur
Democracy,          5, 1,  Ban, Inv, 2, 2    ; Dem
Economics,          4, 1,  Uni, Ban, 2, 1    ; Eco
Electricity,        4, 0,  Met, Mag, 2, 4    ; E1 
Electronics,        6, 0,  E1,  MP,  3, 4    ; E2 
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Eng
Environmentalism,   3, 1,  Rec, SFl, 3, 2    ; Env
Espionage,          2,-1,  Cmn, Dem, 3, 0    ; Esp
Explosives,         5, 0,  Gun, Che, 2, 4    ; Exp
Elite Training,     8,-2,  CA,  Gue, 3, 0    ; Feu
Flight,             4,-1,  Cmb, ToG, 2, 4    ; Fli
Fundamentalism,     3,-2,  MT,  Csc, 2, 2    ; Fun
Fusion Power,       3, 0,  NP,  Sup, 3, 3    ; FP 
Genetic Engineering,1, 2,  Med, nil, 3, 3    ; Gen
Guerrilla Warfare,  8,-1,  PT,  Tac, 3, 0    ; Gue
Gunpowder,          8,-2,  Inv, nil, 1, 0    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
Industrialization,  6, 0,  nil, Ban, 2, 1    ; Ind
Invention,          6, 0,  Eng, Lit, 1, 4    ; Inv
Jet Aircraft,       8,-2,  Bro, nil, 3, 0    ; Iro
Labor Union,        4,-1,  MP,  Gue, 3, 2    ; Lab
The Laser,          4, 0,  NP,  MP,  3, 3    ; Las
Leadership,         5,-1,  Chi, Gun, 1, 0    ; Ldr
Literacy,           5, 2,  Wri, nil, 0, 3    ; Lit
Machine Tools,      4,-2,  Stl, nil, 2, 4    ; Too
Magnetism,          4,-1,  Phy, nil, 1, 3    ; Mag
Map Making,         6,-1,  nil, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,    5, 1,  Aut, nil, 3, 4    ; MP 
Mathematics,        4,-1,  nil, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Phi, Tra, 1, 1    ; Med
Metallurgy,         6,-2,  Gun, Uni, 1, 0    ; Met
Miniaturization,    4, 1,  Too, E2,  3, 4    ; Min
Mobile Warfare,     8,-2,  Aut, Tac, 3, 0    ; Mob
Monarchy,           5, 1,  Cer, nil, 0, 2    ; Mon
Monotheism,         5, 1,  Phi, nil, 1, 2    ; MT 
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         6,-1,  Sea, nil, 1, 1    ; Nav
Nuclear Fission,    6,-2,  Ato, MP,  3, 3    ; NF 
Nuclear Power,      3, 0,  NF,  E2,  3, 3    ; NP 
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi
Physics,            4,-1,  Nav, Lit, 1, 3    ; Phy
Plastics,           4, 1,  Ref, SFl, 3, 4    ; Pla
Ram-Jet,            8,-1,  Bro, nil, 3, 0    ; Plu
Mountain Warfare,   8,-2,  Ldr, Too, 3, 0    ; PT 
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Radio,              5,-1,  Fli, E1,  3, 4    ; Rad
Railroad,           6, 0,  nil, Bri, 2, 1    ; RR 
Recycling,          2, 1,  MP,  Dem, 3, 2    ; Rec
Refining,           4, 0,  Che, nil, 2, 4    ; Ref
Refrigeration,      3, 1,  E1,  San, 3, 1    ; Rfg
The Republic,       5, 1,  nil, Lit, 0, 2    ; Rep
Robotics,           5, 0,  Cmp, Mob, 3, 0    ; Rob
Rocketry,           8,-2,  no,  NF,  3, 0    ; Roc
Sanitation,         4, 2,  Med, Eng, 2, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Space Flight,       4, 1,  Cmp, no,  3, 3    ; SFl
Stealth,            8,-2,  Sup, Rob, 3, 0    ; Sth
Steam Engine,       4,-1,  nil, Gun, 2, 3    ; SE 
Steel,              4,-1,  E1,  nil, 2, 4    ; Stl
Superconductor,     4, 1,  Pla, Las, 3, 3    ; Sup
Tactics,            5,-1,  Csc, Ldr, 2, 0    ; Tac
Theology,           3, 2,  MT,  Mon, 1, 2    ; The
Theory of Gravity,  4, 0,  nil, Uni, 1, 3    ; ToG
Trade,              4, 2,  Cur, nil, 0, 1    ; Tra
University,         5, 1,  Mat, Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
The Wheel,          4,-1,  Hor, nil, 0, 4    ; Whe
Writing,            4, 2,  nil, nil, 0, 3    ; Wri
Future Technology,  1, 0,  FP,  Rec, 3, 3    ; FT 
Unique Design,      8,-2,  no,  no,  3, 4    ; U1 
Unique Design,      8,-2,  no,  no,  3, 4    ; U2 
Unique Design,      8,-2,  no,  no,  3, 4    ; U3 

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Palace,                   10, 0,    Mas,
Barracks,                  4, 1,    nil,
Granary,                   6, 1,    Pot,
Temple,                    4, 1,    Cer,
MarketPlace,               8, 1,    Cur,
Library,                   8, 1,    Wri,
Courthouse,                8, 1,    nil,
City Walls,                8, 0,    Mas,
Aqueduct,                  8, 2,    Cst,
Bank,                     12, 3,    Ban,
Cathedral,                12, 3,    MT, 
University,               16, 3,    Uni,
Mass Transit,             16, 4,    MP, 
Colosseum,                10, 4,    Cst,
Factory,                  20, 4,    nil,
Manufacturing Plant,      32, 6,    MP, 
SDI Defense,              20, 4,    Las,
Recycling Center,         20, 2,    Rec,
Power Plant,              16, 4,    Ref,
Hydro Plant,              24, 4,    E2, 
Nuclear Plant,            16, 2,    NP, 
Stock Exchange,           16, 4,    Eco,
Sewer System,             12, 2,    San,
Supermarket,               8, 3,    Rfg,
Superhighways,            20, 5,    Aut,
Research Lab,             16, 3,    Cmp,
Anit-Aircraft battery,    16, 3,    E2, 
Coastal Fortress,          8, 1,    Met,
Solar Plant,              32, 4,    Env,
Harbor,                    6, 1,    Sea,
Offshore Platform,        16, 3,    Ref,
Airport,                  16, 3,    Iro,
Police Station,            6, 2,    Cmn,
Port Facility,             8, 3,    Stl,
SS Structural,             8, 0,    SFl,
SS Component,             16, 0,    Pla,
SS Module,                32, 0,    Sup,
(Capitalization),         60, 0,    no, 
Pyramids,                 60, 0,    Mas,
Final Solution,           60, 0,    no, 
Statue of Liberty,        60, 0,    Stl,
Navy League,              60, 0,    Stl,
Free Press,               60, 0,    Lit,
Communist International,  60, 0,    Mys,
Empire State Building,    60, 0,    Mas,
Officer Training Corps,   60, 0,    Aut,
Workers' Paradise,        60, 0,    Eng,
Code Breaking,            60, 0,    CoL,
Orthodox Church,          60, 0,    MT, 
The Gaussian School,      60, 0,    Nav,
Radio Navigation,         60, 0,    E2, 
Performing Arts Centre,   60, 0,    Med,
Leonardo's Workshop,      60, 0,    Inv,
Fascist Rally,            60, 0,    The,
Ivy League Colleges,      60, 0,    ToG,
Adam Smith's Trading Co., 60, 0,    Eco,
Darwin's Voyage,          60, 0,    RR, 
Arc de Triomphe,          60, 0,    Dem,
Eiffel Tower,             60, 0,    Stl,
Women's Suffrage,         60, 0,    Dem,
Hoover Dam,               60, 0,    E1, 
Manhattan Project,        60, 0,    NF, 
United Nations,           80, 0,    Dem,
Apollo Program,           60, 0,    SFl,
SETI Program,             60, 0,    Cmp,
National Health Service,  60, 0,    Med,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Final Solution
nil,        ; Statue of Liberty
nil,        ; Navy League
nil,        ; Free Press
nil,        ; Communist International
nil,        ; Empire State Building
nil,        ; Officer Training Corps
nil,        ; Workers' Paradise
nil,        ; Code Breaking
nil,        ; Orthodox Church
nil,        ; The Gaussian School
nil,        ; Radio Navigation
nil,        ; Performing Arts Centre
Rad,        ; Leonardo's Workshop
nil,        ; Fascist Rally
nil,        ; Ivy League Colleges
nil,        ; Adam Smith's Trading Co.
nil,        ; Darwin's Voyage
nil,        ; Arc de Triomphe
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo Program
nil,        ; SETI Program
nil,        ; National Health Service


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;                                    Two space visibility = 000000000000001
;                                 Ignore zones of control = 000000000000010
;                            Can make amphibious assaults = 000000000000100
;                      Submarine advantages/disadvantages = 000000000001000
;                         Can attack air units (fighters) = 000000000010000
;                      Ship must stay near land (trireme) = 000000000100000
;                           Negates city walls (howitzer) = 000000001000000
;                           Can carry air units (carrier) = 000000010000000
;                                      Can make paradrops = 000000100000000
;                    Alpine (treats all squares as roads) = 000001000000000
;                    x2 on defense versus horse (pikemen) = 000010000000000
;              Free support for fundamentalism (fanatics) = 000100000000000
;                    Destroyed after attacking (missiles) = 001000000000000
;                 x2 on defense versus air attack (AEGIS) = 010000000000000
;                                Unit can spot submarines = 100000000000000
;
;
@UNITS
Settlers,     nil, 0,  1.,0,  0a,1d,  2h,1f,  3,0,  5, nil, 000000000000000
Engineers,    nil, 0,  2.,0,  0a,2d,  2h,1f,  5,0,  5, Exp, 000000000000000
Panzer,       U3,  0,  2.,0,  5a,4d,  2h,2f,  5,0,  0, Stl, 000000000000000
Cruiser Tank, U2,  0,  2.,0,  5a,4d,  2h,2f,  5,0,  0, Stl, 000000000000000
Renault Tank, U1,  0,  2.,0,  4a,5d,  2h,2f,  5,0,  0, Stl, 000000000000000
Adv. Biplane, AFl, 1,  6.,1,  4a,2d,  2h,2f,  4,0,  3, Fli, 000000000010000
Early Bomber, AFl, 1,  8.,2,  8a,2d,  2h,2f,  8,0,  0, Fli, 000000000000000
Homeguard,    Csc, 0,  1.,0,  3a,3d,  2h,1f,  3,0,  1, Rep, 000000000000000
Commandos,    no,  0,  1.,0,  0a,0d,  1h,1f,  1,0,  0, no,  000001100000100
Partisans,    nil, 0,  1.,0,  3a,3d,  2h,1f,  3,0,  1, Gue, 000001000000010
Alpine Corps, CA,  0,  1.,0,  6a,4d,  2h,1f,  6,0,  1, PT,  000001000000000
Conscripts,   nil, 0,  1.,0,  4a,4d,  2h,1f,  4,0,  1, Csc, 000000000000000
Marines,      nil, 0,  1.,0,  8a,5d,  2h,1f,  6,0,  0, Amp, 000000000000100
Paratroopers, nil, 0,  1.,0,  6a,4d,  2h,1f,  6,0,  1, CA,  000000100000000
Regular Inf., nil, 0,  1.,0,  6a,6d,  3h,1f,  6,0,  1, Tac, 000000000000000
Panther,      U3,  0,  3.,0, 10a,7d,  3h,2f,  8,0,  0, Mob, 000000000000000
Churchill,    U1,  0,  3.,0,  9a,7d,  3h,2f,  8,0,  0, Mob, 000000000000000
Cavalry,      nil, 0,  2.,0,  4a,2d,  2h,2f,  3,0,  0, nil, 000000000000000
T-34,         U2,  0,  3.,0, 10a,7d,  3h,2f,  8,0,  0, Mob, 000000000000000
Recon plane,  nil, 0, 16.,1,  0a,2d,  2h,1f,  6,0,  3, Rad, 100000000000001
Static AA,    E2,  0,  1.,0,  3a,4d,  2h,1f,  4,0,  1, Rad, 010000000010000
Mobile AA,    nil, 0,  2.,0,  4a,5d,  3h,1f,  8,0,  1, E2,  010000000010000
Siege Gun,    nil, 0,  1.,0, 10a,2d,  2h,3f,  8,0,  0, Stl, 000000001000000
Commandos,    nil, 0,  2.,0,  8a,5d,  2h,2f, 10,0,  0, Feu, 000001100000100
SP Guns,      nil, 0,  3.,0, 10a,4d,  3h,3f, 10,0,  0, Lab, 000000000000000
Artillery,    nil, 0,  1.,0,  8a,2d,  2h,2f,  5,0,  0, nil, 000000000000000
Howitzer,     nil, 0,  2.,0, 14a,2d,  3h,2f, 10,0,  0, Min, 000000001000000
Adv. Fighter, Iro, 1, 10.,1,  6a,3d,  3h,2f,  6,0,  3, AFl, 000000000010000
Adv. Bomber,  Iro, 1, 10.,2, 12a,3d,  3h,2f, 12,0,  0, AFl, 100000000000001
Fortress,     no,  0,  0.,0,  0a,5d,  2h,1f,  1,0,  1, no,  000000000000000
Jet Fighter,  nil, 1,  8.,1, 10a,5d,  2h,2f, 10,0,  3, Iro, 000000000010001
Jet Bomber,   nil, 1, 12.,2, 16a,4d,  2h,2f, 16,0,  0, Iro, 100000001000001
Coal Destroyer,Alp,2,  5.,0,  4a,3d,  2h,2f,  4,0,  2, nil, 000000000000000
Coal Cruiser, Alp, 2,  4.,0,  6a,5d,  2h,2f,  6,0,  2, nil, 000000000000000
Dreadnought,  Alp, 2,  3.,0, 10a,8d,  2h,2f, 10,0,  2, Stl, 000000000000000
Troop Trans., nil, 2,  4.,0,  0a,3d,  3h,1f,  4,2,  4, Stl, 000000000000000
Destroyer,    nil, 2,  6.,0,  5a,5d,  3h,2f,  6,0,  2, Alp, 100000000000001
Battle-Cruiser,E2, 2,  5.,0,  9a,7d,  3h,2f, 10,0,  2, Too, 000000000000000
Cruiser,      E2,  2,  5.,0,  6a,6d,  3h,2f,  8,0,  2, Alp, 100000000000001
Heavy Cruiser,nil, 2,  6.,0, 10a,8d,  3h,2f, 10,0,  2, E2,  110000000000001
Battleship,   nil, 2,  4.,0, 14a,12d, 4h,2f, 16,0,  2, Alp, 000000000000001
Fleet Carrier,nil, 2,  5.,0,  2a,12d, 3h,2f, 18,0,  2, E2,  000000010000001
Early Sub.,   E2,  2,  3.,0,  8a,4d,  1h,3f,  6,0,  2, Stl, 000000000001000
Adv. Submarine,nil,2,  4.,0, 12a,6d,  2h,3f, 10,0,  2, Min, 100000000001001
Fast Transport,nil,2,  5.,0,  0a,4d,  3h,1f,  5,4,  4, Min, 000000000000000
Bulk Transport,nil,2,  3.,0,  0a,4d,  3h,1f,  5,8,  4, Alp, 000000000000000
Mech. Inf.,   nil, 0,  2.,0,  6a,8d,  3h,1f,  8,0,  1, Lab, 000000000000000
Spy,          nil, 0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, no,  000000000000011
Recon. Vehicle,nil,0,  3.,0,  4a,3d,  2h,2f,  4,0,  1, Too, 000000000000001
Freight,      nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Cor, 000000000000000
Explorer,     Ldr, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, Sea, 000001000000000
V1 Rocket,    Roc, 1,  8.,1,  8a,0d,  1h,6f,  6,0,  0, Plu, 001000000000000
V2 Rocket,    nil, 1, 18.,1, 20a,0d,  1h,20f,12,0,  0, Roc, 001000000000000
Guided Bomb,  nil, 1,  6.,1, 12a,0d,  1h,4f,  3,0,  0, Roc, 001000000000000

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,1,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,1,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,4,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 5,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,2,0,   no,  1,10, 0,   yes, 3,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,2,1,
Buffalo,    1,2,  1,4,1,
Grassland,  1,2,  2,1,1,
Pheasant,   2,3,  3,3,1,
Coal,       2,4,  1,8,0,
Gold,       3,6,  0,1,8,
Game,       1,2,  3,1,1,
Ivory,      2,2,  1,2,6,
Peat,       2,3,  1,8,0,
Gems,       2,3,  1,0,8,
Fish,       1,2,  3,0,4,
Desert Oil, 1,2,  0,9,4,
Wheat,      1,2,  3,1,1,
Grassland,  1,2,  2,1,1,
Silk,       2,3,  1,4,6,
Wine,       2,4,  1,0,8,
Iron,       3,6,  0,8,0,
Furs,       1,2,  2,0,6,
Glacier Oil,2,2,  0,9,4,
Spice,      2,3,  3,0,8,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  3,4,4,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,       0, 7, 3, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 0, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians,Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged
