Name: Arion
Alignment: Chaotic Neutral
Height/Weight: 4’10” / 81 lbs.
Exp = 8825/10000		Rogue 3/Ranger 2
 
Strength –  13  (+1)
Dexterity –  18  (+4)
Constitution –  6  (-2)
Intelligence –  15  (+2)
Wisdom –  10  (+0)
Charisma –  13 (+1)
 
Hit Points –  14/14
AC –  21  (+4 Dex, +4 Mithril Chain Shirt, +3 Buckler of Barricade +2)
PP – 5		GP –  921 (1747)		SP –  32		CP –  18
Initiative – +4
BAB = +4

SAVES:
 +2 Fort  (+4 Base, -2 Con)
 +7 Reflex  (+3 Base, +4 Dex)
 +1 Will  (+1 Base, +0 Wis)   +2 vs. Enchantments (elf)

SPECIAL
Favored Enemy: Vermin (+1 to Bluff, Sense Motive, Spot, Listen, Wilderness Lore, Attack Roll and Damage)
Evasion
Sneak Attack +2d6
Immune to Sleep Spells, +2 vs. Enchantments
Low-light Vision

FEATS:
Conditional Ambidexterity + Two-Weapon
Point Blank Shot
Precise Shot
Track

 SKILL           RANKS         TOTAL BONUS
Bluff		5		+6  (+1 Cha)
Climb		5		+6  (+1 Str, -0 Check Penalty)
Disable Device	1		+3  (+2 Int)
Disguise		2		+5  (+1 Cha, +2 Synergy [Bluff])
Escape Artist	2		+6  (+4 Dex, -0 Check Penalty)
Hide		8		+12  (+4 Dex, -0 Check Penalty)
Listen		8		+10  (+0 Wis, +2 Racial Bonus)
Move Silently	8		+12  (+4 Dex, -0 Check Penalty)
Open Locks 	4		+8  (+4 Dex)
Pick Pockets	2		+8  (+4 Dex, +2 Synergy [Bluff], -0 Check Penalty)
Read Lips	4		+6  (+2 Int)
Sense Motive	2		+2  (+0 Wis)
Spot		8		+10  (+0 Wis, +2 Racial Bonus)
Tumble		1		+5  (+4 Dex, -0 Check Penalty)
Use Rope	2		+8  (+4 Dex, +2 Silk Rope)
Use Magic Dev.	1		+2  (+1 Cha)
Animal Empathy	1		+2  (+1 Cha)
Wilderness Lore	7		+7  (+0 Wis)
Search		1		+5  (+2 Int, +2 Racial Bonus)

LANGUAGES: Common, Elven, Orcish, Draconic

ITEMS:
Backup daggers
Alchemists’ Fire
Holy Water
Silk Rope 50 ft.
Caltrops 4 lbs.
3 Archaic BG uniforms
Rheal’s whip
5 Potions Cure Light Wounds

LOOT
8 Masterwork Arrows
Brooch of Shielding 101 hp MM damage, 40% WS
Odd coins
Cool artifacts from MGS run (“TV”, koosh ball, black theatrical uniform)

WEAPONS
Longsword
	Attack Bonus = +3  (+4 Base, +1 Str, -2 Two Weapons)
	Damage = 1d8+1/+2  (+1 Str  /+1 vs. Vermin)
	Critical = 19-20, x2
Shortsword
	Attack Bonus = +3  (+4 Base, +1 Str, -2 Two Weapons)
	Damage = 1d6+1/+2  (+1 Str /+1 vs. Vermin)
	Critical = 19-20, x2
Mighty Composite Bow +1 (Str +2)
Attack Bonus = +8/+9  (+4 Base, +3 Dex, , +1 magic/ +1 PBS)
	Damage = 1d8+3/+4  (+1 PBS, +1 magic, +1 Str Bonus/+1 vs. Vermin)
	Critical = 20, x3

ARMOR
Mithril Chain Shirt (masterwork)  – AC +4
Max Dex +6
Check Penalty -0
Spell Failure 10%

Buckler +2 of Barricade (turns into Tower Shield on Command Word)