Session Start: Fri Oct 22 14:56:20 2004 Session Ident: #idgtalks * Logging #idgtalks to 'logs\#idgtalks.GRNet.log' [14:56] you tell Max how to get here? [14:56] Yep [14:56] * Maxfin has joined #idgtalks [14:56] Ah! [14:56] Welcome.. [14:57] jesuchristo, this two job thing is kicking my ASS [14:57] morning everyone [14:57] just quick visit :P [14:57] heh, mornin' [14:57] Sure. All welcome (well from PAL and APO anyway ) [14:57] well, really this is mostly a information relay [14:57] I have 3 job sites under construction at this time... I am working from 5 am to 9 pm almost every day til thanksgiving [14:57] yuck [14:58] I'm afraid I can't open the save from here, but I will do what I can with my memory [14:58] k... [14:58] I have it open [14:58] We may as well kick off, unless anyone wants to wait for a bit...? [14:58] first thing; we've found multiple sea tiles peering out at us from west of Crudetown [14:58] you guys know anything about the water north of you? [14:58] No, togas, oct and II are not on line right now. [14:58] Crudetown... just a sec [14:58] southernmost town, near the silks [14:59] if that's the other continent over there... [14:59] well, it'll make life interesting [14:59] Ya, there is a small island we are looking at. Have done a small recon of it, and it will hold 1 city. [14:59] OK, found a mp [14:59] *map [14:59] is it roughly in line with Crudetown, maybe a tad south, same latitude mostly? [14:59] Ya, more or less. [15:00] okay. that's what we're seeing fringes of then [15:00] good news and bad news, I guess, depending on how you look at it [15:00] The island we've found is a bit further west than that though, immediately north of our core [15:00] So that could be another island... [15:00] hmm. interesting. [15:00] well, we're not about to go banzai-joe anytime soon [15:00] Certainly not the other continent though :( [15:00] okay, next bit [15:00] we noticed you guys have the iron thing goin' on now [15:00] We have Curraghs charting around there, just not much of interest yet [15:01] "Best unit is the Swordsman!" [15:01] Yep, and many upgrades completed! [15:01] What about the island to the north of the peninsula (north of Swiss City) [15:01] ...but we also noticed Bonehed hasn't been put to the stake. While that's cool, do you think we could maybe plant his head on a stake on those wines on the hill? ;) [15:01] WRT Bonehed - he is heading straight to the wines to road now. [15:01] Actually, we are going to road the hills and send him back. [15:01] We're going to be pretty hungry for lux in the near future, for obvious reasons [15:01] Should be there in... [15:02] 2 turns [15:02] bah, just plant his head on a damn pike on the hill. :P [15:02] hehe [15:02] you have no idea how much we hate that guy. ;) [15:02] * WIA calls for Pikemen [15:02] up to you [15:02] anyhow [15:02] the island north of us is an unknown quantity [15:02] but won't be for much longer [15:02] we've invested in a modest navy, and one vessel is heading that way. [15:02] Cool. [15:03] okay, last "real" thing - the war date [15:03] I imagine it will end icily, but worth checking [15:03] You have a galley in the area? Our currach was going to heda that way. [15:03] we're in position to strike the first town..well.. now [15:03] any time [15:03] OK. We want to establish one last city near their borders and finish the road to it [15:03] The people have voted to give me immediate strike powers if CDG goes into Anarchy or displays Masonry, but barring either of those factors... [15:03] We have 1 more sword to build (done in 1) then anarchy, then we are ready. [15:03] We have all the troops needed, IIRC [15:04] Ah - GK is more right than I - he's the guy with the knowledge of this [15:04] We don't know if the Literature request was pursued by them [15:04] * Kloreep has joined #idgtalks [15:04] if it was, the only way we'll jump them early is if they go into Anarchy [15:04] Hi [15:05] Yes, about Anarchy, we've been hinting we could give them a (as yet unconnected) second lux so they could go into Anarchy, but so far nothing has come of that. [15:05] so are you talking the turn you convert out of anarchy, you attack immediately, or "out+1" [15:05] We can go into anarchy now, but we prefer to start the war out of it in case our GA starts. [15:05] oh I understand [15:05] were you also planning on taking that new city, btw? [15:05] probably not until it grows either way, but... [15:05] We will be fully in position durring anarchy, and our troop will start marching the turn we exit it. [15:05] So all we are waiting for (GK will correct me), is this last Sword, and then Anarchy. [15:05] correct [15:06] excellent. [15:06] Then attack as close to the end of Anarchy as possible (preferably out of it, but we have to see what they do as well) [15:06] Okay, let us know what turn you get out then. ;) [15:06] Will do. [15:06] I believe our plan is Anarchy next as well - I think [15:06] either that or the turn after. [15:06] So timing is hopefully no more than about 5 turns, if Anarchy is nice to us [15:06] pray for 2! heeh [15:06] okay, another point... [15:06] how long on currency? [15:07] I'm sure it's "awhile" [15:07] FP - are you planning on getting out of Anarchy before the attack, or just whenever is best to invade? [15:07] but how long [15:07] 31 at this time... [15:07] well, our GA will not be affected by the war, obviously [15:07] 31! [15:07] wow. Okay, that works out well actually. [15:07] ::chuckle:: [15:07] We've been saving cash for the upgrades [15:07] we're going to be doing a massive sweep-and-clear of barb camps and we won't be in position to do that immediately. [15:08] We had a tonn of upgrades of warriors to swords.... way to many IMHO, but that is what our military wanted. [15:08] We're currently arguing about just how fast to fill that SE area [15:08] WOn't be in a position to do what? [15:08] but there are a few barb camps down there [15:08] Slowly, please. [15:08] ? [15:08] Ooops,,, SW... [15:08] We're honoring the disputed zone until we resolve that. :) [15:08] fill the SE as soon as you want. [15:08] I said SE. ;) [15:08] Yes [15:09] [15:07] we're going to be doing a massive sweep-and-clear of barb camps and we won't be in position to do that immediately. [15:09] WOn't be in a position to do what? [15:09] well, if we're pounding CDG's head into their ass... [15:09] Oh I see. [15:09] we're not in a position to go thump multiple barb camps [15:09] so if you were finishing currency in 6 like we are construction... [15:09] we'd have a bit of a flailfest [15:09] Wow - that's quick... [15:09] CDG has 6 turns to live once the war begins. Most of that is time our armies are spending marching. [15:09] Just as well we have it slow. [15:10] We also envision a very quick spearhead [15:10] We'd prefer not to have to thump camps during the war as well. [15:10] and yeah, our research is popping right along [15:10] hmm [15:10] the timing is going to be.... interesting. [15:10] Just make sure you guys let us know when you have Construction so we can avoid both of us getting into the next age until ready! [15:10] with our GA [15:10] we don't want to be researching nothing if we can avoid it obviously [15:11] ::Muse:: [15:11] hmm. [15:11] what is your research going like? [15:11] * Octavian_X has joined #idgtalks [15:11] Post-Anarchy? Staggering [15:11] 6 turns war, I think they might give up in turn 2 of attack :P [15:11] Post-Anarchy in GA? Godly [15:12] 31 may actually turn out to be a problem in the longer haul afte rall [15:12] I'll have to let the number crunchers stare at that [15:12] Ya, same here if we are in republic and we can get the unit support. [15:12] that's true [15:12] you'll get it faster than 31, probably more like 10 [15:12] especially if you hit your GA. [15:13] we may just have to hustle some horses back across the Bay to deal with the camps post-war. heh [15:13] Have you guys given any thought to research in Medieval? [15:14] Well, 31, minus anarchy, plus GA, I suspect we may gain currency in about 20 turns [15:15] Not really. it depends on if we get our GA out of the war or not. That is up in the air if they decide to send an archer against a hoplite. [15:15] You guys willing to lob a hoplite at an injured unit to get it? hehe [15:16] heck, against a fort unwounded spear if we have to. [15:16] hehe. [15:16] Well, regarding Medieval research, I can tell you one thing... [15:16] PAL is definitely planning on doing the "gunpowder half" [15:16] Of course, if we kill all 12 of them that way, we won't have to worry about unit support so much. [15:16] it's a nervous-defense thing; since you have iron and we don't, all that jazz [15:16] Understand. [15:17] besides, if we can get cavalry in production nice and early [15:17] when you guys grab caravels, voila [15:17] With all our desert, we have a good chance of having 1 or 2. Of course, you have plenty of hills in your land. [15:17] the army is already ready to sail across [15:17] think Saltpeter can be on mountains too, no? [15:17] How big of a navy are you thinking of? And yess, mountains as well., [15:18] ::Shrug:: No real thought given to that yet [15:18] but if we're going to sail over and break heads... [15:19] We are thinking along the lines of 6 transports at this time, with more as tech progresses. We plan on using ours for scouting mostly at this time. [15:19] sounds about right; as I say, contrary to popular belief, we don't plan wars that far in advance. ;) [15:19] lot od missbelieves about PAL :P [15:19] we're looking forward to a nice, quiet, trait-flexing time for awhile [15:19] hahahaha we are already planning on killing at least one of the other teams. [15:20] oh absolutely, we'll have to [15:20] but we're concentrating on the interlude mostly [15:20] though I suppose we DO have boats out looking for sealanes and the Lighthouse in the queue [15:20] Out diplo analysis folks figure that they had to of made contact with eachother and are trading between themselves. [15:20] Just by the score. [15:20] eh... [15:20] I believe "made contact" [15:20] Sorry guys - supervisor called [15:20] not sure I believe "trading" [15:21] we got Philo awful late guys [15:21] a concerted effort SHOULD have beaten us [15:21] that makes me think there isn't one going on over there [15:21] and remember, SHU can afford to expand reckless- they've got Enkidus [15:21] True. But would anybody have rushed for it knowing that we and the vikings had 1 tech to start on it to begin with? [15:22] OK, caught up, more or less [15:22] maybe if they figured they'd have an edge [15:22] after all, we *could* have beaten you to it [15:22] obviously that'd have been really dumb [15:22] but SHU was keeping up with us for awhile [15:22] Hell yes! Looking at the map, you guys are one big scary monster [15:22] they're not now... which we find...puzzling... [15:23] Maybe they're going the GL way, and expect to catch up massively with us [15:23] We're not a big scary monster. :P [15:23] True, but we didn't rush it. We lost over 10 turns of tech early on with all the deals we made that caused us to switch researching things 1/2 way through. [15:23] Think of us as your particularly large, hairy-armed neighbor "Louis" [15:23] I prefer Bob, but whatever.. [15:23] who wants to take you out for a night of "real fun" beating some punk heads. ;) [15:24] Making us the small, weedy yet wiry fighters? ;) [15:24] precisely. [15:24] A classic comedy duo [15:24] would you all mind lobbing the iron at us sometime around the knight era to keep our units vaguely current in case something scary happens? [15:25] If the other two are not trading (or trading much) we thing a knight and MI invasion will work wonders as they will still be in the ancient era and have no real defense. [15:25] I don't see why not. [15:25] Sure thing. [15:25] we already figured on that. [15:25] what your intelligence staff thinks about literacy trate? [15:25] yeah, but if you're wrong and they are trading... [15:25] and our army shows up to "BANG!" [15:25] literacy % I mean [15:25] heh, good question Max [15:25] have you guys been following that? WTF? [15:26] You mean in Demographics? [15:26] would indicate that they both got lit but I'm not so familiar with those issues [15:26] No. I don't understand what you are asking? [15:26] yeah [15:26] the only thing we can conclude is either A) something is SNAFU with our understanding, or B) CDG has contact across the continent [15:26] our Literacy Rate has been going NUTS [15:26] 1, 2, 4,2 [15:26] 1,3,4,3 you mean ;P [15:26] what he said [15:26] it's the "4" that scares us [15:27] that may mean CDG has talks across the ocean [15:27] I doubt that. [15:27] Well, I know there are lots of bugs, as we often loose 1-2 turns in production due to unknown reasons. [15:27] we'd doubt it too, Oct [15:28] but one of their boats "never came back" [15:28] we lost track of it [15:28] CDG *has* mentioned exploring the waters east of us before\ [15:28] and we should've seen it come home [15:28] it disappeared in the SE region [15:28] Interesting. [15:28] and we've seen an injured barb boat take off running [15:28] and then also disappear [15:28] and we did also loose track of 2 of theri settlers, but we suspect they lost both to barbs. [15:28] Sea monsters? [15:28] heh [15:29] well..here's my personal fear [15:29] this isn't a theory supported by anyone [15:29] if you're CDG right now, you've GOT to see the writing on the wall [15:29] PAL is breathing down your neck from above [15:29] We lost our first currach to a barb just north of their capitol around 50 turns ago. [15:29] APO is leaning heavily on you from the west [15:29] what if they've been running curraghs out east like mad? [15:29] We;re not, actually. They've been expanding west as much as they can [15:29] so it was your curragh then :P [15:30] If they can find a 1 square island... they will live til marines. [15:30] guys need to run, c u later [15:30] They have been horribly weak even in relation to us before the upgrade. [15:30] which will have all kinds of icky implications [15:30] later Max [15:30] OK Max - see you. [15:30] They think we're talking trading posibilities over here, and I'm not entirely sure they have the production capacity to spit out curraghs too fast. [15:30] later [15:30] bye. [15:30] It's worth a thought [15:30] heroic trying to learn using mirc [15:31] Hero is our Wizard of the Interior [15:31] I just sent him the info [15:31] largely responsible for the goliath north of you [15:31] Cool. [15:31] my hands, his brain, mostly [15:32] ::prods Heroic:: [15:33] I sent it to him? [15:33] as did I [15:34] * Friedrich mutters about Apolytoners playing MP but not knowing what Gamespy is about [15:34] * Heroic has joined #idgtalks [15:34] there he is [15:34] :-) [15:34] Hello!!!!! [15:34] someone update him? I gotta grab a cold drink [15:34] irc is new to me [15:34] it is easy once you do it a couple of times. [15:34] Yeah [15:35] OK. Short version: [15:35] Once you learn how to connect, it's easy [15:35] :-) [15:35] well, let's see [15:35] ahhhh i see the individual messages now [15:35] i get it [15:35] Bonehed is enroute the wines [15:35] we have 1 turn of production, then we go into anarchy. We wish to be out of anarchy so our GA starts in republic. [15:35] they're going to road them rather than put his head on a stake on the hill ones [15:35] naturally roading is preferred [15:35] disappointing, but [15:35] BAH [15:36] that's BONEHED [15:36] :P [15:36] but slow :-) [15:36] * OctavianX has joined #idgtalks [15:36] unless you need it sooner, but this way he will be around to serve both our needs for a few more turns. We are more than willing to send him back to you once the wines are connected. [15:36] bah... [15:36] * Octavian_X has quit IRC (Killed (NickServ (GHOST command used by OctavianX))) [15:36] They're planning on jumping the border as soon as they come out of anarchy... [15:36] so APO decied to do anarchy on turn 87? or still 86? [15:36] the sea north of us is an island [15:37] they're scouted it out... [15:37] oooo good to know [15:37] At the end of next turn, we go into anarchy. [15:37] are we next turn, or the one after, H? [15:37] we just wnat to pump out 1 more sword (done in 1 turn) [15:38] anything else? [15:38] * Friedrich looks at Heroic [15:38] He always remembers the stuff I forget [15:38] Sorry - distracted again [15:38] thinking [15:39] FP did you mention the contigencies for early attack? [15:39] * Togas has joined #idgtalks [15:39] yo [15:39] yeah, I told them we'd go IMMEDIATELY on sighting Anarchy or Masonry [15:39] howdy ho [15:39] Hooray - I can work again soon [15:39] and that we're ready to do so now [15:40] be nice if we could sucker them into anarchy [15:40] we will do what we can, but will not commit to startign our GA in anarchy. [15:40] no rush builds= good [15:40] yeah.....really nice [15:40] oh we understand [15:40] we wouldn't expect you to do so [15:40] if need be we'll just gobble the back cities we were asked to take care of and then go deal with our barbs. ;) [15:41] Hero- they're currency in 31, estimating "true" of 20 [15:41] oh dear [15:41] is it just me or are we looking at a few turns of dead research time? [15:41] even with Lit? [15:41] Depends - GA, anarchy, and so forth. [15:41] 20 even in republic? [15:41] We're running research near nil atm, iirc. [15:41] Well, we were full out on money, and in republic we will have massive unit support for a few turns. [15:42] ok.....that is goodto know [15:42] that will definately affect our build plans [15:42] yeah, I think we're going to have to plan to snag Literature. :/ [15:42] we have 1 scientist that is doing it all by himself. [15:42] keep encouraging the poor lad (scientist) [15:42] :-) [15:43] * OctavianX gets the whip out [15:43] :: ponder:: [15:43] that new city - you planning on squishing it? [15:43] Trust me, over here at the interior ministry, we have been badgering the poor man to hurry up. [15:43] The new city of CDG...the one on your road? [15:43] :grin: [15:43] ya. Hopefully it will gain a pop or two [15:44] yeah. we were a bit peckish about that. [15:44] so we can take it instead of just crushing it. [15:44] did we want to discuss naval options [15:44] they really, REALLY need to stop pricking the dragon [15:44] for ensuring CDG does not escape [15:44] ::Mutter:: [15:44] ?? [15:44] there's a fair concern [15:44] "Settler in a boat, adios!" [15:44] would be ugly for them to find a 1 tile island [15:44] we only have a couple of currachs, and they are far far away from them at this time. [15:45] and we still have that unaccounted-for boat of theirs that disappeared in the SE area. :/ [15:45] and then we would have to wait clear until marines [15:45] OK hangonasec [15:45] We have the sealanes thing sorted [15:45] ? [15:45] We have the time until anarchy sorted [15:45] yep [15:45] We are hoping they are trying to settle the landmass to your SE and not yet realizing it is connected (if they even have a settler out there that is). [15:45] We have to discuss exactly where each of us is attacking [15:46] ...and what would be a possible acceptable trade to CDG for MM [15:46] God - we're 99% sure they've circumnavigated the continent [15:46] Anything else? [15:46] I just want to keep things a little organised - some of you guys have to sleep sometime, I guess [15:46] CDG for MM!? [15:46] ::is lost:: [15:46] so plan is to attack as soon as APO emerges from anarchy....if no other contingencies happen [15:46] they've got it [15:46] yes Heroic [15:46] Yes. If we can get it, we may as well, unless we have to give them too much [15:46] Plan is to attack after we begin Republic [15:47] why? We can give it to you at any time [15:47] you told us to hold off. :P [15:47] Oh really? Whoops. Never mind that then [15:47] we stil need it, but will be getting it from PAL not CDG WIA [15:47] hehe [15:47] AH OK. Ignore me [15:47] we have Poly and Maps awaiting your call. [15:47] * WIA goes to do work for a while [15:47] We already do, WIA. :p [15:48] yes, we want currachs to be able to upgrade [15:48] Personally I'd rather just give it to you to keep the boards between us clear and straight at all times - that's our way - but since you said not to.. ;) [15:48] Regarding CityWithNoName ... we could take it, but it would be the last city to fall. I would prefer that PAL send a few horses to nab it, but if you don't have the resources to do so, we'll double back and take it. [15:49] I know, but the ability to upgrade and our financial strength is to our benifit. [15:50] Also, we still have a few warriors in the queue, so if we get any techs now, we loose them. [15:50] we also view it as a latter city to fall....... i think [15:50] yeah. [15:50] if we don't, I'll straighten the MoW out. :P [15:50] the capital is the win/lose point [15:51] though I don't think "lose" is likely. heh [15:51] We have enought to take them out ourselves. So do you. so I doubt there will be much left over. [15:51] Well, I think we're done if you are. We're going to have to figure out how to jigger things with Currency running as it is [15:51] Gold. Lots of gold. [15:52] yeah, except YOU have Currency. ;) [15:52] you'll just have to be patient [15:52] Thanks there, Dad. [15:52] :D [15:53] :/ [15:53] * WIA waves his rattle [15:53] we'll see what can be done [15:53] So, do you want bonehed back after we road the grapes? [15:54] lol.....i'm and interior person.....I never complain at more workers/slaves :-) [15:54] we certainly have plenty for them to do [15:54] and the demand will grow once the pointy building is done [15:54] Lots of swamp to clear [15:55] we will certainly welcome his return [15:55] As for borders... I did some work towards this, but I'm afraid to say with jury duty, catching up and now a flu I haven't got it to the point of starting up a real discussion. Sorry. [15:55] BUT I have started. I will send you the figures I have when I can [15:55] the border thing needs to be argued. It's a sore spot that remains unresolved for both of us. [15:55] Will do. we will hook up the extra grape and then send him your way. [15:56] Indeed. [15:56] I gotta find my notes first >_< [15:56] how large are these islands APO has discovered? [15:56] We've found one with, what? 4 tiles? [15:56] north island = 3 tiles [15:56] south island = 8 tiles [15:56] there's a south island? [15:56] heh [15:56] that sealand you see, goes to the islands [15:57] and to the west of those islands ... nothing but ocean :/ [15:57] Actually... [15:57] You know where that whale is near the north island? [15:57] Nope. [15:58] I'm looking at the save - if you take out the fow, it looks like the edge of sea across a strip of ocean a tile wide. [15:58] We are looking for an almost even split, which would be around the silk colony. You will still have much better land, but the tile count would be about even. You will also have a slight edge inthe tiles [15:58] ..... [15:58] I apoligize - I'm refering to our maps... [15:58] unless we really want to get into this tonight... [15:58] Is there anything else those who need to leave need to discuss now? [15:58] Up to you. [15:58] i think the people of pal [15:58] I think the problem is that the land discussion will not be a short one. [15:59] will want to konw there are islands [15:59] You're probably right there. [15:59] OK [15:59] the split you guys have already proposed gives us less land even with the islands. [15:59] and every turn we find more land to your south-east [15:59] ..... [15:59] Um... are we getting into this now then? [16:00] Just think about it. [16:00] I think this would not be a prudent discussion to have this evening. [16:00] We have, sir. [16:00] We have thought about many of the gifts we give to Apolyton. [16:00] ::Stare:: [16:00] Including all the cities of CDG. [16:00] and the settlers you want, and we can and will provide. [16:00] OK cool. Let's leave the chat at this then, seeing as we have chatted candidly about so much and agreed on so much. [16:01] You don't have to give us any of the CDG cities, you chose to. [16:01] don't hold that over our heads [16:01] My head couldn't take much more anyway.... stupid flu [16:01] Indeed? [16:01] Your advice is duly noted, master diplomat. [16:01] Now I would again request we table this issue. [16:01] As I requested once before, lest someone's tongue drag the debate even further over coals. [16:01] 12 TABLED. [16:02] You mean shelve it? [16:02] ;) [16:02] i think it wise we focus for now on what we can do soonest [16:02] Anything else? [16:02] we are both entering anarchy [16:02] anyway [16:02] No, quite. Everything else is very satisfactory. :) [16:02] When exactly are you guys in Anarchy? [16:02] Us in one more turn [16:03] turn 87 we will initiate it [16:04] OK, we'll have the lux hooked up in a few and will send to you then. Not much more I can think of, really. [16:04] Excellent. :) I'm sure that any and all issues can be resolved in a mutually agreeable manner. [16:04] you have more than 1 worker on it? [16:04] By qualified, careful discussion. :) [16:04] 2 turns of movement, then start roading. We will have someone join him shortly to help road. [16:04] ok.....darned anarchy slow workers [16:05] I feel your pain [16:05] Ah - my response was rendered invalid by our excellent MoI 0.0 [16:05] hehe [16:05] Heroic does that to me a lot, too [16:05] I just wish our MoW could have been here as well. [16:05] "I was thinking... oh...right, yeah, uh, what he said" [16:05] ;D [16:05] NM, I'm sure things will be simple... :evilgrin: [16:06] Alright, I gotta go iron my clothes for tomorrow unless you guys have anything else? :) [16:06] Nope - we're cool [16:06] Excellent. ;) [16:06] Me have swords. Me stab. Me march. Me stab again. [16:06] Nothing comes to my mind. [16:06] Thanks for showing up, all you PALers. [16:06] :-) [16:06] Good things to come :-) [16:06] Have a nice rest-of-the-evening. :) [16:06] Next time we'll try and sort out the complexities of your chatting system... [16:07] Ya, you disbanded the PAL Diplo room in Gamespy [16:07] sorry, that was me [16:07] I tried looking for you there earlier. No big deal. Night (or morning) all. [16:08] By [16:08] * Godking has left #idgtalks [16:08] Evening, then, chaps. Pleasure as always. :) [16:08] * Friedrich has left #idgtalks [16:09] :tips his hat and waves: [16:09] * Heroic has left #idgtalks [16:11] * Togas has left #idgtalks [16:13] * Kloreep has left #idgtalks [16:17] Just for a little while, eh Max ;) [17:05] * Disconnected Session Close: Fri Oct 22 17:05:59 2004