@BEGINEVENTS

@IF
SCENARIOLOADED
@THEN
PLAYCDTRACK
23
DONTPLAYWONDERS
@ENDIF

@IF
NOSCHISM
defender=ANYBODY
@THEN
@ENDIF

@IF
RANDOMTURN
denominator=10
@THEN
TEXT
Berserk countrymen make a raiding of
one of the gods' treasuries!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERDEFENDER
amount=-150
@ENDIF

@IF
RANDOMTURN
denominator=9
@THEN
TEXT
An unknown worshiper leaves a monetary gift for
one of the gods in a local temple.
ENDTEXT
CHANGEMONEY
receiver=TRIGGERDEFENDER
amount=100
@ENDIF

@IF
TURN
turn=2
@THEN
TEXT
The great magician Cuchulainn comes to the aid of the Celts in Ulster, promising the people to rid
England of the scourge of the traitor Queen Mave of Connaught and expel the invading
barbarians. He fortells of a great evil that will ravage and possibly even destroy the Celts' eternal
enemies, the Teutonics. At this, the people of Ulster cheer.
ENDTEXT
CREATEUNIT
unit=Cuchulainn
owner=Celts
veteran=no
homecity=Ulster
locations
40,44
endlocations
@ENDIF

@IF
UNITKILLED
unit=Cuchulainn
attacker=ANYBODY
defender=Celts
@THEN
TEXT
Cuchulainn dies in battle, the victim of a warrior inflicted with
superstrength by Queen Mave, who is working with rival gods.
ENDTEXT
@ENDIF

@IF
TURN
turn=3
@THEN
TEXT
Heracles, the Greek warrior with superstrength unlike
the world has ever known, emerges from hiding to rid
Greece of the evil barbarian and Egyptian threats.
ENDTEXT
CREATEUNIT
unit=Heracles
owner=Greeks
veteran=no
homecity=none
locations
62,78
63,79
64,78
62,80
64,80
65,79
63,81
63,83
endlocations
@ENDIF

@IF
UNITKILLED
unit=Heracles
attacker=ANYBODY
defender=Greeks
@THEN
TEXT
Deprived of his strength by his stepmother in the worst possible moment,
Heracles dies in battle against the strongest of foes. While he is mourned,
an alchemist finds the cape he was wearing in battle. He finds it to be
poisoned with the evil blood of a Centaur.
ENDTEXT
@ENDIF

@IF
TURN
turn=4
@THEN
TEXT
The great Dragon Horde comes out of the mouth of the sea,
fulfilling the prophecy of Cuchulainn and bringing fear
into the hearts of all the Teutonics.
ENDTEXT
CREATEUNIT
unit=Dragon Horde
owner=Barbarians
veteran=no
homecity=none
locations
60,18
endlocations
@ENDIF

@IF
TURN
turn=4
@THEN
CREATEUNIT
unit=Dragon Horde
owner=Barbarians
veteran=no
homecity=none
locations
59,17
endlocations
@ENDIF

@IF
TURN
turn=4
@THEN
CREATEUNIT
unit=Dragon Horde
owner=Barbarians
veteran=no
homecity=none
locations
58,16
endlocations
@ENDIF

@IF
TURN
turn=4
@THEN
CREATEUNIT
unit=Dragon Horde
owner=Barbarians
veteran=no
homecity=none
locations
57,15
endlocations
@ENDIF

@IF
TURN
turn=4
@THEN
CREATEUNIT
unit=Dragon Horde
owner=Barbarians
veteran=no
homecity=none
locations
61,17
endlocations
@ENDIF

@IF
TURN
turn=4
@THEN
CREATEUNIT
unit=Dragon Horde
owner=Barbarians
veteran=no
homecity=none
locations
60,16
endlocations
@ENDIF

@IF
TURN
turn=4
@THEN
CREATEUNIT
unit=Dragon Horde
owner=Barbarians
veteran=no
homecity=none
locations
59,15
endlocations
@ENDIF

@IF
TURN
turn=4
@THEN
CREATEUNIT
unit=Dragon Horde
owner=Barbarians
veteran=no
homecity=none
locations
58,14
endlocations
@ENDIF

@IF
TURN
turn=4
@THEN
CREATEUNIT
unit=Dragon Horde
owner=Barbarians
veteran=no
homecity=none
locations
57,13
endlocations
@ENDIF

@IF
TURN
turn=4
@THEN
CREATEUNIT
unit=Dragon Horde
owner=Barbarians
veteran=no
homecity=none
locations
58,12
endlocations
@ENDIF

@IF
TURN
turn=4
@THEN
CREATEUNIT
unit=Diplomat
owner=Barbarians
veteran=no
homecity=none
locations
59,13
endlocations
@ENDIF

@IF
TURN
turn=5
@THEN
TEXT
A great warrior arises from the emptiness of Ginnungagap named
Sigurd to put an end to the evil of the Dragon Horde of Scandinavia!
ENDTEXT
CREATEUNIT
unit=Sigurd
owner=Teutonics
veteran=no
homecity=Ginnungagap
locations
53,29
endlocations
@ENDIF

@IF
UNITKILLED
unit=Sigurd
attacker=ANYBODY
defender=Teutonics
@THEN
TEXT
Sigurd the Dragon Slayer is slain in battle. If the Dragon Horde is not
yet gone, it will be up to the Rus Traders of Teutonica to put an end
to their chaos and destruction, because another will not rise.
ENDTEXT
@ENDIF

@IF
TURN
turn=7
@THEN
TEXT
A great archer named Finn MacCool wins the Celtic Empire Archery Tournament, recalling
memories of the long forgotten Robin Hood of Nottingham. He announces he will go out into the
world to protect the Celts from the Teutonics and the Dragon Horde. Cheers erupt from the
crowd as he spreads out the money stolen from the invading barbarians.
ENDTEXT
CREATEUNIT
unit=Finn MacCool
owner=Celts
veteran=no
homecity=Fianna
locations
33,31
endlocations
CHANGEMONEY
receiver=Celts
amount=200
@ENDIF

@IF
UNITKILLED
unit=Finn MacCool
attacker=ANYBODY
defender=Celts
@THEN
TEXT
Finn MacCool is captured and is killed by bloodletting, producing similarities to Robin Hood to
the end. In mourning, the Celtic gods promise to avenge his death, and steal money from one of
the barbarian leaders who had ordered his death.
ENDTEXT
CHANGEMONEY
receiver=Celts
amount=200
@ENDIF

@IF
TURN
turn=8
@THEN
TEXT
The leader of the Greek gods sends the Dryads to the Earth to
protect the forests of Mt. Olympus from the barbarian raiders!
ENDTEXT
CREATEUNIT
unit=Dryads
owner=Greeks
veteran=no
homecity=none
locations
60,72
endlocations
@ENDIF

@IF
TURN
turn=8
@THEN
CREATEUNIT
unit=Dryads
owner=Greeks
veteran=no
homecity=none
locations
63,77
endlocations
@ENDIF

@IF
TURN
turn=8
@THEN
CREATEUNIT
unit=Dryads
owner=Greeks
veteran=no
homecity=none
locations
62,74
endlocations
@ENDIF

@IF
TURN
turn=8
@THEN
CREATEUNIT
unit=Dryads
owner=Greeks
veteran=no
homecity=none
locations
66,78
endlocations
@ENDIF

@IF
TURN
turn=8
@THEN
CREATEUNIT
unit=Dryads
owner=Greeks
veteran=no
homecity=none
locations
64,80
endlocations
@ENDIF

@IF
TURN
turn=8
@THEN
CREATEUNIT
unit=Dryads
owner=Greeks
veteran=no
homecity=none
locations
62,80
endlocations
@ENDIF

@IF
TURN
turn=9
@THEN
TEXT
From the evil power that roots there, an evil serpent named Nidoggr
is born and raised to protect Niflheim for all eternity!
ENDTEXT
CREATEUNIT
unit=Nidoggr
owner=Teutonics
veteran=no
homecity=Niflheim
locations
57,31
endlocations
@ENDIF

@IF
UNITKILLED
unit=Nidoggr
attacker=ANYBODY
defender=Teutonics
@THEN
TEXT
As Nidoggr hisses his last hiss, a lost member of the Dragon Horde emerges
from Nidoggr's shrunken body. Indebted to the one who set him free, the
Dragon agrees to serve for his liberator's god.
ENDTEXT
CREATEUNIT
unit=Dragon Horde
owner=TRIGGERATTACKER
veteran=no
homecity=none
locations
57,29
56,30
55,31
58,32
57,33
endlocations
@ENDIF

@IF
TURN
turn=11
@THEN
TEXT
King Arthur and 4 of his Knights arrive after a long trip from the
North, and agree to take a part in defending the Celtic lands
and fighting the great war with the Teutonics.
ENDTEXT
CREATEUNIT
unit=King Arthur
owner=Celts
veteran=no
homecity=none
locations
35,39
endlocations
@ENDIF

@IF
@ENDIF

@IF
@ENDIF

@IF
@ENDIF

@IF
@ENDIF

@IF
UNITKILLED
unit=King Arthur
attacker=ANYBODY
defender=Celts
@THEN
TEXT
King Arthur dies protecting the Celts from harm. The Knights
agree to stay on and fight the scourge, promising the Celtic
leader vengeance.
ENDTEXT
@ENDIF

@IF
TURN
turn=13
@THEN
TEXT
Out of the frozen tundra of Jotunheim, a great legion of soldiers
known only as the Great Heathen Host comes to the aid of the
Teutonic people, promising to destroy the great Celtic scourge.
ENDTEXT
CREATEUNIT
unit=Heathen Host
owner=Teutonics
veteran=no
homecity=Jotunheim
locations
52,16
51,17
endlocations
@ENDIF

@IF
TURN
turn=13
@THEN
CREATEUNIT
unit=Heathen Host
owner=Teutonics
veteran=no
homecity=Jotunheim
locations
52,18
53,17
endlocations
@ENDIF

@IF
TURN
turn=13
@THEN
CREATEUNIT
unit=Heathen Host
owner=Teutonics
veteran=no
homecity=Jotunheim
locations
52,20
53,19
endlocations
@ENDIF

@IF
TURN
turn=15
@THEN
TEXT
Posideon, the Greek god of the sea, sends the Nereids to the
surface to protect the city of Knossos, sacred to the sea god.
ENDTEXT
CREATEUNIT
unit=Nereids
owner=Greeks
veteran=no
homecity=none
locations
68,94
endlocations
@ENDIF

@IF
TURN
turn=15
@THEN
CREATEUNIT
unit=Nereids
owner=Greeks
veteran=no
homecity=none
locations
67,95
endlocations
@ENDIF

@IF
TURN
turn=15
@THEN
CREATEUNIT
unit=Nereids
owner=Greeks
veteran=no
homecity=none
locations
67,97
endlocations
@ENDIF

@IF
TURN
turn=15
@THEN
CREATEUNIT
unit=Nereids
owner=Greeks
veteran=no
homecity=none
locations
69,97
endlocations
@ENDIF

@IF
TURN
turn=15
@THEN
CREATEUNIT
unit=Nereids
owner=Greeks
veteran=no
homecity=none
locations
70,96
endlocations
@ENDIF

@IF
TURN
turn=15
@THEN
CREATEUNIT
unit=Nereids
owner=Greeks
veteran=no
homecity=none
locations
70,94
endlocations
@ENDIF

@ENDEVENTS
