///////////////////////////////////////////////// // Script for the WW2 D-Day Invasion scenario // // last update 4-10-02 by Eddie Cavazos // ///////////////////////////////////////////////// // Player 1 - America // Player 2 - Germany // Player 3 - Great Britain // Player 4 - Canada // Player 5 - France HandleEvent(BeginTurn) 'BeginGameRegard' pre { // Make everybody hate the Germans ChangeGlobalRegard(2, -1000, ID_BLITZ_WAR_REASON, turnMax); // Make the Germans hate everybody LogRegardEvent(2, 1, -1000, 0, ID_BLITZ_WAR_REASON, turnMax); LogRegardEvent(2, 3, -1000, 0, ID_BLITZ_WAR_REASON, turnMax); LogRegardEvent(2, 4, -1000, 0, ID_BLITZ_WAR_REASON, turnMax); LogRegardEvent(2, 5, -1000, 0, ID_BLITZ_WAR_REASON, turnMax); // Make the Allies like each other LogRegardEvent(1, 3, 1000, 0, ID_WW_BLANK, turnMax); LogRegardEvent(1, 4, 1000, 0, ID_WW_BLANK, turnMax); LogRegardEvent(1, 5, 1000, 0, ID_WW_BLANK, turnMax); LogRegardEvent(3, 1, 1000, 0, ID_WW_BLANK, turnMax); LogRegardEvent(3, 4, 1000, 0, ID_WW_BLANK, turnMax); LogRegardEvent(3, 5, 1000, 0, ID_WW_BLANK, turnMax); LogRegardEvent(4, 1, 1000, 0, ID_WW_BLANK, turnMax); LogRegardEvent(4, 3, 1000, 0, ID_WW_BLANK, turnMax); LogRegardEvent(4, 5, 1000, 0, ID_WW_BLANK, turnMax); LogRegardEvent(5, 1, 1000, 0, ID_WW_BLANK, turnMax); LogRegardEvent(5, 3, 1000, 0, ID_WW_BLANK, turnMax); LogRegardEvent(5, 4, 1000, 0, ID_WW_BLANK, turnMax); DisableTrigger('BeginGameRegard'); }