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Withdraw Script version 1.2
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Description:
- After agreeing to a WITHDRAW_TROOPS request, the AI will have 5 turns to withdraw its units out of your borders.``- After 5 turns, if there are still units within the borders, then the AI will be systematically and completely booted out of your country.``- AI units booted go to a random square on the edge of your border (as if the AI pulled out normally).``- Water units will be taken to a water square outside of your borders.``- If a valid square to pull out to is not found, then the offending army will be disbanded. This avoids problems of island and large nations, and ships in lakes.``- If during the agreement the AI moves a unit inside your borders, he will incur the INCURSION_REGARD penalty and be booted out to a random square outside of your borders.``- The Human players are still responsible to withdraw their own troops within the alloted time. This script will not boot you.````Note: fixed the crashing to desktop problem.
Added: 03-05-2001 Hits: 1809
Version number: 1.2 File Size: 3 KB Requirement: None
Votes: 2 Reviews: 2 Rating: 2.75

Reviews: (2)

  1. ( JBK, 03-30-2001) The new version is pretty cool, now I dont get so anger when the AI fails to do as the said they would do!
  2. ( Fredric Drum, 02-08-2001) The script generates an error and makes the whole game unable to run.

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