RULES OF THE SECOND PROGRESSIVE GAME

I. MEMBERS

1. The game is composed of an organizer-moderator and players; the organizer can be also a player, but this is not mandatory.

II. STRUCTURE OF THE GAME: THE ROUNDS.

2. The game is divided into rounds. In each rounds the players get some points: the player with more points at the end of the last round is the winner.

3. The number of rounds is six; the number of turns of each round depends upon the difficult level the game is play at (see Settings, below):

	1st Round	2nd Round	3rd Round	4th Round	5th Round	6th round	
Years	4000BC-1AD	1AD-1500AD	1500AD-1850AD	1850AD-1900AD	1900AD-1950AD	1950AD-2000AD	
Turns in Chieftain or Warlod Levels	200	100	100	50	50	50	
Turns in Prince Level	150	100	100	50	50	50	
Turns in King Level	100	100	100	50	50	50	
Turns in Emperor/Deity Levels	100	75	75	50	50	50	

4. At the end of each round (or at year a victory was achieved), the players must post their saves game. Along with the save, the players must post their current score, and, if they have won the game, the kind of victory (spaceship or conquest). The organizer will take this data and will make a classification based on the so-called “cumulative growing by turn rate”.

5. The players will continue playing the next round starting from the file they’ve posted.

6. When a player win the game, that rounds is considered the last round. All the others players can end this round until the last year of the round or until they won (what happen first), but no more rounds will be played. The final classification will be made after that round, giving bonus to all the players who won their game in the last round. This bonus is giving according to a “the earlier the victory, the bigger the bonus” scheme.

7. Each round must be played in approximately TWO WEEKS (14 days). The first round is usually started in Monday, and ending 12 days after (Friday). The next rounds start in Friday, and last 14 days (that is from a Friday to a Friday). The weekend after the end of each round is used by the organizer to post the partial classification updated to this round. [N.B.: The organizer can give more time for playing a round, if that is needed].

8. For commentaries about each round, a special thread will be opened (called ‘The HALL’). In these treads sensitive information can be published so all the players must keep from enter in this thread until they finished the round in course.

III. THE SETTINGS.

9. The settings of the game are voted at the begging of each game; with these settings the organizer starts a game, and post the file as the initial file which all players must start from. This is the beginning of the first round.

IV SPECIAL RULES FOR  FAIR PLAY:

10. Only one saved is accepted by round and player. 

11. The save file should be posted ONLY in the adequate thread, and they must be at the end of the last turn of the round. Please keep in mind the last year of the round, and try to not trespass it; however, in this case a roll-back to the AUTOSAVE can be accepted (the moderator should take the decision)

12. The players are asked to not end their rounds in ANARCHY, because this government has special rules who affect the point-calculation scheme.

13. The players are asked to save often and to active the AUTOSAVE in order to no trespass the limit. However, rolling-back to “correct” a mistake is NOT ALLOWED.

14. The players are asked to not consult others players save-game for each round until they’ve finished the same round. 

15. The players are asked to not enter in the HALL thread of a round they have not finished yet, because sensitive information is revealed in these threads.

16. Cheat-mode, hex-editing and other ways of affect the score is NOT ALLOWED.

17. Data-faking is penalized with immediate banning from the game.

V. WINNING AND LOSING THE GAME.

18. As it has been told before, the game ends at the end of the round where at least one player has won their game.

19. The player who lost the game is considered to have ‘abandoned’ the game. There are three criteria for losing a game.

a)	When the AI reaches Alpha-Centaury prior to the human player.
b)	When the AI conquest all the human player’s cities.
c)	When the player reaches the year 2000 and he has not the bigger score of the game.

VI. SCORE SCHEME.

20. For each round, the number of points is given by this formula:

	(1000 * r) +  Victory Bonus.

21. The r (cumulative score by turn rate) of the former formula is given by another formula:

	r = ((X1/X0)^(1/t)-1)*100

       where 

	X1 is the civ-score that was get at the end of this round.
X0 is the civ-score that was get at the end of the round just before this one. (In the first round a value of 10 is used for X0)
	t is the number of turns of the round.

22. The Victory Bonus is calculated by this formula:

	Victory Bonus = (2000 – year of victory) * 2

Is easy to understand why this formula favours the player who end the game before any other player.