///////////////////////////////// //sell up the river mod////////// //////////////////////////////// int_t sell; //this bit is the variable that makes everything work int_t nwb; // don't do much but it is very important stops com from stoping working // this should make bandits sell up the human player any captured citys if player can pay that is. HandleEvent(CityBeginTurn) 'sell' post { if (city[0].owner == 0 && sell == 0) { // if statment which targets barbarians city if sell has not been activated Message(1, 'MCSUTRA'); // displas msg box sell = 5; // this bit uses the fact that slic is to fast for its own good so by the time you ckilic on the msg box this bit of slic is alredy done } elseif (city[0].owner == 0 && sell == 1) { // this locks on to the city you signed for last turn Event:GiveCity(city[0], 1); // the hart this bit gives you that city anmy units die as soon as its done sell = 0; //reset starts again and waits for barbarians to get a new city } elseif (city[0].owner == 0) { //don't look at me i dont know what this bit does but it was the only way i found of geting past a slic error nwb = 0; // see above } //tab thing } //see above #include "GS_msg.slc" // the msg boxes i am not exsplaining them it would take to long