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C:CTP1 Screen #52
Early game screen
Where to start? First of all, there is a kind of "fog of war" feature. Some squares are not visible(black), some visible but you don't know if there are any units there(grey) and some visible, where you see everything. Also, we see various types of extra resources: a pipe(!), a flower, an elephant and some "Easter Island" hea...
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C:CTP1 Screen #53
Unit Status screen
The Unit Status screen. Here you can see all your units, and give them orders. You can also search(!) for units according to these criteria: Injured, Fought last turn, Land, Air, Sea. The orders have nothing new. The "go home" order in civ2 is now "go to nearest repair"(except if there is other ways to repair beyond cities, ...
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C:CTP1 Screen #54
Ah, the simplicity of the ancient world, when exploration and expansion are your most important goals
Dimensions (1025x768)
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C:CTP1 Screen #55
The Global Economy Wonder gives one gold per turn for every trade route running between foreign civilizations
Dimensions (640x384)
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C:CTP1 Screen #56
This single screen lets you set production, view population status, and choose a variety of options-for any city you own!!
Dimensions (1024x768)
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C:CTP1 Screen #57
Few enemies can defend against a combined attack of land-, air-, and space-based forces
Dimensions (1024x768)
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C:CTP1 Screen #58
This display provides a helpful overview of a city's current status
Dimensions (1025x768)
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C:CTP1 Screen #59
Nifty Clip
Dimensions (640x384)
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C:CTP1 Screen #60
A one-stop shopping center for all your diplomatic needs and megalomaniacal ultimatums
Dimensions (1024x768)
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C:CTP1 Screen #61
A wide array of intriguing high-tech units give you new and more expensive ways to get yourself in trouble
Dimensions (1024x768)
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