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Shining1's awsome work on modifying SMAC. Goal: * Restore some balance between 'builder' tactics and 'conqueror' tactics. * Eliminate effective early game 'rushes', i.e any major attacks that occur within the first 40 turns of play. * Lessen the effects of ICS (Infinite city sprawl) * Rebalance factions in light of current tactical knowledge. * Tune up midgame interest
In Brief: * Base defense systems are greatly improved (defense factors increased, more free systems for defenders) * Added five new technologies (Doctrine: Intelligence, Doctrine: Destruction, Applied Systems Planetary Engineering and Secrets of Genetics), rebalancing some of the tech tree * Delayed the arrival of some key attacking systems and weapons * Made terraforming slightly more effective, but also more dependent upon technology * Rebalanced costs of base facilities, esp early game facilities (now a LOT cheaper), and SPs, most of which are increased in cost, reflecting the geometric decrease in time needed to build them and, in some case, their extreme power * Adjusted the seven original factions to add game balance, especially wrt the Hive, Morgan, Spartans and UoP * Updated the help files See the full readme