Warning!: You need to have installed Fantastic Worlds for this
scenario to work! 




              Iberian Pride (Spanish Pride v3.0)

            by Jess Balsinde (jbalsinde@ucsd.edu)

                         June 4, 1998




WHAT'S NEW?


Yeah, this is version 3.0 of the Spanish Pride scenario. It supersedes
version 2.3, released Dec 1997. However, it does NOT make v.2.3
obsolete!!!. This is another scenario, similar in the basics to the
one appearing in v.2.3, but quite different in several key aspects.
Also, this scenario is probably more difficult than the previous one.
Some obvious changes include:

a) The scenario changes its name; it's now Iberian Pride. In medieval
times, the term "Spain" or "the Spains" was applied loosely to the sum
of states within the Iberian peninsula, including Portugal. It is clear
however that nowadays Portugal and Spain are completely different
entities. As the Portuguese civ appears in the scenario, it was just a 
matter of justice to qualify the scenario's name a bit: Iberian -not 
only Spanish- Pride. Also, there is now a Portuguese wonder!

b) Besides the Portuguese wonder (Belem Tower) there is another new
wonder: the Puerta de Alcal. In addition I have changed the icon of
two preexisting WoWs (The Alczar and Columbus' Voyage). These new 
icons are much better than the old ones, I think.

c) The Moorish civ is out, the Valencian civ is in (pinky colored).
Reasons? Two. Gameplay necessities (Eastern Iberia was empty) and the
fact that now I have two other scenarios depicting the Moors ("The
Visigoths" and "Al-Andalus"). In a scenario like this one, the Moors
were always pretty much out of context.

d) The Barbarians are now only the French. And, they play a more, more
active role than before.

e) There are some new unit icons.

f) Version 3.0 drops the concept of the modpack. Unlike v2.3, this
version cannot and should not be used for regular games!!!


IMPORTANT REMINDER

"Iberian Pride" is an alternative scenario to "Spanish Pride", the
first chapter in my series of Civ2 scenarios dedicated to Spain. At 
present there are five others: "Spanish Civil War; the Defense of 
Madrid", "The Visigoths", "The Conquest of Mexico", "Al-Andalus", and
"The Time of Thunder". All of them are available for download at the 
Glyph website (http://www.glyphweb.com/civ2/scenario.html) and the 
First Greek Civ2 Site (http://egnatia.ee.auth.gr/~markg/tfgc2s).



BACKGROUND

(Being this an alternative scenario to Spanish Pride, the historical
background had to be the same. So, here it goes again). 
Uncontested rule over the whole bull skin-shaped territory that is the
Iberian peninsula has been the ultimate goal for the many peoples who
have settled in the territory. This was first attempted by the Romans 
who, by the first century B.C. had conquered most of the peninsula, 
adding it as a province to their empire. The occupation did not 
comprise the whole Iberia, as in the mountains of the rough North, 
Asturians, Cantabrians, and Basques always opposed Roman rule and 
continously revolted against the invader. The Visgothic king Leovigild
was the next to attempt to put the peninsula under one only government.
He and his descendants had to face the same problems as their Roman 
predecessors with the indomitable men of the North. Only a century 
after Leovigild, the Visigothic kingdom was completely wiped out by the 
Moors. The Moors, however, were never interested in the cold North, 
which was then slowly re-populated by the poor, scared and hungry 
Christians. The last and most succesful unification of the peninsula 
was accomplished by king Philip II in 1580. The unity of Iberia was 
definitively broken in 1640 with the seperation of Portugal from the 
Spanish empire. Two independent states have co-existed since in the 
Iberian peninsula.



INSTALLATION

As indicated above, this scenario can only be used with the upgraded
version and capabilities provided by the Fantastic Worlds scenario 
disk. Make a new folder under the Scenarios folder. Call it "Iberian"
and put all the files in it except those files with extension .wav. 
Inside the "Iberian" folder make a sub-folder called "Sound" 
and place all the .wav files in it. Now just play.  



RULES AND VICTORY CONDITIONS

"Iberian Pride" is a Total War scenario, which means that spaceship 
building is not possible. The only way to end the scenario before time
runs out is to wipe out everyone else. It lasts from 4000 BC to 1998
AD, and goes for 399 turns. Scoring is according to the usual Civ2 
rules. This scenario was meant to be played at emperor/deity levels. At
these levels it is tough to win. 



THE TRIBES

Here is a brief description of the tribes and what you can expect from them 
(listed in order of success probabilities, according to my own playtesting)

1) Andalusians (the green). This is, without any doubt, the most 
playable civ at deity level, because they start out in the fertile and
resourceful Guadalquivir valley. When computer-controlled, the 
Andalusians are very friendly and prone to ally with the human player.
If you were given the chance, take it!! An alliance with the 
Andalusians might be the surest way for a total victory. 

2) Castilians (the purple). This is the only tribe without sea borders,
which is a bad (less trade) and good (no sea barbarians). This is also
a fine civ to pick up although not as good as the Andalusians. 
Castilians have less room for expansion and a somewhat harsher terrain
to start with. Thus expansion is not fast. In addition, their 
landlocked position makes them to encounter enemy civs all around. This
is again bad (high risk of war too early in the game) and good 
(increased trading and tech exchange possibilities).

3) Galicians (the cyan). I added several grassland squares around 
Santiago, the Galician capital in the hopes this would make these guys
to direct their sights towards the north-northeast. Of course computer-
controlled Galicians do the opposite and go south to settle along the 
Douro river. That path leads them to early encounters with Portuguese 
in the South and Castilians in the Southeast. French Barbarian attacks
to the Galician cities are not constant, but not infrequent. 

4) Basques (the white). Their starting position --Vitoria-Gasteiz-- is 
neither wonderful nor awful, if you know what I mean. When computer-
controlled, the Basques have a strong tendency to go south and settle 
in the Ebro valley, which I do not like at all as it makes them to 
clash very early with the Catalans. Despite their proximity to 
Barbarian France and the sea, the Basques do not seem to be a preferred
target for the Barbarians (do not ask me why, I do not know!). That 
makes their life way easier than that of other tribes. 

5) Valencians (the pink). The new kids on the block. A fine civ to play
with if not for the fact that it occupies a zone of high Barbarian
activity. To help the Valencians defend better, I put a wall around 
their capital, Valencia. Nonetheless the Valencians do not know a word
about masonry and have to research it.

6) Portuguese (the yellow). Much against my will, the Portuguese are on
the side of the losers. Choosing this as the human civ is quite a 
challenge. They start out in the mouth of the Tagus river --Lisboa-- 
with plenty grassland squares. But this is pretty much it, no resource
squares closer. I tried to alleviate this by putting some forest 
around. However, the greatest problem for the Portuguese is their 
proximity to Andalusians, Galicians and Castilians, which cuts their 
possibilities of expansion. In addition, the Portuguese are attacked 
by Barbarian ships quite often. 

7) Catalans (the orange). These guys have verybad luck! Their starting
position is probably the best one of the seven civs --lots of varied 
terrain and extra resources-- and their room for expansion appears 
optimal. However the North Mediterranean sea is a zone of continuos 
barbarian attacks all along the game. If you decide to be a Catalan, 
prepare to defend yourself at all means. If you are busy building 
defensive units, you waste precious time and resources that could have
been destined to building new cities or improvements. In addition, the 
proximity of Catalonia to France does not help at all either! History 
has so indicated several times (watch out for those pesky invaders from
the North). As I did with the Andalusians and Valencians, I had to put
a wall around Barcelona (the Catalans forgot all about masonry 
afterwards and thus need to research it again). As city walls were not
enough to prevent the French to wipe out too early the Catalans from
the game, I had to place a phalanx inside Barcelona (the Catalans have
to research bronze working anyway). 

8) The Barbarians (the blue), represented by the French, are very bad 
guys. The reason for including France in a Spanish scenario seems 
fairly obvious. Countless are the times these guys have interfered with 
Iberian politics: the Franks and Charlemagne, Franois I, Henry IV, 
Louis XIV and the War of Succesion, Napoleon and the Peninsular War...
The French have always been obsessed with expanding south of the 
Pyrenees. This is somehow reflected in the scenario. The French start
out with four cities --Bordeaux, Toulouse, Marseille, and Nice-- and
all of them have palaces! The French used to possess a very powerful 
technology (now lost forever) that allowed them to build unpassable 
fortresses around their cities and territories. These barriers cannot 
be seen but have a deffense factor of 14, so do not even think to take
over French cities until you have the appropriate technology! Until you
are able to overcome the French barriers, the only territories in 
France that are open for settlement are the French Basque Country and 
the Cerdagne & Rousillon. This is because these territories were under
Iberian rule at certain moments of history. 
	


WONDERS OF THE WORLD

I had created 25 new wonders for v2.3. I have designed two new wonders
for v3.0 and re-designed other two. Thus, now all 28 WoWs appearing in
this scenario were created by me!. Some of them are really neat I 
think!. One is Portuguese in origin, the remaininder are Spanish-bound.
Check out the Civilopedia for a brief description of each of these! 

For your information, here is the list of wonders:

Wonder of Iberia		Replaces		

Roman Waterworks		Pyramids
Cave Paintings	    		Hanging Gardens
Courts of the Kingdom  		Colossus
Hercules Tower    		Lighthouse		      
Fray Luis' Teachings   		Great Library	   
Las Huelgas Monastery  		Oracle
Mural Walls          		Great Wall
El Cid's Campaigns    		Sun Tzu's       
Pilgrim's Way     		King Richard's           
Mudjar Architecture   		Marco Polo's  
Abd-al-Rahman's Mosque 		Michelangelo's
Giralda Tower	    		Copernicus'            
Belem Tower	    		Magellan's		        
Cervantes' Theater    		Shakespeare's              
El Prado Museum	    		Leonardo's		    
San Lorenzo Monastery  		J.S. Bach's
Alhambra Palace        		Isaac Newton's
La Lonja de la Seda    		Adam Smith's     
Columbus' Voyage		Darwin's		    
Gaud's Work	    		Miss Liberty	                
El Pilar Monastery     		Tour Eiffel
Plaza Mayor           		Women's
Puerta de Alcal       		Hoover Dam      
The Alczar			Manhattan		              
Picasso's Guernica    		U.N.              
Dal's View	    		Apollo Program	            
The Science Tree      		SETI	    
Art of Bullfighting    		Cure Cancer



THE TITLE.GIF

The title.gif shows the Cibeles Fountain in Madrid. There is an
excellent reason for this to be the title.gif. The Cibeles Fountain is
the meeting place of the supporters of Real Madrid, arguably the 
mightiest soccer team in the world. On May 20, 1998, Real Madrid 
clinched its 7th European Championship, a record... thirty-two (32!)
years after the 6th crown... Needless to say, the "IBERIAN" peninsula 
was literally flooded with profound expressions of "PRIDE" :-) 



THANKYOUS

The scenario takes place on a map of the Iberian peninsula by Pedro 
Lpez Rodrguez. It is a superb map that depicts wonderfully well the
geographical peculiarities of Spain --the most montainous country in 
Europe after Switzerland. In order to make early growth a little bit 
easier, I had to slightly adapt the areas wherein some civs start 
(i.e. adding more grassland squares).

Several units, graphics, and techs were borrowed from the Fascist 
Patch, version 3.2, authored by Steven Strayer. 

The icon for "Columbus Voyage" was redrawn by me from an icon 
originally designed by Harlan Thompson. The icons for the engineer and
the rabbit terrain are from Frederic Meuni. The partisan icon was 
taken from "The Fall of Great Kesh" scenario, by Timothy McBride. The 
French flag is from Mike McCart. I drew the others on the basis of his
designs. I do not know who created that wonderful "knight armor". I got
it from Daniel Quicks Ultimate CivII Site. 

Special thanks to Allard Hfelt for teaching me how to put that tiny 
unit on the upper left corner of the introductory text file.

The first two sentences of the scenario's intro text are from a poem by
Eugenio de Nora.