// Scenario script for Primeval Return // Blue is player 0, Black is player 1, Red is player 2, Green is player 3, White is player 4 // Make the Blue and White REALLY hate Red if(IsPlayerAlive(0)) { // if Blue aren't dead LogRegardEvent(0, 1, -9999, 2, ID_AG_REGARD_EVENT_NEG, 9999); } if(IsPlayerAlive(4)) { // if White aren't dead LogRegardEvent(4, 1, -9999, 2, ID_AG_REGARD_EVENT_NEG, 9999); } // Make the Green and White REALLY hate Black if(IsPlayerAlive(3)) { // if Green aren't dead LogRegardEvent(3, 1, -9999, 1, ID_AG_REGARD_EVENT_NEG, 9999); } if(IsPlayerAlive(4)) { // if White aren't dead LogRegardEvent(4, 1, -9999, 1, ID_AG_REGARD_EVENT_NEG, 9999); } // Make the Green and Red REALLY hate Blue if(IsPlayerAlive(3)) { // if Green aren't dead LogRegardEvent(3, 1, -9999, 0, ID_AG_REGARD_EVENT_NEG, 9999); } if(IsPlayerAlive(2)) { // if Red aren't dead LogRegardEvent(2, 1, -9999, 0, ID_AG_REGARD_EVENT_NEG, 9999); } // Make the Red and Black REALLY hate White if(IsPlayerAlive(2)) { // if Red aren't dead LogRegardEvent(2, 1, -9999, 4, ID_AG_REGARD_EVENT_NEG, 9999); } if(IsPlayerAlive(1)) { // if Black aren't dead LogRegardEvent(1, 1, -9999, 4, ID_AG_REGARD_EVENT_NEG, 9999); } // Make the Black and Blue REALLY hate Green if(IsPlayerAlive(1)) { // if Blue aren't dead LogRegardEvent(1, 1, -9999, 3, ID_AG_REGARD_EVENT_NEG, 9999); } if(IsPlayerAlive(0)) { // if White aren't dead LogRegardEvent(0, 1, -9999, 3, ID_AG_REGARD_EVENT_NEG, 9999); }