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Asmodean
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Aarhus, Denmark
Aug 1999 time: 06:31
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I have it now, and am playing it.
In my opinion it is great. Graphics are neat, allthough lifted from Warlords Battle Cry 2. Gameplay is slightly different from the previous titles in this series. The focus is still battle oriented TBS, but some RPG elements have been thrown in, which in my mind enhances the experience.
The bugs that they speak about....well I haven't encountered them, but that is not to say that they aren't there 
If somebody mentions a movement bug, don't believe him. The "movement bug" is actually a design decision. Basically, if you merge two stacks, the stack with more movement points left, are reduced to the number of points of the lesser stack. But it is not a bug.
Okay...that was my opinion. But you probably don't want to take my word for it, since I like this series so much, that they could have released a piece of cardboard, called it Warlords IV, and told me to cut the units out myself, before glueing them to my monitor. I still would have loved it.
Asmodean
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:31
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Well what are you looking for? If you are familiar with DLR or RoE (Warlords III) you have a good idea of the game. You have a Warlord (you) that is non playing and passes its traits on to the game map. Things like Morale or Unit combat bonus or Life. You select a Major and a minor trait to start the campaign (I have not played any stand alone maps). Each time you complete a scenario in the campaign, you get one or two more picks to spend.
The map start with a new playing hero in a castle with a starting army. What it is depends on the race/class you are playing, I am doing Knights. Once you conquer certain races capitol you can use their race in the next map or stick with Knights.
Anyway you can have up to 8 in an army and they can be heroes or units. All gain experience and get promotions. At that point you can add to their abilities (more points or new ones). The abiliies are unit specific (terror, fear, death gaze, combat, speed, etc).
Battles are not on screen where you select one unit to start the battle, it fights till death or victory. If it beats a unit any left will take the defeated ones place. You can cast spells to aid the battle, if you have mana and knowledge of a combat spell.
I like Heb as it heals up to +5. This can keep your units alive from combat to combatant. Heores use any ability they have automatically. This mean if they have bless or heal, it will have its chance to be invoked.
If your party has a Morale bonus greater than the opponents you have a chance at an extra strike.
Any tower will attack each round that has a new combatant. Any ranged attacker may get in a shot as well.
This means attacking a castle that has 5 or 6 archers or cats will be hard as they may all shot youbefore you get a turn.
I have a piece of armor that provides warding, so it is no sweat now.
So it is mostly going around and capturing castle or razing them.
You only get one quest in each map now and it can be gotten only by a city with a shrine.
It is not a complex game and some may find it too repetitive, me I like the RPG aspects of pumping up my heroes.
You are allowed to carry 3 heroes to the next map, just like Warlords III. They will not be available at the start, but will come along in 8-12 days.
Hope that is what you wanted to hear.
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