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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:31
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Guys,
if you haven't gotten the replacement yet, I may have a reasonable workaround, assuming that the problem is not going to happen every turn for an excessive period time anyway. If, as it seems, Smack's problem is just the interceptor crash, which happens after he hits 'Turn Complete', then if he saves off a copy of the turn just before he hits 'Turn Complete', I can finish off the turn from that save and send it on to Rubin.
I could just play the turn, but there happens to be lots of decisions to make with units, and I have no idea what the plan is supposed to be, so I'd rather not try to figure out what to do.
So Smack, why don't you just play the turn as you want it. Then instead of hitting 'turn complete', do a regular save (preferably under a suitably unique name like "No Way Jose-Smacksim-2180-END.sav") and then send that to me and I'll do the 'turn complete' thing and send it on.
Anyway, for future turns, if Smack saves off an end-of-turn save each time before hitting turn complete, he can then either send the good turn on to Rubin if there are no complications or if the interceptor crash happens again, send the end-of-turn save on to me to finish off.
Presumably Smack, or someone else, will reduce Matsu's air force soon enough so that this phase of the game is behind us shortly; meanwhile, I don't mind doing a quick turn-open, turn-complete, turn-email thing when needed. I can handle this for a while anyway, but if if looks like it is going to happen every turn, I might eventually lose my enthusiasm; but not for a good while anyway.
I could also take over this faction, I suppose, but in addition to knowing everyone elses passwords, I think I also know too much stuff that seems to be still unknown at this stage of the game, at least to the University (and if I look at the other factions to see what they know, then I will know too much of that too), so you would probably be better off with someone else if you go the replacement route.
John
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