//These triggers disable the Rush Buy Buttons to prevent cheating in multiplayer trigger 'TestMultiplayerPatch1' on "BuildEditorWindow.RushBuyButton" when (1) { return STOP; } trigger 'TestMultiplayerPatch12' on "ControlPanelWindow.ControlPanel.ControlTabPanel.CityTab.TabPanel.RushBuyButton" when (1) { return STOP; } trigger 'TestMultiplayerPatch13' on "CityWindow.Globals.Tabs.QueueTab.TabPanel.RushBuyButton" when (1) { return STOP; } trigger 'TestMultiplayerPatch14' on "CityStatusWin.TabGroup.Tab2.TabPanel.RushBuyButton" when (1) { return STOP; }