;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
50      ; Riot factor based on # cities (higher factor lessens the effect)
15      ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
8       ; Fundamentalism pays support for all units past this
1       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
19th century values,4,-2,  nil, nil, 0, 4    ; AFl
Ethnegersia,        5, 1,  nil, no,  0, 0    ; Alp
...,                3,-2,  no,  nil, 0, 0    ; Amp
.,                  4, 1,  no,  nil, 1, 3    ; Ast
Atomic Theory,      4,-1,  no,  nil, 2, 3    ; Ato
Elite greek units,  6, 0,  nil, Alp, 0, 0    ; Aut
.,                  4, 1,  no,  nil, 1, 1    ; Ban
Br/ish intervention,6, 0,  AFl, Alp, 0, 4    ; Bri
Armatoloi,          2, 0,  nil, no,  0, 4    ; Bro
Ali Pasha revolts!, 0, 0,  no,  nil, 0, 2    ; Cer
Ioannenan searule!, 5, 0,  no,  nil, 0, 3    ; Che
French intervention,6, 0,  no,  nil, 0, 0    ; Chi
Shiplords revolt!,  4, 1,  no,  nil, 0, 2    ; CoL
Island Philikoi,    5,-1,  no,  nil, 3, 0    ; CA 
Ottoman armies,     5,-1,  no,  nil, 0, 4    ; Cmb
Ottoman fleets,     5, 0,  no,  nil, 0, 2    ; Cmn
.,                  4, 1,  no,  no,  3, 4    ; Cmp
Ottoman rule,       7,-1,  no,  nil, 2, 0    ; Csc
times change!,      5, 0,  no,  nil, 0, 4    ; Cst
Bavarokratia!,      4, 0,  Bri, nil, 0, 1    ; Cor
Hegemonic figures,  4, 1,  Bro, nil, 0, 1    ; Cur
Democracy,          5, 1,  no,  Inv, 2, 2    ; Dem
Economics,          4, 1,  no,  no,  2, 1    ; Eco
Electricity,        4, 0,  Met, no,  2, 4    ; E1 
Electronics,        4, 1,  E1,  nil, 3, 4    ; E2 
Engineering,        4, 0,  Whe, no,  0, 4    ; Eng
Environmentalism,   3, 1,  no,  no,  3, 2    ; Env
Espionage,          2,-1,  no,  no,  3, 0    ; Esp
Explosives,         5, 0,  Gun, no,  2, 4    ; Exp
Feudalism,          4,-1,  no,  no,  0, 0    ; Feu
Flight,             4,-1,  no,  no,  2, 4    ; Fli
Fundamentalism,     3,-2,  no,  Csc, 2, 2    ; Fun
Fusion Power,       3, 0,  no,  Sup, 3, 3    ; FP 
Genetic Engineering,3, 2,  no,  nil, 3, 3    ; Gen
Guerrilla Warfare,  4, 1,  no,  no,  3, 0    ; Gue
Gunpowder,          8,-2,  Inv, Iro, 1, 0    ; Gun
Horseback Riding,   4,-1,  Exp, nil, 0, 0    ; Hor
Industrialization,  6, 0,  no,  no,  2, 1    ; Ind
Invention,          6, 0,  Eng, no,  1, 4    ; Inv
Iron Working,       5,-1,  Bro, no,  0, 4    ; Iro
Labor Union,        4,-1,  no,  Gue, 3, 2    ; Lab
The Laser,          4, 0,  no,  no,  3, 3    ; Las
Leadership,         5,-1,  no,  Gun, 1, 0    ; Ldr
Literacy,           5, 2,  no,  no,  0, 3    ; Lit
Machine Tools,      4,-2,  Stl, no,  2, 4    ; Too
Magnetism,          4,-1,  no,  Iro, 1, 3    ; Mag
Map Making,         6,-1,  no,  nil, 0, 1    ; Map
Masonry,            4, 1,  Exp, nil, 0, 4    ; Mas
Mass Production,    5, 0,  no,  nil, 3, 4    ; MP 
Mathematics,        4,-1,  no,  Mas, 0, 3    ; Mat
Medicine,           4, 0,  no,  Tra, 1, 1    ; Med
Metallurgy,         6,-2,  Gun, no,  1, 0    ; Met
Miniaturization,    4, 1,  Too, E2,  3, 4    ; Min
Mobile Warfare,     8,-1,  no,  Tac, 3, 0    ; Mob
Monarchy,           5, 1,  no,  CoL, 0, 2    ; Mon
Monotheism,         5, 1,  no,  no,  1, 2    ; MT 
Mysticism,          4, 0,  no,  nil, 0, 2    ; Mys
Navigation,         6,-1,  no,  no,  1, 1    ; Nav
Nuclear Fission,    6,-2,  no,  MP,  3, 3    ; NF 
Nuclear Power,      3, 0,  no,  E2,  3, 3    ; NP 
Philosophy,         6, 1,  no,  Lit, 1, 2    ; Phi
Physics,            4,-1,  no,  no,  1, 3    ; Phy
Plastics,           4, 1,  no,  no,  3, 4    ; Pla
Plumbing,           4, 0,  no,  no,  1, 4    ; Plu
Polytheism,         4, 0,  no,  Hor, 0, 2    ; PT 
Pottery,            4, 1,  no,  nil, 0, 1    ; Pot
Radio,              5,-1,  no,  E1,  3, 4    ; Rad
Railroad,           6, 0,  no,  nil, 2, 1    ; RR 
Recycling,          2, 1,  no,  no,  3, 2    ; Rec
Refining,           4, 0,  no,  nil, 2, 4    ; Ref
Refrigeration,      3, 1,  E1,  no,  3, 1    ; Rfg
The Republic,       5, 1,  no,  Lit, 0, 2    ; Rep
Robotics,           5,-2,  no,  Mob, 3, 0    ; Rob
Rocketry,           6,-2,  AFl, E2,  3, 0    ; Roc
Sanitation,         4, 2,  no,  Eng, 2, 1    ; San
Seafaring,          4, 1,  no,  Pot, 0, 1    ; Sea
Space Flight,       4, 1,  no,  Roc, 3, 3    ; SFl
Stealth,            3,-2,  no,  no,  3, 0    ; Sth
Steam Engine,       4,-1,  no,  Inv, 2, 3    ; SE 
Steel,              4,-1,  E1,  no,  2, 4    ; Stl
Superconductor,     4, 1,  no,  no,  3, 3    ; Sup
Tactics,            6,-1,  no,  no,  2, 0    ; Tac
Theology,           3, 2,  no,  no,  1, 2    ; The
Theory of Gravity,  4, 0,  no,  Uni, 1, 3    ; ToG
Trade,              4, 2,  no,  nil, 0, 1    ; Tra
University,         5, 1,  no,  Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  no,  nil, 0, 0    ; War
The Wheel,          4,-1,  Hor, nil, 0, 4    ; Whe
Writing,            4, 2,  no,  nil, 0, 3    ; Wri
Future Technology,  1, 0,  nil, nil, 0, 3    ; FT 
User Def Tech A,    3, 0,  no,  no,  0, 0    ; U1 
User Def Tech B,    3, 0,  no,  no,  0, 0    ; U2 
User Def Tech C,    3, 0,  no,  no,  0, 0    ; U3 
Advance 94,         3, 0,  no,  no,  0, 0    ; X1 
Advance 95,         3, 0,  no,  no,  0, 0    ; X2 
Advance 96,         3, 0,  no,  no,  0, 0    ; X3 
Advance 97,         3, 0,  no,  no,  0, 0    ; X4 
Advance 98,         3, 0,  no,  no,  0, 0    ; X5 
Advance 99,         3, 0,  no,  no,  0, 0    ; X6 
Advance 100,        3, 0,  no,  no,  0, 0    ; X7 

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Palace,                   10, 1,    nil,
Hoplitopoliteia,          28, 3,    nil,
Granary,                  17, 2,    nil,
Church,                   15, 2,    nil,
Agora,                    19, 2,    nil,
Library,                   8, 3,    no, 
Courthouse,                8, 1,    no, 
Walls and castle,         25, 1,    nil,
Aqueduct,                  8, 2,    no, 
Bank,                     12, 3,    no, 
Cathedral,                25, 3,    nil,
Neo-classical academy,    30, 3,    Alp,
Mass Transit,             16, 4,    no, 
Colosseum,                10, 4,    no, 
Factory,                  20, 4,    no, 
Manufacturing Plant,      32, 6,    no, 
SDI Defense,              20, 4,    no, 
Recycling Center,         20, 2,    no, 
Power Plant,              16, 4,    no, 
Hydro Plant,              24, 4,    no, 
Nuclear Plant,            16, 2,    no, 
Stock Exchange,           16, 4,    no, 
Sewer System,             12, 2,    no, 
Supermarket,               8, 3,    no, 
Superhighways,            20, 5,    no, 
Research Lab,             31, 4,    no, 
SAM Missile Battery,      10, 2,    no, 
Coastal Fortress,          8, 1,    no, 
Solar Plant,              32, 4,    no, 
Harbor,                    6, 1,    no, 
Offshore Platform,        16, 3,    no, 
Airport,                  16, 3,    no, 
Police Station,            6, 2,    no, 
Port Facility,             8, 3,    no, 
SS Structural,             8, 0,    no, 
SS Component,             16, 0,    no, 
SS Module,                32, 0,    no, 
(Capitalization),         60, 0,    no, 
Pyramids,                 20, 0,    Mas,
Greek churches,           20, 0,    no, 
Greek churches,           20, 0,    nil,
Lighthouse,               20, 0,    no, 
Great Library,            30, 0,    no, 
Oracle,                   30, 0,    no, 
Great Wall,               30, 0,    Mas,
Sun Tzu's War Academy,    30, 0,    no, 
The Acropolis,            30, 0,    nil,
Marco Polo's Embassy,     20, 0,    no, 
Michelangelo's Chapel,    40, 0,    no, 
Byzantine Pelloponesos,   30, 0,    nil,
Magellan's Expedition,    40, 0,    no, 
Shakespeare's Theatre,    30, 0,    no, 
Leonardo's Workshop,      40, 0,    no, 
J. S. Bach's Cathedral,   40, 0,    no, 
Isaac Newton's College,   40, 0,    no, 
Adam Smith's Trading Co., 40, 0,    no, 
Darwin's Voyage,          40, 0,    no, 
Statue of Liberty,        40, 0,    no, 
Eiffel Tower,             30, 0,    no, 
Women's Suffrage,         60, 0,    no, 
Hoover Dam,               60, 0,    no, 
Manhattan Project,        60, 0,    no, 
The Acropolis,            60, 0,    no, 
Apollo Program,           60, 0,    no, 
SETI Program,             60, 0,    no, 
Cure for Cancer,          60, 0,    no, 

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
no,         ; Greek churches
nil,        ; Greek churches
Mag,        ; Lighthouse
E1,         ; Great Library
The,        ; Oracle
Met,        ; Great Wall
Mob,        ; Sun Tzu's War Academy
Ind,        ; The Acropolis
Cmn,        ; Marco Polo's Embassy
nil,        ; Michelangelo's Chapel
nil,        ; Byzantine Pelloponesos
nil,        ; Magellan's Expedition
nil,        ; Shakespeare's Theatre
Aut,        ; Leonardo's Workshop
nil,        ; J. S. Bach's Cathedral
nil,        ; Isaac Newton's College
nil,        ; Adam Smith's Trading Co.
nil,        ; Darwin's Voyage
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; The Acropolis
nil,        ; Apollo Program
nil,        ; SETI Program
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
historic walls,nil, 0,  0.,0,  1a,7d,  3h,1f,  4,0,  6, no,  000000000000000
Sun Tzu's War Academy,nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, Exp, 000000000000000
ar/los Hegemon,nil, 0,  1.,0,  4a,3d,  3h,1f,  6,0,  1, Cur, 000000000000001
north.Philikos,nil, 0,  1.,0,  2a,3d,  3h,1f,  3,0,  1, Bro, 000000000000000
Rebel village,nil, 0,  0.,0,  1a,6d,  3h,1f,  6,0,  1, Cur, 000000000000000
Copernicus' Observatory,Gun, 0,  1.,0,  4a,2d,  1h,1f,  4,0,  1, Iro, 000000000000000
Magellan's Expedition,Gun, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Feu, 000010000000000
Shakespeare's Theatre,Csc, 0,  1.,0,  3a,3d,  2h,1f,  3,0,  1, Gun, 000000000000000
Leonardo's Workshop,nil, 0,  1.,0,  4a,4d,  2h,1f,  2,0,  1, Fun, 000100000000000
J. S. Bach's Cathedral,nil, 0,  1.,0,  4a,4d,  2h,1f,  5,0,  1, Gue, 000001000000010
Gr. Ocheron,  nil, 0,  0.,0,  1a,7d,  2h,1f, 10,0,  1, Alp, 000001000000000
Oreino Ippikon,nil, 0,  2.,0,  2a,1d,  3h,1f,  2,0,  0, Alp, 000000000000000
ioan. Ocheron,nil, 0,  0.,0,  1a,7d,  3h,1f,  9,0,  0, Cer, 000000000000100
Io.pyrovolikon,nil, 0,  1.,0,  8a,1d,  3h,1f,  7,0,  1, Cer, 000000000000000
egyptian aid, nil, 0,  1.,0,  3a,2d,  3h,1f,  5,0,  0, Cmb, 000000000000000
muslim settler,nil, 0,  1.,0,  0a,2d,  2h,1f,  7,0,  5, Cst, 000000000000000
Bav. regular, nil, 0,  1.,0,  4a,4d,  4h,1f,  8,0,  0, Cor, 000000000000000
muslim settler,MT,  0,  1.,0,  0a,2d,  3h,1f,  6,0,  0, Chi, 000000000000000
Armatolos,    nil, 0,  1.,0,  2a,4d,  3h,1f,  4,0,  1, Alp, 000000000000000
Kleftis,      nil, 0,  1.,0,  4a,1d,  3h,1f,  4,0,  0, Uni, 000000000000000
Gr.Pyrovolikon,Amp, 0,  1.,0,  8a,2d,  3h,1f,  8,0,  0, Alp, 000000000000000
Kleft. village,nil, 0,  0.,0,  1a,6d,  4h,1f,  6,0,  6, RR,  000000000000000
Ioan. frouros,nil, 0,  1.,0,  2a,2d,  3h,1f,  3,0,  0, Cer, 000000000000000
Ot.Pyrovolikon,nil, 0,  1.,0,  8a,1d,  3h,1f,  7,0,  0, Cmb, 000000000000000
Fr. regular,  nil, 0,  1.,0,  3a,4d,  3h,1f,  5,0,  0, Chi, 000000000000000
Gr.Pyrovolikon,Rob, 0,  1.,0, 10a,1d,  2h,2f,  5,0,  0, Too, 000000000000000
rebel village,nil, 0,  2.,0, 12a,2d,  3h,2f,  7,0,  0, Rob, 000000001000000
Epanastatis,  nil, 0,  1.,1,  2a,1d,  3h,1f,  2,0,  0, Aut, 000000000010001
Ioan. Ippikon,nil, 0,  2.,0,  3a,2d,  3h,1f,  4,0,  0, Cer, 000000000000001
Shakespeare's Theatre,nil, 1,  6.,0, 10a,3d,  2h,2f, 10,0,  0, no,  100000000000001
Ot. frouros,  nil, 0,  1.,1,  2a,3d,  2h,2f,  1,0,  1, Csc, 000000000000000
Ot. Goleta,   nil, 2,  4.,2,  1a,4d,  3h,1f,  5,2,  1, Cmn, 000000000000001
ot. Nauarchis,Nav, 2,  3.,0,  4a,5d,  3h,1f,  9,5,  4, Cmn, 000000000000001
Br. regular,  Cor, 0,  1.,0,  3a,5d,  4h,1f,  6,3,  1, Bri, 000000000000001
ioann. mpriki,Ind, 2,  3.,0,  3a,4d,  3h,1f,  8,4,  2, Che, 000000000000001
i. pyrovolikon,E1,  2,  4.,0,  4a,2d,  2h,1f,  5,2,  2, Mag, 000000000000000
Gr. settler,  nil, 0,  1.,0,  0a,2d,  3h,1f,  7,0,  5, Bri, 000000000000000
muslim settler,nil, 2,  6.,0,  4a,4d,  3h,1f,  6,0,  2, E1,  100000000000001
Ot. Ippikon,  Roc, 0,  2.,0,  4a,1d,  3h,2f,  5,0,  0, Cmb, 000000000000001
Kioutachis,   nil, 0,  2.,0,  6a,4d,  3h,1f, 10,0,  0, no,  000000000000000
M. Mpotsaris, nil, 0,  1.,0,  5a,5d,  3h,2f, 16,0,  0, no,  000010000000000
cannonball,   nil, 1,  3.,1,  8a,1d,  1h,3f,  2,0,  0, nil, 001000000000001
Lord Byron,   nil, 0,  1.,0,  3a,6d,  3h,1f,  4,0,  1, no,  000000000000000
Peiratikon,   nil, 2,  4.,0,  5a,4d,  3h,1f,  5,4,  4, no,  000000000000000
Ioann. frouros,nil, 1, 12.,1, 18a,0d,  1h,3f,  6,0,  0, Roc, 001000000000000
Ot. Ocheron,  nil, 0,  0.,1,  1a,6d,  3h,1f,  8,0,  0, Cmb, 000000000000000
is/nd Philikos,nil, 0,  1.,0,  3a,1d,  3h,1f,  3,0,  0, CA,  000000000000010
Heroas,       nil, 0,  1.,0,  4a,6d,  3h,1f,  8,0,  0, Cur, 000000000000010
metal fan :), Cor, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Mpriki,       nil, 2,  4.,0,  3a,5d,  3h,1f,  6,4,  0, CoL, 000000000000011
bourlotieris, Gue, 2,  4.,0,  6a,1d,  1h,1f,  2,0,  0, CA,  001000000000001
Gr. Ippikon,  nil, 0,  2.,0,  6a,2d,  3h,1f,  7,0,  0, Aut, 000000000000000
ottom. frouros,nil, 2,  4.,0,  4a,2d,  2h,1f,  5,1,  2, no,  000000000000000
Mprikogoleta, nil, 2,  4.,0,  2a,3d,  3h,1f,  4,3,  0, CoL, 000000000000011
T.Kolokotronis,no,  0,  1.,0,  5a,7d,  3h,1f,  1,0,  0, no,  000010000000010
El/t Armatolos,no,  0,  1.,0,  5a,2d,  3h,1f,  6,0,  0, Aut, 000000000000000
.,            no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Navarino fleet,no,  2,  3.,0,  4a,7d,  3h,1f,  1,4,  0, no,  000000000000001
historic walls,no,  0,  0.,0,  1a,7d,  3h,0f,  1,0,  0, no,  000000000000000
historic walls,no,  0,  0.,0,  1a,7d,  3h,1f,  1,0,  0, no,  000000000000000
historic walls,no,  0,  0.,0,  1a,7d,  3h,1f,  1,0,  0, no,  000000000000000
historic walls,no,  0,  0.,0,  1a,7d,  3h,1f,  1,0,  0, no,  000000000000000

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
grassland,  1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Plains,     1,2,  1,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
forest,     2,3,  0,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
hills,      2,4,  0,2,0,   no,  1,10, 0,   yes, 3,14,  1,  Pln,   ; Hil
town,       3,6,  3,3,0,   no,  1,10, 0,   no,  1,10,  6,  no,    ; Mou
plantation, 1,2,  3,0,0,   no,  1,10, 1,   no,  0, 0,  0,  no,    ; Tun
plantation, 2,2,  0,3,0,   no,  0, 0, 0,   no,  1,15,  3,  Tun,   ; Gla
Glacier,    2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Swamp,      3,3,  0,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
sea,        1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
sheep herding,1,2,  3,0,0,
plantation, 1,2,  3,0,0,
Buffalo,    1,2,  2,1,0,
sheep herding,2,3,  3,0,0,
sheep herding,2,4,  3,0,0,
Coal,       3,6,  0,1,6,
Gold,       1,2,  3,1,0,
Game,       2,2,  1,1,4,
plantation, 2,3,  3,0,0,
Peat,       2,3,  1,0,4,
fishing,    1,2,  3,0,2,
sheep herding,1,2,  3,0,0,
sheep herding,1,2,  3,0,0,
Wheat,      1,2,  2,1,0,
sheep herding,2,3,  3,0,3,
sheep herding,2,4,  3,0,0,
Wine,       3,6,  0,4,0,
Iron,       1,2,  2,0,3,
sheep herding,2,2,  3,0,0,
Oil,        2,3,  3,0,4,
Spice,      2,3,  4,0,1,
fishing,    1,2,  3,0,2,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 0, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 3, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 3, Greeks,      Greek,       1,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,       0, 7, 3, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 3, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians,Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













