Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Creation/AI/Mods/Scenarios > Ekmek Tile
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (8): [ 1   2   3   4     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 03-09-2003 21:40 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
E's new Tile File Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Just copy both files into your CTP2 data directory (save your originals):

Call To Power 2\ctp2_data\default\graphics\tiles

download is here (July 24, 2005 ):

download E's new tiles for Ctp2










Special thanks to a lot of guys (most who did the terrain for Civ3):
Sn00py (most graphics)
Firaxis (for some Civ3 graphics)
BHG (for some Rise of Nations graphics)
Telgar (Telgar's forests)
Incubus0223 (hills in Desert Modification)
thamis (sand dunes)
Kryten (round dunes)
Pounder (new reefs, kelp)
Big Huge Games (Rise of Nations stuff)
AoK


Thanks for help testing the Tiles:
Maquiladora
BigMC
Martin the Dane
EPW
OnePresent

Last edited by E on 09-08-2005 at 04:14

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 03-09-2003 21:43 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

old tiles removed 4-may-04

Last edited by E on 05-05-2004 at 07:37

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:30
  Old Post 05-09-2003 16:15 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Get a bigger avatar today!

E have you got these integrated in to a tile file yet it is hard to picture them without them being on a ctp map

If you have just attach the one you open with tile edit as I can use tile edit to make the second one.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 08-09-2003 12:30 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Suffering from ads?

I'm on vacation now, so I'll post it at the end of this month.
I do have the graphics broken down by the TGA name based on the test one that comes with TILEEDIT. The first file goes to the first tile etc. I'll post it later. THe screen shots I posted show how it looks. But I know you want to play with it. The one problem is that the .til files are almost 3 megs, where can I post it too?

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:30
  Old Post 08-09-2003 19:23 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

files i only need the first one the in game graphics tile can be re made using the first tile file and tile edit

post it here if you have winzip there is a way to make multiple .zip files with a single item in them so you can split the file in to little bits and post it here on apolyton

the when you I have all the zips I can open them

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:30
  Old Post 08-09-2003 19:42 Visit Immortal Wombat's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

or upload to Apolyton or upload to the ctpmodmakers ftp space:

Host: ftp.250free.com
Username: ctpmodmakers
password: [password removed by the archive]

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:30
  Old Post 08-09-2003 22:40 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Call to Power 2

i thinck there is a limit there too

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 26-09-2003 01:31 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Increase the size of your Attachments

off leave. will post tomorrow.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 27-09-2003 02:55 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
See first post Suffering from ads?

Thanks IW, I uploaded my tile file to the apolyton upload system.

See first post

Last edited by E on 27-09-2003 at 18:01

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:30
  Old Post 27-09-2003 12:37 Visit Martin the Dane's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Hi E

Two things:

1. All I get when using your link is an empty file.
2. Why not upload gtset565? This is the one needed to play the game.

Martin the Dane

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 27-09-2003 18:10 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Got spare money?

thanks Martin. I updated my first post and added both files. I tested the download and it works. its about 2.8 MB. Hope you like it.

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:30
  Old Post 28-09-2003 17:03 Visit Martin the Dane's homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Avatar Enlargement: We've got the solution

Generally it looks nice, I like the lighter look of the land, but as you said somewhere yourself there are a few problems with the borders.

Another thing I'd propose is to make some more variations in the mountains, by adding some mountains without the green forested lower sides.

Martin the Dane

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 29-09-2003 18:11 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Enter the AD-FREE zone

Thanks Martin, I'll still work on it. But as you look through the stuff can you or anyone offer any tips on fixing the border problems?

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:30
  Old Post 02-10-2003 21:12 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

E finally got round to testing the tile file

I give you an a in the forest swamps and jungle but I still don’t like the Civ3 Mountains.

I also don’t like the thing you done with the desert I cant see what you replaced the cacti and the dead horse with

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 03-10-2003 00:31 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton buy from Amazon

Big MC

Yeah the desert thing didnt turn out as well as I wanted. I think the desert color is too light as well. In Version 2 (I'm working on) I'm going to make a browner desert, I'll have the new cacti in and maybe some rocks or a cliff or something since the dead animal shows up
too often.

Also I'll put trees on the dark green grassland and some hills on a dark green.

For new mountains I'll try to do less green one like Martin suggested. Don't know what you are looking for in mountains, did you not like any of the mountains? I like the civ3 ones fortunately you can pick and choose with Tileedit.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:30
  Old Post 03-10-2003 00:57 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I had an good idea for you for picking and choosing we may need some help but incorporating you modified tiles along side the original tiles so you can pick and chose

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:30
  Old Post 03-10-2003 03:09 Visit Martin the Dane's homepage!
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by E
Thanks Martin, I'll still work on it. But as you look through the stuff can you or anyone offer any tips on fixing the border problems?

Ok I did a quick check on the borders. First you seem to have deleted the need-border values for most of the tiles that do need borders. (Fortunately CTP2 has a more inteligent way of hadling that than CTP1 had.)

But for some reason CTP2 uses the same border for all cutout borders around a tile, so you canot have a tile that borders two different terrains without having a tile-graphics that takes the combination into account.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 03-10-2003 04:17 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton

Martin:
I used the Tilefile in the database, but I didnt mess with the checks so is that a left over from the Tilefile. Do I just add them but checking blocks.

Is the best way to fix it by just using a regular tile file to replace it or do I have to make separate border graphics?

BigMC:
As I find graphics I'll post samples to pick and choose from, thanks!

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:30
  Old Post 03-10-2003 13:56 Visit Martin the Dane's homepage!
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Suffering from ads?

How did you add the new graphics?
Did you:


  • use script?
  • use Add Tile?
  • or use Edit Tile?

In the script-file the line for the tiles have the following format:
TileSetIndex TerrainID NeededBorders GraphicsFileName

quote:
Is the best way to fix it by just using a regular tile file to replace it or do I have to make separate border graphics?

First of all, yes you do have to make seperate border graphics. The fast way of doing this is to make a version of your graphics that extend all the way to the edge of the "diamond" and let TileEdit cut the apropriate portions out for you.

I'm currently working on an option for TileEdit that will make the cutout of the tiles for the borders as well. I hope to have the new version out within a few days. The status is that I have added all options I wanted, and I'm now debugging it.

As to the the best way of fixing the missing checks, I think it's easiest just to scroll through the tiles and if the needed borders is 0 where it should not be, press edit and set the appropriate marks.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 03-10-2003 18:09 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton, buy Civilization 2

I used the add tile function.

I'm going to give the border making a shot. The graphics look a bit confusing because you really cant tell which borders are for what, and they dont correspond to the tiles above. Do you have any info on that?

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:30
  Old Post 03-10-2003 20:16 Visit Martin the Dane's homepage!
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
I used the add tile function.

Unfortunately TileEdit is not inteligent so it can't figure out whitch boreders are needed based on the imported graphics, so the only option is to do that manually.

quote:
Do you have any info on that?

Yes! lots! Most of it is in the help-file under "Understanding the TileFile", but I admit the help file could be better.

Tile Border has the following two properties: Inside and Outside, being the TileSetIndex of the Tile and it’s neighbour(s) respectively.

In the interface the first number of the Border ID is the TileSetIndex of inner Tile, while the second number is the TileSetIndex of outer Tile.

For those Tile-Combinations that does not have an apropriate border, but do require one, the tile with the TileID #99 (where # is the TileSetIndex) is used.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 03-10-2003 23:55 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Looks like I got my work cut out for me.


I found these graphics....

http://forums.civfanatics.com/showt...&threadid=21248

This might be what kin of mountains youre looking for Big MC

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:30
  Old Post 10-10-2003 00:35 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Lose 30 kilos (of popups)

I am looking for something that looks like a mountain with jiggered rocks not like the original from cvi3 the round almost lazy mountains . I want jagged rocks that look like the rock surrounding the marsh in lord of the rings two towers with snow or sand blowing of the desert and snow mountains.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 15-10-2003 21:56 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Avatar Enlargement: We've got the solution

did you like my red desert rocks, they are kind of jagged. I could make gray ones like that.

An idea I'm exploring to get around the borders issue is to take advantage of the overlapping. I'm going to try and make grasslands and plains and deserts irregularly shaped (using the top two sides in the hopes that if the tiles are the same terrain the overlap wont be apparent, but if its different terrain the irregular shape will have a more earthly feel instead of the edged borders now.

Maquilador did you try this already? ANyone else experiment with that?

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:30
  Old Post 19-10-2003 01:22 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Help yourself to an AD-FREE life

a little more primordial but don’t get me wrong the desert one is good but I like one sharper with more then one peak as oppose to civ 3 which seams a mountain chain should consist of one large mounting that’s why I like the ctp mountings the ones were you get big tall ones with like a razor coming out the top.

if you make things like me to music which sounds mental but put some heavy rock on or dance that should get the right effect :d

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:30
  Old Post 19-10-2003 02:04 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Support Apolyton or Terrorists Win

Nope i never tried that E, anytime i did ignore or experiment with the borders they came back to bite me with horrible overlapping but its been a while since i messed with the tiles.

I might even get round to trying your tilefile soon too i know you put a hella work into it.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:30
  Old Post 19-10-2003 02:55 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I like it, especially the forests jungles and new grasslands, they work really well now even without perfect borders, but obviously the borders will be fixed.

Things i dont really like are the ports (original port grahpics were good anyway werent they?), simple farms (the grain field seems abit simple), nets and fisheries. The light borders around the sea tile imp graphics in particularly dont fit in well with the dark sea tiles. Also the polar mountain looks abit too high, i like the other mountains though

How about using one of these for simple farms? Slightly more detailed.

Attachment: farms.png
This has been downloaded 392 time(s).

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 20-10-2003 20:15 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Support Apolyton buy from Amazon

I like your farms, I'm trying to think of a way to implement a third stage for the irrigation, something like a green house.

I'll mess with the borders. Cant promise anything soon (hopefully before the source code!)


Thanks for the compliments!

Last edited by E on 21-10-2003 at 21:26

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:30
  Old Post 23-10-2003 22:16 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Remove this text

I was thinking why not just keep the original sea tile improvements but make them look more sea worn. Like more browns and greens where the bright blues and reds are. It would seem to fit in more with the whole of your tile file, which appears to be more realistic and detailed overall.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:30
  Old Post 23-10-2003 23:38 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Support Apolyton buy from Amazon

maquiladora

I have a small sea mod which will come out when i have the tile rules set up correctly and find a way throw slic to activate them in to the main ctp tile fiels.

 
Pages (8): [ 1   2   3   4     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:30.
Apolyton Time is 00:30.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0545 seconds (90.54% PHP - 9.46% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net