Ancient Times Turn Log:

3950BC:  Founded Portland.  Thirteen rivered tiles(!), one Wheat, one Flood Plain, one Gold, four Ivory, and one Fish.  Plus four shielded grasslands and a couple of hills and mountains.  One beaker/turn = Writing in 40.

Note:  One of the first things I do when playing OCC is deciding what my 12 tiles are and how they will be developed.  Assuming I build the Colossus, I have the following two options:

Option 1:  One irrigated Wheat, one irrigated Flood Plain, one irrigated Plains, four mined Shielded Grasslands, one Fish, and four Ivory in the Forest.  That will yield 24 food, 20 shields (19 after corruption), and 38 commerce (36 after corruption).

Option 2:  Swap the fish for a cleared forest with a mine.  That trades one commerce for one shield, yielding 21 shields (20 after corruption) and 37 commerce (35 after corruption).

Note:  I like Option 2.  I will clear the forest once the other tiles are developed or if I can get Pottery or Ceremonial Burial in a trade.

3750BC:  Warrior, exploring, but not too far.  Controlling Barbs is way more important.

Note:  I avoid hut tipping until I know I can control the Barbs that might issue forth.  In this case, I will wait until I get a Hoplite on the scene (after I build Colossus).

3600BC:  Size 2.  Bumping Entertainment.
3550BC:  Warrior.  Dropping Entertainment back to 0%.  Fending off Barbs.
3400BC:  Worker.  Switching to Colossus.
3250BC:  Cleared Barb encampment.  Back to exploring.
2850BC:  Size 3.  Bumping entertainment one turn while Ivory is connected.  Allows Warrior a few more turns of exploration.
2800BC:  Ivory connected.  Dropping Entertainment back to 0%
2550BC:  Size 4.  Both Warriors back home.
2430BC:  Fending off more Barbs.  Managing Entertainment as necessary.
2230BC:  Size 5.  Bumping Entertainment.
2110BC:  Writing.  Bumping Science.  Literature in 31.
1990BC:  Colossus.  Literature in 31.  Building Hoplite.
1910BC:  Size 6.  Hoplite, exploring.
1830BC:  Clearing extra forest.  Hoplite.
1750BC:  Hut yields Barbs.  Hoplite.
1700BC:  Hut yields Settler!  Escorting him home.    Hoplite.
1650BC:  Hoplite.  Switching to Wealth.  Size 7.
1575BC:  Settler is safe.  Hoplite exploring again.
1525BC:  Hut yields nothing.  Settler joins Portland to make size 9.
1425BC:  Hut yields maps.  Using Barracks as lead item to Great Library.
1375BC:  Literature.  Killing research.  Great Library in 27.
1300BC:  Size 10.
1275BC:  Hut yields Barbs.
1250BC:  Joined Workers to make size 12.  Great Library in 17.  Science at 0%  Entertainment at 30%.
1200BC:  Contact with Korea.
1175BC:  English build Pyramids.
1050BC:  Celts build Oracle.
0975BC:   Koreans build Great Lighthouse.
0900BC:  Great Library in 1.  Bought Contact with Indians from Korea for Literature plus 35 gold.  Sold Literature to Indians for World Map.  Great Library.  Golden Age.  Drop Entertainment to 20%.

Note:  Okay, must consider what to build during my 20 turns of Golden Age.  Must also be prepared for the big Barbarian Uprising that might happen right on my back door.

0875BC:  Masonry, Pottery, The Wheel, Warrior Code, Ceremonial Burial, Iron Working, and Map Making from Great Library.  Iron in the radius!

Note:  Normally, I would build Marketplace first, but it looks like overall science is slow.  I’ll go straight to the Great Lighthouse and rethink from there.  I think controlling contact will have value in this game.

0750BC:  Code of Laws from Great Library.
0610BC:  Korea cities encroaching on my little part of the world.  I probably won’t get to connect the Furs, but having company will help in case an Uprising occurs.
0590BC:  Horseback Riding from Great Library.  Great Lighthouse.  Building Galley.  English build Great Wall.
0550BC:  Galley.  Building Temple.
0510BC:  Followed a sweet little path of sea tiles to Contact with Celts.  Will not trade communications for a while.  If map consists of two distinct land masses, AI will not try to cross ocean until Astronomy.
0490BC:  Mysticism, Mathematics, Philosophy, and Currency from Great Library.  Temple.
0470BC:  End of Golden Age.
0430BC:  Contact with Romans.  The Republic and Construction from Great Library.  Sold Construction to Koreans for 299 gold and World Map.  Sold Philosophy to Indians for World Map and 23 gold.
0410BC:  Switching to Colosseum; need extra happiness before Revolution.
0370BC:  Polytheism from Great Library.  Monotheism is the freebie.

Middle Ages Turn Log:

0350BC:  Traded Monotheism around before Koreans get Polytheism and Monotheism appears on the scene.  Got World Maps plus about 300 gold for it.  All rivals found, disbanding Galley.
0330BC:  Colosseum.
0310BC:  Revolution.
0270BC:  New Government:  Republic.
0250BC:  Worker.  Back to size 11.   Dropping Entertainment to 10%.
0230BC:  Monarchy from Great Library.

Note:  I’m holding back techs from the Koreans and Indians for a couple turns until I can get some improvements under my belt (like Marketplace and Cathedral).

Note:  Here’s a summary of Portland’s current state:

		City Size:		11 (growth in 11 turns)
Food:			25/turn
Shields:		19/turn (18 after corruption)
Commerce:		59/turn (56 after corruption)
-	50 revenue
-	6 entertainment

0150BC:  Celts building Sun Tzu’s.
0130BC:  Marketplace!  67 gpt.
0090BC:  Feudalism from Great Library.  Sold it to Romans for 82 gold and World Map.
0050BC:  English and Romans are building Sun Tzu’s.
0010BC:  Back to size 12.  Bumping Entertainment to 20%.
0050AD:  Cathedral in 1 or Hanging Gardens in 8.  Decide to give the Gardens a shot.
0070AD:  Celts are building Sistine Chapel.
0090AD:  Engineering, Theology, and Chivalry from Great Library.

Note:  English, Romans, and Celts are ahead of Koreans and Indians in tech.  I’m intentionally keeping the Koreans back because they are Scientific and are more interested in Copernicus’ than the others.

0150AD:  Romans are building Sistine Chapel.
0170AD:  Hanging Gardens.  Dropping Entertainment back to 10%.  English and Celts are building Sun Tzu’s.  English, Celts, and Romans are building Sistine Chapel.
0190AD:  Worker.
0300AD:  Koreans are building Sun Tzu’s.  Romans are building Leonardo’s.
0310AD:  Invention from Great Library.  Celts have Education.  Yikes!  Cathedral.  Entertainment back to 0%.
0330AD:  Library.  Leo’s, the Chapel, and Sun Tzu’s are un-built.  Will use them as lead items to Cope’s.
0370AD:  Back to size 12.  Bumping Entertainment to 10%.
0400AD:  Education and Gunpowder from Great Library.  English build Sun Tzu’s.  Astronomy in 22; Leo’s in 24.  Science at 100%.

Note:  I’ll wait a couple of turns until everyone switches off Sun Tzu’s and then establish Embassies to investigate cities.  If Leo’s and the Chapel will be built before I can get Astronomy, my lead item is dead and I’m better off switching to University now.  But, if Music Theory or Economics come into play, my rivals may divert shields to other Wonders.

0410AD:  English threatens me for Contact with Koreans.  OCC’ers can‘t afford a backbone; I give it to her.
0420AD:  Cat’s out of the bag.  I sell communications all around for a whopping 4 gold and World Map.  
0440AD:  Time to Astronomy drops to 15 turns.   Rome declares War on English.  Build Embassies and investigate cities.

		Result of Espionage:
-	Romans
o	Sistine Chapel in 26
o	Leonardo’s Workshop in 10
-	English
o	Sistine Chapel in 13
-	Celts
o	Sistine Chapel in 5
o	Leonardo’s Workshop in 18
-	Koreans
o	Leonardo’s Workshop in 30

0470AD:  Celts build Sistine Chapel.  Celts building Copernicus’.  Buy Astronomy from Celts for 730 gold.  Chemistry in 28.  Copernicus’ Observatory in 6.
0500AD:  Celts building JS Bach’s.  
0520AD:  English building JS Bach’s.  
0530AD:  Copernicus’ Observatory.  University in 5.  Chemistry in 10.
0550AD:  Now Ghandi’s threatening me; Feudalism to India as tribute.  Celts are building Magellan’s Voyage.
0560AD:  English build Leonardo’s Workshop.  Romans build JS Bach’s.
0580AD:  World Map and 100 gold to Celts as tribute.  University.
0610AD:  Chemistry.  Physics in 13.
0620AD:  Koreans and Celts are building Magellan’s.  Nobody has Physics!  Big Yeah!  Harbor.
0630AD:  Trade Ivory to Indians for Silk plus World Map.  Dropping Entertainment to 0%.
0660AD:  Courthouse.
0670AD:  Ivory as tribute to Koreans.
0730AD:  Physics.  Theory of Gravity in 12.  Traded Physics, Ivory, and 690 gold to English for Metallurgy and Banking.  Traded Physics to Romans for Economics, Music Theory, Horses, and World Map.  Using Smith’s Trading Company as lead item for Newton’s University.
0760AD:  Korea declares War on Celts.
0780AD:  England and Korea have military alliance against Celts.
0820AD:  India declares War on Koreans.  Gets better all the time.  
0830AD:  Renegotiated Ivory for Silks and 9 gpt with India.  Koreans build Magellan’s Voyage.  Celts are building Newton’s University.
0850AD:  Theory of Gravity.  Newton’s University in 6.  Magnetism in 12.  Sold Theory of Gravity to Romans for Gems, World Map, 34 gpt and 31 gold.  Sold Theory of Gravity to Koreans for World Map, 49 gpt, and 55 gold.  Sold Theory of Gravity to English for Printing Press, 6 gpt, and 39 gold.  Bought 3 Workers from India for Banking.
0880AD:  English and Celts have signed Peace Treaty.
0900AD:  Newton’s University.
0910AD:  Celts build Smith’s Trading Company.
0930AD:  Tribute of Territory Map and 100 gold to England.  Magnetism.  Sell Magnetism to English for Navigation, World Map, and 106 gold.  Trade Nationalism to Romans for Horses, 20 gpt, and Military Tradition.  Trade Nationalism.  Trade Ivory to Celts for Spices and 8 gpt.  Trade Ivory to Korea for Dyes and 13 gpt.  Medicine in 14.

Industrial Ages Turn Log:

0970AD:  Bank.
0980AD:  Romans destroy English.
0990AD:  Barracks.
1020AD:  Upgrading Hoplites to Riflemen.
1030AD:  Connected Iron.  Rifleman.
1070AD:  Medicine.  Sanitation in 12.  Traded Medicine to Celts for Democracy, World Map, 88 gpt, and 131 gold.  Traded Medicine to Koreans for Wines, World Map, 78 gpt, and 44 gold.  Traded Medicine to Romans for Gems, 29 gpt, and 29 gold.  Rifleman.
1110AD:  Rifleman.  Celts are building Universal Suffrage.
1150AD:  Rifleman.  Romans are building Universal Suffrage.
1180AD:  Romans declare War on Celts.
1190AD:  Sanitation.  Traded Sanitation to Celts for Steam Power and 265 gold.  Traded Sanitation to Romans for World Map and 46 gpt.  Switching to Granary.  Coal in the radius!  Electricity in 20.
1200AD:  Disbanded a couple of Rifleman for their shields.  Tribute of World Map and 100 gold to Celts.  Hospital.  Iron Works in 12.
1210AD:  Size 13.
1230AD:  Koreans destroy Indians.
1260AD:  Koreans and Celts have signed Peace Treaty.
1275BC:  Korea declares War on Romans.
1280AD:  Iron Works.
1290AD:  Clearing Forests.  Granary.
1310AD:  Celts build Universal Suffrage.
1315AD:  Electricity.  Scientific Method in 14.  Traded Electricity to Koreans for Wines, Silk, Saltpeter, Industrialization, World Map, and 58 gold.  Traded Electricity to Celts for Espionage, World Map, and 770 gold
1320AD:  Size 14.
1325AD:  Celts building Shakespeare’s Theater.
1330AD:  Factory.
1345AD:  Size 15.
1350AD:  Using Intelligence Agency as lead item for Theory of Evolution.
1375AD:  Scientific Method.  Atomic Theory in 24.  Theory of Evolution in 3.
1380AD:  Size 16.
1385AD:  Theory of Evolution – Atomic Theory and Electronics.  Hoover Dam in 3.  Traded Scientific Method to Celts for Corporation, Free Artistry, World Map, 38 gpt and 225 gold.  Traded Atomic Theory to Celts for Replaceable Parts and 65 gpt.  Radio in 23.

Time for a pat on the back; game looks good.
City Summary:
-	10368 gold in the bank
-	93 gpt.
-	92 shields
-	302 commerce
-	Size 16
-	7872 culture

Tech-lead:
-	Over Celts:
o	Electronics
-	Over Koreans:
o	Electronics
o	Atomic Theory
o	Scientific Theory
-	Over Romans
o	Electronics
o	Atomic Theory
o	Scientific Theory
o	Corporation
o	Replaceable Parts

Note:  Time to give it all away.  There’s no way I can research everything by myself.

1390AD:  Sold Electronics to Celts for 4 gpt and 19 gold.  Gave rest of techs away.
1395AD:  Rome declares War on Celts.  Celts and Romans are building Hoover Dam.
1420AD:  Koreans building Hoover Dam.
1430AD:  Hoover Dam.  Stock Exchange in 2.
1435AD:  Size 17.  Adding Indian Workers to make size 20.
1440AD:  Stock Exchange.  Building Wealth.
1485AD:  Radio.
1490AD:  Traded Radio plus 970 gold to Koreans for Refining and Steel.  Gave all three to Celts and Romans.  Combustion in 15.
1520AD:  Celts and Romans sign Peace Treaty.
1540AD:  Combustion.  Flight in 17.
1600AD:  Koreans declare War on Celts.
1605AD:  Flight.  Bought Mass Production from Koreans for 5830 gold.  Gave both to Celts and Romans.
1610AD:  Bought Motorized Transport from Koreans for 5850 gold.  Sold it to Romans for Rubber, World Map, 14 gpt, and 20 gold.  Sold it to Celts for World Map, 55 gpt, and 330 gold.  Koreans got Ecology while I got Rocketry.  Space Flight in 36.  I have about 110 turns to get to Space before a Cultural Victory.

Moden Times Turn Log:

1635AD:  Rome and Korea sign military alliance against Celts.
1655AD:  Koreans are building United Nations and Manhattan Project.
1680AD:  Rome declares War on Koreans.
1700AD:  Koreans are building SETI.
1725AD:  Celts and Romans sign Peace Treaty.
1730AD:  Koreans build Manhattan Project.
1735AD:  Traded Rocketry plus  575 to Romans for Fission.  Traded Rocketry to Celts for Salt Peter, Horses, Amphibious Warfare, World Map, 17 gpt, and 1000 gold.
1745AD:  Rome and Korea sign Peace Treaty.
1750AD:  Koreans build United Nations.
1752AD:  Celts and Koreans sign Peace Treaty.  Intelligence Agency.
1754AD:  Space Flight.
1760AD:  Trade Space Flight and 840 gold to Celts for Computers.  SETI in 4.
1762AD:  Starvation.
1766AD:  SETI.
1768AD:  Research Lab.  Kicking out 390 beakers/turn.
1772AD:  Celts declare War on Romans.
1776AD:  Apollo Program.
1786AD:  SS Engine.
1790AD:  SS Docking Bay.
1796AD:  Satellites.  Trade Satellites and 1495 gold to Celts for Ecology.  SS Cockpit.  Sold Space Flight to Romans for Gems, Uranium, Rubber, World Map, 75 gpt, and 197 gold.  Synthetic Fibers in 21.
1802AD:  SS Thrusters.

Note:  I have 48 turns before a Cultural Victory.  There is no way I can research everything I need in time.  I have to try to steal Superconductor.

1804AD:  Stole Superconductor from Koreans.  Sold it to Celts for Synthetic Fibers and 730 gold.  Nuclear Power in 24.
1806AD:  Back to size 20.  SS Fuel Cells.
1812AD:  SS Life Support System.
1816AD:  Korea has Nuclear Power.  Planted Spy in Korea.  Koreans just need Party Lounge and one other component for Spaceship.

Note:  This is tricky.  The only way I can think of getting Nuclear Power (15 turns away right now) and The Laser in time is to finish up researching the Laser then kill research so that I might have enough cash on hand to steal or buy The Laser from the Koreans.  I’ll have to do diplomacy every turn to make this happen.  And, I’ll have to use ICBM as a lead item for the Party Lounge.

1816AD:  (contd)  Sold Ecology to Romans for World Map, 34 gpt, and 83 gold.
1818AD:  SS Stasis Chamber.
1820AD:  Korea declares War on Celts.
1822AD:  SS Storage Supply.
1824AD:  Nuclear Power just dropped to 8 turns.
1832AD:  Koreans add Party Lounge.  Oops, I can’t see The Laser if I don’t have Nuclear Power.  Duh.
1834AD:  SS Exterior Casing.  Nuclear Power in 2 turns.  Building ICBM as lead item.
1836AD:  Koreans and Celts sign Peace Treaty.
1838AD:  Sold Satellites to Romans for Uranium, Gems, Rubber, World Map, and 17 gpt.  Nuclear Power.  Killing research.
1840AD:  Stole Laser from Koreans.  Switching to Lounge.  SS Planetary Party Lounge.  Launching!