Session Start: Thu Sep 04 20:58:14 2003 Session Ident: #civ3dem [20:58:14] * Join ~thesim109@coin-as1-47.coin.org [20:58:14] * Topic is 'SPDG3 The Vikings shall rule the World!' [20:58:14] * Set by BigFree on Fri Sep 05 16:17:50 [20:58:15] * ChanServ sets mode: +o OctavianX [20:58:25] [@OctavianX] two minutes to spare. ;) [20:59:12] [@OctavianX] Hello? [20:59:15] [@OctavianX] Anyone there? [20:59:47] [@roadcage] roadcage responds [21:00:20] [@roadcage] loading save [21:00:29] [@Makahlua] booya [21:00:54] [@Makahlua] that was close, i was worried i'd have to run it :eeek: [21:01:16] [@OctavianX] Hey, this is my first time running an Apolytonian chat. :) [21:01:30] [@OctavianX] I've done it lots at CFC, though [21:01:54] [@mrboo001] hi [21:02:06] [@OctavianX] Hello [21:02:07] * @Makahlua hasn't run a chat tho :O [21:02:18] [@Makahlua] oh well i can wathc and learn :D [21:02:30] [@OctavianX] soooo.... [21:02:37] [@OctavianX] Where are we founding this first city? [21:02:37] [@mrboo001] my 1st time [21:02:43] [@mrboo001] doing this [21:03:08] [@mrboo001] where it is [21:03:24] [@Makahlua] i was rereading the thread, there didn't seem to be a clear decision between where we are and 2 squares over :p [21:03:31] [@OctavianX] sigh... [21:03:45] [@mrboo001] hmmmm [21:03:50] [@roadcage] move the sout 4,4 first [21:03:51] [@OctavianX] We'll move the scout 4 (west, four on the keyboard) [21:03:58] * @Makahlua nodnod [21:04:09] [@OctavianX] More grasslands... [21:04:17] [@mrboo001] I think I forgot to do a poll about Spain... :( [21:04:19] [@OctavianX] and some more of that jungle we love... [21:04:42] [@mrboo001] ya, i did.... (DOH!) [21:05:15] [@OctavianX] Let's see... [21:05:27] [@OctavianX] We can trade Ceremonial Burials for Warrior Code... [21:05:40] [@mrboo001] why not all techs? [21:05:48] [@OctavianX] She won't go for it. [21:06:05] [@OctavianX] If we throw in pottery, we can get 10g more [21:06:38] [@Makahlua] that is all she has at the moment [21:06:44] [@mrboo001] ask for what do we need for both of her techs [21:06:47] [@OctavianX] true... [21:06:56] [@roadcage] not possible [21:07:00] [@OctavianX] We can't get both, even with all our gold [21:07:16] [@Makahlua] wait and trade pottery later then? [21:07:31] [@OctavianX] sounds like a plan... [21:07:53] [@mrboo001] sure [21:08:23] [@mrboo001] I forgot, do we stelle on the square where we starited? [21:09:03] [@OctavianX] That has yet to be decided, so far as I can tell... [21:09:24] [@Makahlua] is the spot nw, w any better? [21:09:36] [@mrboo001] anthoer thing, do I move the souct to the west, 2times? [21:10:02] [@OctavianX] only once [21:10:20] [@mrboo001] (yes, im a nobbie) :( [21:10:21] [@OctavianX] There's a river out there... [21:10:30] [@mrboo001] ok [21:10:48] [@mrboo001] ya, I see it [21:11:06] [@OctavianX] We'll move the scout w again... [21:11:21] [@mrboo001] ok [21:11:39] [@mrboo001] I see a mountain, [21:11:54] [@OctavianX] Now I really want to move that settler west... [21:12:12] [@mrboo001] so move it there? [21:12:32] [@OctavianX] not yet... [21:12:54] [@OctavianX] we see more jungle, and a river. Anyone else think we should move the settler w? [21:13:17] [@mrboo001] I see that too, [21:13:20] [@Makahlua] river = more $$ [21:13:56] [@OctavianX] roadcage, care to weigh in? [21:13:57] [@mrboo001] if we move to the west, tben to the foset nw, will get assces to gems [21:13:57] * Join ~jonny1178@pcp03820475pcs.dksnco01.tn.comcast.net [21:14:04] [@OctavianX] Hello [21:14:07] [@mrboo001] hi [21:14:10] [@roadcage] the gems are probably on another land mass [21:14:16] [Jonny1] hello, fellow vikings [21:14:20] [@mrboo001] but still... [21:14:29] [@roadcage] west is ok [21:14:38] [@mrboo001] move west? [21:15:27] [@OctavianX] Westward for the settler it is! [21:15:43] [@mrboo001] ok, move west [21:15:58] [@Makahlua] go west young Viking :) [21:16:01] [@mrboo001] what about the worker? [21:16:10] [@OctavianX] Next turn, I'd say move SW and found there. [21:16:13] [@roadcage] worker mine or road? [21:16:29] [@mrboo001] hmmm [21:16:41] [@OctavianX] I'd move 'im west to hit the bonus grasslnad [21:16:47] [Jonny1] can someone tell me which way we moved the scout? [21:16:55] [@mrboo001] west, tiwce [21:16:58] [Jonny1] ok [21:17:00] [@Makahlua] and found a river [21:17:12] [@mrboo001] so, west again? [21:17:19] [@mrboo001] for the settler? [21:17:23] [@OctavianX] yeah [21:17:25] [@mrboo001] ok [21:17:32] * OctavianX sets mode: +o Jonny1 [21:18:48] [@OctavianX] Should we mine now, or move the worker west and mine later? [21:19:06] [@mrboo001] move west, then mine [21:19:17] [@roadcage] depends on wheere we settle [21:19:25] [@Makahlua] yeah, we need that bonus grass up and running soon [21:19:54] [@roadcage] we need it in our tier 1 tiles [21:19:59] [@OctavianX] I'm for settler on SW of the settler's current position [21:20:19] [@roadcage] so if we are settling next turn apply the worker [21:20:20] [@Jonny1] i like settler SW too, personally [21:20:40] [@mrboo001] I don't know... [21:20:45] [@roadcage] if we are moving the settler again, might as well move the worker [21:21:15] [@OctavianX] The settler's definetly in the middle ot too much water for a good start site. [21:21:49] [@mrboo001] nah... lokks good [21:22:13] [@roadcage] 2 bonus grass in tier 1, a grassland wheat in tier 2 is bad? [21:22:25] [@mrboo001] no [21:22:30] [@Jonny1] sounds good to me [21:22:41] [@mrboo001] keep the wheat [21:23:57] [@OctavianX] keep on disucssing this, I need to run off for a bit. [21:24:02] [@OctavianX] Someone needs to use the phone [21:24:28] [@Jonny1] and move the worker west to start mining/roading the bonus grassland [21:24:42] * Disconnected [21:36:12] * Attempting to rejoin channel #civ3dem [21:36:19] * Topic is 'SPDG3 The Vikings shall rule the World!' [21:36:19] * Set by BigFree on Fri Sep 05 16:17:50 [21:36:39] [Octavian_X] That was odd... [21:36:56] * Disconnected [21:46:32] * Attempting to rejoin channel #civ3dem [21:46:32] * Join [21:46:33] * Topic is 'SPDG3 The Vikings shall rule the World!' [21:46:33] * Set by BigFree on Fri Sep 05 16:17:50 [21:46:46] [@mrboo001] hello, what happened? [21:46:50] [CiverDan] what else is new..more jungle :P [21:47:25] [Octavian] My ISP hates me [21:47:30] [Octavian] That about sums it up... [21:47:37] [@mrboo001] something happen to octavian? [21:47:44] [@mrboo001] mn [21:47:58] [@mrboo001] what next, Pres? [21:48:27] [Octavian] I have to go one more time... [21:48:31] * Disconnected [22:00:23] * Attempting to rejoin channel #civ3dem [22:00:24] * Join [22:00:24] * Topic is 'SPDG3 The Vikings shall rule the World!' [22:00:24] * Set by BigFree on Fri Sep 05 16:17:50 [22:00:42] * ChanServ sets mode: +o OctavianX [22:00:48] [@OctavianX] damn this #@$%ing isp... [22:00:51] [Kloreep] So we saw something worth moving for? [22:01:16] [Kloreep] wb Mr. Prez [22:01:23] [@OctavianX] thanks. [22:01:40] [@Makahlua] a river [22:01:46] [@roadcage] settler 1next turn gives 3 bonus grass in tier 1 and a wheat grass in tier 2 [22:01:50] [@OctavianX] ...next to jungle [22:02:08] [@OctavianX] I prefer settling 1 of the settler's current spot [22:02:17] [@Jonny1] octavian, we gonna trade with the spanish now? [22:02:30] [@OctavianX] almost forgot about that... [22:02:40] [Kloreep] So in other words, same good tiles, but a river for commerce & city-size growth [22:02:58] [@Jonny1] we can get CB + 10g for WC, but we can't get alphabet in any way [22:03:17] [@OctavianX] yes [22:03:32] [Kloreep] What about pottery for CB? [22:03:50] [@Jonny1] nope [22:03:50] [@OctavianX] no go [22:04:09] [@roadcage] isabella is tight only 10 G for pottery [22:04:14] [Kloreep] :( [22:04:40] [@Jonny1] CB+10g for WC appears to be the best choice... [22:04:45] * OctavianX sets mode: +ooo CiverDan Kloreep WhiteBandit [22:05:10] [@Kloreep] I'd vote for CB-WC deal [22:05:18] [@OctavianX] yeah [22:05:27] [@OctavianX] Don't want AI to have the archers [22:05:33] [@roadcage] yes [22:06:03] [@Makahlua] well she only -ahs- 10 g anyway [22:06:26] [@Kloreep] If it is a sea, I doubt we'll be meeting all that soon. [22:06:43] [@OctavianX] Still, it could be a lake. [22:06:52] [@Jonny1] we can't really tell yet [22:07:19] [@Jonny1] BTW, Mr. President, there was a trout-slapping festival while you were gone, thought you should know [22:07:25] [@roadcage] this deal will probably be available next turn [22:07:56] [@OctavianX] We'll trade later... [22:08:30] [@roadcage] what about worker [22:08:50] [@Jonny1] but be sure to at least make contact before moving the worker [22:08:53] [@CiverDan] disband it.. [22:08:53] [@CiverDan] :P [22:09:35] [@CiverDan] i would move it 4 [22:10:19] * jdd2007 (~jdd2007@cvg-65-27-238-3.cinci.rr.com) Quit (Ping timeout) [22:10:28] [@OctavianX] sounds like a plan to me... [22:10:28] [@Jonny1] i believe it was already generaly agreed upon to move it 4 [22:11:20] [@roadcage] eot flashing [22:12:17] [@OctavianX] Worker moves 4 [22:12:50] [@Jonny1] end turn? [22:13:26] [@OctavianX] yeah [22:15:10] [@OctavianX] sooo... [22:15:14] [@OctavianX] move settler 1? [22:15:16] [@Jonny1] how should we move scout now? [22:15:46] [@Jonny1] settler 1 sounds good to me [22:15:47] [@roadcage] yes [22:16:11] [@CiverDan] scout 7? onto mountain next turn [22:16:21] [@OctavianX] lsounds good... [22:16:22] [@CiverDan] that oru we moev him south [22:16:36] [@CiverDan] or we move him south [22:17:28] [@Jonny1] i say we either move scout 4, then onto mountain, or scout 1 [22:17:58] [@OctavianX] settler 1... [22:18:02] [@roadcage] 4 or 7 either reaches mountain next [22:18:26] [@CiverDan] hill dont help much with the jungle [22:18:27] [@OctavianX] 4,3 (to mtn) would be my prefernece [22:18:59] [@Jonny1] 4,3 is to the hill, do you mean 4,7? [22:19:50] [@OctavianX] I meant 7. yeah [22:20:12] [@Jonny1] that sounds good to me [22:22:13] [@OctavianX] scout 4 [22:22:29] [@OctavianX] plains, and more mountains [22:22:32] [@CiverDan] hmmm [22:22:38] [@Jonny1] and more jungle... [22:22:45] [@roadcage] worker mine? [22:22:49] [@OctavianX] yeah [22:22:55] [@Jonny1] ok [22:23:25] [@OctavianX] anything else before the turn ends? [22:23:57] [@Jonny1] don't believe so [22:24:03] [@CiverDan] i dont think so [22:24:21] [@Jonny1] trade situation with isabella is still the same [22:24:51] [@OctavianX] hitting enter [22:25:15] [@OctavianX] Welll, do we found the city here? [22:25:47] [@CiverDan] i think so..we have moved twice already [22:25:57] [@Jonny1] looks like a good site to me, considering the nearby terrain [22:26:29] [@CiverDan] not to mention not founding a city and just movin teh settler around generally is not good civ strat [22:26:40] [@roadcage] I say settle [22:26:42] [@OctavianX] If anyone wants this city elsewhere, speak now or forever hold you peace [22:26:47] [@Jonny1] city name? [22:27:13] [@OctavianX] Octavianville? :p [22:27:41] [@Makahlua] Valhalla! [22:28:00] [@Makahlua] or is that getting ahaeda of ourselves? :) [22:28:07] [@Kloreep] GameTwoIsNowOfficiallyOver [22:28:08] [@Kloreep] ;) [22:28:11] [@Jonny1] or we could always go with apolyton... [22:28:16] [@OctavianX] hehe [22:28:24] [@Makahlua] allyourciteisarebelongtous? [22:28:32] [@Jonny1] allyourbasearebelongtous? [22:28:41] [@OctavianX] DownwithGCA? ;) [22:28:44] [@CiverDan] CityWithNoGoats [22:29:24] [@CiverDan] we can rename it later [22:29:33] [@OctavianX] A serious suggestion... Asgard? [22:29:36] [@Jonny1] or, because of all the water, TroutSlap City? [22:29:36] [@Makahlua] Ugh-Oop-Ack ? :D [22:29:43] [@Kloreep] Asgard is good [22:29:47] [@Kloreep] What we used last game. [22:29:47] [@Makahlua] ooh nice [22:29:54] [@OctavianX] Then, New Asgard [22:30:04] [@Kloreep] :b: [22:30:32] [@Jonny1] or how about ComeAndGetThis,Isabella? ;) [22:30:39] [@OctavianX] New Asgard founded, 3900 B.C.! [22:31:07] [@Jonny1] production scout? [22:31:13] [@Kloreep] ThisJungleBetterNotBeTooDeep,TogasAndBFM [22:31:21] [@OctavianX] haha! [22:31:24] [@Kloreep] Yes, scout! [22:31:25] [@roadcage] building? [22:31:39] [@Makahlua] i believe scout was the consensus in the thread [22:32:14] [@OctavianX] scout 7 [22:32:27] [@Jonny1] more water! [22:32:31] [@OctavianX] spots ocean coast! [22:32:37] [@CiverDan] bleh [22:32:45] [@OctavianX] Looks like a peninsula... [22:32:51] [@Jonny1] there's a whale out to the far west [22:33:00] [@OctavianX] and more %$#ing jungle... [22:33:25] [@Makahlua] set research! [22:33:29] [@roadcage] slider? suggest 20% sci (need 1 beaker) [22:33:55] [@CiverDan] researching... [22:34:05] [@Makahlua] and waht line aare we following? lit and monarach lines were the two prime suggestions [22:34:14] [@Kloreep] I suggest BW [22:34:22] [@Kloreep] Only 3-value tech left IIRC [22:34:23] [@Jonny1] bronze working/iron working was suggested alot too [22:34:44] [@Kloreep] Gets us spearmen, and makes any hut techs more profitable since BW won't be picked for the hut's tech [22:34:45] [@Makahlua] oops yeah i forgot that one :o [22:35:04] [@OctavianX] BW it is... [22:35:05] [@Jonny1] everything is 40turns except CB on 80% [22:35:24] [@Jonny1] yay for bronze! [22:35:27] [@Jonny1] ;) [22:35:34] [@OctavianX] 20% BW, I would say [22:35:45] [@roadcage] yes [22:35:47] [@Jonny1] yep [22:35:48] [@Kloreep] :b: [22:36:01] * @Makahlua nods [22:36:18] [@OctavianX] end turn? [22:36:36] [@Jonny1] and city worker is on NE bonus grassland? [22:36:42] [@CiverDan] yes [22:37:09] [@Jonny1] ok, end turn [22:37:27] [@roadcage] yes [22:37:43] [@OctavianX] turn 2 over [22:37:44] [@Makahlua] si [22:37:54] [@CiverDan] `scout 1? [22:38:01] [@OctavianX] Scout 98? [22:38:08] [@OctavianX] See what's up there? [22:38:09] [@Jonny1] i was thinking 9,8 too [22:38:53] [@CiverDan] we hopin to find another civ? [22:38:56] [@roadcage] 9,8 [22:39:09] [@OctavianX] maybe... [22:39:15] [@OctavianX] scout 9,8 [22:39:20] [@Makahlua] i'm hoping to see how close the wall is to our back :) (98) [22:39:25] [@OctavianX] what the... [22:39:32] [@OctavianX] two more peninsulas? [22:39:35] [@Kloreep] ? [22:39:38] [@Jonny1] islands? [22:39:40] [@Makahlua] ?? [22:39:48] [@OctavianX] we see three little seperated peninsulas [22:39:58] [@OctavianX] can't tell if they connect [22:40:17] [@Jonny1] hmm... this is already an interesting map... [22:40:36] [@Jonny1] end turn? [22:40:55] [@OctavianX] anything else? [22:40:58] [@roadcage] check isabella [22:41:07] [@Jonny1] i already did, we still can't get alphabet [22:41:24] [@OctavianX] She still has 210g [22:41:29] [@OctavianX] *10g [22:42:43] [@OctavianX] end turn. [22:43:04] [@CiverDan] scout 22 [22:43:11] [@OctavianX] yeah... [22:43:11] [@Jonny1] 2,2 [22:43:24] [@roadcage] 22 [22:44:05] [@CiverDan] nothing new from isabella [22:44:15] [@Jonny1] still the same... end turn? [22:44:17] [@OctavianX] scout 22 [22:44:36] [@OctavianX] end turn [22:44:38] [@OctavianX] ? [22:45:02] [@roadcage] yes [22:45:04] [@Makahlua] :b: [22:45:04] [@Jonny1] yep [22:45:07] [@CiverDan] yes [22:45:32] [@CiverDan] scout 2.. [22:45:43] [@OctavianX] definetly... [22:45:44] [@CiverDan] then we decide on 2nd move [22:45:53] [@Jonny1] isabella already has a 2nd city!... [22:45:59] [@Kloreep] Yep. [22:46:00] [@OctavianX] scout 2 [22:46:07] [@CiverDan] then 4 onto mtn [22:46:08] [@Kloreep] On deity, AIs get a bonus settler. [22:46:11] [@Kloreep] 2 bonus workers, too. [22:46:13] [@Makahlua] maybe she had an extra settler? [22:46:24] [@Jonny1] ok, never played deity before [22:46:32] [@Kloreep] Not to mention about 8 bonus combat units... :scared: [22:46:47] [@OctavianX] O-O [22:46:55] [@Jonny1] but as long as they have no bonus galleys, we're okay... i think [22:47:06] [@Kloreep] They'll be only warriors, though, since Spain doesn't start with BW or WC [22:47:42] [@Makahlua] this why i stick to regent ^_^ [22:47:48] [@OctavianX] hehe [22:47:50] [@Kloreep] Hehe [22:47:51] [@Jonny1] monarch here, personally [22:47:52] [@Kloreep] Same here. :) [22:48:01] [@OctavianX] scout 2? [22:48:06] [@Kloreep] I am trying to move up to monarch, though... [22:48:08] [@OctavianX] (again) [22:48:10] [@Jonny1] scout 4? or 2? or 1? [22:48:23] [@roadcage] thinking [22:48:35] [@CiverDan] for 2nd move...i say 4 [22:48:50] [@CiverDan] we will have scout #2 in 2 turns..he can go south [22:48:56] [@OctavianX] true [22:48:59] [@roadcage] 4 [22:49:00] [@Jonny1] ok, 4 [22:49:03] [@OctavianX] scout 4 [22:49:16] [@OctavianX] end turn? [22:49:20] [@CiverDan] ehh [22:49:22] [@CiverDan] yeah [22:49:25] [@Jonny1] end turn, yep [22:49:37] [@OctavianX] End Turn [22:49:45] [@OctavianX] let's see... [22:49:55] [@OctavianX] scout 4? [22:50:09] [@Jonny1] 4,2? [22:50:26] [@roadcage] 4,2 [22:50:52] [@OctavianX] Scout 42 [22:51:00] [@OctavianX] hut! [22:51:08] [@Makahlua] ooo :D [22:51:08] [@OctavianX] ... is empty [22:51:13] [@Makahlua] damn. [22:51:18] [@CiverDan] same her [22:51:18] [@Jonny1] damn false excitement! [22:51:19] [@CiverDan] here [22:51:51] [@Jonny1] turn endeth? [22:51:54] [@CiverDan] still no alph [22:51:58] [@Kloreep] Don't tell me we have the same curse of the empty hut as last game... [22:52:03] [@OctavianX] sigh... [22:52:15] [@OctavianX] End Turn [22:52:22] [@Kloreep] We're expansionist, darnit, we should get some goodies! :doitnow!: :D [22:52:28] [@OctavianX] New Asgard build scouts [22:52:37] [@OctavianX] argh,,, [22:52:40] [@OctavianX] *builds scout [22:52:53] [@CiverDan] another one? [22:52:58] [@Jonny1] or a warrior? [22:53:03] [@CiverDan] considering teh map layout? [22:53:15] [@CiverDan] i say warrior [22:53:17] [@OctavianX] I'd go for one more scout... [22:53:31] [@OctavianX] And, the worker is roading the mined tile [22:53:46] [@Jonny1] ok, worker roads [22:54:06] [@Jonny1] should we name the scouts to prevent confusion? [22:54:10] [@OctavianX] scout 12? [22:54:11] [@CiverDan] yes [22:54:36] [@OctavianX] btw, I meant the new scout. ;) [22:54:41] [@roadcage] 2nd scout 1,2 [22:55:01] [@OctavianX] For now, we'll stick with the names Scout 1, Scout 2, etc. [22:55:26] [@Jonny1] darn, i really wanted a scout named after meself ;-) [22:55:35] [@CiverDan] scout 1 -3 onto mtn i say [22:55:53] [@Jonny1] yep, 1st scout 3 [22:55:57] [@roadcage] 3 [22:56:01] [@Kloreep] Let's go ahead and name a scout for Jonny. :) [22:56:04] [@OctavianX] Scout 1 - 3 [22:56:18] [@OctavianX] floodplains... [22:56:34] [@Kloreep] Better than jungle at least. [22:56:50] [@Jonny1] things still same with isabella... end turn? [22:57:00] [@OctavianX] Scout 2 - 12 [22:57:33] [@OctavianX] End Turn [22:57:55] [@CiverDan] unless we ant to give 2 gpt+20 G+WC+pt yeah [22:58:02] [@CiverDan] *pot [22:58:14] [@OctavianX] no way... [22:58:32] [@Kloreep] No gpt if it can be helped, since it's valued less. [22:59:29] [@Jonny1] i believe it's only valued 16gold, right? [22:59:31] [@OctavianX] Scout 1 -2? [22:59:54] [@Kloreep] Jonny: Yep, somewhere around 16 [22:59:59] [@CiverDan] what about 32 [22:59:59] [@Jonny1] yea, 1 -2 sounds onto the mountain sounds good [23:00:03] [@roadcage] 2 [23:00:23] [@Jonny1] 32 won't reveal anything new [23:00:43] [@CiverDan] he will be on the hill [23:00:47] [@OctavianX] yeah [23:01:06] [@Jonny1] oh yea, i though you meant 3,1 [23:01:10] [@roadcage] 32 will get the scout into 2 move terrain [23:01:17] [@Jonny1] stupid me... [23:01:45] [@Jonny1] 3,2 then? [23:02:17] [@roadcage] S1, 3,2 [23:02:37] [@OctavianX] Scout 1 - 32 [23:02:50] [@Jonny1] gems and cattle! [23:02:53] [@CiverDan] hmmm [23:03:00] [@CiverDan] and floodplain wheat [23:03:10] [@Makahlua] sounds like a good next city spot :) [23:03:29] [@Jonny1] seems too good, there has to be a catch to it ;) [23:03:41] [@Makahlua] more jungle? :D [23:03:44] [@CiverDan] sout2 - 2 for first move [23:03:51] [@OctavianX] yeah [23:03:55] [@Jonny1] yea, scout 2 -2 [23:03:57] [@OctavianX] Scout 2- 2 [23:04:06] [@OctavianX] Scout 2- 2 [23:04:19] [@OctavianX] aww, a village just over the water... [23:04:21] [@Jonny1] a hut, so close yet so far... [23:04:31] [@CiverDan] yup [23:04:49] [@CiverDan] ya cant put a city there either.. [23:05:12] [@CiverDan] unless its the end of a punninsula [23:05:28] [@CiverDan] it may be connected to isaballa'a land [23:05:35] [@Jonny1] but maybe not... [23:05:54] [@Jonny1] end turn? [23:06:10] [@OctavianX] End Turn [23:06:17] [@CiverDan] down to 1GPT+10 gold still too much [23:06:38] [@CiverDan] scout 1 - 24 [23:07:05] [@OctavianX] sounds god to me... [23:07:13] [@Jonny1] yep [23:07:20] [@CiverDan] good [23:08:07] [@OctavianX] Scout 1 - 24 [23:08:17] * Join ~Simman198@0-1pool144-198.nas8.norwalk1.ct.us.da.qwest.net [23:08:18] [@CiverDan] damn it [23:08:21] [@OctavianX] SHIT! [23:08:26] [CivGeneral] Hola [23:08:27] [@CiverDan] stupid barb [23:08:32] [@OctavianX] god damn warriors... [23:08:41] [@Kloreep] Hi CG [23:08:44] [@Kloreep] What turn is it? [23:08:51] * CivGeneral noticed Im the only one without an "@" thingy [23:08:55] [@CiverDan] 3350BC [23:08:57] [@Kloreep] I didn't thnk barbs appear this early... [23:08:58] * Makahlua sets mode: +o CivGeneral [23:08:59] [@CivGeneral] ° "You don't leave an enemy at your back. Not if you like living." - Mara Jade ° [23:09:10] [@OctavianX] It's a custom map. [23:09:15] [@Kloreep] True. [23:09:31] [@CiverDan] 3550 BC [23:09:32] * @CivGeneral is new to Poly's DG [23:09:34] [@CiverDan] that is [23:10:17] [@roadcage] S2? [23:10:19] [@OctavianX] Scout 2 - 12 [23:10:22] [@OctavianX] ? [23:10:27] [@CiverDan] 32? [23:10:33] [@Jonny1] i say 3,2 [23:10:44] [@CivGeneral] hmm [23:11:14] [@roadcage] wanna see da coast so 3,2 [23:11:18] [@CivGeneral] Is there a map? [23:11:24] [@OctavianX] Scout 2- 32 [23:11:29] [@Jonny1] i can post a pic [23:11:32] [@CiverDan] hut [23:11:35] [@OctavianX] HAHA! [23:11:36] [@OctavianX] Yes! [23:11:40] [@OctavianX] New settler! [23:11:44] [@CiverDan] yeha [23:11:49] [@Makahlua] whoohoo! [23:11:59] [@Jonny1] yay! [23:12:04] [@Kloreep] Brings us a little more level with the AI. :D [23:12:11] [@Jonny1] but we must avoid the evil barbs [23:12:20] [@roadcage] mine was empty! [23:12:21] * @CivGeneral wonders if there are any deputy possitions open in the SPDG3 [23:12:29] [@OctavianX] weird.... [23:12:34] [@Kloreep] CG: Ask around. [23:12:36] [@OctavianX] I'll post a new save of this turn [23:12:47] [@Jonny1] maybe we should go ahead and change asgard from scout to warrior, since we know that there's barbs? [23:12:55] [@OctavianX] Settler 7? [23:13:08] [@Kloreep] I think there's already a deputy SMC, but you could ask the DM and FAM. [23:13:32] [@Kloreep] Octavian, can we have a pic first? [23:13:40] [@OctavianX] sure... [23:13:45] [@Kloreep] I don't have the save, so I'd like to see this turn's map. :) [23:14:00] [@CivGeneral] Hmm. Im looking in the Term I Government and it does not list the Deputies [23:14:27] [@Jonny1] i'm making a pic right now [23:14:28] [@roadcage] Deputies serve at the convenience of the minister [23:14:55] [@CivGeneral] Where can I find a list of Leaders and there Deputies [23:15:14] [@Kloreep] I don't think there is one. [23:15:16] [@WhiteBandit] don't think we have a list of deputies [23:15:26] [@WhiteBandit] the the ministers just kinda appoint people [23:15:27] [@CivGeneral] hmm [23:15:45] [@CiverDan] where do we want oru 2nd city? [23:15:50] [@CiverDan] our [23:16:32] [@Kloreep] I'd say end the chat before it gets to that. [23:16:42] [@CiverDan] i dont mind that [23:16:44] [@Kloreep] Let there be forum discussion about 2nd city placement and placement in general. [23:16:58] [@Makahlua] good idea i ithnk [23:17:33] [@CiverDan] we may be on an island.. [23:17:43] [@CivGeneral] Are the Ministers of DM and FAm present? [23:18:12] [@OctavianX] Are we agreed to call it a night, then? [23:18:31] [@CiverDan] yes [23:18:35] [@CiverDan] i am [23:18:43] * @Makahlua nodnod [23:18:46] [@CiverDan] i say end teh chat [23:19:28] [@OctavianX] Turn Chat over! [23:19:33] [@CivGeneral] I dont beleve my Eyes [23:19:36] [@OctavianX] Nice session, folks. ;) Session Close: Thu Sep 04 23:19:51 2003