;
; Trakoria
; Version 1.05
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
2       ; Road movement multiplier
5       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
1       ; Settlers eat (govt >= Communism)
8       ; City size for first unhappiness at Chieftain level
20      ; Riot factor based on # cities (higher factor lessens the effect)
12      ; Aqueduct needed to exceed this size
20      ; Sewer System needed to exceed this size
8       ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
3       ; Fundamentalism pays support for all units past this
1       ; Communism is equivalent of this palace distance.
75      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
4       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Human Tech.,        1, 0,  Exp, nil, 0, 2    ; AFl
Alphabet,           5, 0,  AFl, nil, 0, 3    ; Alp
Raiding,            5, 0,  Cmp, Csc, 0, 0    ; Amp
Astrology,          5, 0,  PT,  Mat, 0, 3    ; Ast
Magical Theory,     5, 0,  PT,  Phi, 0, 3    ; Ato
Other Tech.,        1, 0,  Exp, nil, 0, 2    ; Aut
Legacy of Jorpagna, 1, 0,  Exp, nil, 0, 2    ; Ban
Bridge Building,    3, 0,  Ban, Cst, 0, 4    ; Bri
Bronze Working,     5, 0,  AFl, nil, 0, 4    ; Bro
Ceremony,           5, 0,  PT,  AFl, 0, 2    ; Cer
Heraldry,           5, 0,  Mon, MT,  0, 2    ; Che
Noble Warriors,     5, 0,  Che, Cor, 0, 0    ; Chi
Government,         5,-2,  Wri, AFl, 0, 2    ; CoL
Moskorian Way,      1, 0,  Exp, nil, 0, 2    ; CA 
Colonization,       5, 0,  NF,  Nav, 0, 1    ; Cmb
(Communism),        5, 0,  no,  no,  0, 2    ; Cmn
Longboats,          5, 0,  Map, Esp, 0, 0    ; Cmp
Ransardi Way,       1, 0,  Exp, nil, 0, 2    ; Csc
Construction,       3, 0,  Iro, Mas, 0, 4    ; Cst
Heavy Warfare,      5, 0,  Whe, Lab, 0, 0    ; Cor
Currency,           5, 0,  Tra, Mat, 0, 1    ; Cur
Elven Rule,         1, 0,  Exp, nil, 0, 2    ; Dem
Trade Convoys,      5, 0,  Gen, Cur, 0, 1    ; Eco
Griffin Riding,     5, 0,  Hor, Csc, 0, 0    ; E1 
Legacy of Yndar,    1, 0,  Exp, nil, 0, 2    ; E2 
Engineering,        5, 0,  Mat, Cst, 0, 4    ; Eng
Ork Alliance,       5, 0,  Fun, Fli, 0, 0    ; Env
Ransardi Warfare,   8, 0,  Iro, Csc, 0, 0    ; Esp
(Game Mechanics),   1, 0,  no,  no,  0, 2    ; Exp
Provincial Rule,    5, 0,  Sup, Ban, 0, 2    ; Feu
Kargom Way,         1, 0,  Exp, nil, 0, 2    ; Fli
Tyranny,            5, 0,  CoL, E2,  0, 2    ; Fun
Ban of Magic,       1, 0,  Exp, nil, 0, 2    ; FP 
Melukhan Trade,     1, 0,  Exp, nil, 0, 3    ; Gen
Homeland Defense,   1,-2,  Dem, Aut, 0, 0    ; Gue
Elven Way,          1,-2,  Dem, Aut, 0, 2    ; Gun
Horseback Riding,   5,-1,  AFl, nil, 0, 0    ; Hor
Blasphemous Ways,   1, 0,  Exp, nil, 0, 2    ; Ind
Forbidden Knowledge,1, 0,  Exp, nil, 0, 3    ; Inv
Iron Working,       8, 0,  Bro, AFl, 0, 4    ; Iro
Body Armour,        5, 0,  War, Iro, 0, 0    ; Lab
Rhabdo Rana Cult,   5, 0,  Ref, Ldr, 0, 0    ; Las
Dark Gods,          8,-2,  E2,  U1,  0, 2    ; Ldr
Literacy,           5, 0,  Wri, PT,  0, 3    ; Lit
Practical Magic,    5, 0,  Ato, Uni, 0, 3    ; Too
Illusionism,        5, 0,  MP,  Too, 0, 3    ; Mag
Seafaring,          5, 0,  AFl, nil, 0, 1    ; Map
Masonry,            5, 0,  AFl, nil, 0, 4    ; Mas
Diplomacy,          5, 0,  CoL, Wri, 0, 2    ; MP 
Mathematics,        5, 0,  Alp, AFl, 0, 3    ; Mat
(Medicine),         3, 0,  no,  no,  0, 1    ; Med
Catremass,          5, 0,  Map, Min, 0, 0    ; Met
Wild Fire,          1, 0,  Exp, nil, 0, 0    ; Min
Clavian Warfare,    8, 0,  Cor, ToG, 0, 0    ; Mob
Feudal Monarcy,     8, 0,  Ban, CoL, 0, 2    ; Mon
Trocuspas Banzika,  8,-2,  War, Tac, 0, 2    ; MT 
Priesthood,         5, 0,  Tac, Cer, 0, 2    ; Mys
Improved Rig,       5, 0,  Map, Eng, 0, 1    ; Nav
Navigation,         6, 0,  Sea, NP,  0, 1    ; NF 
Astronomy,          5, 0,  Ast, Phi, 0, 3    ; NP 
Philosophy,         5, 0,  Ban, Lit, 0, 2    ; Phi
Necromancy,         8, 0,  Too, E2,  0, 3    ; Phy
Demonology,         8, 0,  Phy, U1,  0, 3    ; Pla
War Galleys,        5, 0,  X3,  Nav, 0, 0    ; Plu
Mysticism,          8, 0,  AFl, nil, 0, 2    ; PT 
Dwarf Alliance,     1, 0,  Ind, Ref, 0, 0    ; Pot
(Radio),            1, 0,  no,  no,  0, 0    ; Rad
High Road,          5, 0,  Eng, Bri, 0, 4    ; RR 
Shamash Cult,       2, 0,  Mys, CA,  0, 2    ; Rec
Inashtar Cult,      8, 0,  Inv, Ind, 0, 2    ; Ref
Irrigation,         8, 0,  Cst, Ban, 0, 4    ; Rfg
Clavian Government, 8, 0,  Feu, CA,  0, 2    ; Rep
sir Cult,          5, 0,  Csc, PT,  0, 2    ; Rob
Plague,             1, 0,  Exp, nil, 0, 0    ; Roc
Cultural Exchange,  1, 0,  Uni, MP,  0, 1    ; San
Map Making,         5, 0,  Lit, Map, 0, 1    ; Sea
(Space Flight),     4, 0,  no,  no,  0, 3    ; SFl
Griffin Breeding,   8, 0,  Amp, E1,  0, 0    ; Sth
Gift to Clavians?,  8, 0,  Exp, nil, 0, 3    ; SE 
Satenu,             1, 0,  X7,  nil, 0, 3    ; Stl
Code of Law,        5, 0,  CoL, Lit, 0, 2    ; Sup
Pantheon of Gods,   8, 0,  PT,  Ban, 0, 2    ; Tac
(Theology),         3, 0,  no,  no,  0, 2    ; The
Tolgulder Alliance, 5, 0,  MT,  CA,  0, 2    ; ToG
Trade,              5, 0,  Hor, AFl, 0, 1    ; Tra
Higher Learning,    5, 0,  Mat, Lit, 0, 3    ; Uni
Close Formation,    1, 0,  Bro, Ban, 0, 0    ; War
Stirrups,           5, 0,  Hor, War, 0, 0    ; Whe
Writing,            5, 0,  Alp, AFl, 0, 3    ; Wri
Foreign Knowledge,  8, 2,  San, nil, 0, 3    ; FT 
Summoning,          4, 0,  Ast, Cer, 0, 2    ; U1 
Catapults,          5, 0,  Iro, Eng, 0, 0    ; U2 
Ritual Magic,       4, 0,  Too, Cer, 0, 3    ; U3 
Deep-Draught Hull,  5, 0,  Nav, NF,  0, 1    ; X1 
Symbolism,          7, 0,  U3,  Fli, 0, 3    ; X2 
Naval Warfare,      5, 0,  Map, War, 0, 0    ; X3 
Elven Secrets,      1, 0,  Aut, Aut, 0, 2    ; X4 
Secrets of the woods,1,-2, X4,  Aut, 0, 2    ; X5 
Secrets of the seas,1,-2,  X5,  Gun, 0, 2    ; X6 
Secrets of Tevatenu ,1,-2, X6,  Gue, 0, 2    ; X7 

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Seat of Honor,            10, 3,    CoL,
War Academy,               4, 2,    MT, 
Grain Storage,             4, 1,    Ban,
Temple,                    4, 2,    Cer,
Marketplace,               6, 1,    Tra,
Library,                   8, 2,    Lit,
Procurator,                8, 2,    Feu,
City Fortifications,       8, 1,    Cst,
Aqueduct,                  8, 2,    Eng,
Guild of Merchants,       10, 3,    Eco,
Tevatenu Sanctuary,       12, 0,    Gun,
(University),              0, 3,    no, 
(Mass Transit),            0, 4,    no, 
Arena,                     5, 2,    Cst,
(Factory),                 0, 4,    no, 
(Manufacturing Plant),     0, 6,    no, 
(SDI),                     1, 0,    no, 
(Recycling Center),        0, 2,    no, 
(Power Plant),             0, 4,    no, 
(Hydro Plant),             0, 4,    no, 
(Nuclear Plant),           0, 2,    no, 
(Stock Exchange),          0, 4,    no, 
(Sewer System),            0, 2,    no, 
Main Canal,                2, 1,    Rfg,
(Superhighways),           0, 5,    no, 
(Research Lab),            0, 3,    no, 
Symbols of Protection,    10, 1,    X2, 
Harbor Fortifications,    10, 2,    Eng,
(Solar Plant),             0, 4,    no, 
Harbor,                    6, 1,    Map,
(Offshore Platform),       0, 3,    no, 
(Airport),                 0, 3,    no, 
Harmony,                  100, 1,    Gun,
Naval Arsenal,            10, 2,    Plu,
(SS Structural),           0, 0,    no, 
(SS Component),            0, 0,    no, 
(SS Module),               0, 0,    no, 
(Capitalization),         60, 0,    Eco,
Friendship of Frimbole,   10, 0,    Csc,
Academy of Illusions,     15, 0,    Mag,
Copper Convoy,            20, 0,    Eco,
Temple of Anxalis,        10, 0,    Mys,
x,                        30, 0,    no, 
Summoning of Luvena,      10, 0,    Ldr,
Protection of Inashtar,    1, 0,    Ref,
Trocuspa Temple,          10, 0,    MT, 
Dwarf Mastersmiths,       10, 0,    Pot,
Etemanki Temple,          10, 0,    Inv,
Great Temple Area,        15, 0,    Mys,
x,                        30, 0,    no, 
Discovery,                10, 0,    Cmb,
Great Dismal,             10, 0,    Rec,
Fall of Krau-Ki,           1, 0,    Inv,
Wdur Sanctuary,          10, 0,    Rob,
Academy,                  15, 0,    Uni,
Continental Trade,        15, 0,    Eco,
Unifikation of Lasemos,   10, 0,    no, 
x,                        40, 0,    no, 
x,                        30, 0,    no, 
Bodken,                  10, 0,    Rep,
x,                        60, 0,    no, 
x,                        60, 0,    no, 
x,                        60, 0,    no, 
x,                        60, 0,    no, 
x,                        60, 0,    no, 
Ziggurat,                 20, 0,    U1, 

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Friendship of Frimbole
nil,        ; Academy of Illusions
nil,        ; Copper Convoy
nil,        ; Temple of Anxalis
no,         ; x
nil,        ; Summoning of Luvena
nil,        ; Protection of Inashtar
nil,        ; Trocuspa Temple
nil,        ; Dwarf Mastersmiths
nil,        ; Etemanki Temple
Rec,        ; Great Temple Area
no,         ; x
nil,        ; Discovery
nil,        ; Great Dismal
nil,        ; Fall of Krau-Ki
nil,        ; Wdur Sanctuary
nil,        ; Academy
nil,        ; Continental Trade
nil,        ; Unifikation of Lasemos
no,         ; x
no,         ; x
nil,        ; Bodken
no,         ; x
no,         ; x
no,         ; x
no,         ; x
no,         ; x
nil,        ; Ziggurat


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settler,      nil, 0,  2.,0,  0a,1d,  2h,1f,  4,0,  5, AFl, 000000000000000
Magician,     FP,  0,  2.,0,  0a,1d,  2h,1f, 10,0,  5, Too, 000000000000000
Light Infantry,nil, 0,  2.,0,  1a,2d,  1h,1f,  2,0,  1, War, 000000000000000
Heavy Infantry,nil, 0,  1.,0,  2a,2d,  2h,1f,  3,0,  1, Cor, 000000000000000
Kargomitian,  Mob, 0,  2.,0,  2a,2d,  1h,1f,  2,0,  1, Fli, 000000000000000
Trinsmyrian,  Mob, 0,  2.,0,  1a,2d,  1h,1f,  2,0,  1, Inv, 000010000000000
Ransardian,   nil, 0,  1.,0,  2a,2d,  1h,1f,  2,0,  1, Esp, 000000000000000
Native,       no,  0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, no,  000001000000000
Undead,       FP,  0,  1.,0,  1a,1d,  2h,1f,  1,0,  0, Phy, 000100000000000
Elf,          AFl, 0,  1.,0,  1a,3d,  1h,1f, 10,0,  1, Gue, 000011000000000
Hueli,        no,  0,  1.,0,  1a,1d,  1h,1f,  1,0,  0, no,  000001000000000
Barbarian,    War, 0,  2.,0,  2a,1d,  1h,1f,  2,0,  0, FP,  000000000000000
Wolfman,      no,  0,  1.,0,  2a,2d,  1h,1f,  5,0,  0, no,  000001000000000
Berserker,    nil, 0,  1.,0,  3a,2d,  1h,1f,  4,0,  0, Amp, 000000000000100
Tolgulder,    no,  0,  0.,0, 10a,3d,  2h,1f, 10,0,  1, no,  000000000000001
Horseman,     Whe, 0,  3.,0,  2a,1d,  1h,1f,  3,0,  0, Hor, 000000000000000
Cavalry,      Mob, 0,  3.,0,  3a,2d,  1h,1f,  4,0,  0, Whe, 000000000000000
Ogre,         no,  0,  2.,0,  3a,3d,  1h,1f,  3,0,  0, no,  000000000000000
Clavian Cavalry,nil, 0,  3.,0,  4a,2d,  1h,1f,  5,0,  0, Mob, 000010000000000
The Emperor,  no,  0,  3.,0,  3a,2d,  2h,1f, 10,0,  0, no,  110000001010010
Wolf Rider,   nil, 0,  2.,0,  2a,1d,  1h,1f,  4,0,  0, Env, 000101000000001
Orc,          nil, 0,  2.,0,  2a,1d,  1h,1f,  2,0,  0, Env, 000100000000000
Knight,       Mob, 0,  3.,0,  4a,2d,  2h,1f, 10,0,  0, Chi, 000000000000000
HolyMissionary,no,  0,  1.,0,  1a,1d,  1h,2f,  2,0,  0, no,  000000001000000
IMPASSABLE!,  no,  1,  0.,2,  0a,99d, 3h,3f, 20,0,  1, no,  000000000001000
The King,     no,  0,  3.,0,  4a,3d,  2h,1f, 10,0,  0, no,  110000001010000
Skecker Village,no,  0,  0.,0, 10a,1d,  1h,1f,  5,0,  0, no,  000000000000000
Griffin Rider,War, 1,  7.,1,  3a,2d,  2h,1f,  8,0,  3, Sth, 010000001010001
Adventurer,   nil, 0,  1.,2,  1a,1d,  1h,1f, 10,0,  0, Sea, 100001001000111
Eniaken,      no,  0,  0.,0,  0a,10d, 3h,1f, 20,0,  7, no,  000000000000000
Dragon,       no,  1, 10.,10, 10a,2d,  1h,2f, 50,0,  7, no,  110000001010001
VULFER VEDEN, nil, 0,  0.,0,  0a,0d,  2h,0f,  1,0,  7, no,  000000000000000
Longboat,     X3,  2,  4.,0,  1a,1d,  1h,1f,  3,1,  2, Cmp, 100000000100000
Galley,       Plu, 2,  4.,0,  2a,1d,  1h,1f,  4,0,  2, X3,  100000000100000
Dramon,       nil, 2,  5.,0,  3a,2d,  1h,1f,  5,0,  2, Plu, 100000000100000
Gray Elf Ship,nil, 2,  6.,0,  2a,3d,  2h,1f, 10,0,  2, no,  110000000001001
Dwarf Guard,  nil, 0,  0.,0,  0a,3d,  1h,1f,  5,0,  2, no,  000010000000001
Sailboat,     Nav, 2,  4.,0,  0a,0d,  1h,1f,  3,2,  4, Map, 000000000100000
Cog,          nil, 2,  5.,0,  0a,1d,  1h,1f,  4,3,  4, Nav, 000000000100000
Catremass,    Plu, 2,  5.,0,  2a,1d,  1h,2f,  3,0,  2, Met, 100000000101001
Cavarel,      nil, 2,  4.,0,  0a,2d,  1h,1f,  5,4,  4, X1,  000000000000000
Raugon Colony,nil, 2,  4.,99,  2a,2d,  2h,1f, 20,0,  2, no,  000000000000000
Scavenger,    no,  1,  6.,0,  0a,1d,  1h,1f, 20,0,  3, no,  000000000000001
Hero,         nil, 0,  1.,0,  2a,2d,  2h,1f, 15,0,  0, MT,  110001001010110
Mass of Death,FP,  1,  3.,1,  3a,0d,  1h,3f,  8,0,  0, Phy, 001000001000000
Gray Eminencie,no,  1,  0.,1, 10a,4d,  2h,2f, 20,0,  3, no,  000000000001000
Emmisary,     nil, 0,  2.,0,  0a,1d,  1h,1f,  3,0,  6, MP,  000000000000000
Master of Illusion,no,  0,  2.,0,  0a,1d,  2h,1f, 10,0,  6, no,  000000000001010
Trader,       Eco, 0,  3.,0,  0a,1d,  1h,1f,  3,0,  7, Tra, 000000000000000
Merchant,     nil, 0,  3.,0,  0a,1d,  2h,1f,  5,0,  7, Eco, 000000000000000
Illusionist,  FP,  0,  2.,0,  0a,1d,  2h,1f,  6,0,  6, Mag, 000000000001000
Orc Warlord,  no,  0,  2.,0,  3a,3d,  1h,1f, 10,0,  0, no,  000000001000010
Monster,      no,  0,  4.,0,  5a,5d,  2h,1f, 10,1,  0, no,  000010000000000
Elf Archer,   AFl, 0,  1.,4,  2a,3d,  1h,1f, 10,0,  0, Gue, 010001000010001
Krau-Ki Lord, FP,  0,  2.,0,  4a,3d,  2h,1f,  6,0,  0, Ind, 000000000000010
Sea Serpent,  nil, 2,  4.,99,  2a,2d,  1h,1f, 20,0,  2, no,  100000000001001
Necromancer,  FP,  0,  1.,0,  3a,2d,  2h,1f, 10,0,  0, Phy, 000000000010000
Catapult,     nil, 0,  1.,0,  2a,1d,  1h,2f,  3,0,  0, U2,  010000001010000
Plague,       nil, 1,  2.,2, 50a,99d, 1h,3f, 20,0,  0, no,  000000001000001
Wraith,       no,  0,  1.,1,  1a,1d,  2h,2f, 20,0,  0, no,  000010000001000
Demon,        FP,  1,  3.,0,  4a,2d,  1h,2f,  6,0,  3, Pla, 000000001010000
Assassin,     nil, 0,  1.,0,  5a,1d,  1h,1f,  8,0,  0, Las, 001101101000110

;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Barren Land,2,2,  0,1,0,   no,  1, 5, 2,   no,  1, 5,  2,  no,    ; Drt
Plains,     1,2,  1,0,0,   yes, 1, 3, 2,   no,  0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 3, 2,   no,  0,10,  0,  Jun,   ; Grs
Forest,     2,3,  1,3,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Kargom,     3,4,  1,3,0,   no,  1,10, 0,   no,  3,10,  1,  no,    ; Hil
Mountains,  3,4,  0,1,0,   no,  1,10, 0,   yes, 2,10,  2,  Jun,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 0,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Marshes,    2,3,  1,0,0,   Grs, 0,15, 5,   For, 0,15,  0,  Pln,   ; Swa
Hills,      2,3,  1,1,0,   yes, 1,10, 0,   yes, 3,10,  2,  Pln,   ; Jun
Ocean,      1,2,  1,0,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Minerals,   1,2,  0,4,0,
Fruit,      1,2,  2,1,3,
Grassland,  1,2,  2,1,0,
Game,       2,3,  3,3,0,
-,          3,4,  0,0,0,
Ore,        3,6,  0,5,0,
Game,       1,2,  2,0,0,
Game,       2,2,  1,0,0,
Peat,       2,3,  1,2,0,
Ore,        2,4,  1,4,0,
Seafood,    1,2,  2,0,2,
-,          1,2,  0,1,0,
Wheat,      1,2,  3,0,0,
Grassland,  1,2,  2,1,0,
Pelts,      2,3,  2,3,2,
-,          3,4,  0,0,0,
Precious Metal,3,6,  0,2,4,
Game,       1,2,  2,0,0,
Game,       2,2,  1,0,0,
Herb,       2,3,  1,0,3,
Ore,        2,4,  1,4,0,
Fish,       1,2,  3,0,1,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Desp. Monarchy, King,        Queen
Feud. Monarchy, King,        Queen
(Communism),    x,           x
Tyranny,        Warlord,     Warlord
Clavian State,  Emperor,     Empress
Elf State,      Leader,      Leader

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Lasemos
;           1 = Kargom
;           2 = Clavian
;           3 = Ransard
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
(Unknown),    (Unknown),           0, 1, 1, Independent, Independent, 1,  1, -1,
(Unknown),    (Unknown),           0, 2, 0, Elves,       Elven,      -1, -1,  1,
Baskimer,     (Unknown),           0, 3, 0, Lasemosi,    Lasemos,     0, -1,  0,
Ottar,        Ottilia,             0, 4, 0, Trinsmyrans, Trinsmyra,   1, -1, -1,
(Unknown),    (Unknown),           0, 5, 3, Independent, Independent, 1,  1, -1,
Naramsi,      Kornella,            0, 6, 2, Clavians,    Clavian,     0,  1,  0,
(Unknown),    (Unknown),           0, 7, 0, Independent, Independent, 1,  1, -1,
(Unknown),    (Unknown),           0, 1, 3, Independent, Independent, 1,  1, -1,
(Unknown),    (Unknown),           0, 2, 0, Independent, Independent, 1,  1, -1,
(Unknown),    (Unknown),           0, 3, 3, Independent, Independent, 1,  1, -1,
(Unknown),    (Unknown),           0, 4, 0, Independent, Independent, 1,  1, -1,
(Unknown),    (Unknown),           0, 5, 2, Independent, Independent, 1,  1, -1,
(Unknown),    (Unknown),           0, 6, 3, Independent, Independent, 1,  1, -1,
Xelimogga,    Elmesum,             0, 7, 1, Kargomites,  Kargom,      1,  1, -1,
Omric,        Eowen,               0, 1, 3, Ransardi,    Ransard,     0,  0, -1, 1, Vortiger, Vortiger,
(Unknown),    (Unknown),           0, 2, 2, Independent, Independent, 1,  1, -1,
(Unknown),    (Unknown),           0, 3, 3, Independent, Independent, 1,  1, -1,
(Unknown),    (Unknown),           0, 4, 3, Independent, Independent, 1,  1, -1,
(Unknown),    (Unknown),           0, 5, 0, Independent, Independent, 1,  1, -1,
(Unknown),    (Unknown),           0, 6, 1, Independent, Independent, 1,  1, -1,
(Unknown),    (Unknown),           0, 7, 0, Independent, Independent, 1,  1, -1,

x, x, 0, 1, x, x, 0, 0, 1,
x, x, 0, 0, x, x, 0, 0, 0, 

;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Smithwork,
Salt,
Metal Ing,
Dye,
Wine,
Amber,
Silver,
Granite,
Gold,
Handicraf,
Artworks,
Artifacts,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Farming,      I
Build Mine,         m
Transform,          O
Purify,             p
Build -,            E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













