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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alternative Civs > Humanitas > Humanitas Game Details
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DarkCloud

Civ3 Stories Editor

Registered: Jul 2000
Location: of Lists
Posts: 9446

quote:
Originally posted by jimmyh
Population grows no matter what.

If you don't have enough food to feed the population, the death rate is higher, so you lose more population each turn than you gain.


ah, okay- thanks.

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DarkCloud is offline Old Post 24-06-2005 21:30
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Vince278
King

Registered: Dec 2002
Location:
Posts: 1995

quote:
Originally posted by Sn00py
If all Civ's go into war again, WW2 will begin; so you can have many WW's in one game.


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Vince278 is offline Old Post 25-06-2005 09:06
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GAZ082
Warlord

Registered: Jul 2004
Location: Buenos Aires, Argentina
Posts: 161

Will the game have borders?

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GAZ082 is offline Old Post 04-07-2005 00:08
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Sn00py
King

Registered: Aug 2001
Location: From New Zealand
Posts: 2052

We have not touched on borders yet, but most likely we will, but borders will not be Civ3 style.


I have been thinking of the idea of implementing force (army) to hold and expand your borders, so its not your culture that expands the borders but your force. (and no there are no Jedi's in the game).

I have also thought that borders should only come when you reach a certain tech level and government level.

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Sn00py is offline Old Post 04-07-2005 06:02
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Kaak
King

Registered: May 1999
Location: Lost
Posts: 1001

that's a good idea

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Kaak is offline Old Post 04-07-2005 12:49
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Kinjiru
Prince

Registered: Jan 1970
Location: Nashville, TN
Posts: 679

Assuming that you have rivers, can they terminate in lakes?

Can lakes act as coastal tiles in terms of allowing production of ports?

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Kinjiru is offline Old Post 08-07-2005 21:11
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Sn00py
King

Registered: Aug 2001
Location: From New Zealand
Posts: 2052

Not sure yet kinjiru.

And yes we are hoping to have rivers end at lakes.

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Sn00py is offline Old Post 08-07-2005 23:01
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E
King

Registered: May 1999
Location: July 24,2005 Ctp2 Tiles in sig!
Posts: 1352

quote:
Originally posted by Sn00py
We have not touched on borders yet, but most likely we will, but borders will not be Civ3 style.


I have been thinking of the idea of implementing force (army) to hold and expand your borders, so its not your culture that expands the borders but your force. (and no there are no Jedi's in the game).

I have also thought that borders should only come when you reach a certain tech level and government level.



WOuld it be that units have to capture tiles to make it part of your territory then?

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E is offline Old Post 12-07-2005 00:30
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Sn00py
King

Registered: Aug 2001
Location: From New Zealand
Posts: 2052

Not sure yet.

Maybe if you are on unclaimed land, you can claim all tiles in a 2 tile radius around the unit? But then to hold it you would have to leave that unit there (fortify) otherwise anyone else could take it.

Seems complicated to me, but it may introduce new strategies and make the player think more about what territory it wants to own. For example, maybe you can't do anything with the land unless you have claimed it first?

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Sn00py is offline Old Post 12-07-2005 05:47
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Harry Tuttle


Prince

Registered: Mar 2003
Location: of the Hoople Heads
Posts: 611

Hey Snoopy, I was thinking about the idea of having eras be "fluid", as in dependent upon certain factors in the current game, like we had talked about in another thread.

If the idea were to work I think the data would be pulled the same way a histograph would gather data. If so, what would are the factors in the game that would allow this to happen? In other words, what are the main areas of play: Science, Military, Population, etc...?

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Harry Tuttle is offline Old Post 12-07-2005 07:44
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Sn00py
King

Registered: Aug 2001
Location: From New Zealand
Posts: 2052

Its actually quite deep, its something that would have to be worked out later in the game progression

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Sn00py is offline Old Post 12-07-2005 11:16
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SystemError
Settler

Registered: Dec 2001
Location:
Posts: 14

Sounds good. I was glad civ3 added resources but the way they did it sucked. One Iron mine supplying your vast empire? Horses? How can you lose horses?!

But the main thing im wondering is with food. It always annoyed me that one city could starve as its surrounded by hills or being attacked but you have a big surplus in your other cities. They can trade iron and wine BUT NOT FOOD!!!!??

I hope youve already thought of this but makes sense to ask.

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SystemError is offline Old Post 19-07-2005 19:16
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Kinjiru
Prince

Registered: Jan 1970
Location: Nashville, TN
Posts: 679

How can you lose horses? Easy. Famine, human encroachment, sport killing, etc....

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Kinjiru is offline Old Post 19-07-2005 19:52
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LDiCesare
King

Registered: Jan 2001
Location: La Ferté sous Jouarre France
Posts: 2046

quote:
How can you lose horses? Easy. Famine, human encroachment, sport killing, etc...

That's ridiculous. If horses went extinct, they'd get extinct worldwide or on a whole continent, not on the single spot in the world where you bred them. As for iron being a strategic resource, it's also somewhat ludicrous, since it's the most common metal on earth. Not to talk about saltpeter, which is something you usually have more problems getting rid of rather than finding... If you have many mines of iron and they produce a limited quantity each, then it would make more sense...

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LDiCesare is offline Old Post 19-07-2005 21:41
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Kinjiru
Prince

Registered: Jan 1970
Location: Nashville, TN
Posts: 679

But global extinction is not what is being modelled in the game. If you civ only has access to a certain resource in a certain area, then that resource can be exhausted. This is entirely consistent with the real world.

Take a look at the American West. Once, buffalo herds were common in the western plains. And they were very much a strategic resource for the various tribes whom hunted them for food, shelter and trade.

Overhunting and encrochment wiped them out. They still exist here and there, but are certainly no longer available as a strategic resource. And that statement would be true even if there were herds of buffalo in say, southern Germany. The 'American' civ would not have access to them execpt through trade. Which is exactly how it works in the game.

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Kinjiru is offline Old Post 20-07-2005 00:55
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LDiCesare
King

Registered: Jan 2001
Location: La Ferté sous Jouarre France
Posts: 2046

quote:

But global extinction is not what is being modelled in the game. If you civ only has access to a certain resource in a certain area, then that resource can be exhausted. This is entirely consistent with the real world.

Then why do you give an example of global extinction?
If you can have access to horses on a continent, they cannot become extinct just in one place but on the whole continent. That is, if horses strategic resourcre disappears, all horse resources on the same continent should disappear. And Civ3 didn't model exhaustion in any sensible way. You could find a resource, not use it (just happened to have a road there, but have no unit built) and pop! it suddenly disappears. You can give weird rationales to that but it is just stupid. Exhaustion of resources should be linked to the player's actions, not random probabilities coming out of the blue. Civ3 handling of resources is, imo, pitiful, both by the choice of resources (iron, saltpeter are not scarce, horses once found in one place can be bred anywhere and are no longer linked to one source of production) and how they disappear for no good reason.

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LDiCesare is offline Old Post 20-07-2005 03:47
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Platypus Rex


King

Registered: Sep 2002
Location: Give Blood..Give Life- just 20 min.. Woodland,CA
Posts: 2364

ideas 1-14 are great

and reading through the posts and reading the answers
I am really getting to lilke the game


will this be out after civ4

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Platypus Rex is offline Old Post 28-07-2005 15:17
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