; Advanced Hydromechanics tech patch for SMAC 4.0
;
;     By Joseph Balderson
;
;
; In this patch, several new game concepts are introduced that add a more interesting element to sea warfare and terraforming:
;
; 1. Advanced Hydromechanics tech (E7) [see below]
; 2. the Sea Sensor Array (same defensive bonus as land Sensor Array)
; 3. the Minefield (functions as a Bunker in the sea, not visible on map)
; 4. the Kelp Enricher (functions same as a Soil Enricher, not visible on map)
; 5. Altering alpha.txt to have Adv.Hydromechanics be the requisite tech for +1 mining platform production in sea squares
;
; In order to implement the Advanced Hydromechanics tech into the game, the following files must be substituted for the originals in your SMAC main directory. Remember to rename or copy to another location all the original files for later retrieval.
;
; alpha.txt
; Blurbs.txt     -- text for the tech discovery screen
; help.txt       -- additions to the help files for the above features (see #1-5 above) 
; TECHLONGS.TXT  -- text for the tech discovery screen
; TECHSHORTS.TXT -- text for the tech discovery screen
; 
; The following files go in these directories:
; /tech/tech078.pcx    -- graphic for Adv.Hydromechanics tech (rename original)
; /voices/tech78.mp3   -- voiceover for tech discovery screen



; Following are the sections in alpha.txt to cut and paste into, for those who wish to do so by hand so as not to disrupt any existing custom parameters. Or you can merely substitute the enlosed alpha.txt with your existing file after renaming or relocating the original:

;----------------

Naval,   ; [!]Technology for +1 mining platform bonus [Default tech is EcoEng2]

;----------------

#TERRAIN
Farm,             None,    Kelp Farm,        None,     4,  Cultivate $STR0, f, F
Soil Enricher,    EcoEng2, Kelp Enricher,    Naval,    8,  Construct $STR0, f, F
Mine,             None,    Mining Platform,  None,     8,  Construct $STR0, M, M
Solar Collector,  None,    Tidal Harness,    None,     4,  Construct $STR0, S, S
Forest,           None,    ...,              Disable,  4,  Plant $STR0,     F, Shift+F
Road,             None,    Road,             Disable,  1,  Build $STR0,     R, R
Mag Tube,         Magnets, Mag Tube,         Disable,  3,  Build $STR0,     R, R
Bunker,           MilAlg,  Minefield,        Naval,    5,  Deploy $STR0,    K, K
Airbase,          DocAir,  Airbase,          Disable,  10, Construct $STR0, ., .
Sensor Array,     None,    Sea Sensor Array, DocFlex,  4,  Construct $STR0, O, O
Fungus,           None,    Sea Fungus,       None,     6,  Remove $STR0,    F, F
Fungus,           EcoEng,  Sea Fungus,       EcoEng,   6,  Plant $STR0,     F, Ctrl+F
Condenser,        EcoEng,  Condenser,        Disable,  12, Construct $STR0, N, N
Echelon Mirror,   EcoEng,  Echelon Mirror,   Disable,  12, Construct $STR0, E, Shift+E
Thermal Borehole, None,    Thermal Borehole, Disable,  24, Construct $STR0, B, Shift+B
Aquifer,          EcoEng,  Aquifer,          Disable,  18, Drill to $STR0,  Q, Q
Raise Land,       EnvEcon, Raise Sea Floor,  EnvEcon,  12, Terraform UP,    ], ]]
Lower Land,       EnvEcon, Lower Sea Floor,  EnvEcon,  12, Terraform DOWN,  [, [[
Level Terrain,    None,    Level Terrain,    Disable,  8,  Terraform LEVEL, _, _
Monolith,         Disable, Monolith,         Disable,  8,  Place Monolith,  ?, ?, (this is here for map editor)
; Changes/Additions: Kelp Enricher, Minefield (Bunker, sea), Sensor Array (sea)


;----------------

; in #TECHNOLOGY:

Orbital Spaceflight,        Orbital, 0, 4, 3, 3, DocAir,  Algor,   000000000
Advanced Hydromechanics,    Naval,   2, 2, 0, 2, DocInit, PlaEcon, 000000000
User Technology 1,          User1,   0, 2, 0, 0, Disable, Disable, 000000000
User Technology 2,          User2,   0, 2, 0, 0, Disable, Disable, 000000000
User Technology 3,          User3,   0, 2, 0, 0, Disable, Disable, 000000000
User Technology 4,          User4,   0, 2, 0, 0, Disable, Disable, 000000000
User Technology 5,          User5,   0, 2, 0, 0, Disable, Disable, 000000000
User Technology 6,          User6,   0, 2, 0, 0, Disable, Disable, 000000000
User Technology 7,          User7,   0, 2, 0, 0, Disable, Disable, 000000000
User Technology 8,          User8,   0, 2, 0, 0, Disable, Disable, 000000000
User Technology 9,          User9,   0, 2, 0, 0, Disable, Disable, 000000000
Transcendent Thought,       TranT,   0, 2, 0, 0, Thresh,  ConSing, 000000000
; New Tech: Advanced Hydromechanics (E7)
;      Requisites: Doctrine: Initiative (E4), Planetary Economics (B6)
;      Abilities: Heavy Transport (Heavy)
;      Leads to: -NA-
;      Formers may build Kelp Enrichers (not visible) and Minefields (as sea bunkers, not visible)
;      Mining platforms gain +1 mining bonus
; 

;----------------

; in #ABILITIES:

Heavy Transport,        1, Naval,    Heavy,     00100100010, +50% transport capacity

;----------------
; (c) Copywrite 1999 Joseph Balderson



