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MrBaggins
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John is right.
The offense and defense would be increased each turn by that method.
The alternative to to add the vet modifier to the damage and hitchance lines. They are local variables, so that should work fine.
As is mentioned we could also modify things on the GetOffense / Defense end. This will require us to look through the code to remove extra multipliers on top, and more importantly, check that no other parts of code cheat and access the unitDB directly to get attack strength.
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J Bytheway
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England
Jul 2001 time: 05:31
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Command line parameters
I've been looking at the command line parser, and there are some handy command line parameters which, so far as I know, are mostly otherwise undocumented.
Here is a list with a few of my current interpretations (some of which are almost certainly wrong):
-l[Save game name]
Loads the specified save game (We knew about this one - used for PBEM)
-s[Scenario name]
Use the specified scenario (Could be very handy)
nointromovie
Skips the intro movie
age1
age2
age3
age4
age5
These are related in some way to the option in userprofile.txt about CheatAge. They only work on a debug build.
And some more about which I don't have any idea beyond what little you can deduce from what they say:
notimeslice
noshell
noexitaction
nonexclusive
hidetaskbar
noassertdialogs
runinbackground
eventlog
multimon
autoalttab
Last edited by J Bytheway on 03-11-2003 at 02:27
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