Session Start: Sat Sep 13 15:31:09 2003 Session Ident: #civ3dem [15:31] * Now talking in #civ3dem [15:31] * Topic is 'Welcome to the Apolyton Civ 3 SPDG channel.' [15:31] * Set by BigFree on Thu Sep 11 09:52:00 [15:32] Won't be 20 mins late then :D [15:32] * BigFree sets mode: +o Makahlua [15:32] :D [15:32] put off groceries until tomorrow [15:33] Heh. Now there's dedication! :) [15:34] * BigFree is now known as BigFree|SPDG3_TurnChat [15:35] The SPDG is getting reeady to have its turn chat, come on by if you are interested. [15:35] * Togas has joined #civ3dem [15:35] * ChanServ sets mode: +o Togas [15:36] * NuclearisWinterius has joined #civ3dem [15:36] hello all [15:36] Hello. [15:37] * Makahlua waves [15:38] better review my orders :o [15:40] * WhiteBandit has joined #Civ3Dem [15:40] * ChanServ sets mode: +o WhiteBandit [15:40] good day :D [15:40] * NuclearisWinterius has quit IRC (Quit: ) [15:45] and will - I haven't watched my sat. cooking shows for inspiration yet either ^_^ [15:46] Hehe.. true dedication to the post then. :D [15:46] that's what VCR's are for :) [15:46] Good point. :) [15:47] * Trip has joined #Civ3Dem [15:48] * WilliamOsborne goes into lurking and learning mode. [15:49] * Trip whips WilliamOsborne a little with a George Foreman grill [15:50] * WhiteBandit does the "Yay! Trip is here!" dance [15:50] :P [15:50] President #1 has arrived ;) [15:50] * WilliamOsborne parries the strike with his own George Foreman grill! [15:50] and now, I idle :P [15:50] I'd be doing other things if I had any choice ;) [15:51] * WhiteBandit sighs [15:51] everytime i try to run for president, MrWIA runs [15:51] so i figure i might as well stop doing it [15:52] haha [15:52] then run for VP, and send him a virus or some new hardware to mess his machine up ^_^ [15:53] or just get lucky like me :O [15:53] that's the secret of the business it seems [15:53] so who is this Makahlua character anyways? ;) [15:53] champion lurker :D [15:53] and ACDG player :) [15:53] ahhh, I see [15:54] haha [15:54] that's what i ended up doing for SPDG2! [15:54] VP ;) [15:55] I lurked after the first 2 months :P [16:00] It's time [16:00] * Jonny1 has joined #civ3dem [16:00] * BigFree|SPDG3_TurnChat is now known as BigFree [16:01] * BigFree sets mode: -n [16:01] * ChanServ sets mode: +n [16:02] hi all [16:02] * Makahlua loads save [16:02] heya [16:05] ok, everyone awake? :lol: [16:05] no ;) [16:05] didn't think so :) [16:05] Somewhat. :) [16:05] what... huh? u say something? ;) [16:05] * pAnAg has joined #civ3dem [16:06] alrighty, moving settler 8 - which way for the scouts? [16:07] correction, scout :p [16:07] 1 for the scout [16:07] wait, are we still on 3550 BC? or have we already done one turn? [16:08] still on 3550 [16:08] scout cant move till next turn [16:08] yea, scouts have both moved [16:08] oops, 3500 since i moved the settler one [16:09] hmm? [16:09] you didnt move settelr 8 [16:09] yeah it was aved with only the settler having a move left [16:10] right [16:10] be sure to turn auto-end turns off, if you haven't already [16:10] * Makahlua does that [16:10] so, did you move the settler 8 or 1? [16:10] 8 on the keypad [16:11] good [16:11] lets end turn now, and then discuss whether to keep building the scout [16:12] and just traded WC for CB+10g as the consensus was in the trade thread [16:12] right [16:12] ok so we're at the start of 3500, and lost the furtherout scout as anticipated [16:13] NA has 1 turn left on the scout, can switch to arrior to be finished in the same time [16:13] Move existing scout 1-4 [16:13] i say change asgard to warrior, IMO [16:14] I second the Warrior [16:14] * Makahlua nods [16:15] scout saw more coastline, and some cows/wheat acrass the bay [16:15] so, scout 1-4? [16:15] yep [16:15] a suggestion: whenever you actually do something in-game, say it in bold or in a different color so we can tell it apart from other talking [16:15] just to prevent confusion [16:16] okay :) [16:16] I will put my orders in blue [16:16] * Madcaptn has joined #civ3dem [16:16] started yet? [16:16] where are we at [16:16] worker is free - what square and improvement next? [16:16] yep [16:17] i say worker 4, to work the other grassland shield [16:17] only tp 3500 - newbie at the chat helm :D [16:17] you guys only made 1 move yet? [16:17] Damn, NM is not around [16:18] yes, only one turn complete [16:18] what did you guys move [16:18] settler 8 ? [16:18] yep [16:18] and what other moves [16:18] and scout 1-4 [16:18] and then we traded WC to Isabella for CB+10g [16:18] that's it so far, deciding on worker's next square to develop [16:18] There's another at 1 of New asgard, shielded grassland. Might put it closer to working a tile for the first city. [16:19] they killed our scout right? [16:19] I'd move the worker 4 [16:19] yes, scout is dead [16:19] Also, are we adopting the city build plan "4.5" [16:19] did you move settler another 8 ? [16:19] not yet, was saving that for last [16:19] ok [16:20] what are we gonna build at new asgard [16:20] warrior? [16:20] Warrior has my vote [16:20] by the look of the map right now [16:20] i think 1 scout is enough [16:20] i think there is a general agreement here for another warrior [16:20] Yes, i think we are on an island [16:20] not to forget he'll meet the barbarian, we'll need to be cautious [16:20] yes, maybe only one move per turn for the scout [16:21] build at NA cahnged to warrior [16:21] i think moving worker 4 would be good, he could mine or something [16:21] that way he can back out [16:21] then whats the point of having that scout , ...... [16:21] use the wriior to explore [16:21] warrior [16:22] panag, we didn't expect Barbs to be around this early [16:22] expect ? [16:22] The map Makers put them in ahead of time [16:22] we could keep moving him two, and bring the warrior up behind him to kill that barb? [16:22] you should always be prepared [16:22] especially on this level [16:22] who knew what the Map Makers did [16:22] dont use that scout for now [16:23] the scout we have right now should maybe hang around till we get a warrior, dunno [16:23] cuz we need to get rid of the barb [16:23] thats why you should have been prepared , ........ ;) [16:23] whatever [16:23] we can draw him back next turn to the new city site until he can be escorted [16:23] who thinks worker should go 1 1 [16:23] what " whatever" ? [16:23] the scout can be free to move one tile per turn without danger [16:24] lop naar de pomp [16:24] * WilliamOsborne raises hand to Madcaptn's suggestion. [16:24] worker can go either 1-1 or 4 [16:24] doesn't matter [16:24] ill change my nick cuz i get confused between myself and makahlua [16:24] * Madcaptn is now known as Argos [16:24] 1-1 might be good, can start raoding toward the new city [16:24] cities planned at distance of 4.5 wont reach it [16:24] yes that's my plan [16:24] i think we should build our 2nd city one spot 8 [16:25] i say 1-1 [16:25] so we got 4.5 distance [16:25] yes [16:25] * Will has joined #civ3dem [16:25] worker moving 1-1 [16:25] yo yo yo [16:25] and the scout might go 4 and if he sees nothing, he stays there [16:25] The new city will be 2-2-2 of NA [16:26] Yes, that is my plan Argos [16:26] settler moved 8 to new city site [16:26] end turn? [16:26] ok anything else before end turn? [16:26] um [16:26] dunno [16:26] nope [16:26] end turn [16:26] we still can't trade stuff i think [16:27] Spanish have Alphabet [16:27] yeah i don't think we'd have anough for alphabet, tho [16:27] yep, but we have only 37 gold [16:27] alpha was too expensive [16:27] but now we know that the mountain hut is really an island, it doesn't look like there's a connection to the land [16:27] True :D [16:28] end turn then :) [16:28] have you tried to get alep ? [16:28] alphabet ? [16:28] I'll check right now [16:28] They'd be insulted by our 37 gold :p [16:28] it won't work [16:28] yes panag, they wanted Engineering for it [16:29] :-/ [16:29] there insulted even by our 40 gold and 3 gpt [16:29] and , ........... ? [16:29] they want warrior code for alphabet [16:29] and pottery and a lot of other stuff [16:29] good trade [16:29] so , .............. [16:29] we already gave them warrior code earlier [16:29] you gave them for what [16:29] i missed that [16:29] 40g + the 3 g is everything we got so.....no deal :/ [16:29] we already did the CB+10g for WC deal [16:29] * mrmitchell has joined #civ3dem [16:30] 4w350m3 d00d [16:30] ok [16:30] build new city first? [16:30] sure [16:30] what's the name? [16:30] ok, what will we name it? [16:31] Valhalla! Assuming I spelled that correctly. :D [16:31] I was thinking the same thing! :o [16:31] I could care les about the name [16:31] how bout West Madrid? [16:31] just something intelligible [16:31] lol [16:32] OurBananasAreTrained2Kill :P [16:32] i like Valhalla, stick to the viking theme IMSHO [16:32] * BigFree slaps Jonny1 around a bunch with a large green donkey dick! [16:32] oops [16:32] wedontwanttobuildsupercity [16:32] yea go Valhalla i guess [16:32] meant that for Tirp [16:32] haha [16:32] * BigFree slaps Trip around a bunch with a large green donkey dick! [16:32] haha [16:32] gotya [16:32] * Makahlua shakes head at silly Viking citizens D: [16:32] ok Valhalla it is then [16:32] * Jonny1 slaps BigFree with a big trout [16:33] Valhalla founded 3450 BC! [16:33] cool [16:33] build warrior I assume? [16:33] we should road with the worker [16:33] yes, build warrior [16:33] yeah warrior [16:34] Move scout 4 [16:34] and the citizen in Valhalla is working on the cattle, no? [16:34] yea warrior, road with worker, scout goes 4 if he sees nothing, stay there [16:34] that's my suggestions [16:34] yes citizen is on the cattle [16:34] scout 4 ? [16:34] we need to name the Warrior in NA [16:35] Scout 4 [16:35] we move it 4 ? [16:35] mak [16:36] scout 4, no sign of barb on mts, looks like river delta near [16:36] um [16:36] worker builds road now? [16:36] i think the scout can move again [16:37] actually no [16:37] i vote for the scotu to stay there [16:37] when I move scout to 4, he sees BArb 8 of him [16:37] 8 bars? [16:37] not on my screen [16:37] why do you not see that [16:37] on the plains? [16:37] im pretty sure the barb is on the mountain [16:38] cuz that`s where our 2nd scout was when he got killed [16:38] i'm standing on the wheat [16:38] me too [16:38] yea, my scout is on the wheat, no barb in sight [16:38] In my game, when you move the scout 4 on the keypad, there's a Barb Warrior in kep ad direction 8 of our scout. [16:38] .. [16:38] are you on the wheat? [16:38] i dont see that... hmm... [16:38] yes, Im on the wheat [16:39] wellthat's freaky....... [16:39] i really don't see any barb, that's why i say we leave our scout there [16:39] the 1/1000 chance the ai used a brain? [16:39] Way to go random Barb movement! :) [16:39] odd, you do have the latest patch? [16:39] yes, 1.27 [16:39] Im posting a screen now [16:39] this is really for the forums, but are barb actions partially random? [16:40] oh, the game is in 1.21, that what i'm using [16:40] Using 1.27 as well... don't see it on mine. [16:40] but i'm using 1.27, and i don't see it... [16:40] me too and i dont see him [16:40] the plot thickens O.o [16:40] all that matters is what the official save shows [16:40] http://apolyton.net/upload/files/BigFree/SPDG33500BC.jpg [16:40] Ah well, President's game trumps. [16:41] um wow [16:41] true [16:41] president's game [16:41] Makahlua, maybe you should upload a current save so we can all get to the same place again [16:41] basically mak should save and send to bigfree i guess heh [16:41] yea [16:41] ok hang on :) [16:41] yes [16:42] There were two different saves posted I guess [16:42] someone wasn't playing alon exactly as the others [16:42] lol [16:42] just save the 3450 turn, then post it on Apolyton [16:43] or it could be because mak has the 1.21 version [16:43] maybe [16:43] http://apolyton.net/upload/files/Makahlua/ChiefApolytonoftheVikings3450BC.SAV [16:43] but we don't see the barb and we have 1.27, only bigfree sees him and he's also 1.27 heh [16:44] There were 2 versions of the save, one was the unofficial, and later the official was posted... [16:44] got it [16:44] so i think our Scout shouldn't move [16:44] till next turn [16:44] right, keep himn there [16:44] end turn for scout(use space bar) [16:44] * Jonny1 loads new sace [16:45] *save [16:45] our worker should Road [16:45] agreed [16:45] scout skips rest of turn [16:45] worker roads [16:45] and i vote for our warior to go 2 until Valhalla warrior is created [16:46] and you guys wanted to name him too, right? [16:46] if we turn science up to 90%, we can get BW in 23 turns instead of 31 [16:46] we should play with the slider at each end of a turn , ....... [16:47] i think oru warrior should go 2 because if the barb comes in Valhalla's sight, he'll be 2 tiles away [16:47] not enought for our warrior to be built, and not enough for W1 to protect valhalla [16:47] Lets name the Warrior in NA "OctavianX" [16:47] * Togas is now known as TogasAWAY [16:48] OctavianX fortifies in NA [16:48] you sure? [16:48] not much for him to do [16:48] it will take our warrior 3 turn to get to valhalla if we see the barbs coming [16:48] warrior named OctavianX [16:49] where do you think the Barb war could be? [16:49] but it's nly 5 turns till that warrior in Val is ready [16:49] closest is 3 turns fron Vahalla [16:49] well if we see a barb 2 tiles away from vahalla [16:49] if we move him 2,1, he may be able to intercept the barb, since he'll most likely come from the west [16:50] cuz it's possible that the barb could appear 2 tiles about from vahalla at some point [16:50] It would not hurt to move Warrior 2 of NA [16:50] NA grows next turn they could proabaly have another ready y the time OctX reaches Val [16:50] Move Oct 2 [16:50] yea if we move oct 2 [16:50] then he can get to valhalla in 2 turns [16:50] which is enough to protect from 1 move units such as the barb [16:50] just my suggestion [16:51] moving OctX 2 [16:51] i say we move him all the way to valhalla, by the time he gets there NA will have another warrior done [16:51] that's what i was thinking :) [16:51] yea well he should be at least 2 tiles away from NA i guess [16:51] i'll check for trades.. [16:52] ok, now about the slider? [16:52] what do we do with sliders? [16:52] no trades [16:52] keep it where it is [16:52] get gold to possibly but alphabet [16:52] *buy [16:52] yea the main plan was to leave it at 20% i think [16:52] and buy techs [16:52] can't remember [16:53] yeah we;d lose quite a bit of income for those turns [16:53] I have to leave in 10 minutes [16:53] WB? [16:53] yo yo [16:53] end turn? [16:53] ? [16:53] can you take over for me? [16:53] but remember that gold can be plundered by barbs... [16:53] eh... i'm painting our dining room at the moment :( [16:53] ok, thanks [16:54] sorry [16:54] what color? [16:54] np [16:54] we're the vickings we're the ones plundering [16:54] end turn [16:54] aha! there's the barb [16:54] barb sighting on gem mountain [16:54] i dont see him [16:54] let me download theother save brb [16:55] 4 turns from Valhalla, good thing OCTX is heading that way [16:55] 2 again for OctX? [16:55] definetly [16:55] OctX mves 2 [16:56] the scout, 1? [16:56] no [16:56] nbo [16:56] no [16:56] OctX goes back to NA [16:56] k im up to date [16:56] err [16:56] happiness [16:56] you sure? [16:56] oh [16:57] move scout 9 [16:57] barb can take valhalla over [16:57] Barbs tend to wander [16:57] ok [16:57] not a straight line [16:57] ill wait for mak's decision heh [16:57] Scout wil provid diversion [16:58] but mak has already said to move OctX 2, we can't go back and change it... [16:58] jonny: we're on the other turn [16:58] we can make him go back [16:58] if the barb makes 1 bad move [16:58] we'll have our warrior in valhalla before he reaches it [16:59] and NA has an entertainer, i think he'd be better on the tile that the worker is working on? [16:59] dunno [16:59] NA will then have to lose a WF [16:59] hold on, i'm confused: are you in 3400 BC? [16:59] WF ? [16:59] raise luc to ten percent [17:00] yea 3400 BC [17:00] WF=WorkForce or Laborers [17:01] you guys in 3400 right? [17:01] im confused [17:01] yes [17:01] who calls the moves [17:01] argos: the warrior has already moved this turn, so we can't tell him to go back [17:01] bigfree or mak [17:01] yeah, but i did move the war too soon :( [17:01] im in 3400 and i can move the war [17:01] Argos, I'm the SMC, I give orders for all Military moves [17:02] ahhh ok [17:02] Mak plays the turns [17:02] and make decisions for people when they are not here [17:02] so where is our war right now [17:02] Trip will be taking over for me [17:02] mine is 1 tile below NA [17:02] Mine is there also [17:02] Mak may have moved it though [17:03] yeha i did :? [17:03] :/ [17:03] [18:56:26] OctX goes back to NA [17:03] np [17:03] mak you moved it where [17:03] 2 [17:03] np [17:03] we can move it backj next urn [17:03] k ill move it 2 then [17:03] and when mak did so did 1 [17:03] so if he moved it 2 [17:03] lux slider is neede though now [17:03] on the off chance the barb -does- havea brain.... [17:03] its 1 tile above valhalla? [17:03] yes [17:03] turn lux to 20%, NA will finish warrior in 2 [17:04] yes, johny [17:04] err jonny [17:04] so lux up then? [17:04] yes [17:04] that's my suggestion anyway [17:04] 20% [17:04] scout goes where again [17:04] scout 9 [17:04] 9 ? [17:04] ok [17:04] Trip, are you up to speed? [17:04] and thenspacebar? [17:05] yes [17:05] up through 3350 I think [17:05] cool [17:05] ok lux 20% and scout 9 + space [17:05] lux at ten [17:05] ten doesn't do anything, we have to put it to 20 [17:05] yes, along with OctX move 2 [17:06] wait a sec, are we going to turn OctX back towards NA next turn or keep moving him to valhalla? [17:06] we turn him away i think [17:06] eh shouldve went to NA again [17:06] Turn him back, especially if Barb doesn't come closer [17:06] but mak is lightning fast heh [17:07] we'll just have to watch the barb [17:07] yep [17:07] ready to end turn? [17:07] i say move him to valhalla, by the time he gets back to NA, the warrior there will be done, and the barb can't reach NA before then [17:07] well thinking about it [17:07] New Asgard working the mine and teh wheat? [17:07] do i need to assign the worker first? [17:07] if our warrior goes back to NA, it will take 2 turns, we'll have another warrior made there in 2 turns [17:08] true [17:08] so if we move our warrior up and the barb stays on the good track for valhalla, then maybe we can get our warrior back after [17:08] Oct X can do some traveling [17:08] that's my thought [17:08] Ok [17:08] lets end turn [17:08] this is taking way too long [17:09] just tested it with ten lux [17:09] it goes [17:09] ok, now the worker in NA? or will he aouto reassign? [17:09] worker is supposed to be roading [17:09] i mean in the city [17:09] let me get some definitions explained [17:09] Worker= Unit you move around that builds roads [17:10] yea worker is already roading on my game [17:10] WF or Laborer= city display screen where you work different tiles [17:10] Usually WF is the accepted monicker [17:11] * Makahlua makes a note [17:11] the WF of NA should be on 9 and 3-3 (keypad), IMO [17:11] yes, the mined tile and the wheat [17:11] ok, wf assigned and ending turn [17:11] end turn! [17:11] good [17:11] :Phew: [17:12] love you too :D [17:12] :D [17:12] * Makahlua is used to terraformers/workers, not workers/labourer O.o [17:12] HAHA [17:12] * roadcage has joined #civ3dem [17:12] Barb went for decoy [17:12] barb took the abit yay~! [17:12] * Jonny1 wishes SMAC would work on Windows XP [17:13] jonny, firaxis has an xp aptch, check the site later :) [17:13] ooh, didn't see that last time i checked, thx [17:13] Trip? [17:13] ? [17:13] you ready? [17:13] i think we can move our scout down now and discover some more terrain heh [17:13] I think [17:14] thanks [17:14] what turn are we doing next [17:14] we are on 3350 [17:14] ok [17:14] i reccomend scout 1-1, IMO [17:14] right at the begining [17:14] let me load the save for trip [17:14] 1 for sure [17:14] dunno bout 1-1 yet [17:15] depends on what we see at 1 [17:15] we might want to go on top of the hill at 1-4 [17:15] ye [17:15] true [17:15] http://apolyton.net/upload/files/BigFree/ChiefApolytonoftheVikings3350BC.SAV [17:16] that is at the begining of the turn [17:16] you need to load this save trip, in case there are any discrepancies [17:16] * WB|Doh has joined #Civ3Dem [17:16] adios folks [17:16] have fun [17:16] see ya [17:16] * BigFree is now known as BigFree|Away [17:16] * Makahlua waves [17:17] let us know when you're ready trip :) [17:18] alright, just a second [17:20] spain now has bronze working... [17:21] * pAnAg has quit IRC (Quit: Leaving) [17:21] yea sawthat [17:21] okay [17:21] I'm ready [17:21] now, scout 1-1 or 1-4 ? [17:22] just 1 first [17:22] then we'll see what's new [17:22] moving scout 1 [17:22] hello! second barb [17:22] urm i dont see any 2nd barb [17:22] i see no second barb [17:23] where did the scout start this turn? [17:23] what tile? [17:23] desert just above the wheat [17:23] he was 9 from wheat [17:23] that's the tile where the first barb was [17:23] ok [17:23] yeah, where is the barb? [17:24] the scout moved 1 onto the wheat, the barb should be 8 of the scout [17:24] * CiverDan has joined #civ3dem [17:24] hey [17:24] hi [17:24] right and there's another on the will west [17:24] i don't see one [17:24] yea on my screan right now after moving scout 1, barb is now above him (8) [17:24] start yet? [17:24] i don't see the 2nd one [17:25] we started about 90 minutes ago [17:25] * Makahlua kicks 1.21 for veing evil [17:25] ok [17:25] mak, may i reccomend getting 1.27 before the next turnchat? [17:25] well, I guess we should go 1 again, if no one has any problems with that [17:25] *recommend [17:25] that might be agood idea lol [17:25] anything exciting happen? [17:25] shall i uopload my evil 1.21 game to you guys? [17:26] well i think we need mak's save [17:26] yes please :D [17:26] we built a second city, we've been having patch compatability problems, that's about it so far [17:26] that's everything important [17:26] ok hang on again :) [17:27] I guess if there's a barb on that hill we have to go 6 to avoid having it killed [17:27] http://apolyton.net/upload/files/Makahlua/ChiefApolytonoftheVikings3350BC.SAV [17:27] * WhiteBandit has quit IRC (Ping timeout) [17:27] * WB|Doh is now known as WhiteBandit [17:27] * ChanServ sets mode: +o WhiteBandit [17:28] k we can move him 1 without being killed but we don't what lies 1-1, there seems to be a lot of barbs heh [17:28] we don't know what lies 1-1 [17:28] if we move him 1, he'll probably get trapped by the barbs, better to move him 6 [17:29] yea cuz we dont know what's at 1-1 [17:29] yes , i can see a river delta, so unless we're lucky that's defiently a death trap [17:30] So we bravely run away. :) [17:30] well, if the president had 1.27, that barb wouldn't be there and we can move him 1 :P ;) [17:30] hehe [17:30] * Makahlua loves you all too [17:30] ;D [17:30] :P [17:30] so what are we doing [17:30] ok, brave sir robin runs way to 6 then? [17:31] i guess so :) [17:31] Suggest pulling back scout and doing furthur exploration with warriors [17:31] ALmost demands a name change for the scout :) [17:31] okay scout 6 and remaned ;) [17:32] renamed what? [17:32] Sir Robin? [17:32] BRave Sir Robin! :D [17:32] Hehe! [17:32] what about the warrior [17:32] octavianx [17:32] OctX 2, i say [17:33] Hilgard [17:33] yeah esp with -2- barbs incoming [17:33] doesn't the Warrior need to stay at home to prevent disorder? [17:34] we raised lux and they will ahve another warrior next turn [17:34] ahh [17:34] the screenshot BF gave me was out of date :P [17:34] the warrior is one tile north of vahalla anyway, wouldn't make any sense to turn back now [17:34] yes, moving 2 would be good then [17:34] * Will has quit IRC (Ping timeout) [17:34] * jojobean has joined #civ3dem [17:35] OctX 2 to Valhalla [17:35] anything else before end turn? [17:35] turn endeth? [17:35] end turn [17:35] happiness check? [17:35] oops [17:36] yea now let's take lux down to 0 i think we can do it? [17:36] since our 2nd warrior just got created [17:36] yea, we can turn lux back to 0 [17:36] lux to 0, NA still fine [17:36] yea [17:36] barb 2 follwed the scout [17:37] er barb 1 :p [17:37] why are you using 1.21f, by the way? [17:37] can i humbly request to rename the new warrior after me, just because? :D [17:37] so now i think we can move worker 2? [17:37] because the game info posted said it ws 1.21? [17:37] should 2 build a road to valhalla or mine the grassland it is on? [17:37] *the worker, i mena [17:38] *mean [17:38] this whole patch incompatibility thing is pretty annoying... [17:38] yeah:/ [17:38] what's going on? [17:39] ok, road to valhalla or mine with the worker? [17:39] NA gets another pop in 5 [17:39] road with worker [17:39] pop = citzen, wf, laboruer [17:39] i say road too [17:40] no objections then? [17:41] worker 2, to continue Vlhalla road [17:42] what about that warrior now [17:42] def i guess [17:42] so that we dont go 20 lux again [17:42] warriors should both fortify, i think [17:42] NA for sure [17:42] i wonder if we should create an archer at NA? [17:43] NA warrior fortified [17:43] archer, hmm [17:43] yeah we could have an archer in 5 turns - he could go on a barb hunt ^_^ [17:43] yay! barb hunt! :) [17:44] fortify OctX until Valhalla has their own? [17:44] *own warrior that is [17:44] well, i gotta go now, have fun on the barb hunt! [17:44] i think we should [17:44] * Jonny1 has quit IRC (Quit: ) [17:45] looks like we're the only 2 playing now [17:45] OctX fortifies in Valhalla [17:45] i think scout should go 8-9 [17:45] to get away from these 2 barbs [17:45] njot much we can do with him right now [17:46] yeah he needs to get back to safety [17:46] and trip doesn't seem to be around [17:46] yea [17:46] ok i'll move him and set production ot archer then save and post [17:46] 8-9 ? [17:46] and set prod to archer? [17:46] for NA ? [17:46] scout 8-9 [17:46] ok [17:46] yes, we can use the Archer to clear some of the barbs out [17:47] so we on an island? [17:47] yea i think archer at NA is good [17:47] civerdan: dunno yet [17:47] it tlooks likely unless there's link down in the sw [17:48] ok, keep going or end chat? [17:48] you got archer for NA ? [17:48] yep [17:48] we could keep going :] [17:48] NA sewt to archer [17:49] we're like 4 [17:49] alrighty then :) [17:49] pres, warrior chief and 2 citizen [17:49] end turn [17:49] um [17:49] the barb didn't move up on my screen [17:49] And a lurker. :D [17:49] what about yours [17:49] he followed the scout on mine....... [17:49] No barb movement on mine [17:49] doh heh [17:49] Hahaha. :D [17:49] mak [17:50] save the game, post it, then update to 1.27 [17:50] * Makahlua keeels 1.21 [17:50] that's what i suggest [17:50] so you'll have 1.27 like us [17:50] i saved before turn end, how about i post that instead? D: [17:50] um [17:50] i think we should actually ask the one who made that game heh [17:50] if YOU should go 1.27 [17:51] or if WE should go 1.21 [17:51] he said it was for 1.21 so i dunno [17:51] Probably better to stay as 1.21 and laugh at the differences. :) [17:51] i think you should save it with thebarb folowing you since you play with the version that it was suposed to be played on [17:51] laugh? :P [17:52] Or cry. :p [17:52] having to download and load a save every turn isn't something I would deem laughable... :P [17:52] well we have to kill him anyway :p [17:52] eya [17:53] it's not a probfor me to download it and load your game though [17:53] dunno bout the others [17:53] * CiverDan has quit IRC (Quit: Leaving) [17:53] it takes me like 10 secs to download and load it.. [17:53] No prob here. [17:54] http://apolyton.net/upload/files/Makahlua/ChiefApolytonoftheVikings3250BC.SAV [17:55] im ready [17:55] I like to sit and just and worry about what's in front of me instead of having to download-load-etc. :P [17:56] i could p[ost screenies instead? [17:56] na [17:56] By late game it would probably be faster for me to load the game than actually try to crunch the turn anyways :D [17:57] screenshots are good [17:57] Doh, gotta go. Good luck with the rest of the turnchat. :D [17:57] * WilliamOsborne has left #civ3dem [17:58] yea true [17:58] thinking about it i think ss are good [17:58] if you upload em fast hehe [17:58] working on it :D [17:58] http://apolyton.net/upload/files/Makahlua/3250-1.jpg [18:00] i guess worker makes road and scout gets away from the barb [18:00] 9-9 or something, or just 9 [18:01] trip? [18:02] (I think I'll save beginning of next turn and end chat, btw; seems like we need to break for opinions ont he barb threat & all :D ) [18:02] 99 [18:03] okay, scout going 9-9, worker roading [18:04] i think we can end turn? [18:04] Watch NA archer builds on pop turn so will have to stay or go lux [18:04] ok, actually saving before end turn, in case anyone wants to play with slider or check trades [18:04] yea i checked trades and nothing can be traded [18:04] ok then [18:04] end chat :p ^_^ [18:05] bye [18:05] * roadcage has quit IRC (Quit: ) [18:05] we'll need more people [18:05] i could've played all night heh [18:05] * Argos is now known as Madcaptn [18:06] me too, but with just like 2-3 of us doesn't seem like enough [18:06] yea we could forget some important stuff [18:06] need more heads [18:06] exactly [18:07] do you guys have 2 computers when playing? [18:07] how do you go from IRC to game? [18:07] only 1 for me [18:07] but it's always on [18:07] alt+tab.. [18:07] I'll try that [18:08] * jojobean has left #civ3dem [18:09] * Madcaptn is now known as Madcaptn-Away [18:20] * theViking has joined #civ3dem [18:20] Hi [18:21] * Disconnected Session Close: Sat Sep 13 18:27:57 2003