[strikeout]x5 slower sci[/strikeout]
increased science cost by era:
ancient x4
ren. x8
modern x12
genetic x14
diamond x14

x1.75 giga map (increased continent amount proportionally to prevent tiny isles)

no ruins

no graphs (including one in load/save screen)

all tech choices
starting 3 techs - religeon, agriculture, toolmaking.

fortifying a unit gives +100% defence (was +50%)
fort defence +200% (was +50%)
------------

terrain:
============
Food/Production/Commerce
============
Was > Is now
============
Add time/cost/advance = turns/pw cost/advance required to add this terrain
Remove time/cost/advance = turns/pw cost/advance required to remove this terrain
============

River
+5/+5/+5 > +5/+0/+5

Forest
Add advance agri. rev. > toolmaking
Remove advance agri. rev. > toolmaking
Add cost 800 > 600
Remove time 1 > 3
10/5/10 > 5/15/5

Plains
[b]remove cost 75 > 105[/b]
Add time 1 > 5
10/10/5 > 5/10/5

Tundra
Remove time 2 > 5
0/5/0 > 5/5/0

Glacier
Add advance adv. composites > gaia theory
Remove advance adv. composites > gaia theory
Remove time 5 > 10

Grassland
Add advance toolmaking > agriculture
Remove advance toolmaking > agriculture
Add time 1 > 5

Desert
Remove time 1 > 7
Remove cost 400 > 800
0/0/5 > 0/10/5

Swamp
add advance industrial rev. > agri. rev.
remove advance industrial rev. > agri. rev.
Remove time 1 > 5
Remove cost 400 > 800

Jungle
Add advance agri. rev. > indus. rev
Remove advance agri. rev. > toolmaking
Remove time 1 > 3
Remove cost 200 > 400
5/10/5 > 10/10/5

Mountain
Add time 5 > 10
Remove time 5 > 10
0/15/10 > 0/15/5

Hill
Add time 2 > 10
Remove time 3 > 10
Remove cost 600 > 1000
5/10/10 > 5/10/5

Shallow Water
10/10/5 > 10/5/10

Deep Water
10/10/5 > 10/5/10

Submarine Volcano
0/25/15 > 10/20/10

Beach
10/10/10 > 10/5/10

Continental Shelf
5/10/5 > 10/5/10

Sand Dunes
Add time 2 > 10
Remove time 3 > 10
Remove cost 600 > 1000
Movement 2 > 3

Desert Mountain
Add time 5 > 10
Remove time 5 > 10
0/10/10 > 0/15/5

Polar Hill
Add time 2 > 10
Remove time 3 > 10
Remove cost 600 > 1000
0/5/5 > 0/10/5
Movement 2 > 3

Polar Mountain
Add time 5 > 10
Remove time 5 > 10
0/10/5 > 0/15/5

Kelp Bed
15/10/5 > 15/5/10

Coral Reef
10/15/5 > 10/10/10

all terrain defence values x2

------------

after the above changes are made, all terraforming and tile imp cost +50% (except those in bold which are correct current costs)