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City Expansion
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Description: Now you can actually see your cities growing! Occupying its surrounding tiles, improving the gameplay and the visual effect . Since this mods makes cities become bigger and bigger by checking in the city radius a good location and placing city expansions and suburbs as the city population increases it size.

The concept of having cities expanding was first envisioned by the apolytioneer BlueO. At that time there was no way of changing the terrain or tile improvements, so he created city graphics as trade good. This meant the city was actually a good that could be traded. The idea of cities being traded, added to that several game-play bugs and the difficulty of implementing it. The idea did not had good acceptancy to the CTP2 community. The project was forgotten. But the concept still remained in the minds of several CTP2 modmakers. After TileEdit was released by Martin the Dane, it became possible to create and edit terrain a tile improvements graphics. This made possible to redo the city expansion concept.

The city expansion works by adding a terrain graphic aside the city every time a city reaches a multiple of three (3, 6, 9, 12, 15, …120) in population until the max number of 120, in every land terrain except forests, swamps, forests, jungles, mountains and glaciers (if the city is settled in land) or every deep or rift sea terrain (if it is a sea city) . And for those ages that the set of cities has more than one city size graphics the citiesy will continually upgrade to a bigger size as the city grow.
The city kills all food collecting from the tile but increases the production and gold input from it.
If there is no possible terrains (mountains, shallow water and sea terrain for land cities and shallow sea or land terrain for sea cities) in the city radius or all possible ones are already taken by city expansion, the city has reached a maximum number of pop so it can't grow any further.
If the tile has forests, swamps or jungles the city cant grow either but it will create a couple plains tiles to prepare for the next expansion.
Once the city expansion is added it cant be removed anymore. However, it can be destroyed by reduction of the population (due to starvation, war, nuking, etc) or by pillaging. This will replace the city expansion tile with a ruin, which behaves like a dead tile, except that it can't be removed in any way.
Added: 09-01-2002 Hits: 3027
Version number: 2.2 File Size: 515 KB Requirement: Patch v1.11; Modswapper v1.12, Apolyton Tile File
Votes: 2 Reviews: 0 Rating: 4.00
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