;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Atlantean Flight,   4,-2,  Rad, Too, 3, 4    ; AFl
Runes,              5, 1,  nil, nil, 0, 3    ; Alp
Amphibious Warfare, 3,-2,  Nav, Tac, 3, 0    ; Amp
Astrology,          4, 1,  Mys, Mat, 1, 3    ; Ast
Ambrosia Theory,    4,-1,  ToG, Phy, 2, 3    ; Ato
Clockwork Steeds,   6,-1,  Cmb, Stl, 3, 4    ; Aut
Banking,            4, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Hades' Blessing,    5, 0,  nil, nil, 0, 2    ; Cer
Alchemy,            5,-1,  Uni, Med, 1, 3    ; Che
Athena's Blessing,  4,-2,  Feu, Hor, 1, 0    ; Chi
Mortal Law,         4, 1,  Alp, nil, 0, 2    ; CoL
Summoning,          5,-1,  Mob, AFl, 3, 0    ; CA
Combustion,         5,-1,  Ref, Exp, 2, 4    ; Cmb
Communism,          5, 0,  Phi, Ind, 2, 2    ; Cmn
Scrying Pools,      4, 1,  Min, MP,  3, 4    ; Cmp
Impressment,        7,-1,  Dem, Met, 2, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
High Trades Guild,  4, 0,  Ind, Eco, 2, 1    ; Cor
Dinars,             4, 1,  Bro, nil, 0, 1    ; Cur
Democracy,          5, 1,  Ban, Inv, 2, 2    ; Dem
Wisdom of Salmonius,4, 1,  Uni, Ban, 2, 1    ; Eco
Zeus' Blessing,     4, 0,  Met, Mag, 2, 4    ; E1
Clockwork Gadgetry, 4, 1,  E1,  Cor, 3, 4    ; E2
Clockwork Theory,   4, 0,  Whe, Cst, 0, 4    ; Eng
The Druid Way,      3, 1,  Rec, SFl, 3, 2    ; Env
Aphrodite's Bless., 2,-1,  Cmn, Dem, 3, 0    ; Esp
4th Element: Fire,  5, 0,  Gun, Che, 2, 4    ; Exp
City States,        4,-1,  War, Mon, 0, 0    ; Feu
Flight of Icarus,   4,-1,  Cmb, ToG, 2, 4    ; Fli
Fundamentalism,     3,-2,  MT,  Csc, 2, 2    ; Fun
Power from Olympus, 3, 0,  NP,  Sup, 3, 3    ; FP
Elysian Engineering,3, 2,  Med, Cor, 3, 3    ; Gen
Achilles' War Book, 4, 1,  Cmn, Tac, 3, 0    ; Gue
3rd Element: Air,   8,-2,  Inv, Iro, 1, 0    ; Gun
Artemis' Blessing,  4,-1,  nil, nil, 0, 0    ; Hor
Become a Demigod,   6, 0,  RR,  Ban, 2, 1    ; Ind
Invention,          6, 0,  Eng, Lit, 1, 4    ; Inv
1st Element: Earth, 5,-1,  Bro, War, 0, 4    ; Iro
Peasant's Union,    4,-1,  MP,  Gue, 3, 2    ; Lab
Energy Bolts,       4, 0,  NP,  MP,  3, 3    ; Las
Leadership,         5,-1,  Chi, Gun, 1, 0    ; Ldr
Homeric Epics,      5, 2,  Wri, CoL, 0, 3    ; Lit
Guild Tools,        4,-2,  Stl, Tac, 1, 4    ; Too
2nd Element: Water, 4,-1,  Phy, Iro, 1, 3    ; Mag
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Improved Production,5, 0,  Aut, Cor, 3, 4    ; MP
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Healing Arts,       4, 0,  Phi, Tra, 1, 1    ; Med
Metallurgy,         6,-2,  Gun, Uni, 1, 0    ; Met
Clockwork Gnomes,   4, 1,  Too, E2,  3, 4    ; Min
Monster Warfare,    8,-1,  Aut, Tac, 3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Necromancy,         5, 1,  Phi, PT,  1, 2    ; MT
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Posiedon's Blessing,6,-1,  Sea, Ast, 1, 1    ; Nav
Ambrosia Alchemy,   6,-2,  Ato, MP,  3, 3    ; NF
Final Ambrosia,     3, 0,  NF,  E2,  3, 3    ; NP
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi
Physics,            4,-1,  Nav, Lit, 1, 3    ; Phy
Mithril,            4, 1,  Ref, SFl, 3, 4    ; Pla
Plumbing,           4, 0,  no,  no,  1, 4    ; Plu  (Cst & Pot)
Polytheism,         4, 0,  Cer, Hor, 0, 2    ; PT
Demeter's Blessing, 4, 1,  nil, nil, 0, 1    ; Pot
Telepathy,          5,-1,  Fli, E1,  3, 4    ; Rad
Hermes' Blessing,   6, 0,  SE, Bri,  2, 1    ; RR
Recycling,          2, 1,  MP, Dem,  3, 2    ; Rec
Quintessence,       4, 0,  Che, Cor, 2, 4    ; Ref
Refrigeration,      3, 1,  E1,  San, 3, 1    ; Rfg
Plato's Republic,   5, 1,  CoL, Lit, 0, 2    ; Rep
Clockwork Humans,   5,-2,  Cmp, Mob, 3, 0    ; Rob
Throw Lightning,    6,-2,  AFl, E2,  3, 0    ; Roc
Sanitation,         4, 2,  Med, Eng, 2, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Space Flight,       4, 1,  Cmp, Roc, 3, 3    ; SFl
Invisibility,       3,-2,  Sup, Rob, 3, 0    ; Sth
Clockwork Engine,   4,-1,  Phy, Inv, 2, 3    ; SE
Adamantium,         4,-1,  E1,  Ind, 2, 4    ; Stl
Superconductor,     4, 1,  Pla, Las, 3, 3    ; Sup
Perseus' War Book,  6,-1,  Csc, Ldr, 2, 0    ; Tac
Theology,           3, 2,  MT,  Feu, 1, 2    ; The
Rumors of Ambrosia, 4, 0,  Ast, Uni, 1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  Mat, Phi, 1, 3    ; Uni
Ares' Blessing,     4,-1,  nil, nil, 0, 0    ; War
The Chariot,        4,-1,  Hor, nil, 0, 4    ; Whe
Scroll Making,      4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  FP,  Rec, 3, 3    ; ...
User Def Tech A,    3, 0,  no,  no,  0, 0    ; U1
User Def Tech B,    3, 0,  no,  no,  0, 0    ; U2
User Def Tech C,    3, 0,  no,  no,  0, 0    ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    Mas,
Barracks,                 4,  1,    nil,
Granary,                  6,  1,    Pot,
Temple,                   4,  1,    Cer,
MarketPlace,              8,  1,    Cur,
Library,                  8,  1,    Wri,
Courthouse,               8,  1,    CoL,
City Walls,               8,  0,    Mas,
Aqueduct,                 8,  2,    Cst,
Bank,                     12, 3,    Ban,
Great Temple,             12, 3,    MT,
University,               16, 3,    Uni,
Public Transit,           16, 4,    MP,
Colosseum,                10, 4,    Cst,
Trades Guild,             20, 4,    Ind,
Elder Guild,              32, 6,    Rob,
God Defense,              20, 4,    Las,
Guild Recycling Center,   20, 2,    Rec,
Quintessence Power,       16, 4,    Ref,
Energy Tap: Posideon,     24, 4,    E2,
Energy Tap: Zeus,         16, 2,    NP,
Commodities Exchange,     16, 4,    Eco,
Sewer System,             12, 2,    San,
"Agora",                   8, 3,    Rfg,
Paved Roads,              20, 5,    Aut,
Magics Guild,             16, 3,    Cmp,
Fire Arrow Salvos,        10, 2,    Roc,
Coastal Fortress,          8, 1,    Met,
Energy Tap:  Apollo,      32, 4,    Env,
Harbor,                   6,  1,    Sea,
Sea Platform,             16, 3,    Min,
Air Wind Platform,        16, 3,    Rad,
Constabul Station,        6,  2,    Cmn,
Port Facility,            8,  3,    Amp,
SS Structural,            8,  0,    SFl,
SS Component,             16, 0,    Pla,
SS Module,                32, 0,    Sup,
(Capitalization),         60, 0,    Cor,
The Acropolis,            20, 0,    Mas,
Calydonian Boar Hunt,     20, 0,    Pot,
Colossus,                 20, 0,    Bro,
Promethus' Torch,         20, 0,    Map,
Great Library,            30, 0,    Lit,
Oracle at Delphi,         30, 0,    Mys,
Trojan Horse,             30, 0,    Mas,
Ares' War Academy,        30, 0,    Feu,
Hephaestus' Forge,        30, 0,    Eng,
Socrates' School,         20, 0,    Tra,
12 Labors of Hercules,    40, 0,    MT,
The Fifth Element,        30, 0,    Ast,
Argonaut's Expedition,    40, 0,    Nav,
Homer's  Theatre,         30, 0,    Med,
Aristotle's Workshop,     40, 0,    Inv,
Summon the Muses,         40, 0,    The,
Pandora's Box,            40, 0,    ToG,
Salmonius' Trading Co.,   40, 0,    Eco,
Voyage of Ulyssess,       40, 0,    RR,
Summon the Fates,         40, 0,    Dem,
Olympic Games,            30, 0,    SE,
Atalanta's Lesson,        60, 0,    Ind,
Energy Tap: Oceanus,      60, 0,    E2,
The Mt. Olympus Project,  60, 0,    NF,
The United City States,   60, 0,    Cmn,
Apollo Program,           60, 0,    SFl,
Constellation Program,    60, 0,    Cmp,
Cure for Tartarus,        60, 0,    Gen,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Acropolis
RR,         ; Boar Hunt
Fli,        ; Colossus
Mag,        ; Prometheus' Torch
E1,         ; Great Library
The,        ; Oracle at Delphi
Met,        ; Trojan Horse
Mob,        ; Ares' War Academy
Ind,        ; Hep's Forge
Cmn,        ; Socrates' School 
nil,        ; Magellan
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Shakespeare
Aut,        ; Aristotle's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Hoover Dam
nil,        ; Womens' Suffrage
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,     Exp, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000000
Dryads,       nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, Exp, 0000000000000100.
Sword Fodder, Feu, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, nil, 000000000000000
Enforcer,     Feu, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Bro, 000000000000000
Archers,      Gun, 0,  1.,0,  3a,2d,  1h,1f,  3,0,  1, War, 000000000000000
Legion,       Gun, 0,  1.,0,  4a,2d,  1h,1f,  4,0,  1, Iro, 000000000000000
Pikemen,      Gun, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Feu, 000010000000000
Acoylte,      Csc, 0,  1.,0,  3a,3d,  2h,1f,  3,0,  1, Gun, 000000000000000
Fanatics,     nil, 0,  1.,0,  4a,4d,  2h,1f,  2,0,  1, Fun, 000100000000000
Rebels,       nil, 0,  1.,0,  4a,4d,  2h,1f,  5,0,  1, Gue, 000001000000010
Rugged Scouts,nil, 0,  1.,0,  5a,5d,  2h,1f,  5,0,  1, Tac, 000001000000000
Priests,      nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, Csc, 000000000000000
Mariners,     nil, 0,  1.,0,  8a,5d,  2h,1f,  6,0,  0, Amp, 000000000000100
Nemesis,      nil, 0,  1.,0,  6a,4d,  2h,1f,  6,0,  1, CA,  000000100000000
Golem,        nil, 0,  3.,0,  6a,6d,  3h,1f,  5,0,  1, Lab, 000000000000000
Centaur,      Chi, 0,  2.,0,  2a,1d,  1h,1f,  2,0,  0, Hor, 000000000000000
Chariot,      PT,  0,  2.,0,  3a,1d,  1h,1f,  3,0,  0, Whe, 000000000000000
Gorgon,       MT,  0,  2.,0,  4a,1d,  1h,1f,  4,0,  0, PT,  000000000000000
Skeletons,    Ldr, 0,  2.,0,  5a,1d,  1h,1f,  4,0,  0, MT,  000000000000000
Ares' Chosen, Ldr, 0,  2.,0,  4a,2d,  1h,1f,  4,0,  0, Chi, 000000000000000
Hired Thugs,  Tac, 0,  2.,0,  5a,2d,  2h,1f,  5,0,  0, Ldr, 000000000000000
Veteran Army, Mob, 0,  2.,0,  8a,3d,  2h,1f,  6,0,  0, Tac, 000000000000000
Monster,      nil, 0,  3.,0, 10a,5d,  3h,1f,  8,0,  0, Mob, 000000000000000
Catapult,     Met, 0,  1.,0,  6a,1d,  1h,1f,  4,0,  0, Mat, 000000000000000
Ballistae,    Too, 0,  1.,0,  8a,1d,  2h,1f,  4,0,  0, Met, 000000000000000
Dread Machine,Rob, 0,  1.,0, 10a,1d,  2h,2f,  5,0,  0, Too, 000000000000000
Juggernaut,   nil, 0,  2.,0, 12a,2d,  3h,2f,  7,0,  0, Rob, 000000001000000
Pegasus,      Sth, 1, 10.,1,  4a,2d,  2h,2f,  6,0,  3, Fli, 000000000010001
Air Ship,     Sth, 1,  8.,2, 12a,1d,  2h,2f, 12,0,  0, AFl, 000000000000001
Winged Troops,nil, 1,  6.,0, 10a,3d,  2h,2f, 10,0,  0, CA,  100000000000001
Pegasus II,   nil, 1, 14.,1,  8a,3d,  2h,2f,  8,0,  3, Sth, 000000000010001
Air Ship II,  nil, 1, 12.,2, 14a,3d,  2h,2f, 16,0,  0, Sth, 000000000000001
Trireme,      Nav, 2,  3.,0,  1a,1d,  1h,1f,  4,2,  4, Map, 000000000100000
Caravel,      Mag, 2,  3.,0,  2a,1d,  1h,1f,  4,3,  4, Nav, 000000000000000
Galleon,      Ind, 2,  4.,0,  0a,2d,  2h,1f,  4,4,  4, Mag, 000000000000000
Frigate,      E1,  2,  4.,0,  4a,2d,  2h,1f,  5,2,  2, Mag, 000000000000000
Kraken,       E1,  2,  4.,0,  4a,4d,  3h,1f,  6,0,  2, SE,  000000000000000
Giant Shark,  nil, 2,  6.,0,  4a,4d,  3h,1f,  6,0,  2, E1,  100000000000001
Serpent,      Sup, 2,  5.,0,  6a,6d,  3h,2f,  8,0,  2, Stl, 100000000000001
Elder Serpent,nil, 2,  5.,0,  8a,8d,  3h,2f, 10,0,  2, Roc, 110000000000001
Elemental,    nil, 2,  4.,0, 12a,12d, 4h,2f, 16,0,  2, Aut, 000000000000001
Ghost Ship,   nil, 2,  3.,0, 10a,2d,  3h,2f,  6,0,  2, Cmb, 000000000001001
Floating Isle,nil, 2,  5.,0,  1a,9d,  4h,2f, 16,0,  2, AFl, 000000010000001
Transport,    nil, 2,  5.,0,  0a,3d,  3h,1f,  5,8,  4, Ind, 000000000000000
LightningBolt,nil, 1, 12.,1, 20a,0d,  1h,3f,  6,0,  0, Roc, 001000000000000
HellbombBurst,nil, 1, 16.,1, 99a,0d,  1h,1f, 16,0,  0, Roc, 001000000000000
Autolycus,    Esp, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Wri, 000000000000010
Aphrodite Spy,nil, 0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, Esp, 000000000000011
Salmonius,    Cor, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Salmonius,    nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Cor, 000000000000010
Wanderer,     Gue, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, Sea, 000001000000010
Extra Land,   nil, 0,  1.,0,  1a,1d,  1h,1f,  5,0,  0, no,  000000000000000
Extra Ship,   nil, 2,  4.,0,  4a,2d,  2h,1f,  5,1,  2, no,  000000000000000
Extra Air,    nil, 1,  8.,4,  8a,8d,  2h,2f, 10,0,  0, no,  000000000000000

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Oil,        1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       Lord,        Lady
Communism,      Comrade,     Comrade
Fundamentalism, High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Velasca,      Velasca,             1, 1, 1, Amazons,     Amazon,      1, -1, -1,     2, Dominatrix, Dominatrix, 2, Imperatrix, Imperatrix
Sssllaa,      Lyxssla,             0, 2, 0, LizardPeople,Lizardfolk, -1,  1,  1,     2, King Snake, Queen Snake 5, Imperious Rex, Imperious Rex 
Neptune,      Arial,               0, 3, 2, Atlanteans,  Atlentean,  -1,  0,  1,     2, High Priest, High Priestess, 5, Speaker, Speaker
Salon,        Hippolyta,           1, 4, 1, Athenians,   Athene,      0,  0,  1,     2, King, Queen, 5, Emperor, Emperess
Callisto,     Callisto,            1, 5, 3, Callisto,    Cally,       1,  1, -1,     2, Villianess, Villianess, 5, Tyrant, Tyrant
Rage,         Manglea,             0, 6, 0, Trolls,      Troll,       1,  0, -1,     2, Death Uurk, Death Uurk, 5, Blood Fist, Blood Fist 
Leonidas,     Leonidas,            0, 7, 1, Spartians,   Sparta,      1, -1, -1,     2, General, General, 5, Chancellor, Chancellor
Xena,         Xena,                1, 1, 2, Xenites,     Xenite,     -1,  0,  0,     2, Warrior Princess, Warrior Princess, 5, Warrior Princess, Warrior Princess
Goliath,      Goliath,             0, 2, 3, Giants,      Giant,       0,  1,  0,     2, Lord Protector, Lady Protector, 5, Collossus, Collossa    
Cthullu,      Cthullu,             0, 3, 3, Necromancers,Necromancer,-1,  0,  1,     2, Dark Lord, Dark Lady, 5, Ritual Master, Ritual Mistress
Willow,       Jasmine,             0, 4, 0, Fairies,     Fairy,       0, -1,  0,     3, Lord Protector, Lady Protector, 5, Prophet, Oracle    
Hercules,     Hercules,            0, 5, 1, Herkuleans,  Herkulean,   0,  0,  1,     2, The Herk, The Herk, 5, The Herk, The Herk
Narccis,      Persephone,          1, 6, 2, Nymphs,      Nymph,      -1, -1,  0,     2, Lord Protector, Lady Protector, 5, Gigilo, Mistress    
Echidna,      Echidna,             1, 7, 0, Monsters,    Monster,     1,  1, -1,     2, Mother of Monsters, Mother of Monsters, 5, Elder Monster, Queen Monster
Chiron,       Chiron,              0, 1, 3, Centaurs,    Centaur,     0,  0,  0,     2, Lead Stallion, Lead Stallion, 5, Lord and Ruler, Lord and Ruler
Cronus,       Gaea,                1, 2, 2, Titans,      Titan,       1,  0,  0,     2, Elder, Elder, 5, Lord of Elements, Lady of Elements
Dracula,      Starr,               0, 3, 1, Bacchae,     Bacchae,     1,  0,  1,     2, Lord Protector, Lady Protector, 5, Count, Countess    
Spiritwalker, Wind Mother,         1, 4, 3, Wiccans,     Wiccan,     -1, -1,  1,     2, Lord Protector, Lady Protector, 5, Enchantor, Enchantress 
Pan,          Pan,                 0, 5, 2, Satyars,     Satyar,     -1,  0, -1,     2, Lord of Grapes, Lady of Grapes, 5, Lord of Figs, Lady of Figs
Xerxes,       Scheherezade,        0, 6, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  5, Ayatollah, Ayatollah
Zuul,         Zuula,               0, 7, 3, Minotaurs,   Minotaur,    1,  1, -1,     2, Lord Protector, Lady Protector, 5, Lord of the Flies, Lord of the Flies     

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Art Works,
Parchment,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Olive Oil,
Quintessence,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Joxer
Gabrielle
Iolas
Xena
Hercules
Zeus

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













