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Cradle of Civilization
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by hexagonian
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Second file
Cradle is a Mod that focuses on the Ancient and Medieval ages of human history.
- 57 new Ancient/Medieval techs
- 6 new Governments
- 17 new Wonders
- 30 new Units, including Wonder-created Great Leader units
- 17 new City Improvements.
- 3 additional Victory options to play, based on a 600/800/1000 turn game.
Most importantly, Cradle v...
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World At War! (1900 - 1950)
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by Dale
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Mod that offers a very fast-paced game from the first to the last turn, plays in the first half of the 20th century (1900-1950 CE), the time of the World Wars. It includes a completely new tech tree, 50+ units, 16 buildings and 6 wonders, all based on the period. It also makes changes to the AI, the starting situation and adds historical events.
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Super Apolyton Pack
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by Dale
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Play CtP2 the way it was meant to be!
This pack is only intended for the original CTP2 game. It fixes and enhances many things with the original setup to make the game more enjoyable. Major changes include better maps, better and more aggressive AI, harder difficulty levels, ultra-gigantic maps. Together with Cradle and MedMod this is one of the...
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City Mod - English
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by Chris Horscroft
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This mod is for the ENGLISH verson of CTP2. It is basically Martin's mod, repackaged and adjusted. This mod adds two city styles of Pyramid and Castle to the three existing land city styles of Roman, Arab and Asian. In addition, it adds a style for completely new age, the Industrial Age for all five city styles. So there are a total of 34 new graph...
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AI Frenzy mod
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by BlueO
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The AI isn't a push over anymore. They'll amass troops and sack your capital.
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City Mod 2.1
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by Martin Gühmann
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This mod contains the city graphics for four new city styles and two new ages. ``The new city styles are Castle style, Central American Pyramid style, Egyptain ``Pyramid style and ``a Palace style. ``Additional this mood adds five new ages: Classical, Medieval, Industrial, ``Computer and Future. ``The graphics for the modern age are replaced ...
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Medieval Pack II
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by WesW
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Second file
The Medieval Pack II combines the Medieval mod with customized versions of Harlan's Graphics mod, Martin's Citymod2 and Dale's Diplomod, plus SLIC triggers from Locutus, Dale, Gedrin and others. It adds many new units, both player-created and from Ctp 1, 60 new advances, 5 new improvements and 3 new governments, as well as new concepts and many enh...
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GoodMod: The Mod of Goods
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by Martin Gühmann

Added:
09-13-2002 Hits:
2015 Rating:
5.00 Votes:
3 Reviews:
1
File Size: 3,622 KB
Requirement: Patch v1.11, ModSwapper v1.12 and CityMod2 or Apolyton Pack v2.0 or Medieval Pack v2.2
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Second file
GoodMod: The Mod of Goods does not only add 33 new trade goods to the game but also fixes it in a lot of areas. It is available from the Apolyton Directory as a bilingual version in English and German and it is designed to be used with CityMod2 or ApolytonPack or MedPack2, at least you need one of these mods in order to use GoodMod.
Importa...
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MyMod v0.99
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by player1
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This is a mod similar to the Apolyton Pack: it largely leaves the original game as it was: it adds only 1 new unit and advance (Chariot and The Wheel), changes some tile & city improvements and some other minor things, but it's by no means a complete overhaul of the game. However, it does greatly improve the AI and diplomacy part of the game and re...
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Call To Conquest
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by Peter Triggs
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Call to Conquest is the most extensively re-programmed (via SLIC) mod to date. Both the AI's strategy engine and it's tactics engine have been supplemented. As a result, you'll see the AI using it's Air Force effectively and, also, both you and the AI will be able to use Cruise Missiles with proper effect. Innumerable other tweaks have been made.
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SAP2 Updater2
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by Peter Triggs
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The Updater2 for the SAP2 is a new version by Peter Triggs (with some help from Tamerlin) of his original Unit Updater designed for the Cradle Mod.
This version of the Unit Updater allows you to update your units in the turns following the discovery of a new advance provided the units to update are either in a city or Fortifications.
Though this ...
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Public Works Mod
by root
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By Mr Ogre(Activision). This Mod will cause mayors to not use any public works when the level is under 5000, but does not affect AI players.
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Leader Randomizer
by PinkFriend
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Program creates set of random personalities
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Alternate Science Mod
by BlueO
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First, it contains a bunch of new units.``Second, it uses the Frenzy AI. Third, it has two special threats. The zombie threat and alien influence. The zombie threat will take over cities and automatically generate more zombies. Alien Influence will only affect the cpu, and allow them to build a super cheap and powerful alien unit. Both events come ...
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City Expansion
by Pedrunn
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Now you can actually see your cities growing! Occupying its surrounding tiles, improving the gameplay and the visual effect . Since this mods makes cities become bigger and bigger by checking in the city radius a good location and placing city expansions and suburbs as the city population increases it size.
The concept of having cities expandin...
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AI Diplomacy Mod - Final
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by Dale
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Second file
Final 3.4``Changes:``- Embassies re-create after a war (if had one before the war).``- Disabled the break agreement proposals since it only works for half``the time and I can't find the resolution````V3.3``- AI will not by default refuse another AI's proposal.``- AI has higher priorities for making proposals. This causes the AI to make more propos...
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Fix Mod
by kaan
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This mod is not a real mod but more like a patch that Activision should have made, it corrects some errors that are possible to correct without changing the source code of the .exe itself. It is virtually untested and i would like your feedback and suggestions``for further improvements. Another goal is to collect the known bug fixes into one mod.``...
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Famous People of History Script
by Dale
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Let's just say that it is now a little more important to gain those critical advances first. Dale has tried to provide a path along the natural military, religion and peaceful (meaning economic, devious, scientific) advance paths. The surprises this mod holds is worth it. Remember, those key advances are a little more critical now. Your progres...
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Withdraw Script version 1.2
by Dale
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- After agreeing to a WITHDRAW_TROOPS request, the AI will have 5 turns to withdraw its units out of your borders.``- After 5 turns, if there are still units within the borders, then the AI will be systematically and completely booted out of your country.``- AI units booted go to a random square on the edge of your border (as if the AI pulled out n...
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Amazon Mod
by BlueO
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From BlueO, 6 new Amazon units that are far superior to the ctp2 counterparts. However, these new units require the Amazon government.
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One City Challenge MOD
by Immortal Wombat

Added:
08-24-2002 Hits:
204 Rating:
0.00 Votes:
0 Reviews:
0
File Size: 234 KB
Requirement: patch v1.11, ModSwapper v1.12
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You get one settler, and no other way of gaining new cities. The only form of victory possible is complete conquest, but even this is very very difficult.
This was originally a scenario, and is now a mod, so you can play on random maps.
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Natural Wonders Mod
by Immortal Wombat
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This mod makes the world a little more interesting by adding up to 7 new features onto the map - seven of the most beautiful natural features of earth (in theory at least. my art's not up to much).
They are: Ayers Rock, the Great Barrier Reef, the Grand Canyon, Angel Falls, Lake Baikal, the Guillin Hill, the Urgup Cones.
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Visible Wonders Mod
by Immortal Wombat
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This mod was intended to give wonders a more distinct role in the game. On the completion of certain wonders, a representation of them appears on the map next to the city in which they were built.
This adds a bit of atmosphere to the game: exploration becomes slightly more interesting, (eye-candy!), and the city gets a super-tile improvement, whic...
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Religion Mod for SAP
by Pedrunn
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The game already provides religion as a gameplay option. So far this was only available for theocratic governments and it basicly has no depth at least not enough for Mapfi and Pedrunn. So they accoplished this mod which makes it available to every rulership. Furthermore it introduces the concept of a changeable state/leader religion. The religion’...
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