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WONDER STILLS & DESCRIPTIONS
Page 2
DanQ has compiled the information below; expect more parts of our preview to pop up over the next couple of weeks as we inch towards CTP's public release. Again, we would like to point out, however, that we have been informed by Activision that any of the wonders and/or its benefits are still subject to change.
East India Company.
Explores the world's oceans to open new lanes of commerce. Gives 5 gold for each foreign trade route crossing water. It also increases boat movement by 1.
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The Eden Project.
Destroys the top 3 polluting cities in the world. Ecotopian Civilizations may now build Eco Rangers.
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Edison's Lab.
Grants an average of 10 free Advances per age. There is a chance every turn that you will automatically discover whatever Advance is being researched.
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Egalitarian Act.
Makes all cities in the host Civilization celebrate for 5 turns. Revolting foreign cities join your Civilization.
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Emancipation.
Frees all slaves in the world. Slave-owning cities in foreign civilizations suffer severe riots as a consequence.
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ESP Center.
Prevents other players from starting wars with you. In addition, permanent embassies are established in every Civilization. All Civilizations improve their attitude towards this wonder's owner.
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Apolyton Civilization Site Copyright © 1998-9 Daniel C. J. Quick and Markos Giannopoulos
CTP Section maintained by Markos Giannopoulos and Dan Quick; Graphics created by Markos
Giannopoulos
Page Last Updated Wednesday, 03-Mar-1999 22:57:03 UTC
Civilization: Call to Power © 1998-9 Activision; CIVILIZATION computer games 1991-1999 MicroProse
Software. All other trademarks and trade names are the properties of their respective owners.
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